• Title/Summary/Keyword: Real-time decoding

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Research on the Design of TPO(Time, Place, 0Occasion)-Shift System for Mobile Multimedia Devices (휴대용 멀티미디어 디바이스를 위한 TPO(Time, Place, Occasion)-Shift 시스템 설계에 대한 연구)

  • Kim, Dae-Jin;Choi, Hong-Sub
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.2
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    • pp.9-16
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    • 2009
  • While the broadband network and multimedia technology are being developed, the commercial market of digital contents as well as using IPTV has been widely spreading. In this background, Time-Shift system is developed for requirement of multimedia. This system is independent of Time but is not independent of Place and Occasion. For solving these problems, in this paper, we propose the TPO(Time, Place, Occasion)-Shift system for mobile multimedia devices. The profile that can be applied to the mobile multimedia devices is much different from that of the setter-box. And general mobile multimedia devices could not have such large memories that is for multimedia data. So it is important to continuously store and manage those multimedia data in limited capacity with mobile device's profile. Therefore we compose the basket in a way using defined time unit and manage these baskets for effective buffer management. In addition. since the file name of basket is made up to include a basket's time information, we can make use of this time information as DTS(Decoding Time Stamp). When some multimedia content is converted to be available for portable multimedia devices, we are able to compose new formatted contents using such DTS information. Using basket based buffer systems, we can compose the contents by real time in mobile multimedia devices and save some memory. In order to see the system's real-time operation and performance, we implemented the proposed TPO-Shift system on the basis of mobile device, MS340. And setter-box are desisted by using directshow player under Windows Vista environment. As a result, we can find the usefulness and real-time operation of the proposed systems.

Analysis and implementation of fast discrete coisne transform on TMS320C80 (TMS320C80 시스템에서의 고속 이산 여현 변환의 해석 및 구현)

  • 유현범;박현욱
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.34S no.1
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    • pp.124-131
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    • 1997
  • There have been many demands for th ereal-time image compression. The image compression systems have a wide range of applications. However, real-time encoding is hard to implement because it needs a large amount of computations. In particular, the discrete cosine transform (DCT) and motion estimatio require a large number of arithmetic oeprations compared to other algorithms in MPEG-2. The conventional fasdt DCT algorithms have focused on the reduction of the number of additions more cycles and more expense in realization. Because TMS320C80 has special structure, new approach for implementation of DCT is suggested. The selection of adaptive algorithm and optimization is requried TMS320C80 are analyzed an dsome adaptive DCT algorithms are selected. The DCT algorithms are optimized and implemented. Chens and lees DCT algorithms among various fast algorithms are selected because 1-D approach is effective in the view of th einternal structure of TMS320C80. According to the simulation result, Lees algorithm is more effective in speed and has little difference in precision. On the basis of the result, the possibility of DCT implementation for real-time MPEG-2 system is verified and the required number of the processor, called advanced DSP, is decided for real-time MPEG-2 encoding and decoding.

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Implementation of HMM-Based Speech Recognizer Using TMS320C6711 DSP

  • Bae Hyojoon;Jung Sungyun;Son Jongmok;Kwon Hongseok;Kim Siho;Bae Keunsung
    • Proceedings of the IEEK Conference
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    • summer
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    • pp.391-394
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    • 2004
  • This paper focuses on the DSP implementation of an HMM-based speech recognizer that can handle several hundred words of vocabulary size as well as speaker independency. First, we develop an HMM-based speech recognition system on the PC that operates on the frame basis with parallel processing of feature extraction and Viterbi decoding to make the processing delay as small as possible. Many techniques such as linear discriminant analysis, state-based Gaussian selection, and phonetic tied mixture model are employed for reduction of computational burden and memory size. The system is then properly optimized and compiled on the TMS320C6711 DSP for real-time operation. The implemented system uses 486kbytes of memory for data and acoustic models, and 24.5kbytes for program code. Maximum required time of 29.2ms for processing a frame of 32ms of speech validates real-time operation of the implemented system.

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Implementation of Energy-Efficient Multimedia Embedded System using PXA270 processor (PXA270 프로세서를 사용한 저전력 멀티미디어 임베디드 시스템의 구현)

  • Kim, Sang-Duck;Lee, Hoo-Sung;Park, Seong-Su
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.945-948
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    • 2005
  • In wireless and handheld platforms area, performance, power and cost are key metrics for product success. This is driving increasing levels of on-chip integration in state-of-the-art application processors. The purpose of this project is to optimize and design the energy-efficient embedded system that properly displays video and audio in real time. The requirements are for the media player to be capable of decoding real-time streaming video and audio with the least possible energy consumption for a variety of different clips at different resolutions. We implemented this Linux based multimedia player on Intel's PXA27x platform.

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Implemention of the Real-time MPEG Layer III Audio Decoder (MPEG 계층 III 오디오 복호기 실시간 구현에 관한 연구)

  • 김수현;김진호;이창원;김헌중;차형태
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.1123-1126
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    • 1999
  • In this paper, we propose a real-time implementation of the MPEG-1 layer III and MPEG-2 layer III LSF audio decoding system based on OAK DSP Core. In order to solve the problem of resolution, the system has been used floating-point operation and double precision in dequantization module. The size of ROM is reduced by using the Run-length algorithm of reordered index. The subband synthesis filter module is optimized to have low computational complexity in terms of the size of ROM or RAM. To construct a efficient system, we used both the DSP Core and Parser-Huffman decoder which is implemented with VHDL.

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Hybrid Watermarking Algorithm for MPEG Video (MPEG 비디오를 위한 하이브리드 워터마킹 알고리즘)

  • 이형훈;최재훈;배창석;최윤식
    • Proceedings of the IEEK Conference
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    • 1999.06a
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    • pp.1075-1078
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    • 1999
  • In this paper, we propose a hybrid watermarking algorithm for MPEG bitstream. Hybrid watermarking technique uses Spread Spectrum technique for I-frame and Motion Vector technique for P, B-frame. Thus, it enables all MPEG frame to be watermarked. By applying above technique, it is possible not only to protect intellectual property right but also to be robust to all kinds of attacks. And this scheme requires partial decoding of MPEG bitstream, so it can be applied to real time watermarking applications.

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A study on the design of data bus(EFbus) for factory automation (공장자동화용 데이타 버스(EFbus)의 설계에 관한 연구)

  • 이전우;황선호;김현기;이혁희;채영도
    • 제어로봇시스템학회:학술대회논문집
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    • 1990.10a
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    • pp.623-628
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    • 1990
  • This paper describes the design of EFbus(ETRI Fieldbus), EFbus was designed from the interim results of international Fieldbus standardization in IEC (International Electrotechnical Commission) and proposals of many companies. The design was performed and described on the basis of three layered architecture. Application layer S/W runs on IBM PC and provides services which is similar ED MMS in MAP to user application Data linklayer runs on Intel's iDCX96 real time executive and uses centralized media accesscontrol method. Physical layer uses Manchester encoding & decoding, twisted pair fines and RS485 electrical standard.

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Performance Evaluation of the M-algorithm for Decoding Convolutional Codes (M-알고리듬을 이용한 컨벌루셔널 부호의 복호 성능 평가)

  • 천진영;최규호;성원진
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.3A
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    • pp.188-195
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    • 2002
  • The M-algorithm for decoding convolutional codes can significantly reduce the complexity of the Viterbi algorithm by tracking a fixed number of survivor paths in each level of the decoding trellis. It is an easily-implementable algorithm suited for real-time processing of high-speed data. The algorithm, however, generates a sequence of catastrophic errors when the correct path is not included in the set of survivor paths. In this paper, the performance of the M-algorithm obtained from using various decoding complexity levels, frame lengths, and code constraint lengths is presented. The performance gain is quantified when the algorithm is used in conjunction with codes of increased constraint length. In particular, it is demonstrated the gain from the increased code free distance overcompensates the loss from the correct path being excluded from the survivors, when the frame length is short to moderate. Using 64 survivor paths, the signal-to-noise ratio gain obtained by increasing the constraint length from K=7 to K=9, 11, 15 is respectively 0.6, 0.75, and 08dB, when the frame of length L=100 has the frame error rate of 0.01%.

A Real-time Compact Structured-light based Range Sensing System

  • Hong, Byung-Joo;Park, Chan-Oh;Seo, Nam-Seok;Cho, Jun-Dong
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.12 no.2
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    • pp.193-202
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    • 2012
  • In this paper, we propose a new approach for compact range sensor system for real-time robot applications. Instead of using off-the-shelf camera and projector, we devise a compact system with a CMOS image-sensor and a DMD (Digital Micro-mirror Device) that yields smaller dimension ($168{\times}50{\times}60mm$) and lighter weight (500g). We also realize one chip hard-wired processing of projection of structured-light and computing the range by exploiting correspondences between CMOS images-ensor and DMD. This application-specific chip processing is implemented on an FPGA in real-time. Our range acquisition system performs 30 times faster than the same implementation in software. We also devise an efficient methodology to identify a proper light intensity to enhance the quality of range sensor and minimize the decoding error. Our experimental results show that the total-error is reduced by 16% compared to the average case.

The Implementation of DSP-Based Real-Time Video Transmission System using In-Vehicle Multimedia Network (차량 내 멀티미디어 네트워크를 이용한 DSP 기반 실시간 영상 전송 시스템의 구현)

  • Jeon, Young-Joon;Kim, Jin-II
    • Journal of the Institute of Convergence Signal Processing
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    • v.14 no.1
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    • pp.62-69
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    • 2013
  • This paper proposes real-time video transmission system by the car-mounted cameras based on MOST Network. Existing vehicles transmit videos by connecting the car-mounted cameras in the form of analog. However, the increase in the number of car-mounted cameras leads to development of the network to connect the cameras. In this paper, DSP is applied to process MPEG 2 encoding/decoding for real-time video transmission in a short period of time. MediaLB is employed to transfer data stream between DSP and MOST network controller. During this procedure, DSP cannot transport data stream directly from MediaLB. Therefore, FPGA is used to deliver data stream transmitting MediaLB to DSP. MediaLB is designed to streamline hardware/software application development for MOST Network and to support all MOST Network data transportation methods. As seen in this paper, the test results verify that real-time video transmission using proposed system operates in a normal matter.