• Title/Summary/Keyword: Real-time mapping system

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Implementation of the SLAM System Using a Single Vision and Distance Sensors (단일 영상과 거리센서를 이용한 SLAM시스템 구현)

  • Yoo, Sung-Goo;Chong, Kil-To
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.45 no.6
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    • pp.149-156
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    • 2008
  • SLAM(Simultaneous Localization and Mapping) system is to find a global position and build a map with sensing data when an unmanned-robot navigates an unknown environment. Two kinds of system were developed. One is used distance measurement sensors such as an ultra sonic and a laser sensor. The other is used stereo vision system. The distance measurement SLAM with sensors has low computing time and low cost, but precision of system can be somewhat worse by measurement error or non-linearity of the sensor In contrast, stereo vision system can accurately measure the 3D space area, but it needs high-end system for complex calculation and it is an expensive tool. In this paper, we implement the SLAM system using a single camera image and a PSD sensors. It detects obstacles from the front PSD sensor and then perceive size and feature of the obstacles by image processing. The probability SLAM was implemented using the data of sensor and image and we verify the performance of the system by real experiment.

Real-time Interactive Animation System for Low-Priced Motion Capture Sensors (저가형 모션 캡처 장비를 이용한 실시간 상호작용 애니메이션 시스템)

  • Kim, Jeongho;Kang, Daeun;Lee, Yoonsang;Kwon, Taesoo
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.2
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    • pp.29-41
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    • 2022
  • In this paper, we introduce a novel real-time, interactive animation system which uses real-time motion inputs from a low-cost motion-sensing device Kinect. Our system generates interaction motions between the user character and the counterpart character in real-time. While the motion of the user character is generated mimicking the user's input motion, the other character's motion is decided to react to the user avatar's motion. During a pre-processing step, our system analyzes the reference motion data and generates mapping model in advance. At run-time, our system first generates initial poses of two characters and then modifies them so that it could provide plausible interacting behavior. Our experimental results show plausible interacting animations in that the user character performs a modified motion of user input and the counterpart character properly reacts against the user character. The proposed method will be useful for developing real-time interactive animation systems which provide a better immersive experience for users.

Development of a Forest Fire Tracking and GIS Mapping Base on Live Streaming (실시간 영상 기반 산불 추적 및 매핑기법 개발)

  • Cho, In-Je;Kim, Gyou-Beom;Park, Beom-Sun
    • Journal of Convergence for Information Technology
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    • v.10 no.10
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    • pp.123-127
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    • 2020
  • In order to obtain the overall fire line information of medium and large forest fires at night, the ground control system was developed to determine whether forest fires occurred through real-time video clips and to calculate the location of the forest fires determined using the location of drones, angle information of video cameras, and altitude information on the map to reduce the time required for regular video matches obtained after the completion of the mission. To verify the reliability of the developed function, the error distance of the aiming position information of the flight altitude star and the image camera was measured, and the location information within the reliable range was displayed on the map. As the function developed in this paper allows real-time identification of multiple locations of forest fires, it is expected that overall fire line information for the establishment of forest fire extinguishing measures will be obtained more quickly.

Traffic Information Service Model Considering Personal Driving Trajectories

  • Han, Homin;Park, Soyoung
    • Journal of Information Processing Systems
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    • v.13 no.4
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    • pp.951-969
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    • 2017
  • In this paper, we newly propose a traffic information service model that collects traffic information sensed by an individual vehicle in real time by using a smart device, and which enables drivers to share traffic information on all roads in real time using an application installed on a smart device. In particular, when the driver requests traffic information for a specific area, the proposed driver-personalized service model provides him/her with traffic information on the driving directions in advance by predicting the driving directions of the vehicle based on the learning of the driving records of each driver. To do this, we propose a traffic information management model to process and manage in real time a large amount of online-generated traffic information and traffic information requests generated by each vehicle. We also propose a road node-based indexing technique to efficiently store and manage location-based traffic information provided by each vehicle. Finally, we propose a driving learning and prediction model based on the hidden Markov model to predict the driving directions of each driver based on the driver's driving records. We analyze the traffic information processing performance of the proposed model and the accuracy of the driving prediction model using traffic information collected from actual driving vehicles for the entire area of Seoul, as well as driving records and experimental data.

Design and Implementation of a Real-time Region Pointing System using Arm-Pointing Gesture Interface in a 3D Environment

  • Han, Yun-Sang;Seo, Yung-Ho;Doo, Kyoung-Soo;Choi, Jong-Soo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.290-293
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    • 2009
  • In this paper, we propose a method to estimate pointing region in real-world from images of cameras. In general, arm-pointing gesture encodes a direction which extends from user's fingertip to target point. In the proposed work, we assume that the pointing ray can be approximated to a straight line which passes through user's face and fingertip. Therefore, the proposed method extracts two end points for the estimation of pointing direction; one from the user's face and another from the user's fingertip region. Then, the pointing direction and its target region are estimated based on the 2D-3D projective mapping between camera images and real-world scene. In order to demonstrate an application of the proposed method, we constructed an ICGS (interactive cinema guiding system) which employs two CCD cameras and a monitor. The accuracy and robustness of the proposed method are also verified on the experimental results of several real video sequences.

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Object VR-based Virtual Textile Wearing System Using Textile Texture Mapping (직물 텍스쳐 매핑을 이용한 객체 VR 기반 가상 직물 착용 시스템)

  • Kwak, No-Yoon
    • Journal of Digital Convergence
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    • v.10 no.8
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    • pp.239-247
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    • 2012
  • This paper is related to an Object VR-based virtual textile wearing system carrying out textile texture mapping based on viewpoint vector estimation and intensity difference map. The proposed system is characterized as capable of virtually wearing a new textile pattern selected by the user to the clothing shape section segmented from multi-view 2D images of clothes model for Object VR(Object Virtual Reality), and three-dimensionally viewing its virtual wearing appearance at multi-view points of the object. Regardless of color or intensity of model clothes, the proposed system is possible to virtually change the textile pattern with holding the properties of the selected clothing shape section, and also to quickly and easily simulate, compare, and select multiple textile pattern combinations for individual styles or entire outfits. The proposed system can provide higher practicality and easy-to-use interface, as it makes real-time processing possible in various digital environment, and creates comparatively natural and realistic virtual wearing styles, and also makes semi-automatic processing possible to reduce the manual works.

Direct Geo-referencing for Laser Mapping System

  • Kim, Seong-Baek;Lee, Seung-yong;Kim, Min-Soo
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.423-427
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    • 2002
  • Contrary to the traditional text-based information, 4S(GIS,GNSS,SIIS,ITS) information can contribute to the citizen's welfare in upcoming era. Recently, GSIS(Geo-Spatial Information System) has been applied and stressed out in various fields. As analyzed the data from GSIS arena, the position information of objects and targets is crucial and critical. Therefore, several methods of getting and knowing position are proposed and developed. From this perspective, Position collection and processing are the heart of 4S technology. We develop 4S-Van that enables real-time acquisition of position and attribute information and accurate image data in remote site. In this study, the configuration of 4S-Van equipped with GPS, INS, CCD and eye-safe laser scanner is shown and the merits of DGPS/INS integration approach for geo-referencing is briefly discussed. The algorithm of DGPS/INS integration fur determination of six parameters of motion is eccential in the 4S-Van to avoid or simplify the complicated computation such as photogrammetric triangulation. 4S-Van has the application of Laser-Mobile Mapping System for three-dimensional data acquisition that merges the texture information from CCD camera. The technique is also applied in the fields of virtual reality, car navigation, computer games, planning and management, city transportation, mobile communication, etc.

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Comparison of Optimal Path Algorithms and Implementation of Block Transporter Planning System (최적 경로 알고리즘들의 계산비용 비교 및 트랜스포터의 최적 블록 운송 계획 적용)

  • Moon, Jong-Heon;Ruy, Won-Sun;Cha, Ju-Hwan
    • Journal of the Society of Naval Architects of Korea
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    • v.53 no.2
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    • pp.115-126
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    • 2016
  • In the process of ship building, it is known that the maintenance of working period and saving cost are one of the important part during the logistics of blocks transportation. Precise operational planning inside the shipyard plays a big role for a smooth transportation of blocks. But many problems arise in the process of block transportation such as the inevitable road damage during the transportation of the blocks, unpredictable stockyard utilization of the road associated with a particular lot number, addition of unplanned blocks. Therefore, operational plan needs to be re-established frequently in real time for an efficient block management. In order to find the shortest path between lot numbers, there are several representative methods such as Floyd algorithm that has the characteristics of many-to-many mapping, Dijkstra algorithm that has the characteristic of one-to-many mapping, and the A* algorithm which has the one-to-one mapping, but many authors have published without the mutual comparisons of these algorithms. In this study, some appropriate comparison have been reviewed about the advantages and disadvantages of these algorithms in terms of precision and cost analysis of calculating the paths and planning system to operate the transporters. The flexible operating plan is proposed to handle a situation such as damaged path, changing process during block transportation. In addition, an operational algorithm of a vacant transporter is proposed to cover the shortest path in a minimum time considering the situation of transporter rotation for practical use.

High-speed Integer Fuzzy Controller without Multiplications

  • Lee Sang-Gu
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.6 no.3
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    • pp.223-231
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    • 2006
  • In high-speed fuzzy control systems applied to intelligent systems such as robot control, one of the most important problems is the improvement of the execution speed of the fuzzy inference. In particular, it is more important to have high-speed operations in the consequent part and the defuzzification stage. To improve the speedup of fuzzy controllers for intelligent systems, this paper presents an integer line mapping algorithm to convert [0, 1] real values of the fuzzy membership functions in the consequent part to a $400{\times}30$ grid of integer values. In addition, this paper presents a method of eliminating the unnecessary operations of the zero items in the defuzzification stage. With this representation, a center of gravity method can be implemented with only integer additions and one integer division. The proposed system is analyzed in the air conditioner control system for execution speed and COG, and applied to the truck backer-upper control system. The proposed system shows a significant increase in speed as compared with conventional methods with minimal error; simulations indicate a speedup of an order of magnitude. This system can be applied to real-time high-speed intelligent systems such as robot arm control.

High-speed Integer Operations in the Fuzzy Consequent Part and the Defuzzification Stage for Intelligent Systems (지능 시스템을 위한 퍼지 후건부 및 비퍼지화 단계의 고속 정수연산)

  • Lee Sang-Gu;Chae Sang-Won
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.2 s.308
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    • pp.52-62
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    • 2006
  • In a fuzzy control system to process fuzzy data in high-speed for intelligent systems, one of the important problems is the improvement of the execution speed in the fuzzy inference and defuzzification stages. Especially, it is more important to have high-speed operations in the consequent part and defuzzification stage. Therefore, in this paper, to improve the speedup of the fuzzy controllers for intelligent systems, we propose an integer line mapping algorithm using only integer addition to convert [0,1] real values in the fuzzy membership functions in the consequent part to integer grid pixels $(400{\times}30)$. This paper also shows a novel defuzzification algorithm without multiplications. Also we apply the proposed system to the truck backer-upper control system. As a result, this system shows a real-time very high speed fuzzy control as compared as the conventional methods. This system will be applied to the real-time high-speed intelligent systems such as robot arm control.