• Title/Summary/Keyword: Real-Time Multimedia Service

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Construction of CORBA Object-Group Platform for Distributed Real-Time Service (분산 실시간 서비스를 위한 CORBA 객체그룹 플랫폼의 구축)

  • Kim, Myung-Hee;Joo, Su-Chong
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.6
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    • pp.602-613
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    • 2001
  • Recently, the computing has developing in distributed object computing environment for supporting a programming paradigm of distributed application requiring interoperability between heterogeneous clients and servers. It involves the complex networking and the object-oriented technologies for various multimedia application service. In this paper, we construct the real-time object group platform for solving the difficulties of managements of distributed objects and the real-time constraints by requiring for real-time service supporting of applications in distributed computing environment. The existing researches are being tried to only improving the performance of systems by using real-time CORBA itself, or modifying the part of CORBA compliance. Hence, we design a new model of real-time object group platform that can support the real-time requirement without modifying the ORB. The structure of our real-time object group analyzed and defined the requirement about object management and real-time application service sides. And the role of the components of real-time object group is divided into 2 classes for reducing the side effect of interoperability between management and service. Also, we considered how to transparently express the parameters of real-time properties for clients and developers of server's service objects. If the expression of real-time parameters is transparent, then the developer can easily extend the real-time parameters simply and flexibly. Therefore, in this paper we defined the role of components of platform and described functions of each component and designed and then implemented the real-time object group platform. Finally, we showed the execution procedures of implemented our platform for verifying the functionality.

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Application-Aware Fast Handover for Multimedia Streaming Service in Wireless LAN (무선 랜에서 멀티미디어 스트리밍을 위한 응용 인지 기반 고속 핸드오버)

  • Park, Jong-Tae;Nah, Jae-Wook;Yun, Sung-Hwa;Oh, Kyung-Yoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.11B
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    • pp.968-980
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    • 2008
  • Providing handover with guaranteed QoS for real-time multimedia service such as VoIP, video/audio streaming, and video conferencing in wireless LAN is a challenging task. In this paper, we present efficient layer 2 handover mechanism in wireless LAN, which can provide fast handover with guaranteed QoS for real-time multimedia service. To this end, the scanning period and the number of channels per scanning for handover are dynamically adapted to the type of applications and wireless networking environment, so that both the degradation of application service quality and signaling overhead are minimized simultaneously. The performance of the proposed mechanism is verified by the simulation. The simulation results show that the proposed mechanism guarantess QoS of each multimedia application with minimal power consumption.

XML-Based Network Services for Real-Time Process Data (실시간 공정 데이터를 위한 XML 기반 네트워크 서비스)

  • Choo, Young-Yeol;Song, Myoung-Gyu
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.2
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    • pp.184-190
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    • 2008
  • This paper describes a message model based on XML (eXtensible Markup Language) to present real-time data from sensors and instruments at manufacturing processes for web service. HTML (Hyper Text Markup Language) is inadequate for describing real-time data from process control plants while it is suitable for displaying non-real-time multimedia data on web. For XML-based web service of process data, XML format for the data presentation was proposed after investigating data of various instruments at steel-making plants. Considering transmission delay inevitably caused from increased message length and processing delay from transformation of raw data into defined format, which was critical for operation of a real-time system, its performance was evaluated by simulation. In the simulation, we assumed two implementation models for conducting the transformation function. In one model, transformation was done at an SCC (Supervisory Control Computer) after receiving real-time data from instruments. In the other model, transformation had been carried out at instruments before the data were transmitted to the SCC. Various tests had been conducted under different conditions of offered loads and data lengths and their results were described.

The Efficient Buffer Management for a Multimedia File System (멀티미디어 파일 시스템을 위한 효율적 버퍼 관리)

  • Hong, Chul-Eui
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.8
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    • pp.1743-1749
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    • 2011
  • The multimedia data for video-on-demand(VOD) service has large, continuous and real time characteristics. The frequent disk I/O operations takes much time and decrease the system performance in multimedia services. Therefore the efficient buffer management is needed in order to reduce the disk accesses to multimedia data. This paper addresses how to increase the buffer hit ratio and the number of users in a multimedia service like VOD by increasing the utility of buffer. This paper also simulated various resource management algorithms and strategies and evaluated, compared and analyzed their performances.

Real-time wireless Audio/video Transmission Technique for Handheld Devices (휴대용 단말기를 위한 실시간 무선 영상 음성 전송 기술)

  • Yoon, Kyung-Seob
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.4
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    • pp.111-117
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    • 2009
  • Improvement of Wireless internet and handheld devices makes it possible that users can use various multimedia services. But, access point devices are needed while using handheld devices, and those devices use virtual network address for networking. For that reason, end-users hardly use the 1:1 voice or video chat, and messenger service that require direct communications between devices. Also, service providers need central server for relaying packets from terminals to others, the traffic and costs of relaying go high, so real-time massive data transmission services are restrictively provided. In this study, we apply TCP/UDP hole punching technique to those applications. And we implement service that supports real-time multimedia direct transmission between equipments that use virtual network addresses.

Service Information System(SIS) with Real Time Using RFID and X-Internet in Ubiquitous Environments (유비쿼터스 환경에서 RFID와 X-Internet을 이용한 실시간 서비스 정보 시스템)

  • Jo Young-Ung;Lee Eung-Joo;Kim Dong-Kyu;Kwon Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.8 no.10
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    • pp.1391-1402
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    • 2005
  • All industrial Products of today are various demand of customers and are switchovered the manufacturing system of a small quantity batch production. Its life cycle was very shortened. An enterprise is improved to satisfaction with external customers and internal customers of infinity competition time. They can exist on achieving customer satisfaction management. In this paper, a new implementation of service information system (SIS) with real time using RFID and X-Internet in Ubiquitous environments is proposed. The proposed SIS system has Web architecture based on XML and has a new X-Internet environment overcoming limitation of Client/server architecture. The service information system analyze its material data and suppress the same CLAIM creation. The implementation method of real time SIS system using RFID and X-Internet is proposed for contribution of business market reducing F-Cost.

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A performance study and IC implementation of high-speed distributed-multimedia shared medium access control protocol(part II:integrated circuit design for HCR protocol) (고속 분산 멀티미디어 서비스를 위한 공유매체 접속제어 프로토콜의 성능분석 및 집적회로 구현 (II부:HCR 프로토콜용 집적회로 설계))

  • 강선무;이종필;송호준;김대영
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.10
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    • pp.2282-2291
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    • 1997
  • This paper describes an IC design for the HCR protocol which is designed to accomodata both real and non-real time data for high-speed multimedia services. The designed HCR IC is perfectly compatible with the conventional ATM IC's and physical layer IC's. The standard UTOPIA interface is adopted. Simulation results show that the proposed HCR IC operates very well according to the priority and the quota state of the real and non-real time data. The proposed HCR IC can be merged into the conventional ATM IC's without any modification and will be useful for multimedia service applications.

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Resource Allocation Scheme for Ensuring QoS of Heterogeneous Traffic in OFDMA System (OFDMA 시스템에서 이종 트래픽의 QoS를 보장하기 위한 자원 할당 기법)

  • Gwak, Yong-Su;Koh, Chung Ha;Kim, Young-Yong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.5A
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    • pp.447-451
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    • 2010
  • We propose an advanced BMPA (balanced multimedia packet allocation) scheme. The proposed scheme considers the optimal resource allocation problem in OFDMA system. When NRT (non-real time), RT (real time), multicast packets arrive at the same time in OFDMA system, the advanced BMPA chooses the best sub-carrier as a multicast channel for multicast packets, gives more weight to RT packets and multicast packets than NRT packets and allocates sub-carriers according to the total weight sum of packets in each user. With simulation results, this paper shows that the advanced BMPA scheme ensures QoS (long-term system throughput and multimedia packet delay) in heterogeneous traffic compared with multicast MU-WF (multi-user water-filling) and BMPA schemes.

Study on the Measurement-Based Packet Loss Rates Assuring for End-to-End Delay-Constrained Traffic Flow (지연 제한 트래픽 흐름에 대한 측정 기반 패킷 손실률 보장에 관한 연구)

  • Kim, Taejoon
    • Journal of Korea Multimedia Society
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    • v.20 no.7
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    • pp.1030-1037
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    • 2017
  • Traffic flows of real-time multimedia services such as Internet phone and IPTV are bounded on the end-to-end delay. Packets violating their delay limits will be dropped at a router because of not useful anymore. Service providers promise the quality of their providing services in terms of SLA(Service Level Agreement), and they, especially, have to guarantee the packet loss rates listed in the SLA. This paper is about a method to guarantee the required packet loss rate of each traffic flow keeping the high network resource utilization as well. In details, it assures the required loss rate by adjusting adaptively the timestamps of packets of the flow according to the difference between the required and measured loss rates in the lossy Weighted Fair Queuing(WFQ) scheduler. The proposed method is expected to be highly applicable because of assuring the packet loss rates regardless of the fluctuations of offered traffic load in terms of quality of services and statistical characteristics.

Web-based Application Service Management System for Fault Monitoring

  • Min, Sang-Cheol;Chung, Tai-Myoung;Park, Hyoung-Woo;Lee, Kyung-Ha;Pang, Kee-Hong
    • Journal of Electrical Engineering and information Science
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    • v.2 no.6
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    • pp.64-73
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    • 1997
  • Network technology has been developed for very high-speed networking and multimedia data whose characteristics are the continuous and bursty transmission as well as a large amount of data. With this trend users wish to view the information about the application services as well as network devices and system hardware. However, it is rarely available for the users the information of performance or faults of the application services. Most of information is limited to the information related network devices or system hardware. Furthermore, users expect the best services without knowing the service environments in the network and there is no good way of delivering the service related problems and fault information of application services in a high speed network yet. In this paper we present a web-based application management system that we have developed for the past year. It includes a method to build an agent system that uses an existing network management standards, SNMP MIB and SNMP protocols. The user interface of the system is also developed to support visualization effects with web-based Java interface which offers a convenient way not only to access management information but also to control networked applications.

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