• Title/Summary/Keyword: Real-time stereo

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Visual Servoing of a Mobile Manipulator Based on Stereo Vision

  • Lee, H.J.;Park, M.G.;Lee, M.C.
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.767-771
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    • 2003
  • In this study, stereo vision system is applied to a mobile manipulator for effective tasks. The robot can recognize a target and compute the position of the target using a stereo vision system. While a monocular vision system needs properties such as geometric shape of a target, a stereo vision system enables the robot to find the position of a target without additional information. Many algorithms have been studied and developed for an object recognition. However, most of these approaches have a disadvantage of the complexity of computations and they are inadequate for real-time visual servoing. However, color information is useful for simple recognition in real-time visual servoing. In this paper, we refer to about object recognition using colors, stereo matching method, recovery of 3D space and the visual servoing.

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Stereo Vision System Using Relative Stereo Disparity with Subpixel Resolution

  • Kim, Chi-Yen;Ahn, Cheol-Ki;Lee, Min-Cheol
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.407-407
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    • 2000
  • For acquisition of 3-Dimensional information in real space, stereo vision system is suitable. In the stereo system, 3D real world position is derived from translation of coordinates between cameras and world. Thus, to use stereo vision, it is needed to construct a precise system which provides kinematically precise translation between camera and world coordinate, in spite of intricacy and hardness. So much cost and time should be spent to build the system. In this paper, facilely to solve previous problem, a method which can easily obtain 3D informations using reference objects and RSD(Relative Stereo Disparity) is proposed. Instead of direct computation of position with translation of coordinates, only relative stereo disparity in stereo pair of image is used to find the reference depth of objects, and real 3D position is computed with initial condition of reference objects. In computation, subpixel resolution is involved to find the display for accuracy. To find the RSD, corresponding points are calculated in subpixel resolution. So the result in experiemnt will be shown that subpixel resolution is more accurate than 1 pixel resolution.

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Effective Real Time Tracking System using Stereo Vision

  • Lee, Hyun-Jin;Kuc, Tae-Young
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.70.1-70
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    • 2001
  • Recently, research of visual control is getting more essential in robotic application, and acquiring 3D informations from the 2D images is becoming more important with development of vision system. For this application, we propose the effective way of controlling stereo vision tracking system for target tracking and calculating distance between target and camera. In this paper we address improved controller using dual-loop visual servo which is more effective compared with using single-loop visual servo for stereo vision tracking system. The speed and the accuracy for realizing a real time tracking are important. However, the vision processing speed is too slow to track object in real time by using only vision feedback data. So we use another feedback data from controller parts which offer state feedback ...

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Comparative Analysis of Cost Aggregation Algorithms in Stereo Vision (스테레오 비전에서 비용 축적 알고리즘의 비교 분석)

  • Lee, Yong-Hwan;Kim, Youngseop
    • Journal of the Semiconductor & Display Technology
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    • v.15 no.1
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    • pp.47-51
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    • 2016
  • Human visual system infers 3D vision through stereo disparity in the stereoscopic images, and stereo visioning are recently being used in consumer electronics which has resulted in much research in the application field. Basically, stereo vision system consists of four processes, which are cost computation, cost aggregation, disparity calculation, and disparity refinement. In this paper, we present and evaluate the existing various methods, focusing on cost aggregation for stereo vision system to comparatively analyze the performance of their algorithms for a given set of resources. Experiments show that Normalized Cross Correlation and Zero-Mean Normalized Cross Correlation provide higher accuracy, however they are computationally heavy for embedded system in the real time systems. Sum of Absolute Difference and Sum of Squared Difference are more suitable selection for embedded system, but they should be required on improvement to apply to the real world system.

Real-time Multiple Stereo Image Synthesis using Depth Information (깊이 정보를 이용한 실시간 다시점 스테레오 영상 합성)

  • Jang Se hoon;Han Chung shin;Bae Jin woo;Yoo Ji sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.4C
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    • pp.239-246
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    • 2005
  • In this paper. we generate a virtual right image corresponding to the input left image by using given RGB texture data and 8 bit gray scale depth data. We first transform the depth data to disparity data and then produce the virtual right image with this disparity. We also proposed a stereo image synthesis algorithm which is adaptable to a viewer's position and an real-time processing algorithm with a fast LUT(look up table) method. Finally, we could synthesize a total of eleven stereo images with different view points for SD quality of a texture image with 8 bit depth information in a real time.

Real-Time Augmented Reality on 3-D Mobile Display using Stereo Camera Tracking (스테레오 카메라 추적을 이용한 모바일 3차원 디스플레이 상의 실시간 증강현실)

  • Park, Jungsik;Seo, Byung-Kuk;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.18 no.3
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    • pp.362-371
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    • 2013
  • This paper presents a framework of real-time augmented reality on 3-D mobile display with stereo camera tracking. In the framework, camera poses are jointly estimated with the geometric relationship between stereoscopic images, which is based on model-based tracking. With the estimated camera poses, the virtual contents are correctly augmented on stereoscopic images through image rectification. For real-time performance, stereo camera tracking and image rectification are efficiently performed using multiple threads. Image rectification and color conversion are accelerated with a GPU processing. The proposed framework is tested and demonstrated on a commercial smartphone, which is equipped with a stereoscopic camera and a parallax barrier 3-D display.

Stereo Video Delivery System for Enhanced Immersion (실감성 증진을 위한 스테레오 비디오 전송 시스템)

  • 장혜영;오세찬;김종원;우운택;변옥환
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.6
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    • pp.602-609
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    • 2003
  • Emerging high-speed next-generation Internet is enabling immersive media communication systems and applications to realize geographically distributed team collaborations while overcoming the limit of distance and time. Focusing on the reliable real-time delivery of 3D (i.e., stereo) video among corresponding parties, in this paper, key schemes for stereo video processing/display and reliable transport of stereo video packets over high-speed Internet are designed and implemented. The performance of proposed stereo video delivery system is evaluated both by emulating various network situations for quantitative comparison and by transmitting over real-world Internet up to the speed of around 100 Mbps. The results demonstrate the feasibility of the proposed system in supporting the desired immersive communication.

LASPI: Hardware friendly LArge-scale stereo matching using Support Point Interpolation (LASPI: 지원점 보간법을 이용한 H/W 구현에 용이한 스테레오 매칭 방법)

  • Park, Sanghyun;Ghimire, Deepak;Kim, Jung-guk;Han, Youngki
    • Journal of KIISE
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    • v.44 no.9
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    • pp.932-945
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    • 2017
  • In this paper, a new hardware and software architecture for a stereo vision processing system including rectification, disparity estimation, and visualization was developed. The developed method, named LArge scale stereo matching method using Support Point Interpolation (LASPI), shows excellence in real-time processing for obtaining dense disparity maps from high quality image regions that contain high density support points. In the real-time processing of high definition (HD) images, LASPI does not degrade the quality level of disparity maps compared to existing stereo-matching methods such as Efficient LArge-scale Stereo matching (ELAS). LASPI has been designed to meet a high frame-rate, accurate distance resolution performance, and a low resource usage even in a limited resource environment. These characteristics enable LASPI to be deployed to safety-critical applications such as an obstacle recognition system and distance detection system for autonomous vehicles. A Field Programmable Gate Array (FPGA) for the LASPI algorithm has been implemented in order to support parallel processing and 4-stage pipelining. From various experiments, it was verified that the developed FPGA system (Xilinx Virtex-7 FPGA, 148.5MHz Clock) is capable of processing 30 HD ($1280{\times}720pixels$) frames per second in real-time while it generates disparity maps that are applicable to real vehicles.

A study on the real time obstacle recognition by scanned line image (스캔라인 연속영상을 이용한 실시간 장애물 인식에 관한 연구)

  • Cheung, Sheung-Youb;Oh, Jun-Ho
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.21 no.10
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    • pp.1551-1560
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    • 1997
  • This study is devoted to the detection of the 3-dimensional point obstacles on the plane by using accumulated scan line images. The proposed accumulating only one scan line allow to process image at real time. And the change of motion of the feature in image is small because of the short time between image frames, so it does not take much time to track features. To obtain recursive optimal obstacles position and robot motion along to the motion of camera, Kalman filter algorithm is used. After using Kalman filter in case of the fixed environment, 3-dimensional obstacles point map is obtained. The position and motion of moving obstacles can also be obtained by pre-segmentation. Finally, to solve the stereo ambiguity problem from multiple matches, the camera motion is actively used to discard mis-matched features. To get relative distance of obstacles from camera, parallel stereo camera setup is used. In order to evaluate the proposed algorithm, experiments are carried out by a small test vehicle.

Stereo vision Techniques for Correct extract of Moving object (이동물체의 정확한 추출을 위한 스테레오 알고리즘)

  • Kim, Jong-Man
    • Proceedings of the KIEE Conference
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    • 2005.07d
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    • pp.2531-2533
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    • 2005
  • The proposed neural network technique is the real time computation method based theory of inter-node diffusion for searching the safety distances from the sudden appearance-objects during the work driving. The main steps of the distance computation using the theory of stereo vision like the eyes of man is following steps. One is the processing for finding the corresponding points of stereo images and the other is the interpolation processing of full image data from nonlinear image data of objects. All of therm request much memory space and time. Therefore the most reliable neural-network algorithm is drived for real-time matching of obejects, which is composed of a dynamic programming algorithm based on sequence matching techniques in moving objects.

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