• Title/Summary/Keyword: Real-time Packet Scheduling

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Exploiting Packet Semantics in Real-time Multimedia Streaming

  • Hong, Sung-Woo;Won, You-Jip
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.118-123
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    • 2009
  • In this paper, we propose packet selection and significance based interval allocation algorithm for real-time streaming service. In real-time streaming of inter-frame (and layer) coded video, minimizing packet loss does not imply maximizing QoS. It is true that packet loss adversely affects the QoS but one single packet can have more impact than several other packets. We exploit the fact that the significance of each packet loss is different from the frame type it belongs to and its position within GoP. Using packet dependency and PSNR degradation value imposed on the video from the corresponding packet loss, we find each packet's significance value. Based on the packet significance, the proposed algorithm determines which packets to send and when to send them. The proposed algorithm is tested using publicly available MPEG-4 video traces. Our scheduling algorithm brings significant improvement on user perceivable QoS. We foresee that the proposed algorithm manifests itself in last mile connection of the network where intervals between successive packets from the source and to the destination are well preserved.

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Hybrid Scheduling Algorithm for Guaranteeing QoS of Real-time Traffic in WCDMA Enhanced Uplink (WCDMA 개선된 상향링크에서 실시간 트래픽의 서비스 품질을 보장하는 하이브리드 스케줄링 알고리즘)

  • Kang, You-Jin;Kim, Jun-Su;Sung, Dan-Keun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.11A
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    • pp.1106-1112
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    • 2007
  • As a demand for high speed uplink packet services increases, the WCDMA enhanced uplink, also known as high speed uplink packet access (HSUPA), has been specified in release 6 by 3GPP. This HSUPA will provide various types of multimedia services, such as real-time video streaming, gaming, VoIP, and FTP. Generally, the performance of HSUPA is dominated by scheduling policy. Therefore, it is required to design a scheduling algorithm considering the traffic characteristics to provide QoS guaranteed services in various traffic environments. In this paper, we propose a scheduling algorithm considering the traffic characteristics to guarantee QoS in a mixed traffic environment. Finally, the performance of the proposed scheduling algorithm is evaluated in terms of average packet delay, packet delay jitter, and system throughput using a system level simulator.

Cross-layer Design of Packet Scheduling for Real-Time Multimedia Streaming (실시간 멀티미디어 스트리밍을 위한 계층 통합 패킷 스케줄링 기법)

  • Hong, Sung-Woo;Won, You-Jip
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11B
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    • pp.1151-1168
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    • 2009
  • Improving packet loss does not necessarily coincide with the improvement in user perceivable QoS because each frame carries different degree of importance. We propose Significance-aware packet scheduling (SAPS) to maximize user perceivable QoS. SAPS carries out two fundamental issues of packet scheduling: "What to transmit" and "When to transmit?" To adapt to the available bandwidth, it is necessarily to transmit the subset of the data packets if the entire set of packets can not be transmitted. "Packet Significance" quantifies the importance of the frame by elaborately incorporating frames' dependency. Greedy approach is used in selecting packets and transmission schedule is determined based on the Packet Significance. The proposed scheme is tested using publicly available MPEG-4 video clips. Decoding engine is embedded in the simulation software and user perceivable QoS is exposeed in termstermiSNR. Throughout the simulation based experiment, the performance of the proposed scheme is compared two other schemes: Size-based packet scheduling and Bit-rate based best effort packet scheduling. SAPS successfully incorporates the semantics of a packet and improves user perceivable QoS significantly. It successfully provides unequal protection to more important packets.

The Optimal Link Scheduling in Half-Duplex Wireless Mesh Networks Using the Constraint Programming (제약식 프로그래밍을 이용한 일방향 전송 무선 메쉬 네트워크에서의 최적 링크 스케쥴링)

  • Kim, Hak-Jin
    • Journal of Information Technology Applications and Management
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    • v.23 no.2
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    • pp.61-80
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    • 2016
  • The wireless mesh network (WMN) is a next-generation technology for data networking that has the advantage in cost and the flexibility in its construction because of not requiring the infra-structure such as the ethernet. This paper focuses on the optimal link scheduling problem under the wireless mesh network to effectuate real-time streaming by using the constraint programming. In particular, Under the limitation of half-duplex transmission in wireless nodes, this paper proposes a solution method to minimize the makespan in scheduling packet transmission from wireless nodes to the gateway in a WMN with no packet transmission conflicts due to the half-duplex transmission. It discusses the conflicts in packet transmission and deduces the condition of feasible schedules, which defines the model for the constraint programming. Finally it comparatively shows and discusses the results using two constraint programming solvers, Gecode and the IBM ILOG CP solver.

Analysis of Distributed DDQ for QoS Router

  • Kim, Ki-Cheon
    • ETRI Journal
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    • v.28 no.1
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    • pp.31-44
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    • 2006
  • In a packet switching network, congestion is unavoidable and affects the quality of real-time traffic with such problems as delay and packet loss. Packet fair queuing (PFQ) algorithms are well-known solutions for quality-of-service (QoS) guarantee by packet scheduling. Our approach is different from previous algorithms in that it uses hardware time achieved by sampling a counter triggered by a periodic clock signal. This clock signal can be provided to all the modules of a routing system to get synchronization. In this architecture, a variant of the PFQ algorithm, called digitized delay queuing (DDQ), can be distributed on many line interface modules. We derive the delay bounds in a single processor system and in a distributed architecture. The definition of traffic contribution improves the simplicity of the mathematical models. The effect of different time between modules in a distributed architecture is the key idea for understanding the delay behavior of a routing system. The number of bins required for the DDQ algorithm is also derived to make the system configuration clear. The analytical models developed in this paper form the basis of improvement and application to a combined input and output queuing (CIOQ) router architecture for a higher speed QoS network.

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A Virtual-Queue based Backpressure Scheduling Algorithm for Heterogeneous Multi-Hop Wireless Networks

  • Jiao, Zhenzhen;Zhang, Baoxian;Zheng, Jun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.12
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    • pp.4856-4871
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    • 2015
  • Backpressure based scheduling has been considered as a promising technique for improving the throughput of a wide range of communication networks. However, this scheduling technique has not been well studied for heterogeneous wireless networks. In this paper, we propose a virtual-queue based backpressure scheduling (VQB) algorithm for heterogeneous multi-hop wireless networks. The VQB algorithm introduces a simple virtual queue for each flow at a node for backpressure scheduling, whose length depends on the cache size of the node. When calculating flow weights and making scheduling decisions, the length of a virtual queue is used instead of the length of a real queue. We theoretically prove that VQB is throughput-optimal. Simulation results show that the VQB algorithm significantly outperforms a classical backpressure scheduling algorithm in heterogeneous multi-hop wireless networks in terms of the packet delivery ratio, packet delivery time, and average sum of the queue lengths of all nodes per timeslot.

A Study of tasks scheduling algorithms for packet processing on network system with multi-processor multi-threaded architecture (멀티프로세서 멀티쓰레드 기반의 네트워크 시스템에서 패킷 처리 태스크의 스케줄링 알고리즘 성능 연구)

  • Kim, Chang-Kyoung;Kang, Yoon-Gu
    • Proceedings of the KIEE Conference
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    • 2002.11c
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    • pp.23-26
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    • 2002
  • In this paper, we modelize several scheduling algorithms for real-time packet filtering tasks based on the multi-threaded multi-processor architecture for the network security system like the firewall and compare the performance of the algorithms by implementing the algorithms and doing a number of empirical tasks. As the matrices of the performance we use the idle factor and the packet transfer rate. We get the idle factors and the packet transfer rates according to the transfers of the packet sizes from 64 bytes to 1500 bytes.

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The Study of the Performance Improvement of UDP Packet Loss affected by TCP Flows (TCP Flows의 영향하에서 UDP 패킷손실을 줄이는 방법에 관한 연구)

  • 조기영;문호림;김서균;남지승
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.1061-1064
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    • 1999
  • UDP has likely been used for real-time applications, such as video and audio. UDP supplies minimized transmission delay by omitting the connection setup process, flow control, and retransmission In general, more than 80 percent of the WAN resources are occupied by Transmission Control Protocol(TCP) traffic as opposed to UDP's simplicity, TCP adopts a unique flow control in this paper, I report new methods to minimize a udp packet loss considering TCP flow control on the real-time application the better performance of real time application can be obtained when they reduce a packet size and FIFO buffer scheduling method competing with TCP bandwidth for the bandwidth and buffering.

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Multiple Rotating Priority Queue Scheduler to Meet Variable Delay Requriment in Real-Time Communication (실시간 통신에서 가변 지연을 만족하기 위한 Multiple Rotating Priority Queue Scheduler)

  • Hur, Kwon;Kim, Myung-Jun
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.8
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    • pp.2543-2554
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    • 2000
  • Packet schedulers for real-time communication must provide bounded delay and efficient use of network resources such as bandwidth, buffers and so on. In order to satisfy them, a large number of packet scheduling methods have been proposed. Among packet scheduling methods, an EDF (Earliest Deadline First) scheduling is the optimal one for a bounded delay service. A disadvantage of EDF scheduling is that queued packets must be sorted according to their deadlines, requiring a search operation whenever a new packet arrives at the scheduler. Although an RPQ (Rotating Priority Queue) scheduler, requiring large size of buffers, does not use such operation, it can closely approximate the schedulability of an EDF scheduler. To overcome the buffer size problem of an RPQ scheduler, this paper proposes a new scheduler named MRPQ (Multiple Rotating Priority Queue). In a MRPQ scheduler, there are several layers with a set of Queues. In a layer, Queues are configured by using a new strategy named block Queue. A MRPQ scheduler needs nearly half of buffer size required in an RPQ scheduler and produces schedulability as good as an RPQ scheduler.

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MARS: Multiple Access Radio Scheduling for a Multi-homed Mobile Device in Soft-RAN

  • Sun, Guolin;Eng, Kongmaing;Yin, Seng;Liu, Guisong;Min, Geyong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.1
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    • pp.79-95
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    • 2016
  • In order to improve the Quality-of-Service (QoS) of latency sensitive applications in next-generation cellular networks, multi-path is adopted to transmit packet stream in real-time to achieve high-quality video transmission in heterogeneous wireless networks. However, multi-path also introduces two important challenges: out-of-order issue and reordering delay. In this paper, we propose a new architecture based on Software Defined Network (SDN) for flow aggregation and flow splitting, and then design a Multiple Access Radio Scheduling (MARS) scheme based on relative Round-Trip Time (RTT) measurement. The QoS metrics including end-to-end delay, throughput and the packet out-of-order problem at the receiver have been investigated using the extensive simulation experiments. The performance results show that this SDN architecture coupled with the proposed MARS scheme can reduce the end-to-end delay and the reordering delay time caused by packet out-of-order as well as achieve a better throughput than the existing SMOS and Round-Robin algorithms.