• 제목/요약/키워드: Real-Time Computer Vision

검색결과 352건 처리시간 0.027초

컴퓨터 시각을 이용한 고속 터널 유고감지 시스템 (Vision-Based Fast Detection System for Tunnel Incidents)

  • 이희신;정성환;이준환
    • 한국ITS학회 논문지
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    • 제9권1호
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    • pp.9-18
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    • 2010
  • 산악지형이 많은 우리나라는 자연환경 여건상 터널 수요가 많고 안전한 운영을 보장 할 수 있는 터널 유고감지 시스템에 대한 필요성도 커지고 있다. 본 논문에서는 터널 내 유고 상황을 실시간으로 감지하여 터널 사무소에 전달 터널의 안전한 운영을 도울 수 있는 터널 유고감지 시스템을 제안 하였다. 제안한 시스템은 차 영상 기법과 같은 단순한 영상 분석 알고리즘을 사용하여 시스템의 신속성을 높였으며 유고의 종류 보다는 유고상황의 발생여부를 정확히 판단하데 중점을 두어 시스템의 정확성도 확보하였다. 또한 영상 분석 장치 한 대당 네 대의 카메라를 수용할 수 있게 함으로써 시스템의 비용적인 측면도 고려하였다. 그리고 카메라의 대수에 따라 영상분석 장치를 추가함으로써 카메라 대수에 관계없이 시스템의 확장성을 용이하게 하였으며 터널 유고상황 정보를 웹에서도 접근 가능하게 하여 원격지의 다른 터널 시스템과의 연동 등의 추가 확장성도 고려하였다. 구현된 시스템을 실제 터널에서 실험한 결과 터널 내에서 발생한 장애물, 정지 사고차량, 차량 정체 지체, 사람 이륜차, 연기 화재, 조명 이상, 역 주행 등의 유고상황을 모두 실시간으로 정확히 감지하였다.

비젼 카메라를 이용한 멀티 터치 입력 장치 (Visual Multi-touch Input Device Using Vision Camera)

  • 서효동;주영훈
    • 한국지능시스템학회논문지
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    • 제21권6호
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    • pp.718-723
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    • 2011
  • 본 논문에서는 비젼 카메라를 이용한 비주얼 멀티 터치 입력 장치를 제안한다. 제안된 입력 장치는 비젼 카메라를 이용하므로 기존 스마트 폰에서 사용하는 터치 스크린 입력 장치에 비해 non-touch로 명령을 입력할 수 있다는 장점이 있다. 또한, 제안된 장치는 컴퓨터 계산 시간이 짧아 실시간 구현이 가능하고, 카메라외에 다른 장치가 필요 없으므로 존재하는 입력장치보다 싸다는 장점이 있다. 이를 위해, 먼저, HSV 컬러 모델과 라벨링 방법을 이용한 영상 처리 알고리즘을 제안한다. 그 다음, 손이 움직이는 영역의 정확성을 개선하기위해, 기하학적인 특징점, 동심원, 칼만 필터에 기본한 움직임 인식 알고리즘을 제안한다. 마지막으로, 제안된 장치는 비디오 게임, 스마트 TV, 컴퓨터등을 원격으로 제어할 수 있음을 실험을 통해 보인다.

Normative-Legal and Information Security of Socio-Political Processes in Ukraine: a Comparative Aspect

  • Goshovska, Valentyna;Danylenko, Lydiia;Chukhrai, Ihor;Chukhrai, Nataliia;Kononenko, Pavlo
    • International Journal of Computer Science & Network Security
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    • 제22권10호
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    • pp.57-66
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    • 2022
  • The aim of the article is to investigate socio-political processes in Ukraine on the basis of institutional and behavioral approaches, in particular their regulatory and informational support. Methodology. To determine the nature and content of sociopolitical processes, the following approaches have been used: 1. Institutional approach in order to analyze the development of Ukraine's political institutions. 2. The behavioral approach has been used for the analysis of socio-political processes in Ukraine in the context of political behavior of citizens, their political activity which forms the political culture of the country. Results. The general features of the socio-political situation in Ukraine are as follows: the formed model of government, which can be conditionally described as "presidential"; public demand for new leaders remains at a high level; the society has no common vision of further development; significant tendency of reduction of real incomes of a significant part of the society and strengthening of fiscal pressure on businessmen will get a public response after some time. Increasing levels of voice, accountability, efficiency of governance and the quality of the regulatory environment indicate a slow change in the political system, which will have a positive impact on public sentiment in the future. At the same time, there has been little change in the quality of Ukraine's institutions to ensure political stability, the rule of law and control of corruption. There are no cardinal changes in the development of the institution of property rights, protection of intellectual rights, changes in the sphere of ethics and control of corruption. Thus, Ukraine's political institutions have not been able to bring about any change in the social-political processes. Accordingly, an average level of trust and confidence of citizens in political institutions and negative public sentiment regarding their perception and future change can be traced in Ukraine.

감시 시스템을 위한 다중 객체 추적 (Multiple Object Tracking for Surveillance System)

  • 조용일;최진;양현승
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 1부
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    • pp.653-659
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    • 2006
  • 다중 객체 추적이란 컴퓨터 비전의 한 분야로, 주어진 비디오 시퀀스 내에서 관심 있는 객체들을 추적하는 것을 말한다. 다중 객체 추적 시스템은 감시 시스템, 사용자 행동 인식, 스포츠 중계, 비디오 회의와 같은 다양한 응용 분야에 핵심 기반 기술로 쓰이고 있어 그 중요성이 매우 크다. 본 논문은 감시 목적의 다중 객체를 추적하는 방법에 대하여 다룬다. 감시 시스템의 특성상, 객체의 외관이나 움직임 등에 대한 가정을 하기가 어렵다. 따라서 본 논문에서는 크기, 색, 형태 같은 객체의 단순하고 직관적인 외관 특성을 이용하면서도, 객체들끼리 부분적으로 혹은 완전히 겹쳐졌을 때에도 객체들의 위치를 적절히 추적할 수 있는 방법을 제안한다. 본 논문에서 제안하는 방법은 객체들의 경로에 대한 정보를 유지하는데 그래프 구조를 이용한다. 그래프를 확장하고, 제거하여 영상에 대한 정보를 추론한다. 크게 보면 객체들을 영역 레벨, 객체 레벨 두 단계에 걸쳐 추적한다. 영역 레벨에서는 각 객체들이 있을 수 있을만한 영역에 대한 가설을 세우고, 객체 레벨에서는 각 가설에 대한 검증을 한다. 제안된 방법은 직관적인 정보만을 이용하여 서로 다른 형태의 객체를 빠르게 추적할 수 있음을 보여준다. 다만 객체의 외관 정보만을 이용하였기 추적하기 때문에, 객체가 다른 객체에 의해 완전히 가려진 채 또다시 다른 객체와 겹쳐지면, 정확한 추적이 되지 않는다. 이를 해결하기 위해서는 객체가 겹쳐졌을 때, 그 관계에 대한 정보를 모아야 하는데 이는 향후 연구를 통해 해결하고자 한다.

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Multiple-Shot Person Re-identification by Features Learned from Third-party Image Sets

  • Zhao, Yanna;Wang, Lei;Zhao, Xu;Liu, Yuncai
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권2호
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    • pp.775-792
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    • 2015
  • Person re-identification is an important and challenging task in computer vision with numerous real world applications. Despite significant progress has been made in the past few years, person re-identification remains an unsolved problem. This paper presents a novel appearance-based approach to person re-identification. The approach exploits region covariance matrix and color histograms to capture the statistical properties and chromatic information of each object. Robustness against low resolution, viewpoint changes and pose variations is achieved by a novel signature, that is, the combination of Log Covariance Matrix feature and HSV histogram (LCMH). In order to further improve re-identification performance, third-party image sets are utilized as a common reference to sufficiently represent any image set with the same type. Distinctive and reliable features for a given image set are extracted through decision boundary between the specific set and a third-party image set supervised by max-margin criteria. This method enables the usage of an existing dataset to represent new image data without time-consuming data collection and annotation. Comparisons with state-of-the-art methods carried out on benchmark datasets demonstrate promising performance of our method.

얼굴 특징점 기반의 졸음운전 감지 알고리즘 (Driver Drowsiness Detection Algorithm based on Facial Features)

  • 오미연;정유수;박길흠
    • 한국멀티미디어학회논문지
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    • 제19권11호
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    • pp.1852-1861
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    • 2016
  • Drowsy driving is a significant factor in traffic accidents, so driver drowsiness detection system based on computer vision for convenience and safety has been actively studied. However, it is difficult to accurately detect the driver drowsiness in complex background and environmental change. In this paper, it proposed the driver drowsiness detection algorithm to determine whether the driver is drowsy through the measurement standard of a yawn, eyes drowsy status, and nod based on facial features. The proposed algorithm detect the driver drowsiness in the complex background, and it is robust to changes in the environment. The algorithm can be applied in real time because of the processing speed faster. Throughout the experiment, we confirmed that the algorithm reliably detected driver drowsiness. The processing speed of the proposed algorithm is about 0.084ms. Also, the proposed algorithm can achieve an average detection rate of 98.48% and 97.37% for a yawn, drowsy eyes, and nod in the daytime and nighttime.

Utilization of Laser Range Measurements for Guiding Unmanned Agricultural Machinery

  • Jung, I. G.;Park, W. P.;Kim, S. C.;Sung, J. H.;Chung, S. O.
    • Agricultural and Biosystems Engineering
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    • 제2권2호
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    • pp.69-74
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    • 2001
  • Detection of operation lines in farm works, object recognition and obstacle avoidance are essential pre-requisite technologies for unmanned agricultural machinery. A CCD camera, which has been largely used for these functions, is expensive and has difficulty in real-time signal processing. In this study, a laser range sensor was selected as the guiding vision for unmanned agricultural machinery such as a tractor. To achieve this capability, algorithms for distance measurement, signal filtering, object recognition, and obstacle avoidance were developed. Computer simulations were carried out to evaluate performance of the algorithms. Experiments were also conducted with various materials and shapes, Laser beam lost its intensity for poor reflective materials, resulting in less range value than actual, so a compensation technique was considered to be necessary. Object detection system was fabricated on an agricultural tractor and the performance was evaluated. As test result for obstacle detection and avoidance in field, to detect and avoid obstacle for path finding with guiding system for unmanned agricultural machinery was enable.

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Head Pose Estimation by using Morphological Property of Disparity Map

  • Jun, Se-Woong;Park, Sung-Kee;Lee, Moon-Key
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.735-739
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    • 2005
  • This paper presents a new system to estimate the head pose of human in interactive indoor environment that has dynamic illumination change and large working space. The main idea of this system is to suggest a new morphological feature for estimating head angle from stereo disparity map. When a disparity map is obtained from stereo camera, the matching confidence value can be derived by measurements of correlation of the stereo images. Applying a threshold to the confidence value, we also obtain the specific morphology of the disparity map. Therefore, we can obtain the morphological shape of disparity map. Through the analysis of this morphological property, the head pose can be estimated. It is simple and fast algorithm in comparison with other algorithm which apply facial template, 2D, 3D models and optical flow method. Our system can automatically segment and estimate head pose in a wide range of head motion without manual initialization like other optical flow system. As the result of experiments, we obtained the reliable head orientation data under the real-time performance.

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Dynamic Manipulation of a Virtual Object in Marker-less AR system Based on Both Human Hands

  • Chun, Jun-Chul;Lee, Byung-Sung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제4권4호
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    • pp.618-632
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    • 2010
  • This paper presents a novel approach to control the augmented reality (AR) objects robustly in a marker-less AR system by fingertip tracking and hand pattern recognition. It is known that one of the promising ways to develop a marker-less AR system is using human's body such as hand or face for replacing traditional fiducial markers. This paper introduces a real-time method to manipulate the overlaid virtual objects dynamically in a marker-less AR system using both hands with a single camera. The left bare hand is considered as a virtual marker in the marker-less AR system and the right hand is used as a hand mouse. To build the marker-less system, we utilize a skin-color model for hand shape detection and curvature-based fingertip detection from an input video image. Using the detected fingertips the camera pose are estimated to overlay virtual objects on the hand coordinate system. In order to manipulate the virtual objects rendered on the marker-less AR system dynamically, a vision-based hand control interface, which exploits the fingertip tracking for the movement of the objects and pattern matching for the hand command initiation, is developed. From the experiments, we can prove that the proposed and developed system can control the objects dynamically in a convenient fashion.

Design of Contactless Gesture-based Rhythm Action Game Interface for Smart Mobile Devices

  • Ju, Da-Young
    • 대한인간공학회지
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    • 제31권4호
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    • pp.585-591
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    • 2012
  • Objective: The aim of this study is to propose the contactless gesture-based interface on smart mobile devices for especially rhythm action games. Background: Most existing approaches about interactions of smart mobile games are tab on the touch screen. However that way is such undesirable for someone or for sometimes, because of the disabled person, or the inconvenience that users need to touch/tab specific devices. Moreover more importantly, new interaction can derive new possibilities from stranded game genre. Method: In this paper, I present a smart mobile game with contactless gesture-based interaction and the interfaces using computer vision technology. Discovering the gestures which are easy to recognize and research of interaction system that fits to game on smart mobile device are conducted as previous studies. A combination between augmented reality technique and contactless gesture interaction is also tried. Results: The rhythm game allows a user to interact with smart mobile devices using hand gestures, without touching or tabbing the screen. Moreover users can feel fun in the game as other games. Conclusion: Evaluation results show that users make low failure numbers, and the game is able to recognize gestures with quite high precision in real time. Therefore the contactless gesture-based interaction has potentials to smart mobile game. Application: The results are applied to the commercial game application.