• Title/Summary/Keyword: Reference-word interpolator

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NURBS Interpolator with Recursive Method (재귀적 방법에 의한 NURBS 보간기)

  • Baek Dae Kyun;Ko Tae Jo;Lee Jeh Won;Kim Hee Sool
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.5 s.170
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    • pp.45-54
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    • 2005
  • The purpose of this research is to find a simple and accurate NURBS interpolator for CNC systems such as robot, CMM and CNC machine tools. This paper presents a new design of NURBS interpolator for CNC system. The proposed algorithm used the recursive characteristics of NURBS equation, the previous incremental value and chord length for the sake of a constant chord length. Simulation study was conducted to see the performance of the proposed interpolator with reference-word and reference-pulse method. Consequently, an accurate and simple NURBS interpolator was possible for modem CNC systems.

Development of the Real-Time 3D NURBS Interpolator for CNC Machines (CNC 공작기계의 실시간 3차원 NURBS 보간기 개발)

  • 홍원표;양민양
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.05a
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    • pp.1032-1035
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    • 2000
  • Increasing demands on precision machining with computerized numerical control (CNC) machines have necessitated that the tool to move not only position error as small as possible, but also with smoothly varying feedrates in space. This paper presents a new high precision interpolation algorithm for 3-dimensional (3D) Non-Uniform Rational B-Spline (NURBS) curve in the reference-pulse CNC technique. Based on the minimum path error strategy, real-time NURBS interpolator was developed in software and this was implemented with a PC-NC milling machine. The several experimental results have shown that the proposed NURBS interpolator is useful for the high precision machining of complex shapes. It is expected that this algorithm can be applied to the CNC machines for the machining of 3D free-form surfaces.

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3D Linear and Circular Interpolation Algorithm for CNC Machines (CNC 공작기계의 3차원 직선 및 원호 보간 알고리즘에 관한 연구)

  • Yang, Min-Yang;Hong, Won-Pyo
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.9
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    • pp.172-178
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    • 1999
  • 3D linear and circular interpolations are a basic part for the machining of complex shapes. Until now, because of the absence of appropriate algorithms for the generation of 3D lines and circles, a full accomplishment for available machine tool resolution is difficult. this paper presents new algorithms for 3D linear and circular interpolation in the reference pulse technique. In 3D space, the line or circle is not expressed as an implicit function, it is only defined as the intersection of two surfaces. A 3D line is defined as the intersection of two planes, and a 3D circle is defined as the intersection of a plane and the surface of a sphere. Based on these concepts, interpolation algorithms are designed to follow intersection curves in 3D space, and a real-time 3D linear and circular interpolator was developed in software using a PC. The algorithm implemented in a PC showed promising results in interpolation error and speed performance. It is expected that it can be applied to the next generation computerized numerical control systems for the machining of 3D lines, circles and some other complex shapes.

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