• Title/Summary/Keyword: Real-time video applications

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Quality Adaptation of Intra-only Coded Video Transmission over Wireless Networks

  • Shu Tang;Yuanhong Deng;Peng Yang
    • Journal of Information Processing Systems
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    • v.19 no.6
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    • pp.817-829
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    • 2023
  • Variable wireless channel is a big challenge for real-time video applications, and the rate adaptation of realtime video streaming becomes a hot topic. Intra-video coding is important for high-quality video communication and industrial video applications. In this paper, we proposed a novel adaptive scheme for real-time video transmission with intra-only coding over a wireless network. The key idea of this scheme is to estimate the instantaneous remaining capacity of the network to adjust the quality of the next several video frames, which not only can keep low queuing delay and ensure video quality, but also can respond to bandwidth changes quickly. We compare our scheme with three different schemes in the video transmission system. The experimental results show that our scheme has higher bandwidth utilization and faster bandwidth change response, while maintaining low queuing delay.

Robust Multi-person Tracking for Real-Time Intelligent Video Surveillance

  • Choi, Jin-Woo;Moon, Daesung;Yoo, Jang-Hee
    • ETRI Journal
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    • v.37 no.3
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    • pp.551-561
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    • 2015
  • We propose a novel multiple-object tracking algorithm for real-time intelligent video surveillance. We adopt particle filtering as our tracking framework. Background modeling and subtraction are used to generate a region of interest. A two-step pedestrian detection is employed to reduce the computation time of the algorithm, and an iterative particle repropagation method is proposed to enhance its tracking accuracy. A matching score for greedy data association is proposed to assign the detection results of the two-step pedestrian detector to trackers. Various experimental results demonstrate that the proposed algorithm tracks multiple objects accurately and precisely in real time.

A Study on the Traffic Delay Control for real-time Communication in Broadband Network (광대역망에서 실시간 통신을 위한 트래픽 지연제어에 관한 연구)

  • Jang, Hyok;Kim, Kwang-Jun;Na, Sang-Dong;Cho, Hyeon-Seob;Jang, Sung-Whan;Bae, Chul-Soo
    • Proceedings of the Acoustical Society of Korea Conference
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    • 1998.06c
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    • pp.351.1-355
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    • 1998
  • Network-based real-time multimedia applications require guaranteed performances of communication service. Also according to increased bandwidth and processing performance in the future high speed networks, it is possible to make multimedia real-time applications such as distributed real-time applications including video conference, medical imaging, and video education. These applications have characteristics of stringent performance requirements in terms of delay, delay jitter and maximum loss rate. This paper proposes a new delay control for Broadband networks with FCFS queueing. The delay control provides an alternative solution to a current problem in real-time communication; traffic distortion, which makes it difficult to meet such real-time requirements. In simulations, it shows that the proposed delay control can guarantee local and end-to-end delay.

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Video object segmentation and frame preprocessing for real-time and high compression MPEG-4 encoding (실시간 고압축 MPEG-4 부호화를 위한 비디오 객체 분할과 프레임 전처리)

  • 김준기;이호석
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.2C
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    • pp.147-161
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    • 2003
  • Video object segmentation is one of the core technologies for content-based real-time MPEG-4 encoding system. For real-time requirement, the segmentation algorithm should be fast and accurate but almost all existing algorithms are computationally intensive and not suitable for real-time applications. The MPEG-4 VM(Verification Model) has provided basic algorithms for MPEG-4 encoding but it has many limitations in practical software development, real-time camera input system and compression efficiency. In this paper, we implemented the preprocessing system for real-time camera input and VOP extraction for content-based video coding and also implemented motion detection to achieve the 180 : 1 compression rate for real-time and high compression MPEG-4 encoding.

Application-Adaptive Performance Improvement in Mobile Systems by Using Persistent Memory

  • Bahn, Hyokyung
    • International journal of advanced smart convergence
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    • v.8 no.1
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    • pp.9-17
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    • 2019
  • In this article, we present a performance enhancement scheme for mobile applications by adopting persistent memory. The proposed scheme supports the deadline guarantee of real-time applications like a video player, and also provides reasonable performances for non-real-time applications. To do so, we analyze the program execution path of mobile software platforms and find two sources of unpredictable time delays that make the deadline-guarantee of real-time applications difficult. The first is the irregular activation of garbage collection in flash storage and the second is the blocking and time-slice based scheduling used in mobile platforms. We resolve these two issues by adopting high performance persistent memory as the storage of real-time applications. By maintaining real-time applications and their data in persistent memory, I/O latency can become predictable because persistent memory does not need garbage collection. Also, we present a new scheduler that exclusively allocates a processor core to a real-time application. Although processor cycles can be wasted while a real-time application performs I/O, we depict that the processor utilization is not degraded significantly due to the acceleration of I/O by adopting persistent memory. Simulation experiments show that the proposed scheme improves the deadline misses of real-time applications by 90% in comparison with the legacy I/O scheme used in mobile systems.

Development of Android App for Suppor ting Smooth Multimedia Streaming Service Using Frame Buffer (프레임 버퍼를 이용한 매끄러운 멀티미디어 스트리밍 서비스를 지원하는 안드로이드 앱 개발)

  • Seo, Sang-min;Kwon, Jonnho;Choi, Yoon-Ho
    • Journal of Internet Computing and Services
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    • v.17 no.1
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    • pp.55-64
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    • 2016
  • Existing Android applications for streaming video in real time are dependent on the codec, which composes the encoding function, and the version of Android operating system. Also, for streaming video in real time, most applications should be connected with a separate desktop PC. To overcome these disadvantages, we propose a new application, which records and streams video in real time. Specifically, the proposed application uses the flash video file format, which is the common media file format supported by various versions of Android operating system. Through experiments, we show that it is possible for the proposed application to record the video screens more than 20 frames per second and to stream it in real time while using the existing video encoding methods.

Low-Complexity MPEG-4 Shape Encoding towards Realtime Object-Based Applications

  • Jang, Euee-Seon
    • ETRI Journal
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    • v.26 no.2
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    • pp.122-135
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    • 2004
  • Although frame-based MPEG-4 video services have been successfully deployed since 2000, MPEG-4 video coding is now facing great competition in becoming a dominant player in the market. Object-based coding is one of the key functionalities of MPEG-4 video coding. Real-time object-based video encoding is also important for multimedia broadcasting for the near future. Object-based video services using MPEG-4 have not yet made a successful debut due to several reasons. One of the critical problems is the coding complexity of object-based video coding over frame-based video coding. Since a video object is described with an arbitrary shape, the bitstream contains not only motion and texture data but also shape data. This has introduced additional complexity to the decoder side as well as to the encoder side. In this paper, we have analyzed the current MPEG-4 video encoding tools and proposed efficient coding technologies that reduce the complexity of the encoder. Using the proposed coding schemes, we have obtained a 56 percent reduction in shape-coding complexity over the MPEG-4 video reference software (Microsoft version, 2000 edition).

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A Design and Implementation of Distributed Object Group Platform for Supporting Real-Time Application in CORBA Environments (CORBA 환경에서 실시간 응용을 자원을 위한 분산 객체그룹 플랫폼의 설계 및 구현)

  • Kim, Myeong-Hui;Lee, Jae-Wan;Ju, Su-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.4
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    • pp.1062-1072
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    • 2000
  • The applications developing in distributed object computing enviroments are faced with the difficulties for managing various lots of distributed objects. Also, because the most multimedia service, like video, audio, and so forth, must be satisfied itself with real-time constraints, the users also are feeling with necessary to apply real-time mechanisms to distributed multimedia services. The goal of this paper is to solve the problems for managing distributed objects, and to be easy to develop complex applications that can provide real-time services. To do this, we designed and implemented a real-time object group platform that can be placed between applications and CORBA. This platform is extended the existing object group model[13,14] added to the scheduler and timer object components for supporting real-time concept. We designed the components for platform by using James Rumbaugh object modeling technology that consists of object, function, and dynamic model. And then we described the detailed interfaces of the components by IDL, and implemented our real-time object group's platform using OrbixMT 22 which is the IONA Technologies' ORB product. Finally, we showed the execution procedures of the schduler object of each components in a real-time object group platform.

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Implementation of Video Transfer with TCP-friendly Rate Control Protocol

  • Miyabayashi, Masaki;Wakamiya, Naoki;Murata, Masayuki;Miyahara, Hideo
    • Proceedings of the IEEK Conference
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    • 2000.07a
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    • pp.117-120
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    • 2000
  • As the use of real-time multimedia applications increases, a considerable amount of “greedy” UDP traffic would easily dominate network bandwidth and packet loss. As a result, bandwidth available to TCP connections is oppressed and their performance extremely deteriorates. In or-der that both TCP and UDP sessions fairly co-exist in the Internet, it is vital that we consider the fairness among both protocols. In this work, we implement a “TCP-friendly” rate control mechanism suitable to video applications and con-sider its applicability to a real system through observation of the video quality at the receiver and the connection state. It is shown that we can achieve high-quality and stable video transfer fairly sharing the network bandwidth with TCP by applying our rate control at a control interval of 32 times as long as RTT.

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(Dynamic Video Object Data Model(DIVID) (동적 비디오 객체 데이터 모델(DVID))

  • Song, Yong-Jun;Kim, Hyeong-Ju
    • Journal of KIISE:Software and Applications
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    • v.26 no.9
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    • pp.1052-1060
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    • 1999
  • 이제까지 비디오 데이타베이스를 모델링하기 위한 많은 연구들이 수행되었지만 그 모든 모델들에서 다루는 비디오 데이타는 사용자의 개입이 없을 때 항상 미리 정의된 순서로 보여진다는 점에서 정적 데이타 모델로 간주될 수 있다. 주문형 뉴스 서비스, 주문형 비디오 서비스, 디지털 도서관, 인터넷 쇼핑 등과 같이 최신 비디오 정보 서비스를 제공하는 비디오 데이타베이스 응용들에서는 빈번한 비디오 편집이 요구되는데 실시간 처리가 바람직하다. 이를 위해서 기존의 비디오 데이타 내용이 변경되거나 새로운 비디오 데이타가 생성되어야 하지만 이제까지의 비디오 데이타 모델에서는 이러한 비디오 편집 작업이 일일이 수작업으로 수행되어야만 했다. 본 논문에서는 비디오 편집에 드는 노력을 줄이기 위해서 객체지향 데이타 모델에 기반하여 DVID(Dynamic Video Object Data Model)라는 동적 비디오 객체 데이타 모델을 제안한다. DVID는 기존의 정적 비디오 객체뿐만 아니라 사용자의 개입없이도 비디오의 내용을 비디오 데이타베이스로부터 동적으로 결정하여 보여주는 동적 비디오 객체도 함께 제공한다.Abstract A lot of research has been done on modeling video databases, but all of them can be considered as the static video data model from the viewpoint that all video data on those models are always presented according to the predefined sequences if there is no user interaction. For some video database applications which provides with up-to-date video information services such as news-on-demand, video-on-demand, digital library, internet shopping, etc., video editing is requested frequently, preferably in real time. To do this, the contents of the existing video data should be changed or new video data should be created, but on the traditional video data models such video editing works should be done manually. In order to save trouble in video editing work, this paper proposes the dynamic video object data model named DVID based on object oriented data model. DVID allows not only the static video object but also the dynamic video object whose contents are dynamically determined from video databases in real time even without user interaction.