• Title/Summary/Keyword: Real time interaction

Search Result 675, Processing Time 0.03 seconds

Design of Contactless Gesture-based Rhythm Action Game Interface for Smart Mobile Devices

  • Ju, Da-Young
    • Journal of the Ergonomics Society of Korea
    • /
    • v.31 no.4
    • /
    • pp.585-591
    • /
    • 2012
  • Objective: The aim of this study is to propose the contactless gesture-based interface on smart mobile devices for especially rhythm action games. Background: Most existing approaches about interactions of smart mobile games are tab on the touch screen. However that way is such undesirable for someone or for sometimes, because of the disabled person, or the inconvenience that users need to touch/tab specific devices. Moreover more importantly, new interaction can derive new possibilities from stranded game genre. Method: In this paper, I present a smart mobile game with contactless gesture-based interaction and the interfaces using computer vision technology. Discovering the gestures which are easy to recognize and research of interaction system that fits to game on smart mobile device are conducted as previous studies. A combination between augmented reality technique and contactless gesture interaction is also tried. Results: The rhythm game allows a user to interact with smart mobile devices using hand gestures, without touching or tabbing the screen. Moreover users can feel fun in the game as other games. Conclusion: Evaluation results show that users make low failure numbers, and the game is able to recognize gestures with quite high precision in real time. Therefore the contactless gesture-based interaction has potentials to smart mobile game. Application: The results are applied to the commercial game application.

Design and Implementation of Depth Image Based Real-Time Human Detection

  • Lee, SangJun;Nguyen, Duc Dung;Jeon, Jae Wook
    • JSTS:Journal of Semiconductor Technology and Science
    • /
    • v.14 no.2
    • /
    • pp.212-226
    • /
    • 2014
  • This paper presents the design and implementation of a pipelined architecture and a method for real-time human detection using depth image from a Time-of-Flight (ToF) camera. In the proposed method, we use Euclidean Distance Transform (EDT) in order to extract human body location, and we then use the 1D, 2D scanning window in order to extract human joint location. The EDT-based human extraction method is robust against noise. In addition, the 1D, 2D scanning window helps extracting human joint locations easily from a distance image. The proposed method is designed using Verilog HDL (Hardware Description Language) as the dedicated hardware architecture based on pipeline architecture. We implement the dedicated hardware architecture on a Xilinx Virtex6 LX750 Field Programmable Gate Arrays (FPGA). The FPGA implementation can run 80 MHz of maximum operating frequency and show over 60fps of processing performance in the QVGA ($320{\times}240$) resolution depth image.

Design and Implementation of e-Learn ing System with Dynamic Learn ing Contents Provision and Real-Time Assignment Evaluation (동적인 학습 내용 구성과 실시간 과제물 평가 기능을 가진 e-Learning 시스템의 설계 및 구현)

  • Kim Jung-Sook;Lee Hee-Young
    • Journal of the Korea Society of Computer and Information
    • /
    • v.10 no.5 s.37
    • /
    • pp.323-332
    • /
    • 2005
  • In this Paper, we design and implement an e-Learning system with dynamic learning contents Providing and re-time assignment system. The learner can select the dynamic learning contents Providing environments with test and Quiz Phase according to the learners' characters and interest to improve the learning effects. Also, we develop the real-time assignment system which is composed of multiple choice and essay test and can provide the interaction between teacher and learner immediately.

  • PDF

A WMS Model Interfacing with Material Warehouse in Real Time in Puting Materials to Manufacturing Processes - in Automobile Parts Manufacturing Industry - (생산공정에 자재투입시 자재창고와 연동되는 WMS 모형 - 자동차 부품 제조업을 중심으로 -)

  • Kong, Myung-Dal
    • Journal of the Korea Safety Management & Science
    • /
    • v.16 no.2
    • /
    • pp.147-155
    • /
    • 2014
  • This paper suggests a specific model that could efficiently improve the interaction and the interface between WMS(Warehouse Management System) terminal and PDA terminal through real time processing in manufacturing shop. The proposed model shows that the new method can more efficiently perform to reduce processing time for shipping and receiving, compared with the current approach. As a result of the certain test among the main server, WMS system, and PDA terminal, it is noted in case of the new proposed system that the effects of proposed model are as follows: (a) While the receiving lead time for carrying by the current method was 2 hours, the receiving lead time by the new method was 20 minutes. (b) While the shipping lead time for carrying by the current method was 1 hours, the shipping lead time by the new method was 15 minutes. (c) While the inventory rate of accuracy by the current method was 85%, the inventory rate of accuracy by the new method was 98%.

Acoustooptical Approach for Moving Scene Holography

  • Petrov, Vladimir
    • Journal of Information Display
    • /
    • v.4 no.3
    • /
    • pp.29-34
    • /
    • 2003
  • At the paper the method of 3D holographic moving image reconstruction is discused. The main idea of this method is based on the substitution of optically created static hologram by equal diffraction array created by acoustical (AO) field which formed by bulk sound waves. Such sound field can be considered as dynamic optical hologram, which is electrically controlled. At the certain moment of time when the whole hologram already formed, the reference optical beam illuminates it, and due to acoustooptical interaction the original optical image is reconstructed. As the acoustically created dynamic optical hologram is electronically controlled, it can be used for moving 3-dimentional scene reconstruction in real time. The architecture of holographic display for moving scene reconstruction is presented at this paper. The calculated variant of such display laboratory model is given and discussed. The mathematical simulation of step by step images recording and reconstruction is given. The pictures of calculated reconstructed images are presented. The prospects, application areas, shortcomings and main problems are discussed.

Dynamic effect of high-speed trains on simple bridge structures

  • Adam, Christoph;Salcher, Patrick
    • Structural Engineering and Mechanics
    • /
    • v.51 no.4
    • /
    • pp.581-599
    • /
    • 2014
  • In this paper the overall dynamic response of simple railway bridges subjected to high-speed trains is investigated numerically based on the mechanical models of simply supported single-span and continuous two-span Bernoulli-Euler beams. Each axle of the train, which is composed of rail cars and passenger cars, is considered as moving concentrated load. Distance, magnitude, and maximum speed of the moving loads are adjusted to real high-speed trains and to load models according to Eurocode 1. Non-dimensional characteristic parameters of the train-bridge interaction system are identified. These parameters permit a spectral representation of the dynamic peak response. Response spectra assist the practicing engineers in evaluating the expected dynamic peak response in the design process of railway bridges without performing time-consuming time history analyses.

A Memory-efficient Hand Segmentation Architecture for Hand Gesture Recognition in Low-power Mobile Devices

  • Choi, Sungpill;Park, Seongwook;Yoo, Hoi-Jun
    • JSTS:Journal of Semiconductor Technology and Science
    • /
    • v.17 no.3
    • /
    • pp.473-482
    • /
    • 2017
  • Hand gesture recognition is regarded as new Human Computer Interaction (HCI) technologies for the next generation of mobile devices. Previous hand gesture implementation requires a large memory and computation power for hand segmentation, which fails to give real-time interaction with mobile devices to users. Therefore, in this paper, we presents a low latency and memory-efficient hand segmentation architecture for natural hand gesture recognition. To obtain both high memory-efficiency and low latency, we propose a streaming hand contour tracing unit and a fast contour filling unit. As a result, it achieves 7.14 ms latency with only 34.8 KB on-chip memory, which are 1.65 times less latency and 1.68 times less on-chip memory, respectively, compare to the best-in-class.

Methodology of Cyber Security Assessment in the Smart Grid

  • Woo, Pil Sung;Kim, Balho H.
    • Journal of Electrical Engineering and Technology
    • /
    • v.12 no.2
    • /
    • pp.495-501
    • /
    • 2017
  • The introduction of smart grid, which is an innovative application of digital processing and communications to the power grid, might lead to more and more cyber threats originated from IT systems. In other words, The Energy Management System (EMS) and other communication networks interact with the power system on a real time basis, so it is important to understand the interaction between two layers to protect the power system from potential cyber threats. This paper aims to identify and clarify the cyber security risks and their interaction with the power system in Smart Grid. In this study, the optimal power flow (OPF) and Power Flow Tracing are used to assess the interaction between the EMS and the power system. Through OPF and Power Flow Tracing based analysis, the physical and economic impacts from potential cyber threats are assessed, and thereby the quantitative risks are measured in a monetary unit.

User-customized Interaction using both Speech and Face Recognition (음성인식과 얼굴인식을 사용한 사용자 환경의 상호작용)

  • Kim, Sung-Ill;Oh, Se-Jin;Lee, Sang-Yong;Hwang, Seung-Gook
    • Proceedings of the Korean Institute of Intelligent Systems Conference
    • /
    • 2007.04a
    • /
    • pp.397-400
    • /
    • 2007
  • In this paper, we discuss the user-customized interaction for intelligent home environments. The interactive system is based upon the integrated techniques using both speech and face recognition. For essential modules, the speech recognition and synthesis were basically used for a virtual interaction between user and proposed system. In experiments, particularly, the real-time speech recognizer based on the HM-Net(Hidden Markov Network) was incorporated into the integrated system. Besides, the face identification was adopted to customize home environments for a specific user. In evaluation, the results showed that the proposed system was easy to use for intelligent home environments, even though the performance of the speech recognizer did not show a satisfactory results owing to the noisy environments.

  • PDF

Recognition and Generation of Facial Expression for Human-Robot Interaction (로봇과 인간의 상호작용을 위한 얼굴 표정 인식 및 얼굴 표정 생성 기법)

  • Jung Sung-Uk;Kim Do-Yoon;Chung Myung-Jin;Kim Do-Hyoung
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.12 no.3
    • /
    • pp.255-263
    • /
    • 2006
  • In the last decade, face analysis, e.g. face detection, face recognition, facial expression recognition, is a very lively and expanding research field. As computer animated agents and robots bring a social dimension to human computer interaction, interest in this research field is increasing rapidly. In this paper, we introduce an artificial emotion mimic system which can recognize human facial expressions and also generate the recognized facial expression. In order to recognize human facial expression in real-time, we propose a facial expression classification method that is performed by weak classifiers obtained by using new rectangular feature types. In addition, we make the artificial facial expression using the developed robotic system based on biological observation. Finally, experimental results of facial expression recognition and generation are shown for the validity of our robotic system.