• 제목/요약/키워드: Real-Time Manipulation

검색결과 104건 처리시간 0.038초

비디오 상의 얼굴에 대한 3차원 변형 시스템 (A System for 3D Face Manipulation in Video)

  • 박정식;서병국;박종일
    • 방송공학회논문지
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    • 제24권3호
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    • pp.440-451
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    • 2019
  • 본 논문에서는 비디오 상의 얼굴을 사용자가 원하는 대로 3차원적으로 변형시켜볼 수 있도록 하는 시스템을 제안한다. 제안된 시스템의 3차원 얼굴 변형은 비디오 프레임의 얼굴 영역에 사용자가 변형을 가한 3차원 얼굴 모델을 덮어 씌우는 방식으로서, 기존의 애플리케이션이나 방법과 달리 비디오 상에서 3차원 변형을 실시간으로 가할 수 있도록 한다. 이를 위해 변형 가능한 3차원 얼굴 모델을 영상과 정합하고, 동시에 사용자가 가한 변형을 정합된 모델에 적용, 프레임 영상을 텍스처 매핑하여 렌더링한다. 이러한 과정은 많은 연산을 요하기 때문에 기능별로 소프트웨어 모듈을 나눠 각각의 쓰레드에서 병렬적으로 처리하도록 구현함으로써 실시간 처리가 가능하도록 하였다. 실험 결과를 통해 비디오 상의 얼굴의 눈 주변, 코, 턱, 볼 등 부위들에 대해, 기존 애플리케이션에 비해 자연스러운 변형을 실시간으로 가할 수 있음을 확인할 수 있다.

원격조작을 위한 2차원 영상정보에 기반한 저속 변형체의 실시간 햅틱 렌더링 (Real-Time Haptic Rendering of Slowly Deformable Bodies Based on Two Dimensional Visual Information for Telemanipulation)

  • 김정식;김영진;김정
    • 대한기계학회논문집A
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    • 제31권8호
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    • pp.855-861
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    • 2007
  • Haptic rendering is a process providing force feedback during interactions between a user and a virtual object. This paper presents a real-time haptic rendering technique for deformable objects based on visual information of intervention between a tool and a real object in a remote place. A user can feel the artificial reaction force through a haptic device in real-time when a slave system exerts manipulation tasks on a deformable object. The models of the deformable object and the manipulator are created from the captured image obtained with a CCD camera and the recognition of objects is achieved using image processing techniques. The force at a rate of 1 kHz for stable haptic interaction is deduced using extrapolation of forces at a low update rate. The rendering algorithm developed was tested and validated on a test platform consisting of a one-dimensional indentation device and an off-the shelf force feedback device. This software system can be used in a cellular manipulation system providing artificial force feedback to enhance a success rate of operations.

MPEG Audio 데이터 처리를 위한 확장된 고정소수점 연산처리에 관한 연구 (A study on the extended fixed-point arithmetic computation for MPEG audio data processing)

  • 한상원;공진흥
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 하계종합학술대회 논문집(2)
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    • pp.250-253
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    • 2000
  • In this paper, we Implement a new arithmetic computation for MPEG audio data to overcome the limitations of real number processing in the fixed-point arithmetics, such as: overheads in processing time and power consumption. We aims at efficiently dealing with real numbers by extending the fixed-point arithmetic manipulation for floating-point numbers in MPEG audio data, and implementing the DSP libraries to support the manipulation and computation of real numbers with the fixed-point resources.

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Real-time Shape Manipulation using Deformable Curve-Skeleton

  • Sohn, Eisung
    • 한국멀티미디어학회논문지
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    • 제22권4호
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    • pp.491-501
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    • 2019
  • Variational methods, which cast deformation as an energy-minimization problem, are known to provide a good trade-off between practicality and speed. However, the time required to deform a fully detailed shape means that these methods are largely unsuitable for real-time applications. We simplify a 2D shape into a curve skeleton, which can be deformed much more rapidly than the original shape. The curve skeleton also provides a simplified control for the user, utilizing a small number of control handles. Our system deforms the curve skeleton using an energy-minimization method and then applies the resulting deformation to the original shape using linear blend skinning. This approach effectively reduces the size of the variational optimization problem while producing deformations of a similar quality to those obtained from full-scale nonlinear variational methods.

Object Directive Manipulation Through RFID

  • Chong, Nak-Young;Tanie, Kazuo
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.2731-2736
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    • 2003
  • In highly informative, perception-rich environments that we call Omniscient Spaces, robots interact with physical objects which in turn afford robots the information showing how the objects should be manipulated. Object manipulation is commonly believed one of the most basic tasks in robot applications. However, no approaches including visual servoing seem satisfactory in unstructured environments such as our everyday life. Thus, in Omniscient Spaces, the features of the environments embed themselves in every entity, allowing robots to easily identify and manipulate unknown objects. To achieve this end, we propose a new paradigm of the interaction through Radio Frequency Identification (RFID). The aim of this paper is to learn about RFID and investigate how it works in object manipulation. Specifically, as an innovative trial for autonomous, real-time manipulation, a likely mobile robot equipped with an RFID system is developed. Details on the experiments are described together with some preliminary results.

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TMS320C3x 칩을 이용한 로보트 매뉴퓰레이터의 실시간 신경 제어기 실현 (Implementation of a real-time neural controller for robotic manipulator using TMS 320C3x chip)

  • 김용태;한성현
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1996년도 한국자동제어학술회의논문집(국내학술편); 포항공과대학교, 포항; 24-26 Oct. 1996
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    • pp.65-68
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    • 1996
  • Robotic manipulators have become increasingly important in the field of flexible automation. High speed and high-precision trajectory tracking are indispensable capabilities for their versatile application. The need to meet demanding control requirement in increasingly complex dynamical control systems under significant uncertainties, leads toward design of intelligent manipulation robots. This paper presents a new approach to the design of neural control system using digital signal processors in order to improve the precision and robustness. The TMS32OC31 is used in implementing real time neural control to provide an enhanced motion control for robotic manipulators. In this control scheme, the networks introduced are neural nets with dynamic neurons, whose dynamics are distributed over all the, network nodes. The nets are trained by the distributed dynamic back propagation algorithm. The proposed neural network control scheme is simple in structure, fast in computation, and suitable for implementation of real-time, control. Performance of the neural controller is illustrated by simulation and experimental results for a SCARA robot.

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큰회전 변형 및 조작의 실시간 시뮬레이션 (Real-Time Simulation of Large Rotational Deformation and Manipulation)

  • 최민규;고형석
    • 한국컴퓨터그래픽스학회논문지
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    • 제10권1호
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    • pp.15-21
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    • 2004
  • This paper proposes a real-time technique for simulating large rotational deformations. Modal analysis based on a linear strain tensor has been shown to be suitable for real-time simulation, but is accurate only for moderately small deformations. In the present work, we identify the rotational component of an infinitesimal deformation, and extend linear modal analysis to track that component. We then develop a procedure to integrate the small rotations occurring al the nodal points. An interesting feature of our formulation is that it can implement both position and orientation constraints in a straightforward manner. These constraints can be used to interactively manipulate the shape of a deformable solid by dragging/twisting a set of nodes, Experiments show that the proposed technique runs in real-time even for a complex model, and that it can simulate large bending and/or twisting deformations with acceptable realism.

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Intelligent Healthcare Service Provisioning Using Ontology with Low-Level Sensory Data

  • Khattak, Asad Masood;Pervez, Zeeshan;Lee, Sung-Young;Lee, Young-Koo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권11호
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    • pp.2016-2034
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    • 2011
  • Ubiquitous Healthcare (u-Healthcare) is the intelligent delivery of healthcare services to users anytime and anywhere. To provide robust healthcare services, recognition of patient daily life activities is required. Context information in combination with user real-time daily life activities can help in the provision of more personalized services, service suggestions, and changes in system behavior based on user profile for better healthcare services. In this paper, we focus on the intelligent manipulation of activities using the Context-aware Activity Manipulation Engine (CAME) core of the Human Activity Recognition Engine (HARE). The activities are recognized using video-based, wearable sensor-based, and location-based activity recognition engines. An ontology-based activity fusion with subject profile information for personalized system response is achieved. CAME receives real-time low level activities and infers higher level activities, situation analysis, personalized service suggestions, and makes appropriate decisions. A two-phase filtering technique is applied for intelligent processing of information (represented in ontology) and making appropriate decisions based on rules (incorporating expert knowledge). The experimental results for intelligent processing of activity information showed relatively better accuracy. Moreover, CAME is extended with activity filters and T-Box inference that resulted in better accuracy and response time in comparison to initial results of CAME.

단인 CPU 기반의 단순 기능형 PC-NC 시스템 개발 (Development of Simple-function PC-NC System Based on One-CPU)

  • 전현배;황진동;이돈진;김화영;안중환
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2000년도 추계학술대회 논문집
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    • pp.229-232
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    • 2000
  • This research aims at developing a low-cost PC-NC system based on one-CPU and investigating the feasibility of its application to a simple-function lathe. Its hardware consists a two axes motion control board including a 24bit counter, 8253 timer, a 12bit DA converter, DIO board for PLC operation and a PC with Intel Pentium 466MHz. The fundamental real-time MC functions such as G-code interpretation, interpolation, position and velocity control of axes are performed. User programming interface with functions of icon manipulation, tool-path simulation and NC-code generation was implemented. In order to achieve real-time control and safety, axis control, NC interpretation, interpolation and user communication are completely executed during every interrupt interval of I msec.

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동적 뉴런을 갖는 신경 회로망을 이용한 스카라 로봇의 실시간 제어 실현 (Implementation of a Real-Time Neural Control for a SCARA Robot Using Neural-Network with Dynamic Neurons)

  • 장영희;이강두;김경년;한성현
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2001년도 춘계학술대회 논문집(한국공작기계학회)
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    • pp.255-260
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    • 2001
  • This paper presents a new approach to the design of neural control system using digital signal processors in order to improve the precision and robustness. Robotic manipulators have become increasingly important in the field of flexible automation. High speed and high-precision trajectory tracking are indispensable capabilities for their versatile application. The need to meet demanding control requirement in increasingly complex dynamical control systems under significant uncertainties, leads toward design of intelligent manipulation robots. The TMS320C31 is used in implementing real time neural control to provide an enhanced motion control for robotic manipulators. In this control scheme, the networks introduced are neural nets with dynamic neurons, whose dynamics are distributed over all the network nodes. The nets are trained by the distributed dynamic back propagation algorithm. The proposed neural network control scheme is simple in structure, fast in computation, and suitable for implementation of real-time control. Performance of the neural controller is illustrated by simulation and experimental results for a SCARA robot.

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