• 제목/요약/키워드: Real-time Simulation

검색결과 3,616건 처리시간 0.04초

분산형 실시간 제어시스템을 위한 연계 모의실험에 관한 연구 (A Co-simulation Toolbox for Distributed Real-Time Control System)

  • 김승훈;이우택;선우명호
    • 한국자동차공학회논문집
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    • 제11권1호
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    • pp.166-171
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    • 2003
  • This paper presents the algorithms and Matlab Toolbox for co-simulation of distributed real-time control system based on OSEK-OS and CAN protocol. This toolbox enables the developers to analyze the timing uncertainty, which is caused by resource sharing including shared memories and networks, and to take the timing uncertainty into consideration in the early design phase. Furthermore, this toolbox helps the developers to model the behaviors of a control system by providing graphical user interface for objects of OSEK-OS and CAN. To prove the feasibility of this toolbox, a vehicle body network system is modeled with this toolbox, and the timing uncertainties are analyzed.

병렬처리를 이용한 화력발전소의 실시간 시뮬레이션 (Real time simulation using multiple DSPs for fossil power plants)

  • 박희준;김병국
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.480-483
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    • 1997
  • A fossil power plant can be modeled by a lot of algebraic equations and differential equations. When we simulate a large, complicated fossil power plant by a computer such as workstation or PC, it takes much time until overall equations are completely calculated. Therefore, new processing systems which have high computing speed is ultimately needed to develope real-time simulators. Vital points of real-time simulators are accuracy, computing speed, and deadline observing. In this paper, we present a enhanced strategy in which we can provide powerful computing power by parallel processing of DSP processors with communication links. We designed general purpose DSP modules, and a VME interface module. Because the DSP module is designed for general purpose, we can easily expand the parallel system by just connecting new DSP modules to the system. Additionally we propose methods about downloading programs, initial data to each DSP module via VME bus, DPRAM and processing sequences about computing and updating values between DSP modules and CPU30 board when the simulator is working.

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비행 시뮬레이션을 위한 구름 모델링 및 렌더링 (Modeling and Rendering of Clouds for Real-time Flight Simulation)

  • 도주영;백낙훈;이창우;유관우
    • 정보처리학회논문지A
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    • 제16A권5호
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    • pp.307-318
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    • 2009
  • 컴퓨터 그래픽스에서 구름과 같은 대기 현상을 모델링하고 렌더링하는 것은 그 복잡성과 규모, 편재성 등으로 인해 상당히 까다로운 연구과제들 중의 하나이다. 본 논문은 컴퓨터 게임이나 항공 시뮬레이션 분야에서 요구되는, 실시간에 처리될 수 있는 구름 모델링과 렌더링 방법을 제안한다. 제안하는 방법은 사용자가 직관적이고 대화형 편집 과정을 거쳐 권운, 층운, 적운 등의 다양한 형태를 생성할 수 있다. 또한, 메타볼과 계층적 구형 파티클을 사용하여, 세부 묘사를 자동으로 추가할 수 있다. 생성된 파티클들은 다중 순방향 산란과 이방성 산란을 고려하여 빌보드 방식으로 출력함으로써 실시간 처리가 가능하다.

HLA 기반 대공유도무기 시뮬레이션 프레임워크 설계 및 사례적용 (A Design and Application of HLA-Based Air Defense Simulation Framework)

  • 조병규;김세환;윤청
    • 정보처리학회논문지D
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    • 제12D권5호
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    • pp.709-718
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    • 2005
  • 예측 불가능한 미래 전략 환경에 부합하고, 보다 경제적이며 과학적인 수단으로 무기체계개발을 수행하기 위해 모델링 및 시뮬레이션 기술의 적용이 확대되고 있다. 본 연구는 모델링 및 시뮬레이션 표준연동구조인 HLA(High Level Architecture)및 TCP/IP를 지원하고, 실시간 분산 시뮬레이션을 지원하는 소프트웨어 프레임워크인 ADSF(Air Defense Simulation Framework)를 개발한 경험을 기술하고 있다. 개발된 ADSF는 대공유도무기 M-SAM(Medium Range Surface to Air Missile) 체계시뮬레이터에 적용하였으며, 위성항법장치(GPS : Global Positioning System) 시계를 사용하여 요구조건에 만족하는 시험결과를 산출하였다. 그 결과 ADSF는 HLA를 지원하고 실무기 체계의 통신 프로토콜인 TCP/IP를 지원하는 통신미들웨어가 만들어지고, 실시간 분산 시뮬레이션의 핵심 기술인 정밀모사를 지원하는 시뮬레이션 엔진도 갖추게 되었다. 대공유도무기 체계시뮬레이터는 다수의 구성요소로 이루어진 실시간 분산 시뮬레이션 시스템이므로 실시간 분산 시뮬레이션을 지원해 주는 시뮬레이션 엔진 개발이 요구되었다.

An Open Standard-based Terrain Tile Production Chain for Geo-referenced Simulation

  • Yoo, Byoung-Hyun
    • 대한원격탐사학회지
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    • 제24권5호
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    • pp.497-506
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    • 2008
  • The needs for digital models of real environment such as 3D terrain or cyber city model are increasing. Most of applications related with modeling and simulation require virtual environment constructed from geospatial information of real world in order to guarantee reliability and accuracy of the simulation. The most fundamental data for building virtual environment, terrain elevation and orthogonal imagery is acquired from optical sensor of satellite or airplane. Providing interoperable and reusable digital model is important to promote practical application of high-resolution satellite imagery. This paper presents the new research regarding representation of geospatial information, especially for 3D shape and appearance of virtual terrain. and describe framework for constructing real-time 3D model of large terrain based on high-resolution satellite imagery. It provides infrastructure of 3D simulation with geographical context. Web architecture, XML language and open protocols to build a standard based 3D terrain are presented. Details of standard-based approach for providing infrastructure of real-time 3D simulation using high-resolution satellite imagery are also presented. This work would facilitate interchange and interoperability across diverse systems and be usable by governments, industry scientists and general public.

준실시간 해상교통 정보를 반영한 자율운항 알고리즘 검증용 시뮬레이션 시스템 개발 (Simulation System Development for Verification of Autonomous Navigation Algorithm Considering Near Real-Time Maritime Traffic Information)

  • 박한솔;한정욱
    • 대한조선학회논문집
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    • 제60권6호
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    • pp.473-481
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    • 2023
  • In this study, a simulation system was developed to verify autonomous navigation algorithm in complex maritime traffic areas. In particular, real-world maritime traffic scenario was applied by considering near real-time maritime traffic information provided by Korean e-Navigation service. For this, a navigation simulation system of Unmanned Surface Vehicle (USV) was integrated with an e-Navigation equipment, called Electronic Chart System (ECS). To verify autonomous navigation algorithm in the simulation system, initial conditions including initial position of an own ship and a set of paths for the ship to follow are assigned by an operator. Then, considering real-world maritime traffic information obtained from the service, the simulation is implemented in which the ship repeatedly travels by avoiding surrounding obstacles (e.g., approaching ships). In this paper, the developed simulation system and its application on verification of the autonomous navigation algorithm in complex maritime traffic areas are introduced.

CFP Scheduling for Real-Time Service and Energy Efficiency in the Industrial Applications of IEEE 802.15.4

  • Ding, Yuemin;Hong, Seung Ho
    • Journal of Communications and Networks
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    • 제15권1호
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    • pp.87-101
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    • 2013
  • In industrial applications, sensor networks have to satisfy specified time requirements of exchanged messages. IEEE 802.15.4 defines the communication protocol of the physical and medium access control layers for wireless sensor networks, which support real-time transmission through guaranteed time slots (GTSs). In order to improve the performance of IEEE 802.15.4 in industrial applications, this paper proposes a new traffic scheduling algorithm for GTS. This algorithm concentrates on time-critical industrial periodic messages and determines the values of network and node parameters for GTS. It guarantees real-time requirements of periodic messages for industrial automation systems up to the order of tens to hundreds of milliseconds depending on the traffic condition of the network system. A series of simulation results are obtained to examine the validity of the scheduling algorithm proposed in this study. The simulation results show that this scheduling algorithm not only guarantees real-time requirements for periodic message but also improves the scalability, bandwidth utilization, and energy efficiency of the network with a slight modification of the existing IEEE 802.15.4 protocol.

하드웨어를 이용한 효율적인 인공풍 시뮬레이션 방법 (An Efficient Hardware-Based Simulation Method for Artificial Winds)

  • 이남경;유관우;백낙훈
    • 정보처리학회논문지A
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    • 제13A권7호
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    • pp.633-638
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    • 2006
  • 본 논문에서는 자연풍에 비해 상대적으로 작은 영역에 영향을 주는 인공풍을 시뮬레이션하는 방법을 제안한다. 이를 위해 인공풍의 진행 형태를 모델링하는 방법을 제안하고, 제안하는 바람 모델이 시뮬레이션 환경에 미치는 영향을 계산하는 효율적인 방법도 제안한다. 제안하는 방법에서는 인공풍의 영향을 계산하는 수식이 기존의 조명 모델(Illumination Model)에서의 조도 계산식(Intensity Equation)과 유사함을 보이고, 이를 이용하여 바람에 의한 영향을 직접 수식으로 계산하지 않고 집중광선(Spot Light)에 대한 조도 계산식을 사용하여 효과적으로 인공풍의 힘을 계산한다. 제안하는 방법은 실시간 처리가 가능하며, 컴퓨터 게임이나 가상 현실과 같은 다양한 분야에 적용할 수 있다.

실시간 공정 데이터를 위한 XML 기반 네트워크 서비스 (XML-Based Network Services for Real-Time Process Data)

  • 추영열;송명규
    • 제어로봇시스템학회논문지
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    • 제14권2호
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    • pp.184-190
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    • 2008
  • This paper describes a message model based on XML (eXtensible Markup Language) to present real-time data from sensors and instruments at manufacturing processes for web service. HTML (Hyper Text Markup Language) is inadequate for describing real-time data from process control plants while it is suitable for displaying non-real-time multimedia data on web. For XML-based web service of process data, XML format for the data presentation was proposed after investigating data of various instruments at steel-making plants. Considering transmission delay inevitably caused from increased message length and processing delay from transformation of raw data into defined format, which was critical for operation of a real-time system, its performance was evaluated by simulation. In the simulation, we assumed two implementation models for conducting the transformation function. In one model, transformation was done at an SCC (Supervisory Control Computer) after receiving real-time data from instruments. In the other model, transformation had been carried out at instruments before the data were transmitted to the SCC. Various tests had been conducted under different conditions of offered loads and data lengths and their results were described.

실시간 휴먼 시뮬레이션을 위한 깊이 카메라 기반의 자세 판별 및 모션 보간 (Depth Camera-Based Posture Discrimination and Motion Interpolation for Real-Time Human Simulation)

  • 이진원;한정호;양정삼
    • 한국CDE학회논문집
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    • 제19권1호
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    • pp.68-79
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    • 2014
  • Human model simulation has been widely used in various industrial areas such as ergonomic design, product evaluation and characteristic analysis of work-related musculoskeletal disorders. However, the process of building digital human models and capturing their behaviors requires many costly and time-consuming fabrication iterations. To overcome the limitations of this expensive and time-consuming process, many studies have recently presented a markerless motion capture approach that reconstructs the time-varying skeletal motions from optical devices. However, the drawback of the markerless motion capture approach is that the phenomenon of occlusion of motion data occurs in real-time human simulation. In this study, we propose a systematic method of discriminating missing or inaccurate motion data due to motion occlusion and interpolating a sequence of motion frames captured by a markerless depth camera.