• Title/Summary/Keyword: Realtime system

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Health assessment of RC building subjected to ambient excitation : Strategy and application

  • Mehboob, Saqib;Khan, Qaiser Uz Zaman;Ahmad, Sohaib;Anwar, Syed M.
    • Earthquakes and Structures
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    • v.22 no.2
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    • pp.185-201
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    • 2022
  • Structural Health Monitoring (SHM) is used to provide reliable information about the structure's integrity in near realtime following extreme incidents such as earthquakes, considering the inevitable aging and degradation that occurs in operating environments. This paper experimentally investigates an integrated wireless sensor network (Wi-SN) based monitoring technique for damage detection in concrete structures. An effective SHM technique can be used to detect potential structural damage based on post-earthquake data. Two novel methods are proposed for damage detection in reinforced concrete (RC) building structures including: (i) Jerk Energy Method (JEM), which is based on time-domain analysis, and (ii) Modal Contributing Parameter (MCP), which is based on frequency-domain analysis. Wireless accelerometer sensors are installed at each story level to monitor the dynamic responses from the building structure. Prior knowledge of the initial state (immediately after construction) of the structure is not required in these methods. Proposed methods only use responses recorded during ambient vibration state (i.e., operational state) to estimate the damage index. Herein, the experimental studies serve as an illustration of the procedures. In particular, (i) a 3-story shear-type steel frame model is analyzed for several damage scenarios and (ii) 2-story RC scaled down (at 1/6th) building models, simulated and verified under experimental tests on a shaking table. As a result, in addition to the usual benefits like system adaptability, and cost-effectiveness, the proposed sensing system does not require a cluster of sensors. The spatial information in the real-time recorded data is used in global damage identification stage of SHM. Whereas in next stage of SHM, the damage is detected at the story level. Experimental results also show the efficiency and superior performance of the proposed measuring techniques.

Flood forecasting system of agricultural reservoirs based on the RAWRIS realtime data (RAWRIS 실측자료 기반 농업용저수지 홍수예측시스템)

  • Jaekyoung Noh;Jaenam Lee;Minseok Kang
    • Proceedings of the Korea Water Resources Association Conference
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    • 2023.05a
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    • pp.366-366
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    • 2023
  • 우리나라 농촌 지역의 농업용저수지는 유역면적이 작고 홍수 도달시간이 짧아 홍수 대응에 어려움이 있으며, 대부분의 농업용저수지는 용수공급 목적으로 건설되어 홍수 대응능력이 부족한 실정이다. 한국농어촌공사는 수자원, 재난재해 등 농촌용수 관련된 다양한 정보의 통합관리를 위한RAWRIS(Rural Agricultural Water Resource Information System)을 운영하고 있으나, 소하천 및 농촌 지역의 홍수 피해 저감에 대한 관리와 노력은 도시 지역의 대하천 유역과 비교하여 여전히 부족한 실정이다. 이에 본 연구에서는 농촌지역의 과학적 재해관리를 위해 RAWRIS의 홍수량 산정기술을 개선하고, 저수지 홍수예경보에 필요한 기상청 초단기 강우예측자료의 활용성을 검토하고자 하였다. 이를 위해 농어촌공사에서 관리하는 농업용저수지 중 홍수배제시설인 레디얼게이트가 설치된 농업용저수지 30개소를 대상으로 해당 저수지의 수위계측 정보, 수문 방류 정보 등 저수지 홍수관리 현황을 조사하였다. 다음으로 농어촌공사가 운영 중인 RAWRIS의 홍수량 산정과정을 검토하여, 기존 RAWRIS에 CN값이 미설정된 저수지 유역의 CN값을 설정하였으며, 유역의 강우량 및 유효우량 산정 알고리즘 개선하고 저수지 유역별 강우-유출모형의 대표 매개변수를 제시하였다. 마지막으로 기상청에서 제공하고 있는 초단기 강우예측자료의 활용성 평가를 위해 기상청 강우예측자료와 저수지 유역의 면적평균강우를 비교하였으며, 예측 및 관측강우에 의한 홍수유입량을 산정하여 그 결과를 비교하였다. RAWRIS 홍수량 산정기술의 개선 효과를 검토한 결과, 예당저수지의 경우에는 첨두유량백분율 오차가 최대 50 % 이상, 결정계수(R2)가 최대 0.6 이상 개선된 것으로 나타났다. 다음으로 초단기 강우예측자료의 활용성을 평가하기 위해 RAWRIS에 제공되는 기상청 강우예측자료와 관측강우자료을 비교한 결과, 초단기 예측강우자료는 정량적, 정성적 신뢰도의 문제가 있어, 농업용저수지 홍수예측시스템에 그대로 적용하는데에는 무리가 있는 것으로 나타났다.

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Enhancement of Real-Time Transmission Performance of PGA data (PGA 데이터의 실시간 전송능력 향상)

  • Lim, In-Seub;Choi, In-Young;Jung, Soon-Key
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.2
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    • pp.37-44
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    • 2009
  • In this paper, we propose an efficient method which improves the performance of transmission of PGA which is essential data for real-time earthquake monitoring system. Currently, above 120 earthquake stations were installed nationwide and additional installation is expected because the social interesting of earthquake hazard is rising. Real-time earthquake monitoring system checks earthquake occurrence by using PGA were calculated from acceleration data of each seismic station. An efficient method of PGA data transmission is key factor of real-time monitoring. The key idea of proposed method is to deal with each seismic station using an unique ID, to assign one bit to indicate whether a packet include a station's data or not. Proposed method can contain more station data and decrease the data loss compared to current method. To verify proposed method, we investigate the turnaround time and ratio of data loss using above 91000 packets. As results of experiment. the proposed method is proven that the method need more time about 50% but reduce the data loss about 87% as compared to previous method.

An Optimization Technique in Memory System Performance for RealTime Embedded Systems (실시간 임베디드 시스템을 위한 메모리 시스템 성능 최적화 기법)

  • Yongin Kwon;Doosan Cho;Jongwon Lee;Yongjoo Kim;Jonghee Youn;Sanghyun Park;Yunheung Paek
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.11a
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    • pp.882-884
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    • 2008
  • 통상 하드웨어 캐시의 크기보다 수십에서 수백배 큰 크기의 데이타를 랜덤하게 접근하는 경우 낮은 메모리 접근 지역성(locality)에 기인하여 캐시 메모리 성능이 급격히 저하되는 문제를 야기한다. 예를 들면, 현재 보편적으로 사용되고 있는 차량용 General Positioning System (GPS) 프로그램의 경우 최대 32개의 위성으로부터 데이터를 받아 수신단의 위치를 계산하는 부분이 핵심 모듈중의 하나 이며, 이는 전체 성능의 50% 이상을 차지한다. 이러한 모듈에서는 위성 신호를 실시간으로 받아 버퍼 메모리에 저장하며, 이때 필요한 데이터가 순차적으로 저장되지 못하기 때문에 랜덤하게 데이터를 읽어 사용하게 된다. 결과적으로 낮은 지역성에 기인하여 실시간 (realtime)안에 데이터 처리를 하기 어려운 문제에 직면하게 된다. 통상의 통신 응용의 알고리즘 상에 내재된(inherited) 낮은 메모리 접근 지역성을 개선하는 것은 알고리즘 상에서의 접근을 요구한다. 이는 높은 비용이 필요함으로 본 연구에서는 사용되는 데이터 구조를 변환하여 지역성을 높이는 방향으로 접근하였다. 결과적으로 핵심 모듈에서 2배, 전체 시스템 성능에서 14%를 개선할 수 있었다.

Realtime Detection of Benthic Marine Invertebrates from Underwater Images: A Comparison betweenYOLO and Transformer Models (수중영상을 이용한 저서성 해양무척추동물의 실시간 객체 탐지: YOLO 모델과 Transformer 모델의 비교평가)

  • Ganghyun Park;Suho Bak;Seonwoong Jang;Shinwoo Gong;Jiwoo Kwak;Yangwon Lee
    • Korean Journal of Remote Sensing
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    • v.39 no.5_3
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    • pp.909-919
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    • 2023
  • Benthic marine invertebrates, the invertebrates living on the bottom of the ocean, are an essential component of the marine ecosystem, but excessive reproduction of invertebrate grazers or pirate creatures can cause damage to the coastal fishery ecosystem. In this study, we compared and evaluated You Only Look Once Version 7 (YOLOv7), the most widely used deep learning model for real-time object detection, and detection tansformer (DETR), a transformer-based model, using underwater images for benthic marine invertebratesin the coasts of South Korea. YOLOv7 showed a mean average precision at 0.5 (mAP@0.5) of 0.899, and DETR showed an mAP@0.5 of 0.862, which implies that YOLOv7 is more appropriate for object detection of various sizes. This is because YOLOv7 generates the bounding boxes at multiple scales that can help detect small objects. Both models had a processing speed of more than 30 frames persecond (FPS),so it is expected that real-time object detection from the images provided by divers and underwater drones will be possible. The proposed method can be used to prevent and restore damage to coastal fisheries ecosystems, such as rescuing invertebrate grazers and creating sea forests to prevent ocean desertification.

3D Massively Multiplayer Online Role Playing Game (MMORPG) Based Lecturing System (3차원 다중 사용자 온라인 게임 기반 강의 시스템)

  • Lim, Nak-Kwon;Lee, Hae-Young
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.1
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    • pp.21-27
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    • 2010
  • Today the lectures are usually practiced in a teacher-led traditional classroom system or a student-led e-learning system. Students passively follow the teacher's lectures in both systems, though. Also due to the advances in 3D Computer Graphics and Game technologies, there are trials to exploit the positive effect of games in learning. The serious games, specifically designed games for an educational goal, or existing games for a special class have been used as lectures. Still these games have a great difficulty in being integrated into the educational system technically and economically. Therefore a new 3D MMORPG based lecturing system is presented in this paper. In our new lecturing system, the characteristics of a 3D MMORPG, achievement, sociality, and immersion, are provided to motivate students to participate actively in a lecture. A teacher and students interact with each other in realtime as 3D characters in a 3D virtual classroom on-line. An ordinary teacher can also easily apply our new system to existing classes since a teacher only needs to specify a slide file to prepare a lecture. For the future work, a user study and the effect of our new lecturing system will be performed.

Development of a Real-time OS Based Control System for Laparoscopic Surgery Robot (복강경 수술로봇을 위한 실시간 운영체제 기반 제어 시스템의 개발)

  • Song, Seung-Joon;Park, Jun-Woo;Shin, Jung-Wook;Kim, Yun-Ho;Lee, Duk-Hee;Jo, Yung-Ho;Choi, Jae-Seoon;Sun, Kyung
    • Journal of Biomedical Engineering Research
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    • v.29 no.1
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    • pp.32-39
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    • 2008
  • This paper reports on a realtime OS based master-slave configuration robot control system for laparoscopic surgery robot which enables telesurgery and overcomes shortcomings with conventional laparoscopic surgery. Surgery robot system requires control system that can process large volume information such as medical image data and video signal from endoscope in real-time manner, as well as precisely control the robot with high reliability. To meet the complex requirements, the use of high-level real-time OS (Operating System) in surgery robot controller is a must, which is as common as in many of modem robot controllers that adopt real-time OS as a base system software on which specific functional modules are implemened for more reliable and stable system. The control system consists of joint controllers, host controllers, and user interface units. The robot features a compact slave robot with 5 DOF (Degree-Of-Freedom) expanding the workspace of each tool and increasing the number of tools operating simultaneously. Each master, slave and Gill (Graphical User Interface) host runs a dedicated RTOS (Real-time OS), RTLinux-Pro (FSMLabs Inc., U.S.A.) on which functional modules such as motion control, communication, video signal integration and etc, are implemented, and all the hosts are in a gigabit Ethernet network for inter-host communication. Each master and slave controller set has a dedicated CAN (Controller Area Network) channel for control and monitoring signal communication with the joint controllers. Total 4 pairs of the master/slave manipulators as current are controlled by one host controller. The system showed satisfactory performance in both position control precision and master-slave motion synchronization in both bench test and animal experiment, and is now under further development for better safety and control fidelity for clinically applicable prototype.

Development of Real-Time Locating System for Construction Safety Management (건설 안전관리를 위한 실시간 위치추적(RTLS)기술 개발)

  • Lee, Kwang-Pyo;Lee, Hyun-Soo;Park, Moon-Seo;Kim, Hyun-Soo;Baek, Yun-Ju
    • Korean Journal of Construction Engineering and Management
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    • v.11 no.2
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    • pp.106-115
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    • 2010
  • Recently, as the size of construction projects are getting bigger and higher, more effective managing methods are required in management areas such as duration reduction, cost reduction and quality management. In the current construction industry, conjunction with IT(Information Technology) is being noticed as a solution to support these needs. Various IT solutions such as Bar Code, Personal digital assistant(PDA), global positioning system(GPS), radio frequency identification(RFID) are being developed. In this research, among the various IT solutions, the Real Time Locating System(RTLS) which is acknowledged as a technology with high applicational potential is analyzed. Based on this analysis, a locating system to apply in construction sites is developed and validated. The locating system is developed to prevent construction disasters through real-time management of workers and equipment, which enables effective application in the area of construction safety management. Moreover, applications of the locating system in many different areas like construction material realtime monitoring, construction automation, construction quality management, maintenance management are expected.

Realtime Attention System of Autonomous Virtual Character using Image Feature Map (시각적 특징 맵을 이용한 자율 가상 캐릭터의 실시간 주목 시스템)

  • Cha, Myaung-Hee;Kim, Ky-Hyub;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Multimedia Society
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    • v.12 no.5
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    • pp.745-756
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    • 2009
  • An autonomous virtual character can conduct itself like a human after recognizing and interpreting the virtual environment. Artificial vision is mainly used in the recognition of the environment for a virtual character. The present artificial vision that has been developed takes all the information at once from everything that comes into view. However, this can reduce the efficiency and reality of the system by saving too much information at once, and it also causes problems because the speed slows down in the dynamic environment of the game. Therefore, to construct a vision system similar to that of humans, a visual observation system which saves only the required information is needed. For that reason, this research focuses on the descriptive artificial intelligence engine which detects the most important information visually recognized by the character in the virtual world and saves it into the memory by degrees. In addition, a visual system is constructed in accordance with an image transaction theory to make it sense and recognize human feelings. This system finds the attention area of moving objects quickly and effectively through the experiment of the virtual environment with three dynamic dimensions. Also the experiment enhanced processing speed more than 1.6 times.

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Design of an OMNeT++ based Parallel Simulator for a Bio-Inspired System and Its Performance on PC-Clusters (생태계 모방 시스템을 위한 OMNeT++ 기반 병렬 시뮬레이터의 설계 및 PC 클러스터 상에서의 성능 분석)

  • Moon, Joo-Sun;Nang, Jong-Ho
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.9
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    • pp.416-424
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    • 2007
  • The Bio-Inspired system is a computing model that emulates the objects in ecosystem which are evolving themselves and cooperate each other to perform some tasks. Since it could be used to solved the complex problems that have been very difficult to resolve with previous algorithms, there have been a lot of researches to develop an application based on the Bio-Inspired system. However, since this computing model requires the process of evolving and cooperating with a lot of objects and this process takes a lot of times, it has been very hard to develop an application based on this computing model. This paper presents a parallel simulator for a Bio-Inspired system that is designed and implemented with OMNeT++ on PC clusters, and proves its usefulness by showing its simulation performance for a couple of applications. In the proposed parallel simulator, the functions required in the ERS platform for evolving and cooperating between objects (called Ecogent) are mapped onto the functions of OMNeT++, and they are simulated on PC clusters simultaneously to reduce the total simulation time. The simulation results could be monitored with a GUI In realtime, and they are also recorded into DBMS for systematic analyses afterward. This paper shows the usefulness of the proposed system by analyzing its performances for simulating various applications based on Bio-Inspired system on PC clusters with 4 PCs.