• 제목/요약/키워드: Real time reconstruction

검색결과 243건 처리시간 0.028초

에너지 절약 장치용 실시간 데이터 획득 시스템 구현과 잡음제거에 관한 연구 (A Study on Real-time Data Acquisition System and Denoising for Energy Saving Device)

  • 허걸;최영길;정원교;황규찬
    • 한국전기전자재료학회:학술대회논문집
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    • 한국전기전자재료학회 2004년도 춘계학술대회 논문집 방전 플라즈마 유기절연재료 초전도 자성체연구회
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    • pp.47-53
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    • 2004
  • The paper shows that the combination of the hardware, NI PCI 6110E board and the software, Fourier and continuous wavelet transform(CWT) can be used to implement for extracting the important features of the real-time signal. The results confirmed that CWT produces the fast computation enough for the application of the real-time signal processing except the negligible time delay. In denoising case, because of the lack of translation invariance of wavelet basis, traditional wavelet thresholding leads to pseudo-Gibbs phenomena in the vicinity of discontinuities of signal. In this paper, in order to reduce the pseudo-Gibbs phenomena, wavelet coefficients are threshold and reconstruction algorithm is implement through shift-invariant gibbs free denoising algorithm based on wavelet transform footprint. The proposed algorithm can potentially be extended to more general signals like piecewise smooth signals and represents an effective solution to problems like signal denoising.

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웨이블릿 임계치와 전변분 알고리즘을 사용한 실시간 잡음제거 (Real-time Denoising Using Wavelet Thresholding and Total Variation Algorithm)

  • 이진종;박영석;하판봉;정원용
    • 융합신호처리학회논문지
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    • 제4권1호
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    • pp.27-35
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    • 2003
  • 기존의 웨이블릿 임계치를 이용한 잡음제거 방법은 기저함수가 천이 불변이 되지 않아 불연속점 주위에 의사 깁스 현상을 발생시킨다. 또 논문에서는, 이러한 의사 깁스 현상을 감소시키기 위해 웨이블릿 임치 기법으로 재생성된 웨이블릿 계수의 전변분을 준경도 강화법을 이용하여 최소화하는 방향으로 구현하였다 객관적인 평가는 비실시간상에서 실험하였고 실시간 적용여부는 주위환경의 영향을 고려하여 실시간 신호 획득 보드를 사용하여 확인하였다. 비실 시간의 경우 블록 신호를 예를 들면 기존의 강성 임계치 기법보다 SNR이 2.794dB정도 개선되었고 시각적으로도 불연속점 주위의 의사 깁스 현상이 현격히 감소됨을 확인하였다. 실시간 실험의 경우, 수행시간을 고려하여 반복 횟수를 60번으로 제한한 결과 0.49초의 수행시간이 소요되었고 불연속점 주위의 의사 깁스 현상 역시 제거됨을 확인 할 수 있었다.

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트래커를 활용한 딥러닝 기반 실시간 전신 동작 복원 (Deep Learning-Based Motion Reconstruction Using Tracker Sensors)

  • 김현석;강경원;박강래;권태수
    • 한국컴퓨터그래픽스학회논문지
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    • 제29권5호
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    • pp.11-20
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    • 2023
  • 본 논문에서는 손 동작을 포함한 전신 동작 생성이 가능하고 동작 생성 딜레이를 조절할 수 있는 새로운 딥러닝 기반 동작 복원 기술을 제안한다. 제안된 방법은 범용적으로 사용되는 센서인 바이브 트래커와 딥러닝 기술의 융합을 통해 더욱 정교한 동작 복원을 가능하게함과 동시에 IK 솔버(Inverse Kinematics solver)를 활용하여 발 미끄러짐 현상을 효과적으로 완화한다. 본 논문은 학습된 오토인코더(AutoEncoder)를 사용하여 트래커 데이터에 적절한 캐릭터 동작의 실시간 복원이 가능하고, 동작 복원 딜레이를 조절할 수 있는 방법을 제안한다. 복원된 전신 동작에 적합한 손 동작을 생성하기 위해 FCN(Fully Connected Network)을 사용하여 손 동작을 생성하고, 오토인코더에서 복원된 전신 동작과 FCN 에서 생성된 손 동작을 합쳐 손 동작이 포함된 캐릭터의 전신 동작을 생성할 수 있다. 앞서 딥러닝 기반의 방법으로 생성된 동작에서 발 미끄러짐 현상을 완화시키기 위해 본 논문에서는 IK 솔버 를 활용한다. 캐릭터의 발에 위치한 트래커를 IK 솔버의 엔드이펙터(end-effector)로 설정하여 캐릭터의 발 움직임을 정확하게 제어하고 보정하는 기술을 제안함으로써, 생성된 동작의 전반적인 정확성을 향상시켜 고품질의 동작을 생성한다. 실험을 통해, 본 논문에서 제안한 딥러닝 기반 동작 복원에서 정확한 동작 생성과 사용자 입력에 따라 프레임 딜레이 조정이 가능함을 검증하였고, 생성된 전신 동작의 발미끄러짐 현상에 대해 IK 솔버가 적용되기 이전 전신 동작과 비교하여 보정에 대한 성능을 확인하였다.

임의의 다차원 정보의 온라인 전송을 위한 상관기법전파신경망 (Correlation Propagation Neural Networks for processing On-line Interpolation of Multi-dimention Information)

  • 김종만;김원섭
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 학술대회 논문집 전문대학교육위원
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    • pp.83-87
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    • 2007
  • Correlation Propagation Neural Networks is proposed for On-line interpolation. The proposed neural network technique is the real time computation method through the inter-node diffusion. In the network, a node corresponds to a state in the quantized input space. Each node is composed of a processing unit and fixed weights from its neighbor nodes as well as its input terminal. Information propagates among neighbor nodes laterally and inter-node interpolation is achieved. Through several simulation experiments, real time reconstruction of the nonlinear image information is processed. 1-D CPNN hardware has been implemented with general purpose analog ICs to test the interpolation capability of the proposed neural networks. Experiments with static and dynamic signals have been done upon the CPNN hardware.

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3차원 실시간 디지털 스페클 토모그래피를 이용한 부탄 밀도 분포 분석 (Analysis of Density Distribution for Butane Using Three-dimentional and Real-time Digital Speckle Tomography)

  • 고한서;박광희;김용재
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2003년도 춘계학술대회
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    • pp.1789-1794
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    • 2003
  • Transient and asymmetric density distributions have been investigated by digital speckle tomography. Multiple CCD images captured movements of speckles in three angles of view simultaneously because the flows were asymmetric and transient. The speckle movements between no flow and downward butane flow from a circular half opening have been calculated by a cross-correlation tracking method so that those distances can be tranferred to deflection angles of laser rays for density gradients. The three-dimensional density fields have been reconstructed from the fringe shift by a real-time multiplicative algebraic reconstruction technique (MART).

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실시간 보간 가능을 갖는 정보전파신경망의 개발 (Development of Information Propagation Neural Networks processing On-line Interpolation)

  • 김종만;신동용;김형석;김성중
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1998년도 하계학술대회 논문집 B
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    • pp.461-464
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    • 1998
  • Lateral Information Propagation Neural Networks (LIPN) is proposed for on-line interpolation. The proposed neural network technique is the real time computation method through the inter-node diffusion. In the network, a node corresponds to a state in the quantized input space. Each node is composed of a processing unit and fixed weights from its neighbor nodes as well as its input terminal. Information propagates among neighbor nodes laterally and inter-node interpolation is achieved. Through several simulation experiments, real time reconstruction of the nonlinear image information is processed. 1-D LIPN hardware has been implemented with general purpose analog ICs to test the interpolation capability of the proposed neural networks. Experiments with static and dynamic signals have been done upon the LIPN hardware.

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무인 지상 로봇의 실시간 원격 제어를 위한 3차원 시각화 시스템 (3D Information based Visualization System for Real-Time Teleoperation of Unmanned Ground Vehicles)

  • 장가람;배지훈;이동혁;박재한
    • 로봇학회논문지
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    • 제13권4호
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    • pp.220-229
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    • 2018
  • In the midst of disaster, such as an earthquake or a nuclear radiation exposure area, there are huge risks to send human crews. Many robotic researchers have studied to send UGVs in order to replace human crews at dangerous environments. So far, two-dimensional camera information has been widely used for teleoperation of UGVs. Recently, three-dimensional information based teleoperations are attempted to compensate the limitations of camera information based teleoperation. In this paper, the 3D map information of indoor and outdoor environments reconstructed in real-time is utilized in the UGV teleoperation. Further, we apply the LTE communication technology to endure the stability of the teleoperation even under the deteriorate environment. The proposed teleoperation system is performed at explosive disposal missions and their feasibilities could be verified through completion of that missions using the UGV with the Explosive Ordnance Disposal (EOD) team of Busan Port Security Corporation.

실시간 3축 NC 밀링 시뮬레이션을 위한 메쉬 간략화 방법 (Mesh Decimation for Polygon Rendering Based Real-Time 3-Axis NC Milling Simulation)

  • 주성욱;이상헌;박기현
    • 한국CDE학회논문집
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    • 제5권4호
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    • pp.347-358
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    • 2000
  • The view dependency of typical spatial-partitioning based NC simulation methods is overcome by polygon rendering technique that generates polygons to represent the workpiece, thus enabling dynamic viewing transformations without reconstruction of the entire data structure. However, the polygon rendering technique still has difficulty in realizing real-time simulation due to unsatisfactory performance of current graphics devices. Therefore, it is necessary to develop a mesh decimation method that enables rapid rendering without loss of display quality. In this paper. we proposed a new mesh decimation algorithm thor a workpiece whose shape varies dynamically. In this algorithm, the 2-map data thor a given workpiece is divided into several regions, and a triangular mesh is constructed for each region first. Then, if any region it cut by the tool, its mesh is regenerated and decimated again. Since the range of mesh decimation is confined to a few regions, the reduced polygons for rendering can be obtained rapidly. Our method enables the polygon-rendering based NC simulation to be applied to the computers equipped with a wider range of graphics cards.

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Tiled Stereo Display System for Immersive Telemeeting

  • Kim, Ig-Jae;Ahn, Sang-Chul;Kim, Hyoung-Gon
    • Journal of Information Display
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    • 제8권4호
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    • pp.27-31
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    • 2007
  • In this paper, we present an efficient tiled stereo display system for tangible meeting. For tangible meeting, it is important to provide immersive display with high resolution image to cover up the field of view and provide to the local user the same environment as that of remote site. To achieve these, a high resolution image needs to be transmitted for reconstruction of remote world, and it should be displayed using a tiled display. However, it is hard to transmit high resolution image in real time due to the limit of network bandwidth, and so we receive multiple images and reconstruct a remote world with received images in advance. Then, we update only a specific area where remote user exists by receiving low resolution image in realtime. We synthesize the transmitted image to the existing environmental map of remote world and display it as a stereo image. For this, we developed a new system which supports GPU based real time warping and blending, automatic feature extraction using machine vision technique.

Analysis of the Increase of Matching Points for Accuracy Improvement in 3D Reconstruction Using Stereo CCTV Image Data

  • Moon, Kwang-il;Pyeon, MuWook;Eo, YangDam;Kim, JongHwa;Moon, Sujung
    • 한국측량학회지
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    • 제35권2호
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    • pp.75-80
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    • 2017
  • Recently, there has been growing interest in spatial data that combines information and communication technology with smart cities. The high-precision LiDAR (Light Dectection and Ranging) equipment is mainly used to collect three-dimensional spatial data, and the acquired data is also used to model geographic features and to manage plant construction and cultural heritages which require precision. The LiDAR equipment can collect precise data, but also has limitations because they are expensive and take long time to collect data. On the other hand, in the field of computer vision, research is being conducted on the methods of acquiring image data and performing 3D reconstruction based on image data without expensive equipment. Thus, precise 3D spatial data can be constructed efficiently by collecting and processing image data using CCTVs which are installed as infrastructure facilities in smart cities. However, this method can have an accuracy problem compared to the existing equipment. In this study, experiments were conducted and the results were analyzed to increase the number of extracted matching points by applying the feature-based method and the area-based method in order to improve the precision of 3D spatial data built with image data acquired from stereo CCTVs. For techniques to extract matching points, SIFT algorithm and PATCH algorithm were used. If precise 3D reconstruction is possible using the image data from stereo CCTVs, it will be possible to collect 3D spatial data with low-cost equipment and to collect and build data in real time because image data can be easily acquired through the Web from smart-phones and drones.