• 제목/요약/키워드: Real time interaction

검색결과 670건 처리시간 0.031초

Facile analysis of protein-protein interactions in living cells by enriched visualization of the p-body

  • Choi, Miri;Baek, Jiyeon;Han, Sang-Bae;Cho, Sungchan
    • BMB Reports
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    • 제51권10호
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    • pp.526-531
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    • 2018
  • Protein-Protein Interactions (PPIs) play essential roles in diverse biological processes and their misregulations are associated with a wide range of diseases. Especially, the growing attention to PPIs as a new class of therapeutic target is increasing the need for an efficient method of cell-based PPI analysis. Thus, we newly developed a robust PPI assay (SeePPI) based on the co-translocation of interacting proteins to the discrete subcellular compartment 'processing body' (p-body) inside living cells, enabling a facile analysis of PPI by the enriched fluorescent signal. The feasibility and strength of SeePPI (${\underline{S}}ignal$ ${\underline{e}}nhancement$ ${\underline{e}}xclusively$ on ${\underline{P}}-body$ for ${\underline{P}}rotein-protein$ ${\underline{I}}nteraction$) assay was firmly demonstrated with FKBP12/FRB interaction induced by rapamycin within seconds in real-time analysis of living cells, indicating its recapitulation of physiological PPI dynamics. In addition, we applied p53/MDM2 interaction and its dissociation by Nutlin-3 to SeePPI assay and further confirmed that SeePPI was quantitative and well reflected the endogenous PPI. Our SeePPI assay will provide another useful tool to achieve an efficient analysis of PPIs and their modulators in cells.

REMOTE NUMERICAL SIMULATIONS OF THE INTERACTION OF HIGH VELOCITY CLOUDS WITH RANDOM MAGNETIC FIELDS

  • Santikkan, Alfredo;Hernandez-Cervantes, Liliana;Gonzalez-Ponce, Alejandro;Kim, Jong-Soo
    • 천문학회지
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    • 제40권4호
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    • pp.165-169
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    • 2007
  • The numerical simulations associated with the interaction of High Velocity Clouds (HVC) with the Magnetized Galactic Interstellar Medium (ISM) are a powerful tool to describe the evolution of the interaction of these objects in our Galaxy. In this work we present a new project referred to as Theoretical Virtual i Observatories. It is oriented toward to perform numerical simulations in real time through a Web page. This is a powerful astrophysical computational tool that consists of an intuitive graphical user interface (GUI) and a database produced by numerical calculations. In this Website the user can make use of the existing numerical simulations from the database or run a new simulation introducing initial conditions such as temperatures, densities, velocities, and magnetic field intensities for both the ISM and HVC. The prototype is programmed using Linux, Apache, MySQL, and PHP (LAMP), based on the open source philosophy. All simulations were performed with the MHD code ZEUS-3D, which solves the ideal MHD equations by finite differences on a fixed Eulerian mesh. Finally, we present typical results that can be obtained with this tool.

PERSONAL SPACE-BASED MODELING OF RELATIONSHIPS BETWEEN PEOPLE FOR NEW HUMAN-COMPUTER INTERACTION

  • Amaoka, Toshitaka;Laga, Hamid;Saito, Suguru;Nakajima, Masayuki
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.746-750
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    • 2009
  • In this paper we focus on the Personal Space (PS) as a nonverbal communication concept to build a new Human Computer Interaction. The analysis of people positions with respect to their PS gives an idea on the nature of their relationship. We propose to analyze and model the PS using Computer Vision (CV), and visualize it using Computer Graphics. For this purpose, we define the PS based on four parameters: distance between people, their face orientations, age, and gender. We automatically estimate the first two parameters from image sequences using CV technology, while the two other parameters are set manually. Finally, we calculate the two-dimensional relationship of multiple persons and visualize it as 3D contours in real-time. Our method can sense and visualize invisible and unconscious PS distributions and convey the spatial relationship of users by an intuitive visual representation. The results of this paper can be used to Human Computer Interaction in public spaces.

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Soil-structure interaction effect on active control of multi-story buildings under earthquake loads

  • Chen, Genda;Chen, Chaoqiang;Cheng, Franklin Y.
    • Structural Engineering and Mechanics
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    • 제10권6호
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    • pp.517-532
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    • 2000
  • A direct output feedback control scheme was recently proposed by the authors for single-story building structures resting on flexible soil body. In this paper, the control scheme is extended to mitigate the seismic responses of multi-story buildings. Soil-structure interaction is taken into account in two parts: input at the soil-structure interface/foundation and control algorithm. The former reflects the effect on ground motions and is monitored in real time with accelerometers at foundation. The latter includes the effect on the dynamic characteristics of structures, which is formulated by modifying the classical linear quadratic regulator based on the fundamental mode shape of the soil-structure system. Numerical result on the study of a $\frac{1}{4}$-scale three-story structure, supported by a viscoelastic half-space of soil mass, have demonstrated that the proposed algorithm is robust and very effective in suppressing the earthquake-induced vibration in building structures even supported on a flexible soil mass. Parametric studies are performed to understand how soil damping and flexibility affect the effectiveness of active tendon control. The selection of weighting matrix and effect of soil property uncertainty are investigated in detail for practical applications.

Reinforcement Learning Control using Self-Organizing Map and Multi-layer Feed-Forward Neural Network

  • Lee, Jae-Kang;Kim, Il-Hwan
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.142-145
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    • 2003
  • Many control applications using Neural Network need a priori information about the objective system. But it is impossible to get exact information about the objective system in real world. To solve this problem, several control methods were proposed. Reinforcement learning control using neural network is one of them. Basically reinforcement learning control doesn't need a priori information of objective system. This method uses reinforcement signal from interaction of objective system and environment and observable states of objective system as input data. But many methods take too much time to apply to real-world. So we focus on faster learning to apply reinforcement learning control to real-world. Two data types are used for reinforcement learning. One is reinforcement signal data. It has only two fixed scalar values that are assigned for each success and fail state. The other is observable state data. There are infinitive states in real-world system. So the number of observable state data is also infinitive. This requires too much learning time for applying to real-world. So we try to reduce the number of observable states by classification of states with Self-Organizing Map. We also use neural dynamic programming for controller design. An inverted pendulum on the cart system is simulated. Failure signal is used for reinforcement signal. The failure signal occurs when the pendulum angle or cart position deviate from the defined control range. The control objective is to maintain the balanced pole and centered cart. And four states that is, position and velocity of cart, angle and angular velocity of pole are used for state signal. Learning controller is composed of serial connection of Self-Organizing Map and two Multi-layer Feed-Forward Neural Networks.

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AE센서를 이용한 스커핑 손상의 감시 (Detecting of Scuffing Faliure using Acoustic Emission)

  • 김재환;김태환;조용주
    • 한국윤활학회:학술대회논문집
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    • 한국윤활학회 2002년도 제35회 춘계학술대회
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    • pp.34-39
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    • 2002
  • The surfaces of machine components in sliding contact such as bearing, gears and pistons etc. frequently operate under the condition of mixed lubrication due to high load, high speed and slip. These machine components often undergo the inception of scuffing in practical application. The scuffing failure is a critical problem in modern machine components, especially for the requirement of high efficiency and small size. However, it is difficult to find a universal mechanism to explain all scuffing phenomena because there are so many factors affecting the onset of scuffing. In this study, scuffing experiments are conducted using Acoustic Emission(AE) measurement by an indirect sensing approach to detect scuffing failure. Acoustic Emission(AE) signal has been widely utilized to monitor the interaction at the friction interface. Using AE signals we can get an indication about the state of the friction processes, about the quality of solid and liquid layers eon the contacting surfaces in real time. The FFT(Fast Fourier Transform)analyses of the AE signal are used to understand the interfacial interaction and the relationship between the AE signal and the state of contact is presented

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AE 센서를 이용한 스커핑 손상의 감시 (Detecting of Scuffing Failure Using Acoustic Emission)

  • 조용주;김재환;김태완;조용주
    • Tribology and Lubricants
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    • 제18권5호
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    • pp.351-356
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    • 2002
  • The surfaces of machine components in sliding contact such as bearing, gears and pistons etc. frequently operate under the condition of mixed lubrication due to high load, high speed and slip. These machine components often undergo the inception of scuffing in practical application. The scuffing failure is a critical problem in modern machine components, especially for the requirement of high efficiency and small size. However, it is difficult to find a universal mechanism to explain all scuffing phenomena because there are so many factors affecting the onset of scuffing. In this study, scuffing experiments are conducted using Acoustic Emission(AE) measurement by an indirect sensing approach to detect scuffing failure. Acoustic Emission(AE) signal has been widely utilized to monitor the interaction at the friction interface. Using AE signals we can get an indication about the state of the friction processes, about the quality of solid and liquid layers on the contacting surfaces in real time. The FFT(Fast Fourier Transform) analyses of the AE signal are sued to understand the interfacial interaction and the relationship between the AE signal and the state of contact is presented.

Analytical model of isolated bridges considering soil-pile-structure interaction for moderate earthquakes

  • Mohammad Shamsi;Ehsan Moshtagh;Amir H. Vakili
    • Geomechanics and Engineering
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    • 제34권5호
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    • pp.529-545
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    • 2023
  • The coupled soil-pile-structure seismic response is recently in the spotlight of researchers because of its extensive applications in the different fields of engineering such as bridges, offshore platforms, wind turbines, and buildings. In this paper, a simple analytical model is developed to evaluate the dynamic performance of seismically isolated bridges considering triple interactions of soil, piles, and bridges simultaneously. Novel expressions are proposed to present the dynamic behavior of pile groups in inhomogeneous soils with various shear modulus along with depth. Both cohesive and cohesionless soil deposits can be simulated by this analytical model with a generalized function of varied shear modulus along the soil depth belonging to an inhomogeneous stratum. The methodology is discussed in detail and validated by rigorous dynamic solution of 3D continuum modeling, and time history analysis of centrifuge tests. The proposed analytical model accuracy is guaranteed by the acceptable agreement between the experimental/numerical and analytical results. A comparison of the proposed linear model results with nonlinear centrifuge tests showed that during moderate (frequent) earthquakes the relative differences in responses of the superstructure and the pile cap can be ignored. However, during strong excitations, the response calculated in the linear time history analysis is always lower than the real conditions with the nonlinear behavior of the soil-pile-bridge system. The current simple and efficient method provides the accuracy and the least computational costs in comparison to the full three-dimensional analyses.

The influence of concrete degradation on seismic performance of gravity dams

  • Ahmad Yamin Rasa;Ahmet Budak;Oguz Akin Duzgun
    • Earthquakes and Structures
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    • 제26권1호
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    • pp.59-75
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    • 2024
  • This paper presents a dam-reservoir interaction model that includes, water compressibility, sloshing of surface water, and radiation damping at the far-end reservoir, to investigate the influence of concrete deterioration on seismic behavior along with seismic performance of gravity dams. Investigations on seismic performance of the dam body have been conducted using the linear time-history responses obtained under six real and 0.3 g normalized earthquake records with time durations from 10 sec to 80 sec. The deterioration of concrete is assumed to develop due to mechanical and chemical actions over the dam lifespan. Several computer programs have been developed in FORTRAN 90 and MATLAB programming languages to analyze the coupled problem considering two-dimensional (2D) plane-strain condition. According to the results obtained from this study, the dam structure shows critical responses at the later ages (75 years) that could cause disastrous consequences; the critical effects of some earthquake loads such as Chi-Chi with 36.5% damage and Loma with 56.2% damage at the later ages of the selected dam body cannot be negligible; and therefore, the deterioration of concrete along with its effects on the dam response should be considered in analysis and design.

동적 비디오 객체 데이터 모델(DVID) ((Dynamic Video Object Data Model(DIVID))

  • 송용준;김형주
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제26권9호
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    • pp.1052-1060
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    • 1999
  • 이제까지 비디오 데이타베이스를 모델링하기 위한 많은 연구들이 수행되었지만 그 모든 모델들에서 다루는 비디오 데이타는 사용자의 개입이 없을 때 항상 미리 정의된 순서로 보여진다는 점에서 정적 데이타 모델로 간주될 수 있다. 주문형 뉴스 서비스, 주문형 비디오 서비스, 디지털 도서관, 인터넷 쇼핑 등과 같이 최신 비디오 정보 서비스를 제공하는 비디오 데이타베이스 응용들에서는 빈번한 비디오 편집이 요구되는데 실시간 처리가 바람직하다. 이를 위해서 기존의 비디오 데이타 내용이 변경되거나 새로운 비디오 데이타가 생성되어야 하지만 이제까지의 비디오 데이타 모델에서는 이러한 비디오 편집 작업이 일일이 수작업으로 수행되어야만 했다. 본 논문에서는 비디오 편집에 드는 노력을 줄이기 위해서 객체지향 데이타 모델에 기반하여 DVID(Dynamic Video Object Data Model)라는 동적 비디오 객체 데이타 모델을 제안한다. DVID는 기존의 정적 비디오 객체뿐만 아니라 사용자의 개입없이도 비디오의 내용을 비디오 데이타베이스로부터 동적으로 결정하여 보여주는 동적 비디오 객체도 함께 제공한다.Abstract A lot of research has been done on modeling video databases, but all of them can be considered as the static video data model from the viewpoint that all video data on those models are always presented according to the predefined sequences if there is no user interaction. For some video database applications which provides with up-to-date video information services such as news-on-demand, video-on-demand, digital library, internet shopping, etc., video editing is requested frequently, preferably in real time. To do this, the contents of the existing video data should be changed or new video data should be created, but on the traditional video data models such video editing works should be done manually. In order to save trouble in video editing work, this paper proposes the dynamic video object data model named DVID based on object oriented data model. DVID allows not only the static video object but also the dynamic video object whose contents are dynamically determined from video databases in real time even without user interaction.