• Title/Summary/Keyword: Real-time applications

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Real-Time Centralized Soft Motion Control System for High Speed and Precision Robot Control (고속 정밀 로봇 제어를 위한 실시간 중앙 집중식 소프트 모션 제어 시스템)

  • Jung, Il-Kyun;Kim, Jung-Hoon
    • IEMEK Journal of Embedded Systems and Applications
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    • v.8 no.6
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    • pp.295-301
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    • 2013
  • In this paper, we propose a real-time centralized soft motion control system for high speed and precision robot control. The system engages EtherCAT as high speed industrial motion network to enable force based motion control in real-time and is composed of software-based master controller with PC and slave interface modules. Hard real-time control capacity is essential for high speed and precision robot control. To implement soft based real time control, The soft based master controller is designed using a real time kernel (RTX) and EtherCAT network, and servo processes are located in the master controller for centralized motion control. In the proposed system, slave interface modules just collect and transfer all sensor information of robot to the master controller via the EtherCAT network. It is proven by experimental results that the proposed soft motion control system has real time controllability enough to apply for various robot control systems.

Implementation of Real-time EtherCAT Control System based on Open Source (오픈소스 기반의 실시간 EtherCAT 제어 시스템의 구현)

  • Yunjin Kyung;Dongil Choi
    • The Journal of Korea Robotics Society
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    • v.18 no.3
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    • pp.281-284
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    • 2023
  • Real-time control communication network system is important for developing defense robots because it affects environmental interaction, performance, and safety. We propose a real-time control communication network using the Xenomai real-time operating system and the open-source EtherCAT master library, SOEM. EtherCAT is an Ethernet-based industrial communication method. It has low latency and many functions such as cable redundancy and distributed clock synchronization. We use Xenomai RTOS and Intel NUC to develop the system. Experimental tests demonstrate the Real-time EtherCAT master implementation, and communication with CiA301-based slave devices. The jitter measurement was conducted to validate the real-time performance of the system. The proposed system shows possibility for real-time robotics applications in various defense robots.

Performance analysis of mini MAP architecture in real time application by simulation method (실시간 응용시 Mini MAP의 시뮬레이션에 의한 성능해석에 관한 연구)

  • 김덕우;정범진;권욱현
    • 제어로봇시스템학회:학술대회논문집
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    • 1987.10b
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    • pp.382-388
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    • 1987
  • In this paper, the performance of Mini MAP architecture is analyzed by simulation method. Token rotation time and waiting time are obtained by simulation. The results of the simulation are compared with these of the analytic model. From these comparisons, it is shown that simulation results are approximately identical to analytic results. Mini MAP architecture has good real time performances in token rotation time and waiting time and can be used to many real time applications.

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Optimizing Instruction Prefetching to Improve Worst-Case Performance for Real-Time Applications

  • Ding, Yiqiang;Yan, Jun;Zhang, Wei
    • Journal of Computing Science and Engineering
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    • v.3 no.1
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    • pp.59-71
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    • 2009
  • While the average-case performance is important for general-purpose applications, worst-case performance is crucial for real-time systems to ensure schedulability and reliability. Recent work has shown that simple prefetching techniques such as the Next-N-Line prefetching can benefit both average-case and worst-case performance; however, the improvement on the worstcase execution time (WCET) is rather limited and inefficient. This paper presents two instruction prefetching approaches that are specially designed to enhance the worst-case performance, including the loop-based prefetching and WCET-oriented prefetching. Our experiments indicate that both instruction prefetching techniques can achieve better worst-case execution cycles than the Next-N-Line prefetching while having various impacts on the average-case performance.

Parallelized Particle Swarm Optimization with GPU for Real-Time Ballistic Target Tracking (실시간 탄도 궤적 목표물 추적을 위한 GPU 기반 병렬적 입자군집최적화 기법)

  • Yunho, Han;Heoncheol, Lee;Hyeokhoon, Gwon;Wonseok, Choi;Bora, Jeong
    • IEMEK Journal of Embedded Systems and Applications
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    • v.17 no.6
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    • pp.355-365
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    • 2022
  • This paper addresses the problem of real-time tracking a high-speed ballistic target. Particle filters can be considered to overcome the nonlinearity in motion and measurement models in the ballistic target. However, it is difficult to apply particle filters to real-time systems because particle filters generally require much computation time. This paper proposes an accelerated particle filter using graphics processing unit (GPU) for real-time ballistic target tracking. The real-time performance of the proposed method was tested and analyzed on a widely-used embedded system. The comparison results with the conventional particle filter on CPU (central processing unit) showed that the proposed method improved the real-time performance by reducing computation time significantly.

A Platform-Based SoC Design for Real-Time Stereo Vision

  • Yi, Jong-Su;Park, Jae-Hwa;Kim, Jun-Seong
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.12 no.2
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    • pp.212-218
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    • 2012
  • A stereo vision is able to build three-dimensional maps of its environment. It can provide much more complete information than a 2D image based vision but has to process, at least, that much more data. In the past decade, real-time stereo has become a reality. Some solutions are based on reconfigurable hardware and others rely on specialized hardware. However, they are designed for their own specific applications and are difficult to extend their functionalities. This paper describes a vision system based on a System on a Chip (SoC) platform. A real-time stereo image correlator is implemented using Sum of Absolute Difference (SAD) algorithm and is integrated into the vision system using AMBA bus protocol. Since the system is designed on a pre-verified platform it can be easily extended in its functionality increasing design productivity. Simulation results show that the vision system is suitable for various real-time applications.

An Implementation of Real-time Image Warping Using FPGA (FPGA를 이용한 실시간 영상 워핑 구현)

  • Ryoo, Jung Rae;Lee, Eun Sang;Doh, Tae-Yong
    • IEMEK Journal of Embedded Systems and Applications
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    • v.9 no.6
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    • pp.335-344
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    • 2014
  • As a kind of 2D spatial coordinate transform, image warping is a basic image processing technique utilized in various applications. Though image warping algorithm is composed of relatively simple operations such as memory accesses and computations of weighted average, real-time implementations on embedded vision systems suffer from limited computational power because the simple operations are iterated as many times as the number of pixels. This paper presents a real-time implementation of a look-up table(LUT)-based image warping using an FPGA. In order to ensure sufficient data transfer rate from memories storing mapping LUT and image data, appropriate memory devices are selected by analyzing memory access patterns in an LUT-based image warping using backward mapping. In addition, hardware structure of a parallel and pipelined architecture is proposed for fast computation of bilinear interpolation using fixed-point operations. Accuracy of the implemented hardware is verified using a synthesized test image, and an application to real-time lens distortion correction is exemplified.

Real-time Flow Animation Techniques Using Computational Fluid Dynamics (전산유체역학을 이용한 실시간 유체 애니메이션 기술)

  • Kang Moon Koo
    • Journal of the Korean Society of Visualization
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    • v.2 no.2
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    • pp.8-15
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    • 2004
  • With all the recent progresses in computer hardware and software technology, the animation of fluids in real-time is still among the most challenging issues of computer graphics. The fluid animation is carried out in two steps - the physical simulation of fluids immediately followed by the visual rendering. The physical simulation is usually accomplished by numerical methods utilizing the particle dynamics equations as well as the fluid mechanics based on the Navier-Stokes equations. Particle dynamics method is usually fast in calculation, but the resulting fluid motion is conditionally unrealistic. The methods using Navier-Stokes equation, on the contrary, yield lifelike fluid motion when properly conditioned, yet the complexity of calculation restrains this method from being used in real-time applications. This article presents a rapid fluid animation method by using the continuum-based fluid mechanics and the enhanced particle dynamics equations. For real-time rendering, pre-integrated volume rendering technique was employed. The proposed method can create realistic fluid effects that can interact with the viewer in action, to be used in computer games, performances, installation arts, virtual reality and many similar multimedia applications.

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IRK vs Structural Integrators for Real-Time Applications in MBS

  • Dopico D.;Lugris U.;Gonzalez M.;Cuadrado J.
    • Journal of Mechanical Science and Technology
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    • v.19 no.spc1
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    • pp.388-394
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    • 2005
  • Recently, the authors have developed a method for real-time dynamics of multibody systems, which combines a semi-recursive formulation to derive the equations of motion in dependent relative coordinates, along with an augmented Lagrangian technique to impose the loop closure conditions. The following numerical integration procedures, which can be grouped into the so-called structural integrators, were tested : trapezoidal rule, Newmark dissipative schemes, HHT rule, and the Generalized-${\alpha}$ family. It was shown that, for large multi body systems, Newmark dissipative was the best election since, provided that the adequate parameters were chosen, excellent behavior was achieved in terms of efficiency and robustness with acceptable levels of accuracy. In the present paper, the performance of the described method in combination with another group of integrators, the Implicit Runge-Kutta family (IRK), is analyzed. The purpose is to clarify which kind of IRK algorithms can be more suitable for real-time applications, and to see whether they can be competitive with the already tested structural family of integrators. The final objective of the work is to provide some practical criteria for those interested in achieving real-time performance for large and complex multibody systems.

Real-Time Peak Shaving Algorithm Using Fuzzy Wind Power Generation Curves for Large-Scale Battery Energy Storage Systems

  • Son, Subin;Song, Hwachang
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.14 no.4
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    • pp.305-312
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    • 2014
  • This paper discusses real-time peak shaving algorithms for a large-scale battery energy storage system (BESS). Although several transmission and distribution functions could be implemented for diverse purposes in BESS applications, this paper focuses on a real-time peak shaving algorithm for an energy time shift, considering wind power generation. In a high wind penetration environment, the effective load levels obtained by subtracting the wind generation from the load time series at each long-term cycle time unit are needed for efficient peak shaving. However, errors can exist in the forecast load and wind generation levels, and the real-time peak shaving operation might require a method for wind generation that includes comparatively large forecasting errors. To effectively deal with the errors of wind generation forecasting, this paper proposes a real-time peak shaving algorithm for threshold value-based peak shaving that considers fuzzy wind power generation.