• Title/Summary/Keyword: Real-time Simulation

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A Co-simulation Toolbox for Distributed Real-Time Control System (분산형 실시간 제어시스템을 위한 연계 모의실험에 관한 연구)

  • 김승훈;이우택;선우명호
    • Transactions of the Korean Society of Automotive Engineers
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    • v.11 no.1
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    • pp.166-171
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    • 2003
  • This paper presents the algorithms and Matlab Toolbox for co-simulation of distributed real-time control system based on OSEK-OS and CAN protocol. This toolbox enables the developers to analyze the timing uncertainty, which is caused by resource sharing including shared memories and networks, and to take the timing uncertainty into consideration in the early design phase. Furthermore, this toolbox helps the developers to model the behaviors of a control system by providing graphical user interface for objects of OSEK-OS and CAN. To prove the feasibility of this toolbox, a vehicle body network system is modeled with this toolbox, and the timing uncertainties are analyzed.

Real time simulation using multiple DSPs for fossil power plants (병렬처리를 이용한 화력발전소의 실시간 시뮬레이션)

  • 박희준;김병국
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.480-483
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    • 1997
  • A fossil power plant can be modeled by a lot of algebraic equations and differential equations. When we simulate a large, complicated fossil power plant by a computer such as workstation or PC, it takes much time until overall equations are completely calculated. Therefore, new processing systems which have high computing speed is ultimately needed to develope real-time simulators. Vital points of real-time simulators are accuracy, computing speed, and deadline observing. In this paper, we present a enhanced strategy in which we can provide powerful computing power by parallel processing of DSP processors with communication links. We designed general purpose DSP modules, and a VME interface module. Because the DSP module is designed for general purpose, we can easily expand the parallel system by just connecting new DSP modules to the system. Additionally we propose methods about downloading programs, initial data to each DSP module via VME bus, DPRAM and processing sequences about computing and updating values between DSP modules and CPU30 board when the simulator is working.

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Modeling and Rendering of Clouds for Real-time Flight Simulation (비행 시뮬레이션을 위한 구름 모델링 및 렌더링)

  • Do, Joo-Young;Baek, Nak-Hoon;Lee, Chang-Woo;Ryu, Wan-Woo
    • The KIPS Transactions:PartA
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    • v.16A no.5
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    • pp.307-318
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    • 2009
  • Modeling and rendering of atmospheric phenomena such as clouds is one of most difficult research themes in the field of computer graphics, mainly due to its complexity, huge volume, ubiquitousness, etc. In this paper, we represent a system for real-time modeling and rendering of clouds, mainly aiming at the computer games and flight simulation applications. Our implementation generates various kinds of clouds including cirrus, stratus, and cumulus, through intuitive real-timeuser interactions. Then, additional details are automatically attached to them, using our own methods based on meta-balls or hierarchical spherical particles. After processing multiple scattering and anisotropic scattering, resulting particles are rendered into billboards, to finally achieve real-time processing.

A Design and Application of HLA-Based Air Defense Simulation Framework (HLA 기반 대공유도무기 시뮬레이션 프레임워크 설계 및 사례적용)

  • Cho, Byung-Gyu;Kim, Sae-Hwan;Youn, Cheong
    • The KIPS Transactions:PartD
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    • v.12D no.5 s.101
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    • pp.709-718
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    • 2005
  • To correspond with the unpredictable future tactical environment, Ive expanded the application of M&S(Modeling & Simulation) that is more scientific and more economic in a field of weapon system development process. This paper describes experience in development of ADSF(Air Defense Simulation Framework) that supports not only HLA(High Level Architecture) which is an international standard in M&S but also TCP/IP as well as real-time distributed simulation. ADSF has been applied to the M-SAM(Medium Range Surface to Air Missile) System Simulator, and satisfying test results through GPS(Global Positioning System) timer has been acquired. As a result, an ADSF which is able to support HLA and TCP/IP as veil as precise real-time simulation has been successfully made. we were in need or a real-time simulation engine to support Air Defense System Simulators that were consisted of several subsystems.

An Open Standard-based Terrain Tile Production Chain for Geo-referenced Simulation

  • Yoo, Byoung-Hyun
    • Korean Journal of Remote Sensing
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    • v.24 no.5
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    • pp.497-506
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    • 2008
  • The needs for digital models of real environment such as 3D terrain or cyber city model are increasing. Most of applications related with modeling and simulation require virtual environment constructed from geospatial information of real world in order to guarantee reliability and accuracy of the simulation. The most fundamental data for building virtual environment, terrain elevation and orthogonal imagery is acquired from optical sensor of satellite or airplane. Providing interoperable and reusable digital model is important to promote practical application of high-resolution satellite imagery. This paper presents the new research regarding representation of geospatial information, especially for 3D shape and appearance of virtual terrain. and describe framework for constructing real-time 3D model of large terrain based on high-resolution satellite imagery. It provides infrastructure of 3D simulation with geographical context. Web architecture, XML language and open protocols to build a standard based 3D terrain are presented. Details of standard-based approach for providing infrastructure of real-time 3D simulation using high-resolution satellite imagery are also presented. This work would facilitate interchange and interoperability across diverse systems and be usable by governments, industry scientists and general public.

Simulation System Development for Verification of Autonomous Navigation Algorithm Considering Near Real-Time Maritime Traffic Information (준실시간 해상교통 정보를 반영한 자율운항 알고리즘 검증용 시뮬레이션 시스템 개발)

  • Hansol Park;Jungwook Han
    • Journal of the Society of Naval Architects of Korea
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    • v.60 no.6
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    • pp.473-481
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    • 2023
  • In this study, a simulation system was developed to verify autonomous navigation algorithm in complex maritime traffic areas. In particular, real-world maritime traffic scenario was applied by considering near real-time maritime traffic information provided by Korean e-Navigation service. For this, a navigation simulation system of Unmanned Surface Vehicle (USV) was integrated with an e-Navigation equipment, called Electronic Chart System (ECS). To verify autonomous navigation algorithm in the simulation system, initial conditions including initial position of an own ship and a set of paths for the ship to follow are assigned by an operator. Then, considering real-world maritime traffic information obtained from the service, the simulation is implemented in which the ship repeatedly travels by avoiding surrounding obstacles (e.g., approaching ships). In this paper, the developed simulation system and its application on verification of the autonomous navigation algorithm in complex maritime traffic areas are introduced.

CFP Scheduling for Real-Time Service and Energy Efficiency in the Industrial Applications of IEEE 802.15.4

  • Ding, Yuemin;Hong, Seung Ho
    • Journal of Communications and Networks
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    • v.15 no.1
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    • pp.87-101
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    • 2013
  • In industrial applications, sensor networks have to satisfy specified time requirements of exchanged messages. IEEE 802.15.4 defines the communication protocol of the physical and medium access control layers for wireless sensor networks, which support real-time transmission through guaranteed time slots (GTSs). In order to improve the performance of IEEE 802.15.4 in industrial applications, this paper proposes a new traffic scheduling algorithm for GTS. This algorithm concentrates on time-critical industrial periodic messages and determines the values of network and node parameters for GTS. It guarantees real-time requirements of periodic messages for industrial automation systems up to the order of tens to hundreds of milliseconds depending on the traffic condition of the network system. A series of simulation results are obtained to examine the validity of the scheduling algorithm proposed in this study. The simulation results show that this scheduling algorithm not only guarantees real-time requirements for periodic message but also improves the scalability, bandwidth utilization, and energy efficiency of the network with a slight modification of the existing IEEE 802.15.4 protocol.

An Efficient Hardware-Based Simulation Method for Artificial Winds (하드웨어를 이용한 효율적인 인공풍 시뮬레이션 방법)

  • Lee, Nam-Kyung;Ryu, Kwan-Woo;Baek, Nak-Hoon
    • The KIPS Transactions:PartA
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    • v.13A no.7 s.104
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    • pp.633-638
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    • 2006
  • In this paper, we present a simulation model for artificially generated winds which affect relatively restricted regions in comparison with natural winds. We first propose an artificial wind propagation model, and then propose an efficient way of calculating the effect of this wind model in the simulation environment. Through showing that our wind force calculation equation is similar to the typical intensity equation for illumination models, we can calculate the wind force indirectly by using the intensity equations for spotlights, and hence we can reduce the simulation time. Our method shows real-time capabilities, and thus can be used various real-time applications including computer games, virtual environments, etc.

XML-Based Network Services for Real-Time Process Data (실시간 공정 데이터를 위한 XML 기반 네트워크 서비스)

  • Choo, Young-Yeol;Song, Myoung-Gyu
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.2
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    • pp.184-190
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    • 2008
  • This paper describes a message model based on XML (eXtensible Markup Language) to present real-time data from sensors and instruments at manufacturing processes for web service. HTML (Hyper Text Markup Language) is inadequate for describing real-time data from process control plants while it is suitable for displaying non-real-time multimedia data on web. For XML-based web service of process data, XML format for the data presentation was proposed after investigating data of various instruments at steel-making plants. Considering transmission delay inevitably caused from increased message length and processing delay from transformation of raw data into defined format, which was critical for operation of a real-time system, its performance was evaluated by simulation. In the simulation, we assumed two implementation models for conducting the transformation function. In one model, transformation was done at an SCC (Supervisory Control Computer) after receiving real-time data from instruments. In the other model, transformation had been carried out at instruments before the data were transmitted to the SCC. Various tests had been conducted under different conditions of offered loads and data lengths and their results were described.

Depth Camera-Based Posture Discrimination and Motion Interpolation for Real-Time Human Simulation (실시간 휴먼 시뮬레이션을 위한 깊이 카메라 기반의 자세 판별 및 모션 보간)

  • Lee, Jinwon;Han, Jeongho;Yang, Jeongsam
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.1
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    • pp.68-79
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    • 2014
  • Human model simulation has been widely used in various industrial areas such as ergonomic design, product evaluation and characteristic analysis of work-related musculoskeletal disorders. However, the process of building digital human models and capturing their behaviors requires many costly and time-consuming fabrication iterations. To overcome the limitations of this expensive and time-consuming process, many studies have recently presented a markerless motion capture approach that reconstructs the time-varying skeletal motions from optical devices. However, the drawback of the markerless motion capture approach is that the phenomenon of occlusion of motion data occurs in real-time human simulation. In this study, we propose a systematic method of discriminating missing or inaccurate motion data due to motion occlusion and interpolating a sequence of motion frames captured by a markerless depth camera.