• Title/Summary/Keyword: Reference objects

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Applying SCORM to Game Based Learning Contents (SCORM 적용 게임기반학습 콘텐츠 개발)

  • Choi, Yong-Suk
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.659-667
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    • 2009
  • ADL SCORM(Sharable Content Object Reference Model) has been widely accepted as a global reference model for standardizing e-learning technology, and SCORM 2004 4th Edition, a stable version of SCORM, gives content developers the efficient way to build interoperable and reusable e-learning contents. Recently, a number of research efforts have been taken to build on-line SCORM contents based on some traditional training or learning styles. However, they have lacked for supporting more sophisticated learning style such as game based learning, and especially they do not consider employing the specific components of SCORM model for developing game based learning contents in practice. In this work, we elicit some SCORM data elements that is useful for representing game run-time data, and apply those elements to SCORM sequencing of game based learning SCOs(Sharable Content Objects). We thus present the whole procedure of developing SCORM game based learning contents with a sample contents.

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Determination of Microdosimetric Quantities of Several Neutron Calibration Fields at KAERI

  • Kim, B.H.;Kim, J.S.;Kim, J.L.;Chang, S.Y.;Cho, G.;McDonald, J.C.
    • Journal of Radiation Protection and Research
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    • v.28 no.4
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    • pp.327-335
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    • 2003
  • The commercially available neutron survey meter, the REM500, which uses a tissue equivalent proportional counter (TEPC) and the self-constructed TEPC were used to determine the microdosimetric quantities of several neutron calibration fields at Korea Atomic Energy Research Institute (KAERI). Microdosimetric spectra, absorbed dose, dose equivalent as well as quality factor were derived and compared with several neutron fields which were produced by using the shadow objects to make neutron scattered and being used as a kind of realistic neutron calibration fields at KAERI. The response of REM500 as a function of mean energy was evaluated with these neutron fields using the counts measured and the predetermined reference value. The response of the self-made TEPC and the REM500 was compared using one of the neutron calibration filelds of a $^{252}Cf$ source. The reference quantities of scattered neutron calibration fields were determined using a Bonner Sphere (BS). The value of frequency-mean lineal energy, dose-mean lineal energy and quality factor of two $^{252}Cf$ sources (unmoderated and $D_2O$ moderated) were determined to check the differences in the reference neutron fields between KAERI and Pacific Northwest National Laboratory (PNNL, USA) and the results were in good agreement within 1%. It means that there is no big difference in dosimetric quantifies of neutron calibration fields of two laboratories.

MPEG-I RVS Software Speed-up for Real-time Application (실시간 렌더링을 위한 MPEG-I RVS 가속화 기법)

  • Ahn, Heejune;Lee, Myeong-jin
    • Journal of Broadcast Engineering
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    • v.25 no.5
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    • pp.655-664
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    • 2020
  • Free viewpoint image synthesis technology is one of the important technologies in the MPEG-I (Immersive) standard. RVS (Reference View Synthesizer) developed by MPEG-I and in use in MPEG group is a DIBR (Depth Information-Based Rendering) program that generates an image at a virtual (intermediate) viewpoint from multiple viewpoints' inputs. RVS uses the mesh surface method based on computer graphics, and outperforms the pixel-based ones by 2.5dB or more compared to the previous pixel method. Even though its OpenGL version provides 10 times speed up over the non OpenGL based one, it still shows a non-real-time processing speed, i.e., 0.75 fps on the two 2k resolution input images. In this paper, we analyze the internal of RVS implementation and modify its structure, achieving 34 times speed up, therefore, real-time performance (22-26 fps), through the 3 key improvements: 1) the reuse of OpenGL buffers and texture objects 2) the parallelization of file I/O and OpenGL execution 3) the parallelization of GPU shader program and buffer transfer.

Comparison of the Ratio of Thicknesses of the Rhomboid Major and Middle Trapezius Muscles While Performing Scapular Retraction Exercises (어깨뼈 뒤 당김 운동 방법에 따른 큰마름근과 중간등세모근의 근두께비의 비교)

  • Park, Heon-mi;Kim, Suhn-yeop
    • Physical Therapy Korea
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    • v.29 no.2
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    • pp.131-139
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    • 2022
  • Background: Shoulder impingement syndrome, a major cause of shoulder pain, involves weakness of the scapular retractor muscles. The major scapular retractor muscles are the middle trapezius and rhomboid major muscles; however, the latter is excluded in most studies. Objects: We aimed to measure the thickness of the middle trapezius and rhomboid major muscles using an ultrasonic diagnostic imaging system while performing four different shoulder retraction exercises and comparing the thicknesses and ratio of the thicknesses of these muscles. Methods: The thickness of the middle trapezius and rhomboid major muscles was measured in 24 healthy adults using ultrasound. Muscle thickness was measured three times in the Reference posture and four times while performing four different exercises that involved scapular retraction. The averages and standard deviations of the measured muscle thicknesses were obtained and compared. The ratio of muscle thickness and rate of changes in muscle thickness between the reference posture and the four exercises were compared. Results: For both, male (n = 10) and female (n = 14), there was a significant difference in the thickness of the middle trapezius muscle between the reference posture and the four exercises (p < 0.05) and in the thickness of the middle trapezius and rhomboid major muscles between male and female (p < 0.05); however, there was no significant difference in the ratio of the thicknesses of these muscles. Although a significant difference in the rate of change in muscle thickness during the four exercises was noted, there was no significant difference in the ratio of change in muscle thickness. Conclusion: This study demonstrates the ratio of the thicknesses of the middle trapezius and rhomboid major muscles and the rate of change in their thickness during exercises involving scapular retraction in healthy people in their 20s-30s.

Identification with avatar and self-reference effects: Impact on perceived attributes and purchase intentions (아바타와의 동일시가 가상 패션 아이템 속성 지각 및 구매의도에 미치는 영향)

  • Woojin Choi;Yuri Lee
    • Journal of Fashion Business
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    • v.28 no.2
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    • pp.1-14
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    • 2024
  • Within the metaverse platform, users engage in communication with others through 'avatars' reflecting their own identities. Users experience various virtual fashion items through avatars, and the fashion industry anticipates avatars wearing virtual fashion items as an emerging business opportunity. Many fashion brands are currently releasing virtual fashion items specifically designed for avatars. In this study, we examined the impact of user identification with their avatar on their perception of the attributes of virtual fashion items (investment attractiveness, scarcity, playfulness, and aesthetics) and its influence on behavioral intentions. The research involved a survey of 250 females with prior knowledge of the metaverse. Structural equation modeling analysis was conducted to examine research hypotheses and validate the model. The results confirmed that as users within the metaverse perceive greater identification with their avatar, they also perceive the attributes of virtual fashion items more favorably. This finding affirms the self-reference effect, where users positively evaluate objects associated with themselves. Additionally, perceiving the attributes of virtual fashion items was found to be positively linked to purchase intentions for virtual products and actual interest in the brand. Lastly, a higher intention to purchase virtual fashion items was associated with forming a more favorable attitude toward the respective brand. Consequently, this study provides academic and practical implications for marketing strategies within the metaverse, emphasizing the active utilization of avatars and elements that facilitate user-avatar identification for effective engagement.

3D Reconstruction of Pipe-type Underground Facility Based on Stereo Images and Reference Data (스테레오 영상과 기준데이터를 활용한 관로형 지하시설물 3차원 형상 복원)

  • Cheon, Jangwoo;Lee, Impyeong
    • Korean Journal of Remote Sensing
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    • v.38 no.6_1
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    • pp.1515-1526
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    • 2022
  • Image-based 3D reconstruction is to restore the shape and color of real-world objects, and image sensors mounted on mobile platforms are used for positioning and mapping purposes in indoor and outdoor environments. Due to the increase in accidents in underground space, the location accuracy problem of underground spatial information has been raised. Image-based location estimation studies have been conducted with the advantage of being able to determine the 3D location and simultaneously identify internal damage from image data acquired from the inside of pipeline-type underground facilities. In this study, we studied 3D reconstruction based on the images acquired inside the pipe-type underground facility and reference data. An unmanned mobile system equipped with a stereo camera was used to acquire data and image data within a pipe-type underground facility where reference data were placed at the entrance and exit. Using the acquired image and reference data, the pipe-type underground facility is reconstructed to a geo-referenced 3D shape. The accuracy of the 3D reconstruction result was verified by location and length. It was confirmed that the location was determined with an accuracy of 20 to 60 cm and the length was estimated with an accuracy of about 20 cm. Using the image-based 3D reconstruction method, the position and line-shape of the pipe-type underground facility will be effectively updated.

Speckle Reduction Method in Wavelet Domain for OCT Image Enhancement (OCT 영상 개선을 위한 웨이블릿 영역에서의 Speckle 저감 방법)

  • Lee Chang-Su;Na Ji-Hoon;Lee Byeong-Ha;Chang Ju-Wan
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.4
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    • pp.364-370
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    • 2006
  • Optical coherence tomography (OCT) is high resolution medical imaging system which is obtaining image inside biological objects with non-destructive method. OCT system is based on Michelson interferometer with a reciprocating mirror in the reference arm and a biological object in the sample arm. The obtained OCT image suffers from a granular or mottled image, called speckle. Speckle is caused by random interferences between reflected coherence waves. In this paper, we propose effective speckle reduction method that uses wavelet transform. With wavelet domain image, sub-windowing and thresholding are performed. Finally, speckle reduction experiments for Misgurnus mizolepis skin and rat eye images are shown.

A Study on Part Deformation by Strand Spacing Change in Support Structure of Stereolithography (광조형의 지지대 구조에서 Strand 간격 변화에 대한 파트형상 변형에 관한 연구)

  • Ahn D.K.;Ha Yeong-Myeong;Lee S.H.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.753-756
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    • 2005
  • Rapid prototyping (RP) technologies are mainly performed by layered manufacturing (LM) process which manufactures 3D physical objects by depositing 2D sections in a direction. Thus, deformations are apt to occur in overhanging area of the RP processed part. Also, excessive adhesion between part and platform of the RP apparatus is generated. In order to prevent these problems, most of the RP technologies adopt support structure. Main element to support a part in the support structure is strand. In actual field, however, the number of strand is determined by the software operating reference guide or RP system operator's experience. In this paper, a methodology to determine the optimal strand spacing is presented through experiments and measurements for the SL part deformation by change of strand spacing and part weight in the support structure of the stereolithography.

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View Index Technique using Signatures in Relational Databases (관계 데이타베이스에서 시그니쳐를 이용한 뷰인덱스 기법)

  • Yong, Hwan-Seung
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.4
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    • pp.757-765
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    • 1996
  • View index techniques are proposed to process queries on views. Signature referencing techniques keep pointers with signatures of the referred object when there is any reference relationship between objects. When queries having conditions on referred object are give, disk I/Os can be reduced by checking conditions using stored signatures. Signature view index techniques proposed in this paper apply signature referencing techniques to view index by keeping not only tuple identifiers but also signatures for the tuple. When queries having conditions on views regiven, we can retrieve only tuples from a view index which satisfy given conditions by checking those with stored signatures.

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A Locating Scheme for Moving Objects Based on IEEE 802.15.4a (IEEE 802.15.4a에 기반한 이동체 위치 인식 기술)

  • Han, Young-Kou;Park, Jun-Seok;Seong, Yeong-Rak;Oh, Ha-Ryoung
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.8 no.3
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    • pp.132-137
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    • 2009
  • In this paper, a position recognition system is designed, implemented, and tested using IEEE 802.15.4a PHY (CSS) hardware and Tiny OS environment. The system is designed with extensibility and flexibility. The system consists of five kinds of nodes which have different functions from each other. Three communication channels are used for collision avoidance. In each cell, an arbiter node is used to minimize message collisions. The proposed arbitration protocol is designed to support mobility of arbitrary target nodes. Target nodes calculates their locations with communications to four location reference nodes which are placed on the comers of each cell.

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