• Title/Summary/Keyword: Real-time mapping system

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A New Mapping Algorithm for Depth Perception in 3D Screen and Its Implementation (3차원 영상의 깊이 인식에 대한 매핑 알고리즘 구현)

  • Ham, Woon-Chul;Kim, Seung-Hwan
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.45 no.6
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    • pp.95-101
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    • 2008
  • In this paper, we present a new smoothing algorithm for variable depth mapping for real time stereoscopic image for 3D display. Proposed algorithm is based on the physical concept, called Laplacian equation and we also discuss the mapping of the depth from scene to displayed image. The approach to solve the problem in stereoscopic image which we adopt in this paper is similar to multi-region algorithm which was proposed by N.Holliman. The main difference thing in our algorithm compared with the N.Holliman's multi-region algorithm is that we use the Laplacian equation by considering the distance between viewer and object. We implement the real time stereoscopic image generation method for OpenGL on the circular polarized LCD screen to demonstrate its real functioning in the visual sensory system in human brain. Even though we make and use artificial objects by using OpenGL to simulate the proposed algorithm we assure that this technology may be applied to stereoscopic camera system not only for personal computer system but also for public broad cast system.

A Study on Real Time Gaze Discrimination System using GRNN (GRNN을 이용한 실시간 시선 식별 시스템에 관한 연구)

  • Lee Young-Sik;Bae Cheol-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.2
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    • pp.322-329
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    • 2005
  • This paper describes a computer vision system based on active IR illumination for real-time gaze discrimination system. Unlike most of the existing gaze discrimination techniques, which often require assuming a static head to work well and require a cumbersome calibration process for each person, our gaze discrimination system can perform robust and accurate gaze estimation without calibration and under rather significant head movement. This is made possible by a new gaze calibration procedure that identifies the mapping from pupil parameters to screen coordinates using generalized regression neural networks (GRNNS). With GRNNS, the mapping does not have to be an analytical function and head movement is explicitly accounted for by the gaze mapping function. furthermore, the mapping function can generalize to other individuals not used in the training. To further improve the gaze estimation accuracy, we employ a reclassification scheme that deals with the classes that tend to be misclassified. This leads to a 10$\%$ improvement in classification error. The angular gaze accuracy is about $5^{circ}$horizontally and $8^{circ}$vertically. The effectiveness of our gaze tracker is demonstrated by experiments that involve gaze-contingent interactive graphic display.

Image Distortion Correction Processing System Realization for Fisheye Lens Camera (어안렌스 카메라의 영상왜곡보정처리 시스템 구현)

  • Ryu, Kwang-Ryol;Kim, Ja-Hwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.11
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    • pp.2116-2120
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    • 2007
  • A realization for image distortion correction processing system with DSP processor is presented in this paper. The image distortion correcting algorithm is realized by DSP processor for focusing on more real time processing than image quality. The lens and camera distortion coefficients are processed by the Lookup Tables and the correcting algorithm is applied to reverse mapping method for geometrical transform. The system experimentation results in the processing time about 31.3 msec $720{\times}480$ wide range image, and the image is stable and spontaneous to be about 8.3% average PSNR variation with changing a wide angle.

Implementation of Virtual Environment System for Multi-joint Manipulator Designed for Special Purpose Equipment with Wearable Joystick used in Disaster Response (웨어러블 조작기 기반 재난·재해 특수 목적기계 다관절 작업기의 가상 환경 작업시스템 구현)

  • Cha, Young Taek;Lee, Yeon Ho;Choi, Sung Joon
    • Journal of Drive and Control
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    • v.17 no.3
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    • pp.33-46
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    • 2020
  • We introduce a piece of special-purpose equipment for responding to disasters that has a dual-arm manipulator consisting of six-axis multi joints, and a master-slave operating system controlled by a wearable joystick for intuitive and convenient operation. However, due to the complexity and diversity of a disaster environment, training and suitable training means are needed to improve the interaction between the driver and equipment. Therefore, in this paper, a system that can improve the operator's immersion in the training simulation is proposes, this system is implemented in a virtual environment. The implemented system consists of a cabin installed with the master-slave operation system, a motion platform, visual and sound systems, as well as a real-time simulation device. This whole system was completed by applying various techniques such as a statistical mapping method, inverse kinematics, and a real-time physical model. Then, the implemented system was evaluated from a point of view of the appropriateness of the mapping method, inverse kinematics, the feasibility for real-time simulations of the physical environment through some task mode.

Real Time Gaze Discrimination for Human Computer Interaction (휴먼 컴퓨터 인터페이스를 위한 실시간 시선 식별)

  • Park Ho sik;Bae Cheol soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.3C
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    • pp.125-132
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    • 2005
  • This paper describes a computer vision system based on active IR illumination for real-time gaze discrimination system. Unlike most of the existing gaze discrimination techniques, which often require assuming a static head to work well and require a cumbersome calibration process for each person, our gaze discrimination system can perform robust and accurate gaze estimation without calibration and under rather significant head movement. This is made possible by a new gaze calibration procedure that identifies the mapping from pupil parameters to screen coordinates using generalized regression neural networks (GRNNs). With GRNNs, the mapping does not have to be an analytical function and head movement is explicitly accounted for by the gaze mapping function. Futhermore, the mapping function can generalize to other individuals not used in the training. To further improve the gaze estimation accuracy, we employ a reclassification scheme that deals with the classes that tend to be misclassified. This leads to a 10% improvement in classification error. The angular gaze accuracy is about 5°horizontally and 8°vertically. The effectiveness of our gaze tracker is demonstrated by experiments that involve gaze-contingent interactive graphic display.

Design and Implementation of Immersive Media System Based on Dynamic Projection Mapping and Gesture Recognition (동적 프로젝션 맵핑과 제스처 인식 기반의 실감 미디어 시스템 설계 및 구현)

  • Kim, Sang Joon;Koh, You Jon;Choi, Yoo-Joo
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.3
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    • pp.109-122
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    • 2020
  • In recent, projection mapping, which has attracted high attention in the field of realistic media, is regarded as a technology to increase the users' immersion. However, most existing methods perform projection mapping on static objects. In this paper, we developed a technology to track the movements of users and dynamically map the media contents to the users' bodies. The projected media content is built by predefined gestures just using the user's bare hands without the special devices. An interactive immersive media system has been implemented by integrating these dynamic projection mapping technologies and gesture-based drawing technologies. The proposed realistic media system recognizes the movements and open / closed states of the user 's hands, selects the functions necessary to draw a picture. The users can freely draw the picture by changing the color of the brush using the colors of any real objects. In addition, the user's drawing is dynamically projected on the user's body, allowing the user to design and wear his t-shirt in real-time.

A New Study on Vibration Data Acquisition and Intelligent Fault Diagnostic System for Aero-engine

  • Ding, Yongshan;Jiang, Dongxiang
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2008.03a
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    • pp.16-21
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    • 2008
  • Aero-engine, as one kind of rotating machinery with complex structure and high rotating speed, has complicated vibration faults. Therefore, condition monitoring and fault diagnosis system is very important for airplane security. In this paper, a vibration data acquisition and intelligent fault diagnosis system is introduced. First, the vibration data acquisition part is described in detail. This part consists of hardware acquisition modules and software analysis modules which can realize real-time data acquisition and analysis, off-line data analysis, trend analysis, fault simulation and graphical result display. The acquisition vibration data are prepared for the following intelligent fault diagnosis. Secondly, two advanced artificial intelligent(AI) methods, mapping-based and rule-based, are discussed. One is artificial neural network(ANN) which is an ideal tool for aero-engine fault diagnosis and has strong ability to learn complex nonlinear functions. The other is data mining, another AI method, has advantages of discovering knowledge from massive data and automatically extracting diagnostic rules. Thirdly, lots of historical data are used for training the ANN and extracting rules by data mining. Then, real-time data are input into the trained ANN for mapping-based fault diagnosis. At the same time, extracted rules are revised by expert experience and used for rule-based fault diagnosis. From the results of the experiments, the conclusion is obvious that both the two AI methods are effective on aero-engine vibration fault diagnosis, while each of them has its individual quality. The whole system can be developed in local vibration monitoring and real-time fault diagnosis for aero-engine.

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Depth-hybrid speeded-up robust features (DH-SURF) for real-time RGB-D SLAM

  • Lee, Donghwa;Kim, Hyungjin;Jung, Sungwook;Myung, Hyun
    • Advances in robotics research
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    • v.2 no.1
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    • pp.33-44
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    • 2018
  • This paper presents a novel feature detection algorithm called depth-hybrid speeded-up robust features (DH-SURF) augmented by depth information in the speeded-up robust features (SURF) algorithm. In the keypoint detection part of classical SURF, the standard deviation of the Gaussian kernel is varied for its scale-invariance property, resulting in increased computational complexity. We propose a keypoint detection method with less variation of the standard deviation by using depth data from a red-green-blue depth (RGB-D) sensor. Our approach maintains a scale-invariance property while reducing computation time. An RGB-D simultaneous localization and mapping (SLAM) system uses a feature extraction method and depth data concurrently; thus, the system is well-suited for showing the performance of the DH-SURF method. DH-SURF was implemented on a central processing unit (CPU) and a graphics processing unit (GPU), respectively, and was validated through the real-time RGB-D SLAM.

Mapping of Real-Time 3D object movement

  • Tengis, Tserendondog;Batmunkh, Amar
    • International Journal of Internet, Broadcasting and Communication
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    • v.7 no.2
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    • pp.1-8
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    • 2015
  • Tracking of an object in 3D space performed in real-time is a significant task in different domains from autonomous robots to smart vehicles. In traditional methods, specific data acquisition equipments such as radars, lasers etc, are used. Contemporary computer technology development accelerates image processing, and it results in three-dimensional stereo vision to be used for localizing and object tracking in space. This paper describes a system for tracking three dimensional motion of an object using color information in real time. We create stereo images using pair of a simple web camera, raw data of an object positions are collected under realistic noisy conditions. The system has been tested using OpenCV and Matlab and the results of the experiments are presented here.

Efficient Mapping Scheme for Parallel Processing (병렬처리를 위한 효율적인 사상 기법)

  • Kim, Seok-Su;Jeon, Mun-Seok
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.4
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    • pp.766-780
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    • 1996
  • This paper presents a mapping scheme for parallel processing using an accurate characterization of the communication overhead. A set of objective functions is formulated to evaluate the optimality of mapping a problem graph into a system graph. One of them is especially suitable for real-time applications of parallel processing. These objective functions are different from the conventional objective functions in that the edges in the problem graph are weighted and the actual distance rather than the nominal distance for the edges in the system graph is employed. This facilitates a more accurate qualification of the communication overhead. An efficient mapping scheme has been developed for the objective functions, where two levels of assignment optimization procedures are employed: initial assignment and pairwise exchange. The mapping scheme has been tested using the hypercube as a system graph.

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