• Title/Summary/Keyword: Relation Addiction

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A study on pruritus of female alcoholics (여성알코올중독환자의 소양증에 관한 연구)

  • Kim, Dong-Hyeon;Kim, Hui-Kyung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.9
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    • pp.4412-4420
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    • 2013
  • Alcohol affects human body very seriously by causing different types of disease. Therefore, a great deal of studies on alcohol addiction have been conducted. There is little, however, on skin problem in relation to alcohol abuse in domestic researches. This study, with this reason, has been conducted on alco holic women, especially who have sensitive skin, with pruritus. From May 1st until 20th, 2013, surveys using same questionnaires had been carried out for the two different groups. one with 114 female alcoholics from four different clinics for acoholics through the nation, the other with 106 residents without alcoholic problems in Cheong-ju and Seong-nam city. From the comparative study of those surveys, alcohol addicts showed higher scores on pruritus than those without alcoholic problems. In addition, Audit-K score had positive correlation with pruritus score, and drinking cycle and quantity, too, had been found related to pruritus. It is expected that the findings will be used as a fundamental data for treating alcohol addicts with skin disease and leading more active researches on this field for the future.

The Study on the influencing to adopt national policies on international environmental issues (국제 환경기관의 환경문제가 국가정책채택에 영향력을 미치는 요인에 관한 연구)

  • Kim, Kyung Woo
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.11
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    • pp.213-220
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    • 2013
  • This research paper examined to the influencing factors to adopt national policies of international organization's environment. For this a multivariate regression model has been used to examine cross-national differences in environmental policy adoption. The data analysis was conducted by regression analysis, the indexed point of international environmental agreements were ratified by each nation on the measure of independent variables for a sample of 130 countries in all parts of the world. From analysis results, overall, the regression analysis illustrates that the regression model generally fits our predictions for independent variables. The finding has revealed that external determinants are stronger than internal ones in explaining the level of national environmental policy adoption in relation to international environmental cooperation. Namely, All international environmental organizations, international nongovernmental organizations, and regional multinational institutes proved to function in a positive way in influencing number nations to have a favorable attitude toward international environmental policies. The findings of this study will provide helpful information on how to improve the efficacy of the Korean environmental policy system.

The relationship between EEG prefrontal asymmetry and emotion following exercise deprivation in people with exercise addiction (운동박탈에 따른 운동중독자의 정서적 변화에 대한 뇌 생리심리적 접근: EEG 대뇌반구비대칭활성화 차이지표 적용 연구)

  • Kim, Sung-Woon;Kim, Han-Cheol
    • Journal of Digital Convergence
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    • v.14 no.10
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    • pp.521-534
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    • 2016
  • This study examined the neurophysiological mechanisms of exercise deprivation by investigating differences in emotion changes and EEG prefrontal asymmetry in relation with exercise. Twenty male undergraduate university students in the 23-27 age range, amateur marathon runners, were selected as the participants (n=20) and divided into one of two experimental conditions at random: (1) exercise deprivation group (n=10), and (2) non-exercise deprivation group (n=10). PANAS-X measurement and EEG measurement from F3 and F4 scalp sites were performed at pre-test, 3 days after exercise deprivation, and 5 days after exercise deprivation. Results revealed that participants of EDG significantly decreased a positive effect after exercise deprivation on EEG and self-reported measures, and showed an increased negative effect after exercise deprivation on self-reported measures. In contrast, participants of NEDG significantly increased positive feelings after exercise and showed a decreased negative effect after exercise on EEG and self-reported measures. Our results showed that exercise deprivation increasing negative emotion after exercise deprivation. The findings of this study suggest that EEG frontal brain asymmetry can be used as diagnosing method for exercise deprivation.

The Effect of Priming Attribution of Chance versus Effort on Task Satisfaction and Re-performance Intention (우연 대 노력 귀인점화가 과제 만족과 재수행 의도에 미치는 효과)

  • Lee, Byung-Kwan;Lee, Guk-Hee
    • Science of Emotion and Sensibility
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    • v.16 no.4
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    • pp.535-544
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    • 2013
  • Prior research on attribution has paid much attention to cognitive processes through which people infer causes. However, surprising omission from this research stream is the role of unconscious priming of different causes in task satisfaction and re-performance intention. This research is conducted to examine how attributing to different causes (chance vs. effort) via priming procedure affects task satisfaction and re-performance intention. To do this, participants were assigned to either chance-priming or effort-priming attribution condition and asked to answer O/X quiz (Exp 1) or multiple choice questions (Exp 2). Then, we provided 'Good' or 'Bad' feedback to participants randomly regardless of their actual task results. Finally, we measured their task satisfaction and re-performance intention. Results indicate that task satisfaction is affected by the valence of feedback they received but re-performance intention is influenced by interaction between attribution priming and the valence of feedback. Specifically, when receiving 'Good' feedback, participants in effort-priming condition have higher re-performance intention than those in chance-priming condition, whereas when receiving 'Bad' feedback, participants in effort-priming condition have lower re-performance intention than those in chance-priming condition. Implications of the findings are discussed in relation to the research for induction and decision making as well as psychology of addiction.

Exposure Assessment of Biological Monitoring by Urinary Bromide Ion in Methyl Bromide Fumigation Workers (메틸브로마이드 훈증제 작업자의 요 중 브로마이드 이온을 이용한 생물학적 노출평가)

  • Seo, Jeong-Wook;Kim, Byoung-Gwon;Kim, Yu-mi;Lee, Se-Young;Kim, Na-Young;Lim, Hyoun-Ju;Gu, Dongchul;Hong, Young-Seoub
    • Journal of Environmental Health Sciences
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    • v.45 no.6
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    • pp.675-687
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    • 2019
  • Objective: Methyl bromide (MB) fumigant has been shown to be fatal to human when was exposed. However, it were still used the significant amount in quarantine disinfection sites. The purposes of this study were to assess the MB exposure status and characteristics by fumigation-related workers and to provide supporting data for management plan. Methods: For this study, the three groups related to fumigation work were composed. A total of 107 workers were directly exposed, 20 field inspectors were indirect, and 20 general quarantines were not exposed. The urinary bromide ion concentrations in each group were analyzed by using HPLC/ICP-MS, and the working characteristics were identified using the structured questionnaire. Results: The urinary bromide ion concentration in the exposed group of fumigation workers was higher than the indirect and non-exposed groups. In the work characteristics of workers, there was a significant tendency to increase urinary bromide ion concentrations with higher fumigation work years (≤4 years: 2.84 (1.13-7.11) mg/g cr, >4-15 years: 5.36 (4.37-6.57) mg/g cr, >15-37 years: 6.69 (5.27-8.49) mg/g cr, p=0.034). In the comparison of the average number of working days per month, the more working days, the higher the urinary bromide ion concentration was statistically significant (≤12.5 days: 2.59 (1.19-5.65) mg/g cr, >12.5-19.25 days: 5.46 (4.62-6.44) mg/g cr, >19.25-27.25 days: 7.93 (5.93-10.59) mg/g cr, p=0.002). Conclusion: This study was the first nationwide survey including biological monitoring in workers exposed to methyl bromide. The results of this study were expected to be used as a reference for workers' health rights in relation to fumigation, prevention of addiction accidents, and safe management plan.

Effects of Positive Psychology-Based Music Therapy on Family Members' Attitudes Towards Gambling Addicts (긍정심리기반 음악치료가 도박중독자에 대한 가족구성원의 태도에 미치는 영향)

  • Yoon, Hyae-Young;Seo, Sang-Beom;Park, Ji-Yeon
    • Journal of the Korea Convergence Society
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    • v.10 no.6
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    • pp.269-279
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    • 2019
  • The purpose of this study was to investigate if a positive psychological-based music therapy program for gambling addicts' families, causes explicit or implicit attitude change towards gambling addicts. The study focused on families with gambling addicts, who use counseling centers for gambling addiction, or participate in GAM-ANON (GA). The experimental group (n=11) participated in 8 sessions of a positive psychology-based group music therapy program, and the control group (n=8) participated in 8 sessions of personal counseling, or GA family gatherings. To confirm treatment effectiveness, the attitude towards the family relationship, was measured by the explicit (Family Relation Scale) and Implicit Association Task (IAT) methods. Additionally, change in emotions including and anger (PANAS, HBDIS), was measured. Results of the study showed that positive emotions increased significantly, in the positive psychotherapy-based music therapy group compared, to the control group. However, in the treatment group with implicit attitudes, the rate of association of negative words with families accelerated significantly, suggesting that gambling addicts' families may have higher negative emotions. For the future, we discussed the necessity of providing a treatment program, that can directly lead to changes in attitudes of family members of gambling addicts.

A Study on the Measure to Maximize the Effects of Functional Games in Relation to the Changes in Visual and Auditory Stimulations (시각 및 청각 자극 변화에 따른 기능성 게임의 효능 극대화 방안 연구)

  • Shin, Jeong-Hoon
    • Journal of the Institute of Convergence Signal Processing
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    • v.14 no.3
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    • pp.147-153
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    • 2013
  • Functional game, which is the combination of play and learning and a futuristic tool, can minimize the dysfunction and maximize the proper functions, and furthermore, has taken root as a new alternative that can change the game industry and game culture. Recently, the focus of game and education markets is shifting to the development of more advanced learning contents, rather than emphasizing the self-control and motivation of users. Along with that, the game market has excluded the socially dysfunctional elements, such as the addiction and learning disabilities, and has witnessed a diversification into the human-friendly entertainment business that emphasizes the mental and physical health and pursues scientific educational effects. In addition, functional games are expanding its reach from the professional sectors - such as medical aide/medical learning, military simulation, health, auxiliary tools, special education and learning tools - to the realm of routine education, mental health, etc., and has seen a steady growth. However, most functional games, which are being currently planned and developed to cope with the special characteristics of the market, have not undergone accurate scientific assessment of their functions and have not proven their effectiveness. An overwhelming proportion of the functional games are being developed based on the intuition and experience of game developers. Moreover, the type of games, which involve the repetition of simple tasks or take the form of simple puzzles, cannot effectively combine the practically interesting factors and the learning effects. Most games incorporate unscientific methods leading to the vague anticipation of improvement in functions, rather than the assessment of human functions. In this paper, a study was conducted to present the measures that could maximize the effects of functional games in relation to the changes in the visual and auditory stimulations in order to maximize the effects of functional games, i,e., the immersion and concentration. To compare the degree of effects arising from the visual stimulation, the functional game contents made in the form of 2D and 3D were utilized. In addition. ultra sound and 3-dimensional functional game contents were utilized to compare the degree of effects resulting from the changes in the auditory stimulation. The brainwave of the users were measured while conducting the experiments related to the response to the changes in visual and auditory stimulations in 3 steps, and the results of the analysis were compared.