• Title/Summary/Keyword: Real time interaction

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An Efficient Simulation Technique to Verify Real-time Performance of Vehicle Control Systems (자동차 제어 시스템의 실시간 성능 검증을 위한 효율적인 실시간 시뮬레이션 기법)

  • Kim, Seunggon;We, Kyoung-Soo;Lee, Chang-Gun;Yi, Kyongsu
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.3
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    • pp.187-193
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    • 2015
  • When developing a vehicle control system, simulation methods are widely used to validate the whole system in the early development phase. With this regard, the simulator should correctly behave just like the real parts that are not yet implemented while interacting with already implemented parts in real-time. However, most simulators cannot provide functionally and temporally accurate behaviors of the target system. In order to overcome this limitation, this paper proposes a novel real-time simulation technique that can efficiently simulate the temporal behavior as well as the functional behavior of the simulation target system.

Implementation of Interactive Self-portrait using Real-time News Stream

  • Lim, Sooyeon
    • International journal of advanced smart convergence
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    • v.7 no.4
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    • pp.147-153
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    • 2018
  • This study is about the interactive self-portrait which provides the experience of self-consciousness reflection of the viewer to modern people who are easily alienated in rapid social change. We proposed interactive self-portrait is implemented by an interactive mirror that reproduces the appearance of the viewer acquired using a webcam. The interactive mirror, which can directly project its own image, is drawn by searching news articles in real time and using the extracted characters as pixel information in real time. The viewer has the opportunity to experience a new style of active self-expression while watching his/herself composed of news characters that are issues of modern society. The virtual self-portrait designed with news characters can attract viewers' attention by visually expressing the interests of modern people and can act as an incentive to generate positive interaction.

Real-Time Handwritten Letters Recognition On An Embedded Computer Using ConvNets (합성곱 신경망을 사용한 임베디드 시스템에서의 실시간 손글씨 인식)

  • Hosseini, Sepidehsadat;Lee, Sang-Hoon;Cho, Nam-Ik
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.06a
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    • pp.84-87
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    • 2018
  • Handwritten letter recognition is important for numerous real-world applications and many topics like human-machine interaction, education, entertainment, and more. This paper describes the implementation of a real-time handwritten letters recognition system on a common embedded computer. Recognition is performed using a customized convolutional neural network, which was designed to work with low computational resources such as the Raspberry Pi platform. The experimental results show that the proposed real-time system achieves an outstanding performance in the accuracy rate and the response time for recognition of twenty-six handwritten letters.

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Construction of Gene Interaction Networks from Gene Expression Data Based on Evolutionary Computation (진화연산에 기반한 유전자 발현 데이터로부터의 유전자 상호작용 네트워크 구성)

  • Jung Sung Hoon;Cho Kwang-Hyun
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.12
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    • pp.1189-1195
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    • 2004
  • This paper investigates construction of gene (interaction) networks from gene expression time-series data based on evolutionary computation. To illustrate the proposed approach in a comprehensive way, we first assume an artificial gene network and then compare it with the reconstructed network from the gene expression time-series data generated by the artificial network. Next, we employ real gene expression time-series data (Spellman's yeast data) to construct a gene network by applying the proposed approach. From these experiments, we find that the proposed approach can be used as a useful tool for discovering the structure of a gene network as well as the corresponding relations among genes. The constructed gene network can further provide biologists with information to generate/test new hypotheses and ultimately to unravel the gene functions.

Earthquake Response Analysis of Bridges with Soil-Structure Interaction and Pier Nonlinearity (지반-구조물 상호작용과 교각의 비선형성을 고려한 교량의 지진응답해석)

  • 이종세;최준성;권오신
    • Proceedings of the Earthquake Engineering Society of Korea Conference
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    • 2003.03a
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    • pp.415-421
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    • 2003
  • With the increasing possibility of earthquake occurrence, seismic safety of bridges has become one of the most important social issues in Korea. In this study, a nonlinear earthquake response analysis is carried out for a real bridge by incorporating soil-structure interaction and pier nonlinearity. The material nonlinearity of the bridge pier is realized by utilizing SAP2000 whereas the soil-structure interaction is analized in time domain by adapting KIESSI. The numerical results are compared to those of the models without considering the effects.

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Dynamic interaction analysis of vehicle-bridge system using transfer matrix method

  • Xiang, Tianyu;Zhao, Renda
    • Structural Engineering and Mechanics
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    • v.20 no.1
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    • pp.111-121
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    • 2005
  • The dynamic interaction of vehicle-bridge is studied by using transfer matrix method in this paper. The vehicle model is simplified as a spring-damping-mass system. By adopting the idea of Newmark-${\beta}$ method, the partial differential equation of structure vibration is transformed into a differential equation irrelevant to time. Then, this differential equation is solved by transfer matrix method. The prospective application of this method in real engineering is finally demonstrated by several examples.

Implementation of C-HMI based Real-time Control and Monitoring for Remote Wastewater Reclamation and Reusing System (C-HMI 기반의 원격지 중수도 설비 실시간 제어와 모니터링 구현)

  • Lee, Un-Seon;Park, Man-Gon
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.62 no.5
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    • pp.717-722
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    • 2013
  • The wastewater reclamation and reusing system has been rising as an alternative of water resource exhaustion that the whole world is experiencing. In order to be able to bring about improvement of the existing wastewater reclamation and reusing system, this research has developed of Conversion-Human Machine Interaction (C-HMI) based real-time control and monitoring system such as a sensor module and gate module, web monitoring system. This system was communication almost-error-free in various environment and situation. As a result, we have achieved our goal that has to doing work correctly as a sensor and gateway module that communication error is less than 0.2% throughout the embodied system and add that it can be easily controled and configured as an interface equipment to a complex sensor of water quality. According to this, the construction of a database capable of analyzing and assessing collection, storage and various elements of reliable water quality and flow rate data can be possible.

Real-Time Haptic Rendering for Multi-contact Interaction with Virtual Environment (가상현실을 위한 다중 접촉 실시간 햅틱 랜더링)

  • Lee, Kyung-No;Lee, Doo-Yong
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.7
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    • pp.663-671
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    • 2008
  • This paper presents a real-time haptic rendering method for multi-contact interaction with virtual environments. Haptic systems often employ physics-based deformation models such as finite-element models and mass-spring models which demand heavy computational overhead. The haptic system can be designed to have two sampling times, T and JT, for the haptic loop and the graphic loop, respectively. A multi-rate output-estimation with an exponential forgetting factor is proposed to implement real-time haptic rendering for the haptic systems with two sampling rates. The computational burden of the output-estimation increases rapidly as the number of contact points increases. To reduce the computation of the estimation, the multi-rate output-estimation with reduced parameters is developed in this paper. Performance of the new output-estimation with reduced parameters is compared with the original output-estimation with full parameters and an exponential forgetting factor. Estimated outputs are computed from the estimated input-output model at a high rate, and trace the analytical outputs computed from the deformation model. The performance is demonstrated by simulation with a linear tensor-mass model.

Unconstrained e-Book Control Program by Detecting Facial Characteristic Point and Tracking in Real-time (얼굴의 특이점 검출 및 실시간 추적을 이용한 e-Book 제어)

  • Kim, Hyun-Woo;Park, Joo-Yong;Lee, Jeong-Jick;Yoon, Young-Ro
    • Journal of Biomedical Engineering Research
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    • v.35 no.2
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    • pp.14-18
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    • 2014
  • This study is about e-Book program based on human-computer interaction(HCI) system for physically handicapped person. By acquiring background knowledge of HCI, we know that if we use vision-based interface we can replace current computer input devices by extracting any characteristic point and tracing it. We decided betweeneyes as a characteristic point by analyzing facial input image using webcam. But because of three-dimensional structure of glasses, the person who is wearing glasses wasn't suitable for tracing between-eyes. So we changed characteristic point to the bridge of the nose after detecting between-eyes. By using this technique, we could trace rotation of head in real-time regardless of glasses. To test this program's usefulness, we conducted an experiment to analyze the test result on actual application. Consequently, we got 96.5% rate of success for controlling e-Book under proper condition by analyzing the test result of 20 subjects.

Laser Spot Detection Using Robust Dictionary Construction and Update

  • Wang, Zhihua;Piao, Yongri;Jin, Minglu
    • Journal of information and communication convergence engineering
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    • v.13 no.1
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    • pp.42-49
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    • 2015
  • In laser pointer interaction systems, laser spot detection is one of the most important technologies, and most of the challenges in this area are related to the varying backgrounds, and the real-time performance of the interaction system. In this paper, we present a robust dictionary construction and update algorithm based on a sparse model of background subtraction. In order to control dynamic backgrounds, first, we determine whether there is a change in the backgrounds; if this is true, the new background can be directly added to the dictionary configurations; otherwise, we run an online cumulative average on the backgrounds to update the dictionary. The proposed dictionary construction and update algorithm for laser spot detection, is robust to the varying backgrounds and noises, and can be implemented in real time. A large number of experimental results have confirmed the superior performance of the proposed method in terms of the detection error and real-time implementation.