• Title/Summary/Keyword: Real-time stereo

검색결과 246건 처리시간 0.027초

배경시차 보정을 이용한 스테레오 시각장치의 주시각제어 (Disparity compensation for vergence control of active stereo camera)

  • 박순용;이용범;진성일
    • 전자공학회논문지S
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    • 제34S권9호
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    • pp.67-76
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    • 1997
  • This ppaer describes the development of the stereo camera system(KASS-1) and the control of the vergence of the stereo camera to fix a gaze on a moving object in real-time using a stereo disparity. The motion energy and the stereo disparity of a moving object from the stereo image are used to control the vergence of stereo camera to keep stereo disparity constant. The disparity from the rotating stereo camera is introduced not only from the moving object but also from the background. In this paper, the background disparity error due to the vergence control of the stereo camera is eliminated by compensation algoithm, and the vergence of steereo camera system can be controlled continuously using the disparity of a moving object only.

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A Prototype Implementation for 3D Animated Anaglyph Rendering of Multi-typed Urban Features using Standard OpenGL API

  • Lee, Ki-Won
    • 대한원격탐사학회지
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    • 제23권5호
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    • pp.401-408
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    • 2007
  • Animated anaglyph is the most cost-effective method for 3D stereo visualization of virtual or actual 3D geo-based data model. Unlike 3D anaglyph scene generation using paired epipolar images, the main data sets of this study is the multi-typed 3D feature model containing 3D shaped objects, DEM and satellite imagery. For this purpose, a prototype implementation for 3D animated anaglyph using OpenGL API is carried out, and virtual 3D feature modeling is performed to demonstrate the applicability of this anaglyph approach. Although 3D features are not real objects in this stage, these can be substituted with actual 3D feature model with full texture images along all facades. Currently, it is regarded as the special viewing effect within 3D GIS application domains, because just stereo 3D viewing is a part of lots of GIS functionalities or remote sensing image processing modules. Animated anaglyph process can be linked with real-time manipulation process of 3D feature model and its database attributes in real world problem. As well, this approach of feature-based 3D animated anaglyph scheme is a bridging technology to further image-based 3D animated anaglyph rendering system, portable mobile 3D stereo viewing system or auto-stereo viewing system without glasses for multi-viewers.

A Real-time Multiview Video Coding System using Fast Disparity Estimation

  • Bae, Kyung-Hoon;Woo, Byung-Kwang
    • 조명전기설비학회논문지
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    • 제22권7호
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    • pp.37-42
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    • 2008
  • In this paper, a real-time multiview video coding system using fast disparity estimation is proposed. In the multiview encoder, adaptive disparity-motion estimation (DME) for an effective 3-dimensional (3D) processing are proposed. That is, by adaptively predicting the mutual correlation between stereo images in the key-frame using the proposed algorithm, the bandwidth of stereo input images can be compressed to the level of a conventional 2D image and a predicted image also can be effectively reconstructed using a reference image and adaptive disparity vectors. Also, in multiview decoder, intermediate view reconstruction (IVR) using adaptive disparity search algorithm (DSA) for real-time multiview video processing is proposed. The proposed IVR can reduce a processing time of disparity estimation by selecting adaptively disparity search range. Accordingly, the proposed multiview video coding system is able to increase the efficiency of the coding rate and improve the resolution.

스테레오 비젼을 이용한 움직임 검출 (Motion detection using stereo vision)

  • 권창일;원성혁;김민기;이기식;김광택;정일준
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 하계종합학술대회 논문집(4)
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    • pp.206-209
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    • 2000
  • Almost vision application systems use 2-D information by taking only one camera. Recently it arises to utilize 3-D information, which is distance from camera to object, because 2-D information is not sufficient. Therefore, we take stereo camera system. In motion detection algorithm using stereo vision, it operates like one camera system, which takes advantage of correlation, edge, and difference algorithm, when it detects any motion. At that time, to detect motion, it compares two images, which is from two cameras, to calculate disparity that contains distance information. By disparity, it can compute real distance and size of object information. We describe a motion detection algorithm which computes 3-D distance and object size in real time.

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영역 기반의 SAD 알고리즘과 광 BPEJTC를 이용한 실시간 스테레오 물체 추적 시스템 (Real-Time Stereo Object Tracking System using Area-based SAD Algorithm and Optical BPEJTC)

  • 이재수
    • 한국통신학회논문지
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    • 제25권10B호
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    • pp.1821-1831
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    • 2000
  • 본 논문에서는 스테레오 물체추적 시스템의 새로운 접근 방법으로 영역기반의 정합인 SAD를 사용하여 복잡한 배경 및 전경에서 추적 물체를 인식하여 추출하고, 광 BPEJTC를 사용하여 주시각 및 카메라의 팬/틸트를 제어하는 실시간 스테레오 물체추적 시스템을 제안하였다. 본 논문에서 제안한 스테레오 물체 추적 시스템은 복잡한 배경 및 주위환경 변화에서도 추적 물체를 정확히 추출하여 적응적으로 스테레오 물체 추적이 가능함을 실험을 통해 확인하였으며, 광학적으로 구성함으로써 스테레오 자동 물체 추적기의 실시간적 구현 가능성을 제시하였다.

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변이지도의 후처리 및 프로젝션 기반의 영역병합을 이용한 스테레오 매칭 영상의 실시간 객체분할 (Real-Time Object Segmentation of Stereo Matching Image Using the Projection-based Region Merging and the Post Processing of disparity map)

  • 최민수;신동진;한동일
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2006년도 하계종합학술대회
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    • pp.313-314
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    • 2006
  • Obtained disparity map from the stereo camera by using the several stereo matching algorithms carries lots of noise because of various causes. In our approach, mode filtering and noise elimination technique using the histogram and projection-based region merging methods are adopted for improving the quality of disparity map and image segmentation. The proposed algorithms are implemented in VHDL and the real-time experimentation shows the accurately divided objects.

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팬/틸트 탑제형 스테레오 카메라를 이용한 지능형 이동표적 추적 및 감시 시스템의 구현 (Implementation of Intelligent Moving Target Tracking and Surveillance System Using Pan/Tilt-embedded Stereo Camera System)

  • 고정환;이준호;김은수
    • 한국통신학회논문지
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    • 제29권4C호
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    • pp.514-523
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    • 2004
  • 본 논문에서는 팬/틸트가 탑재된 스테레오 카메라를 이용한 새로운 지능형 이동표적 추적감시 시스템을 제안하고 구현하였다. 제안된 시스템은 먼저, 스테레오 카메라에서 입력된 영상으로부터 YCbCr 칼라 임계치 기법을 사용하여 표적 얼굴영역을 검출한 다음, 지능형 시각 시스템에 기반한 팬/틸트 탑재형 스테레오 카메라의 능동적인 제어를 통해 표적의 다양한 변화에 관계없이 표적의 거리정보 및 3차원적 이동 정보를 실시간적으로 검출함으로써 표적의 적응적 추적감시를 수행하게 된다. 80 프레임의 스테레오 영상을 사용한 실험 결과, 이동표적에 대한 실시간적 위치정보 검출 및 적응적 추적을 확인하였으며 특히, 팬/틸트 추적후 표적 중심좌표의 수평, 수직 표준편차가 매우 작은 값인 1.82, 1.11로 각각 유지되고, 표적의 3차원적 위치 좌표값의 오차 역시 평균 0.5% 이하로 유지됨이 분석됨으로써 이를 통한 새로운 실시간 스테레오 표적 감시추적 시스템의 구현 가능성을 제시하였다.

Tiled Stereo Display System for Immersive Telemeeting

  • Kim, Ig-Jae;Ahn, Sang-Chul;Kim, Hyoung-Gon
    • Journal of Information Display
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    • 제8권4호
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    • pp.27-31
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    • 2007
  • In this paper, we present an efficient tiled stereo display system for tangible meeting. For tangible meeting, it is important to provide immersive display with high resolution image to cover up the field of view and provide to the local user the same environment as that of remote site. To achieve these, a high resolution image needs to be transmitted for reconstruction of remote world, and it should be displayed using a tiled display. However, it is hard to transmit high resolution image in real time due to the limit of network bandwidth, and so we receive multiple images and reconstruct a remote world with received images in advance. Then, we update only a specific area where remote user exists by receiving low resolution image in realtime. We synthesize the transmitted image to the existing environmental map of remote world and display it as a stereo image. For this, we developed a new system which supports GPU based real time warping and blending, automatic feature extraction using machine vision technique.

Enhanced Access Grid(e-AG)를 통한 3차원 미디어 공유 (Sharing 3D Media with Enhanced Access Grid(e-AG))

  • 이영호;오세찬;이석희;우운택
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 컴퓨터소사이어티 추계학술대회논문집
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    • pp.107-110
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    • 2003
  • In this paper, we propose sharing 3D media between multisite using enhanced Access Grid (e-AG) which is a composition of 3D display and Access Grld (AG) Conventional AG and other collaborative systems have a limitation to share immersive 3D media Thus, proposed system supports sharing 3D media contents in a AG meeting section. Real object can be shared by acquiring stereo image with pre-calibrated stereo camera and by delivering, and virtual object can be shared by transmitting state information after downloading 3D model. And also, real video scene acquired by stereo camera and virtual object from 3D model can be displayed on the 3D display system of each node adaptively. The characteristics of proposed sharing method are sharing 3D media, displaying 3D media on a system adaptively, supporting real-time interaction. The proposed sharing method will be used remote lecture, remote collaboration with 3D media.

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Implementation of Real-Time Post-Processing for High-Quality Stereo Vision

  • Choi, Seungmin;Jeong, Jae-Chan;Chang, Jiho;Shin, Hochul;Lim, Eul-Gyoon;Cho, Jae Il;Hwang, Daehwan
    • ETRI Journal
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    • 제37권4호
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    • pp.752-765
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    • 2015
  • We propose a novel post-processing algorithm and its very-large-scale integration architecture that simultaneously uses the passive and active stereo vision information to improve the reliability of the three-dimensional disparity in a hybrid stereo vision system. The proposed architecture consists of four steps - left-right consistency checking, semi-2D hole filling, a tiny adaptive variance checking, and a 2D weighted median filter. The experimental results show that the error rate of the proposed algorithm (5.77%) is less than that of a raw disparity (10.12%) for a real-world camera image having a $1,280{\times}720$ resolution and maximum disparity of 256. Moreover, for the famous Middlebury stereo image sets, the proposed algorithm's error rate (8.30%) is also less than that of the raw disparity (13.7%). The proposed architecture is implemented on a single commercial field-programmable gate array using only 13.01% of slice resources, which achieves a rate of 60 fps for $1,280{\times}720$ stereo images with a disparity range of 256.