• Title/Summary/Keyword: Real-time location tracking

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AR-based Message Annotation System for Personalized Assistance (개인화된 도움을 위한 증강현실기반 메시지 주석시스템)

  • Vinh, Nguyen Van;Jun, Hee-Sung
    • The KIPS Transactions:PartB
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    • v.16B no.6
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    • pp.435-442
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    • 2009
  • We propose an annotation system, which allows users moving on an environment to receive personalized messages that are generated by exploiting contextual information. In the system, the context is defined as an entity including user's identity, location and time. Identity of user is a key data to enable personal aspect of generated message. For sensing the context, the proposed system uses AR(augmented reality) technology. Markers are attached to real objects for tracking user's location. AR can provide an effective annotating method to enhance human's perception and interaction abilities. The received message can be a virtual post-it or three-dimensional virtual model of object overlaid onto the real-world view. Experimental results show that the proposed system works well in real-time with high performance and it can be used as a mobile service for personalized messaging.

A Pickup/Delivery Management System Using Geographic Information System and Global Positioning System (GIS와 GPS를 이용한 배달/수거 물류관리시스템)

  • Ham, Sung-Hun;Lee, Moon-Kyu
    • IE interfaces
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    • v.12 no.4
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    • pp.557-566
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    • 1999
  • This paper considers a door-to-door service system in which pickups or deliveries are performed by a trip of a single vehicle. Each customer request specifies the quantity of the load transported, the location, and the time window within which it is to be picked up or delivered. Since the system is demand responsive, i.e., new or emergent requests become available in real-time, the current vehicle route has to be reconstructed to include these requests. In this case, only continuous vehicle tracking enables control over the requests and ensures that the requests are satisfied on time. This paper suggests a pilot pickup/delivery management system integrating a geographic information system(GIS) and a global position system(GPS) to efficiently deal with such a dynamic environment. The GIS offers a way of displaying the vehicle route on digital maps for the region under concerned. Also displayed is the current location of the vehicle obtained from the GPS. A heuristic algorithm is used to dynamically determine the vehicle route. A practical example is provided to show the feasibility of the system.

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The Individual Discrimination Location Tracking Technology for Multimodal Interaction at the Exhibition (전시 공간에서 다중 인터랙션을 위한 개인식별 위치 측위 기술 연구)

  • Jung, Hyun-Chul;Kim, Nam-Jin;Choi, Lee-Kwon
    • Journal of Intelligence and Information Systems
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    • v.18 no.2
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    • pp.19-28
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    • 2012
  • After the internet era, we are moving to the ubiquitous society. Nowadays the people are interested in the multimodal interaction technology, which enables audience to naturally interact with the computing environment at the exhibitions such as gallery, museum, and park. Also, there are other attempts to provide additional service based on the location information of the audience, or to improve and deploy interaction between subjects and audience by analyzing the using pattern of the people. In order to provide multimodal interaction service to the audience at the exhibition, it is important to distinguish the individuals and trace their location and route. For the location tracking on the outside, GPS is widely used nowadays. GPS is able to get the real time location of the subjects moving fast, so this is one of the important technologies in the field requiring location tracking service. However, as GPS uses the location tracking method using satellites, the service cannot be used on the inside, because it cannot catch the satellite signal. For this reason, the studies about inside location tracking are going on using very short range communication service such as ZigBee, UWB, RFID, as well as using mobile communication network and wireless lan service. However these technologies have shortcomings in that the audience needs to use additional sensor device and it becomes difficult and expensive as the density of the target area gets higher. In addition, the usual exhibition environment has many obstacles for the network, which makes the performance of the system to fall. Above all these things, the biggest problem is that the interaction method using the devices based on the old technologies cannot provide natural service to the users. Plus the system uses sensor recognition method, so multiple users should equip the devices. Therefore, there is the limitation in the number of the users that can use the system simultaneously. In order to make up for these shortcomings, in this study we suggest a technology that gets the exact location information of the users through the location mapping technology using Wi-Fi and 3d camera of the smartphones. We applied the signal amplitude of access point using wireless lan, to develop inside location tracking system with lower price. AP is cheaper than other devices used in other tracking techniques, and by installing the software to the user's mobile device it can be directly used as the tracking system device. We used the Microsoft Kinect sensor for the 3D Camera. Kinect is equippedwith the function discriminating the depth and human information inside the shooting area. Therefore it is appropriate to extract user's body, vector, and acceleration information with low price. We confirm the location of the audience using the cell ID obtained from the Wi-Fi signal. By using smartphones as the basic device for the location service, we solve the problems of additional tagging device and provide environment that multiple users can get the interaction service simultaneously. 3d cameras located at each cell areas get the exact location and status information of the users. The 3d cameras are connected to the Camera Client, calculate the mapping information aligned to each cells, get the exact information of the users, and get the status and pattern information of the audience. The location mapping technique of Camera Client decreases the error rate that occurs on the inside location service, increases accuracy of individual discrimination in the area through the individual discrimination based on body information, and establishes the foundation of the multimodal interaction technology at the exhibition. Calculated data and information enables the users to get the appropriate interaction service through the main server.

Building Fire Monitoring and Escape Navigation System Based on AR and IoT Technologies (AR과 IoT 기술을 기반으로 한 건물 화재 모니터링 및 탈출 내비게이션 시스템)

  • Wentao Wang;Seung-Yong Lee;Sanghun Park;Seung-Hyun Yoon
    • Journal of the Korea Computer Graphics Society
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    • v.30 no.3
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    • pp.159-169
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    • 2024
  • This paper proposes a new real-time fire monitoring and evacuation navigation system by integrating Augmented Reality (AR) technology with Internet of Things (IoT) technology. The proposed system collects temperature data through IoT temperature measurement devices installed in buildings and automatically transmits it to a MySQL cloud database via an IoT platform, enabling real-time and accurate data monitoring. Subsequently, the real-time IoT data is visualized on a 3D building model generated through Building Information Modeling (BIM), and the model is represented in the real world using AR technology, allowing intuitive identification of the fire origin. Furthermore, by utilizing Vuforia engine's Device Tracking and Area Targets features, the system tracks the user's real-time location and employs an enhanced A* algorithm to find the optimal evacuation route among multiple exits. The paper evaluates the proposed system's practicality and demonstrates its effectiveness in rapid and safe evacuation through user experiments based on various virtual fire scenarios.

The performance improvement of new correlator architecture in vehicles navigation system (차량요 항법시스템 기반의 새로운 correlator 구조에 따른 성능 향상에 관한 연구)

  • Park, Chi-Ho;Oh, Young-Hwan
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.44 no.12
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    • pp.44-53
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    • 2007
  • In this paper, we focus on the developments of complex location awareness algorithms for real-time location based service and precise/stable localization in the outdoor. In the case of using galileo satellite system along with GPS, several error factor such as the ionosphere can be reduced for an increment of used frequency and visible satellites. Therefore, localization estimation error is no longer having problems with location awareness. But, chips synchronization error induces the error of acquisition and tracking, and the performance of receiver can be decreased. In order to solve this problem, this paper proposes a correlator for performance improvement of receiver in the precise localization.

A Study on the Smart Care System Using Real-time Object Tracking Technology (실시간 객체 추적 기술을 활용한 스마트 케어 시스템에 대한 연구)

  • Kim, HyeJeong;Kang, MinGu;Lee, HyeGyu;Ko, Dongbeom;Kim, JeongJoon;Park, Jeongmin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.6
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    • pp.243-250
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    • 2018
  • This paper designs and implements a smart care system for the senior citizen who lives alone. Recently, as the level of living has increased due to the rapid improvement of medicine, living standard and environment, the proportion of the elderly population is increasing. In addition, the proportion of the elderly living alone, which is increasing with the aging society, suggests that the provision of services such as the elder care system and emergency notification is becoming an important issue. However, since the existing emergency notification technology analyzes fixed CCTV images, it is difficult to monitor in the blind spot of CCTV and to move to a place where the camera is not installed. There is a problem that it can not be performed. Therefore, in this paper, we design and develop a smart care system that utilizes robot and object tracking technology that can move in real time to overcome these shortcomings. This enables real-time monitoring regardless of the location, and prompts for assistance in case of an emergency, so that it can provide convenience to cares and assistants.

WeWhere:A Multiple User Location Tracking System of Smart Phones (WeWhere:스마트 폰의 다중 사용자 위치 추적 시스템)

  • Park, Chan;Jeong, Ji-Seong;Yoo, Kwan-Hee
    • The Journal of the Korea Contents Association
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    • v.11 no.4
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    • pp.18-26
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    • 2011
  • According that smart phones have been widely used, their users can easily access various information around the devices through location information services equipped to the smart phone devices. In this paper, we propose a WeWhere which is a system of client-server model for providing the current location among several smart phone users in real time. A client-side smartphone user send to a server his/her current location obtained by applying location information service provided from smart phones and receive location information of all smartphone users connected to the user from the server. The all location information is displayed on a smartphone of a user in client-side and users can track location of their related users. All most 200,000 persons in the world have used the proposed system, WeWhere, normally without overloading of a server system.

Smart-tracking Systems Development with QR-Code and 4D-BIM for Progress Monitoring of a Steel-plant Blast-furnace Revamping Project in Korea

  • Jung, In-Hye;Roh, Ho-Young;Lee, Eul-Bum
    • International conference on construction engineering and project management
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    • 2020.12a
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    • pp.149-156
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    • 2020
  • Blast furnace revamping in steel industry is one of the most important work to complete the complicated equipment within a short period of time based on the interfaces of various types of work. P company has planned to build a Smart Tracking System based on the wireless tag system with the aim of complying with the construction period and reducing costs, ahead of the revamping of blast furnace scheduled for construction in February next year. It combines the detailed design data with the wireless recognition technology to grasp the stage status of design, storage and installation. Then, it graphically displays the location information of each member in relation to the plan and the actual status in connection with Building Information Modeling (BIM) 4D Simulation. QR Code is used as a wireless tag in order to check the receiving status of core equipment considering the characteristics of each item. Then, DB in server system is built, status information is input. By implementing BIM 4D Simulation data using DELMIA, the information on location and status is provided. As a feature of the S/W function, a function for confirming the items will be added to the cellular phone screen in order to improve the accuracy of tagging of the items. Accuracy also increases by simultaneous processing of storage and location tagging. The most significant effect of building this system is to minimize errors in construction by preventing erroneous operation of members. This system will be very useful for overall project management because the information about the position and progress of each critical item can be visualized in real time. It could be eventually lead to cost reduction of project management.

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Development of Volleyball Match Analysis Program through Polygon Clipping Algorithm (다각형 클리핑 알고리즘(Polygon Clipping Algorithm)을 이용한 배구경기 분석 프로그램 개발)

  • Hong, Seong-Jin;Lee, Ki-Chung
    • Korean Journal of Applied Biomechanics
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    • v.23 no.1
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    • pp.45-51
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    • 2013
  • The current study developed the analysis program by employing the Polygon Clipping Algorithm to calculate the open area on the court when players try to spike a ball. The program consists of two kinds of output screen. First, on the main output screen, it is possible to calculate both blocked area by net and blockers, and opened area to avoid the blocked area when players spike the ball. Additionally, the secondary output screen shows the moving path of setter and the location of set. Main output screen indicates hitting points of spiking, blocking, and open area. Also, it is possible to analyze the movement of setter, location of set, and hitting point of attacker. The program was tested by comparing real coordinate value and location coordinate value which is operated on the program. To apply this program in the field, future study needs to develop the program that can calculate three dimensions coordinate fast by tracking the location of players or ball in real time.

Development of a Forest Fire Tracking and GIS Mapping Base on Live Streaming (실시간 영상 기반 산불 추적 및 매핑기법 개발)

  • Cho, In-Je;Kim, Gyou-Beom;Park, Beom-Sun
    • Journal of Convergence for Information Technology
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    • v.10 no.10
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    • pp.123-127
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    • 2020
  • In order to obtain the overall fire line information of medium and large forest fires at night, the ground control system was developed to determine whether forest fires occurred through real-time video clips and to calculate the location of the forest fires determined using the location of drones, angle information of video cameras, and altitude information on the map to reduce the time required for regular video matches obtained after the completion of the mission. To verify the reliability of the developed function, the error distance of the aiming position information of the flight altitude star and the image camera was measured, and the location information within the reliable range was displayed on the map. As the function developed in this paper allows real-time identification of multiple locations of forest fires, it is expected that overall fire line information for the establishment of forest fire extinguishing measures will be obtained more quickly.