• Title/Summary/Keyword: Realtime Image Processing

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3D Depth Information Extraction Algorithm Based on Motion Estimation in Monocular Video Sequence (단안 영상 시퀸스에서 움직임 추정 기반의 3차원 깊이 정보 추출 알고리즘)

  • Park, Jun-Ho;Jeon, Dae-Seong;Yun, Yeong-U
    • The KIPS Transactions:PartB
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    • v.8B no.5
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    • pp.549-556
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    • 2001
  • The general problems of recovering 3D for 2D imagery require the depth information for each picture element form focus. The manual creation of those 3D models is consuming time and cost expensive. The goal in this paper is to simplify the depth estimation algorithm that extracts the depth information of every region from monocular image sequence with camera translation to implement 3D video in realtime. The paper is based on the property that the motion of every point within image which taken from camera translation depends on the depth information. Full-search motion estimation based on block matching algorithm is exploited at first step and ten, motion vectors are compensated for the effect by camera rotation and zooming. We have introduced the algorithm that estimates motion of object by analysis of monocular motion picture and also calculates the averages of frame depth and relative depth of region to the average depth. Simulation results show that the depth of region belongs to a near object or a distant object is in accord with relative depth that human visual system recognizes.

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Method of Human Detection using Edge Symmetry and Feature Vector (에지 대칭과 특징 벡터를 이용한 사람 검출 방법)

  • Byun, Oh-Sung
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.8
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    • pp.57-66
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    • 2011
  • In this paper, it is proposed for algorithm to detect human efficiently using a edge symmetry and gradient directional characteristics in realtime by the feature extraction in a single input image. Proposed algorithm is composed of three stages, preprocessing, region partition of human candidates, verification of candidate regions. Here, preprocessing stage is strong the image regardless of the intensity and brightness of surrounding environment, also detects a contour with characteristics of human as considering the shape features size and the condition of human for characteristic of human. And stage for region partition of human candidates has separated the region with edge symmetry for human and size in the detected contour, also divided 1st candidates region with applying the adaboost algorithm. Finally, the candidate region verification stage makes excellent the performance for the false detection by verifying the candidate region using feature vector of a gradient for divided local area and classifier. The results of the simulations, which is applying the proposed algorithm, the processing speed of the proposed algorithms is improved approximately 1.7 times, also, the FNR(False Negative Rate) is confirmed to be better 3% than the conventional algorithm which is a single structure algorithm.

SVG Based Realtime Drawing Using NXT Robot (NXT 로봇을 이용한 SVG 기반 실시간 드로잉)

  • Jang, ho-yeon;Ryoo, seung-taek;Park, jin-wan
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.146-151
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    • 2009
  • A reward of the work which used physical computing in fields artistic modern installation is becoming large. But the example that used a robot cannot try to easily look it up on a tool of the drawing which isn't robot use for interaction. I will mention it about a user and a drawing system design and the developmental process which I can communicate with at these papers. I used a Mindstorm NXT system to have been said in Lego companies in the robot which composed working environment, and I classified it to virtual environments that I forecasted environmental actual drawing this, and I did simulate. I used an Icommand library to control a NXT system, and drawing used a processing library in actual environments for the purpose of in order to to express to virtual environment. I got image information, and I expressed to a vector method SVG file to bases for line drawing. This system can have already made it according to demand of a user as real-time communication is possible by bluetooth working together. These figures can work to one performance not being stopping to the results of already in processes doing drawing.

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Determining Method of Factors for Effective Real Time Background Modeling (효과적인 실시간 배경 모델링을 위한 환경 변수 결정 방법)

  • Lee, Jun-Cheol;Ryu, Sang-Ryul;Kang, Sung-Hwan;Kim, Sung-Ho
    • Journal of KIISE:Software and Applications
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    • v.34 no.1
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    • pp.59-69
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    • 2007
  • In the video with a various environment, background modeling is important for extraction and recognition the moving object. For this object recognition, many methods of the background modeling are proposed in a process of preprocess. Among these there is a Kumar method which represents the Queue-based background modeling. Because this has a fixed period of updating examination of the frame, there is a limit for various system. This paper use a background modeling based on the queue. We propose the method that major parameters are decided as adaptive by background model. They are the queue size of the sliding window, the sire of grouping by the brightness of the visual and the period of updating examination of the frame. In order to determine the factors, in every process, RCO (Ratio of Correct Object), REO (Ratio of Error Object) and UR (Update Ratio) are considered to be the standard of evaluation. The proposed method can improve the existing techniques of the background modeling which is unfit for the real-time processing and recognize the object more efficient.

A Brazing Defect Detection Using an Ultrasonic Infrared Imaging Inspection (초음파 열 영상 검사를 이용한 브레이징 접합 결함 검출)

  • Cho, Jai-Wan;Choi, Young-Soo;Jung, Seung-Ho;Jung, Hyun-Kyu
    • Journal of the Korean Society for Nondestructive Testing
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    • v.27 no.5
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    • pp.426-431
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    • 2007
  • When a high-energy ultrasound propagates through a solid body that contains a crack or a delamination, the two faces of the defect do not ordinarily vibrate in unison, and dissipative phenomena such as friction, rubbing and clapping between the faces will convert some of the vibrational energy to heat. By combining this heating effect with infrared imaging, one can detect a subsurface defect in material in real time. In this paper a realtime detection of the brazing defect of thin Inconel plates using the UIR (ultrasonic infrared imaging) technology is described. A low frequency (23 kHz) ultrasonic transducer was used to infuse the welded Inconel plates with a short pulse of sound for 280 ms. The ultrasonic source has a maximum power of 2 kW. The surface temperature of the area under inspection is imaged by an infrared camera that is coupled to a fast frame grabber in a computer. The hot spots, which are a small area around the bound between the two faces of the Inconel plates near the defective brazing point and heated up highly, are observed. And the weak thermal signal is observed at the defect position of brazed plate also. Using the image processing technology such as background subtraction average and image enhancement using histogram equalization, the position of defective brazing regions in the thin Inconel plates can be located certainly.

Efficient Label Placement using Overlap-free Region and Background Analysis (중첩 자유 영역과 배경 분석을 이용한 효율적인 라벨 배치)

  • Lee, San-Won;Jeong, Seung-Do;Choi, Byung-Uk
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.6 s.312
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    • pp.85-96
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    • 2006
  • This paper deal with a method for efficient placing 2 dimensional virtual labels on the view plane. The proposed method has suitable computational costs for realtime processing and it overcomes the local minima problem which is not solved in previous automatic label placement algorithms, and also it enhances readability by placing labels in less congestion area on the view plane. Background analysis must be considered for label placement. However previous works do not concern with this problem seriously. And furthermore, automatic label placement algorithm and background analysis algorithm have been studied separately in their own field. This paper proposed the background analysis method using background color and texture component to enhance readability, and it is the first research about analyzing the background of color image and applying it in automatic label placement field. This paper shown improved placement performance through combining automatic label placement algorithm and background analysis algorithm organically, and various experiments verified it.

Experimental result of Real-time Sonar-based SLAM for underwater robot (소나 기반 수중 로봇의 실시간 위치 추정 및 지도 작성에 대한 실험적 검증)

  • Lee, Yeongjun;Choi, Jinwoo;Ko, Nak Yong;Kim, Taejin;Choi, Hyun-Taek
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.3
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    • pp.108-118
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    • 2017
  • This paper presents experimental results of realtime sonar-based SLAM (simultaneous localization and mapping) using probability-based landmark-recognition. The sonar-based SLAM is used for navigation of underwater robot. Inertial sensor as IMU (Inertial Measurement Unit) and DVL (Doppler Velocity Log) and external information from sonar image processing are fused by Extended Kalman Filter (EKF) technique to get the navigation information. The vehicle location is estimated by inertial sensor data, and it is corrected by sonar data which provides relative position between the vehicle and the landmark on the bottom of the basin. For the verification of the proposed method, the experiments were performed in a basin environment using an underwater robot, yShark.

Vision-Based High Accuracy Vehicle Positioning Technology (비전 기반 고정밀 차량 측위 기술)

  • Jo, Sang-Il;Lee, Jaesung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.12
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    • pp.1950-1958
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    • 2016
  • Today, technique for precisely positioning vehicles is very important in C-ITS(Cooperative Intelligent Transport System), Self-Driving Car and other information technology relating to transportation. Though the most popular technology for vehicle positioning is the GPS, its accuracy is not reliable because of large delay caused by multipath effect, which is very bad for realtime traffic application. Therefore, in this paper, we proposed the Vision-Based High Accuracy Vehicle Positioning Technology. At the first step of proposed algorithm, the ROI is set up for road area and the vehicles detection. Then, center and four corners points of found vehicles on the road are determined. Lastly, these points are converted into aerial view map using homography matrix. By analyzing performance of algorithm, we find out that this technique has high accuracy with average error of result is less than about 20cm and the maximum value is not exceed 44.72cm. In addition, it is confirmed that the process of this algorithm is fast enough for real-time positioning at the $22-25_{FPS}$.

Hardware Design of High Performance In-loop Filter in HEVC Encoder for Ultra HD Video Processing in Real Time (UHD 영상의 실시간 처리를 위한 고성능 HEVC In-loop Filter 부호화기 하드웨어 설계)

  • Im, Jun-seong;Dennis, Gookyi;Ryoo, Kwang-ki
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.401-404
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    • 2015
  • This paper proposes a high-performance in-loop filter in HEVC(High Efficiency Video Coding) encoder for Ultra HD video processing in real time. HEVC uses in-loop filter consisting of deblocking filter and SAO(Sample Adaptive Offset) to solve the problems of quantization error which causes image degradation. In the proposed in-loop filter encoder hardware architecture, the deblocking filter and SAO has a 2-level hybrid pipeline structure based on the $32{\times}32CTU$ to reduce the execution time. The deblocking filter is performed by 6-stage pipeline structure, and it supports minimization of memory access and simplification of reference memory structure using proposed efficient filtering order. Also The SAO is implemented by 2-statge pipeline for pixel classification and applying SAO parameters and it uses two three-layered parallel buffers to simplify pixel processing and reduce operation cycle. The proposed in-loop filter encoder architecture is designed by Verilog HDL, and implemented by 205K logic gates in TSMC 0.13um process. At 110MHz, the proposed in-loop filter encoder can support 4K Ultra HD video encoding at 30fps in realtime.

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Realtime Attention System of Autonomous Virtual Character using Image Feature Map (시각적 특징 맵을 이용한 자율 가상 캐릭터의 실시간 주목 시스템)

  • Cha, Myaung-Hee;Kim, Ky-Hyub;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Multimedia Society
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    • v.12 no.5
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    • pp.745-756
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    • 2009
  • An autonomous virtual character can conduct itself like a human after recognizing and interpreting the virtual environment. Artificial vision is mainly used in the recognition of the environment for a virtual character. The present artificial vision that has been developed takes all the information at once from everything that comes into view. However, this can reduce the efficiency and reality of the system by saving too much information at once, and it also causes problems because the speed slows down in the dynamic environment of the game. Therefore, to construct a vision system similar to that of humans, a visual observation system which saves only the required information is needed. For that reason, this research focuses on the descriptive artificial intelligence engine which detects the most important information visually recognized by the character in the virtual world and saves it into the memory by degrees. In addition, a visual system is constructed in accordance with an image transaction theory to make it sense and recognize human feelings. This system finds the attention area of moving objects quickly and effectively through the experiment of the virtual environment with three dynamic dimensions. Also the experiment enhanced processing speed more than 1.6 times.

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