• Title/Summary/Keyword: Real-time Graph Search

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A Nearest Neighbor Query Processing Algorithm Supporting K-anonymity Based on Weighted Adjacency Graph in LBS (위치 기반 서비스에서 K-anonymity를 보장하는 가중치 근접성 그래프 기반 최근접 질의처리 알고리즘)

  • Jang, Mi-Young;Chang, Jae-Woo
    • Spatial Information Research
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    • v.20 no.4
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    • pp.83-92
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    • 2012
  • Location-based services (LBS) are increasingly popular due to the improvement of geo-positioning capabilities and wireless communication technology. However, in order to enjoy LBS services, a user requesting a query must send his/her exact location to the LBS provider. Therefore, it is a key challenge to preserve user's privacy while providing LBS. To solve this problem, the existing method employs a 2PASS cloaking framework that not only hides the actual user location but also reduces bandwidth consumption. However, 2PASS does not fully guarantee the actual user privacy because it does not take the real user distribution into account. Hence, in this paper, we propose a nearest neighbor query processing algorithm that supports K-anonymity property based on the weighted adjacency graph(WAG). Our algorithm not only preserves the location of a user by guaranteeing k-anonymity in a query region, but also improves a bandwidth usage by reducing unnecessary search for a query result. We demonstrate from experimental results that our algorithm outperforms the existing one in terms of query processing time and bandwidth usage.

A Study on Finding the Rail Space in Elevators Using Matched Filter

  • Song, Myong-Lyol
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.6
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    • pp.57-65
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    • 2019
  • In this paper, we study on finding the rail space in elevators by analyzing each image captured with CCD camera. We propose a method that applies one-dimensional matched filter to the pixels of a selected search space in the vertical line at a horizontal position and decides the position with the thickness of the space being represented by a black thick line in captured images. The pattern similarity representing how strongly the associated image pixels resemble with the thick line is defined and calculated with respect to each position along the vertical line of pixels. The position and thickness of the line are decided from the point having the maximum in pattern similarity graph. In the experiments of the proposed method under different illuminational conditions, it is observed that all the pattern similarity graphs show similar shape around door area independent of the conditions and the method can effectively detect the rail space if the rails are illuminated with even weak light. The method can be used for real-time embedded systems because of its simple algorithm, in which it is implemented in simple structure of program with small amount of operations in comparison with the conventional approaches using Canny edge detection and Hough transform.

A Collision detection from division space for performance improvement of MMORPG game engine (MMORPG 게임엔진의 성능개선을 위한 분할공간에서의 충돌검출)

  • Lee, Sung-Ug
    • The KIPS Transactions:PartB
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    • v.10B no.5
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    • pp.567-574
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    • 2003
  • Application field of third dimension graphic is becoming diversification by the fast development of hardware recently. Various theory of details technology necessary to design game such as 3D MMORPG (Massive Multi-play Online Role Flaying Game) that do with third dimension. Cyber city should be absorbed. It is the detection speed that this treatise is necessary in game engine design. 3D MMORPG game engine has much factor that influence to speed as well as rendering processing because it express huge third dimension city´s grate many building and individual fast effectively by real time. This treatise nay get concept about the collision in 3D MMORPG and detection speed elevation of game engine through improved detection method. Space division is need to process fast dynamically wide outside that is 3D MMORPG´s main detection target. 3D is constructed with tree construct individual that need collision using processing geometry dataset that is given through new graph. We may search individual that need in collision detection and improve the collision detection speed as using hierarchical bounding box that use it with detection volume. Octree that will use by division octree is used mainly to express rightly static object but this paper use limited OSP by limited space division structure to use this in dynamic environment. Limited OSP space use limited space with method that divide square to classify typically complicated 3D space´s object. Through this detection, this paper propose follow contents, first, this detection may judge collision detection at early time without doing all polygon´s collision examination. Second, this paper may improve detection efficiency of game engine through and then reduce detection time because detection time of bounding box´s collision detection.