• Title/Summary/Keyword: Real-time Recognition

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Time Service Guranteeing in Real-Time Distributed Simulation Object Oriented Programming

  • Kim, Hee-Chul;Kim, Gwang-Jun;Kim, Moon-Hwan;Ra, Sang-Dong;Bae, Chul-Soo
    • Proceedings of the IEEK Conference
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    • 2002.07c
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    • pp.1843-1846
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    • 2002
  • The object-oriented(OO) distributed real- time(RT) programming movement started in 1990’s and is growing rapidly at this turn of the century Distributed real-time simulation is a field in its infancy but it is bounded to receive steadily growing recognition for its importance and wide applicability. The scheme is called the distributed time-triggered simulation scheme which is conceptually simple and easy to use but widely applicable. A new generation object oriented(00) RT programming scheme is called the time-triggered message triggered object(TMO) programming scheme and it is used to make specific illustrations of the issues. The TMO structuring scheme is a general-style components structuring scheme and supports design of all types of component including hard real time 1 objects and non real time objects within one general structure.

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Object Oriented Real Time Distributed Programming and Time-triggered Message-triggered Object(TMO) Scheme

  • Kim, Gwang-Jun;Ra, Sang-Dong;Bae, Chul-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.10A
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    • pp.990-999
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    • 2002
  • The object-oriented(OO) distributed real-time(RT) programming movement started in 1990's and is growing rapidly at this turn of the century. Distributed real-time simulation is a field in its infancy but it is bounded to receive steadily growing recognition for its importance and wide applicability. The scheme is called the distributed time-triggered simulation scheme which is conceptually simple and easy to use but widely applicable. A new generation object oriented(OO) RT programming scheme is called the time-triggered message triggered object(TMO) programming scheme and it is used to make specific illustrations of the issues. The TMO structuring scheme is a general-style components structuring scheme and supports design of all types of component including hard real time objects and non real time objects within one general structure.

Optimised ML-based System Model for Adult-Child Actions Recognition

  • Alhammami, Muhammad;Hammami, Samir Marwan;Ooi, Chee-Pun;Tan, Wooi-Haw
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.2
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    • pp.929-944
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    • 2019
  • Many critical applications require accurate real-time human action recognition. However, there are many hurdles associated with capturing and pre-processing image data, calculating features, and classification because they consume significant resources for both storage and computation. To circumvent these hurdles, this paper presents a recognition machine learning (ML) based system model which uses reduced data structure features by projecting real 3D skeleton modality on virtual 2D space. The MMU VAAC dataset is used to test the proposed ML model. The results show a high accuracy rate of 97.88% which is only slightly lower than the accuracy when using the original 3D modality-based features but with a 75% reduction ratio from using RGB modality. These results motivate implementing the proposed recognition model on an embedded system platform in the future.

Intelligent Healthcare Service Provisioning Using Ontology with Low-Level Sensory Data

  • Khattak, Asad Masood;Pervez, Zeeshan;Lee, Sung-Young;Lee, Young-Koo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.11
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    • pp.2016-2034
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    • 2011
  • Ubiquitous Healthcare (u-Healthcare) is the intelligent delivery of healthcare services to users anytime and anywhere. To provide robust healthcare services, recognition of patient daily life activities is required. Context information in combination with user real-time daily life activities can help in the provision of more personalized services, service suggestions, and changes in system behavior based on user profile for better healthcare services. In this paper, we focus on the intelligent manipulation of activities using the Context-aware Activity Manipulation Engine (CAME) core of the Human Activity Recognition Engine (HARE). The activities are recognized using video-based, wearable sensor-based, and location-based activity recognition engines. An ontology-based activity fusion with subject profile information for personalized system response is achieved. CAME receives real-time low level activities and infers higher level activities, situation analysis, personalized service suggestions, and makes appropriate decisions. A two-phase filtering technique is applied for intelligent processing of information (represented in ontology) and making appropriate decisions based on rules (incorporating expert knowledge). The experimental results for intelligent processing of activity information showed relatively better accuracy. Moreover, CAME is extended with activity filters and T-Box inference that resulted in better accuracy and response time in comparison to initial results of CAME.

A Study on Hand Recognition in Image for Multimedia System (멀티미디어 시스템을 위한 영상내의 손 인식에 관한 연구)

  • Jung Hye-Won;Yang Hwan-Seok
    • The Journal of the Korea Contents Association
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    • v.5 no.2
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    • pp.267-274
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    • 2005
  • In this paper, we proposed an algorithm which cognize hand pose in real time using only image. Hand recognizes using edge orientation histogram which comes under a constant quantity of 2D appearance because hand pose is intricate. This method suit hand pose recognition in real time because it extracts hand space accurately, has little computation quantify, and is less sensitive to lighting change using color information in complicated background. Method which reduces recognition error using principal component analysis method to can recognize through hand shape presentation direction change is explained. A case that hand shape changes by turning 3D also by using this method is possible to recognize. Besides, principal component space creation time is reduced remarkably because edge directional data is used.

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Study on Real-time Gesture Recognition based on Convolutional Neural Network for Game Applications (게임 어플리케이션을 위한 컨볼루션 신경망 기반의 실시간 제스처 인식 연구)

  • Chae, Ji Hun;Lim, Jong Heon;Kim, Hae Sung;Lee, Joon Jae
    • Journal of Korea Multimedia Society
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    • v.20 no.5
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    • pp.835-843
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    • 2017
  • Humans have often been used gesture to communicate with each other. The communication between computer and person was also not different. To interact with a computer, we command with gesture, keyboard, mouse and extra devices. Especially, the gesture is very useful in many environments such as gaming and VR(Virtual Reality), which requires high specification and rendering time. In this paper, we propose a gesture recognition method based on CNN model to apply to gaming and real-time applications. Deep learning for gesture recognition is processed in a separated server and the preprocessing for data acquisition is done a client PC. The experimental results show that the proposed method is in accuracy higher than the conventional method in game environment.

Development of a Ream-time Facial Expression Recognition Model using Transfer Learning with MobileNet and TensorFlow.js (MobileNet과 TensorFlow.js를 활용한 전이 학습 기반 실시간 얼굴 표정 인식 모델 개발)

  • Cha Jooho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.19 no.3
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    • pp.245-251
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    • 2023
  • Facial expression recognition plays a significant role in understanding human emotional states. With the advancement of AI and computer vision technologies, extensive research has been conducted in various fields, including improving customer service, medical diagnosis, and assessing learners' understanding in education. In this study, we develop a model that can infer emotions in real-time from a webcam using transfer learning with TensorFlow.js and MobileNet. While existing studies focus on achieving high accuracy using deep learning models, these models often require substantial resources due to their complex structure and computational demands. Consequently, there is a growing interest in developing lightweight deep learning models and transfer learning methods for restricted environments such as web browsers and edge devices. By employing MobileNet as the base model and performing transfer learning, our study develops a deep learning transfer model utilizing JavaScript-based TensorFlow.js, which can predict emotions in real-time using facial input from a webcam. This transfer model provides a foundation for implementing facial expression recognition in resource-constrained environments such as web and mobile applications, enabling its application in various industries.

Visual Servoing of a Mobile Manipulator Based on Stereo Vision

  • Lee, H.J.;Park, M.G.;Lee, M.C.
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.767-771
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    • 2003
  • In this study, stereo vision system is applied to a mobile manipulator for effective tasks. The robot can recognize a target and compute the position of the target using a stereo vision system. While a monocular vision system needs properties such as geometric shape of a target, a stereo vision system enables the robot to find the position of a target without additional information. Many algorithms have been studied and developed for an object recognition. However, most of these approaches have a disadvantage of the complexity of computations and they are inadequate for real-time visual servoing. However, color information is useful for simple recognition in real-time visual servoing. In this paper, we refer to about object recognition using colors, stereo matching method, recovery of 3D space and the visual servoing.

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Robust Speech Recognition Using Real-Time High Order Statistics Normalization and Smoothing Filter (실시간 고차통계 정규화와 Smoothing 필터를 이용한 강인한 음성인식)

  • Jeong, Ju-Hyun;Song, Hwa-Jeon;Kim, Hyung-Soon
    • Proceedings of the KSPS conference
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    • 2005.04a
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    • pp.91-94
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    • 2005
  • The performance of speech recognition is degraded by the mismatch between training and test environments. Many methods have been presented to compensate for additive noise and channel effect in the cepstral domain, and Cepstral Mean Subtraction (CMS) is the representative method among them. Recently, high order cepstral moment normalization method has introduced to improve recognition accuracy. In this paper, we apply high order moment normalization method and smoothing filter for real-time processing. In experiments using Aurora2 DB, we obtained error rate reduction of 49.7% with the proposed algorithm in comparison with baseline system.

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A Survey of Real-Time Object Recognition (실시간 객체인식을 위한 이미지 처리기술 분석)

  • Park, Ju-Hyeok;Ha, Ok-Kyoon;Jun, Yong-Kee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.01a
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    • pp.35-36
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    • 2017
  • 실시간 객체 인식은 카메라로부터 입력받은 영상 내에 존재하는 객체를 실시간으로 처리하는 기술로써 정확한 인식률과 빠른 인식 속도를 가져야 한다. 하지만 인식 속도가 보장되지 않으면 실시간으로 객체를 인식 할 수 없고 인식률이 보장되지 않으면 객체 인식을 통해 구현한 기능이 올바르게 동작하지 않을 수 도 있다. 따라서 본 논문에서는 실시간으로 객체를 인식하는 기술을 분류하고 연구 동향을 소개한다. 그리고 실시간 객체 인식을 위한 향후 연구 방향을 제시한다.

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