• Title/Summary/Keyword: Real terrain

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An Acceleration Technique of Terrain Rendering using GPU-based Chunk LOD (GPU 기반의 묶음 LOD 기법을 이용한 지형 렌더링의 가속화 기법)

  • Kim, Tae-Gwon;Lee, Eun-Seok;Shin, Byeong-Seok
    • Journal of Korea Multimedia Society
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    • v.17 no.1
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    • pp.69-76
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    • 2014
  • It is hard to represent massive terrain data in real-time even using recent graphics hardware. In order to process massive terrain data, mesh simplification method such as continuous Level-of-Detail is commonly used. However, existing GPU-based methods using quad-tree structure such as geometry splitting, produce lots of vertices to traverse the quad-tree and retransmit those vertices back to the GPU in each tree traversal. Also they have disadvantage of increase of tree size since they construct the tree structure using texture. To solve the problem, we proposed GPU-base chunked LOD technique for real-time terrain rendering. We restrict depth of tree search and generate chunks with tessellator in GPU. By using our method, we can efficiently render the terrain by generating the chunks on GPU and reduce the computing time for tree traversal.

A Study on Modification of Geographical Features Affecting Onset of Sea Breeze (지형적 특징이 해풍시작에 미치는 영향에 대한 연구)

  • 정우식;이화운
    • Journal of Korean Society for Atmospheric Environment
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    • v.19 no.6
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    • pp.757-772
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    • 2003
  • We simulate the geographical effects on the onset time of sea breeze at Suyoung and Haeundae districts by using the LCM (Local Circulation Model). The following can be found out from the numerical simulation on Case I (real terrain) which considered the real geography of Busan metropolitan area. Especially, as a result of analyzing the land breeze path, it could be found along the coastline as it flows out through low land coastal area. To find out more about the effects of terrain and geography on the onset time of sea breeze, the results of numerical simulation of virtual geography are as follows. In Case II (flat terrain), to find out how the terrain slope affects the onset of sea breeze, flat land and the ocean was considered. As a result, convergence of nighttime air mass at a Suyoung area and nighttime strong wind speed phenomenon was not shown. In Case III (modified flat terrain), to find out the effects of the irregularity of coastline affecting the onset of sea breeze, numerical simulation was carried out by simplifying the complex coastline into segments of straight coastline. So land breeze system and changing process of sea breeze after sunrise at Suyoung and Haeundae was simulated almost in a similar manner. Through this we could find the effects of coastal irregularities on onset of sea breeze.

Development of a Traversability Map for Safe Navigation of Autonomous Mobile Robots (자율이동로봇의 안전주행을 위한 주행성 맵 작성)

  • Jin, Gang-Gyoo
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.4
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    • pp.449-455
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    • 2014
  • This paper presents a method for developing a TM (Traversability Map) from a DTM (Digital Terrain Model) collected by remote sensors of autonomous mobile robots. Such a map can be used to plan traversable paths and estimate navigation speed quantitatively in real time for robots capable of performing autonomous tasks over rough terrain environments. The proposed method consists of three parts: a DTM partition module which divides the DTM into equally spaced patches, a terrain information module which extracts the slope and roughness of the partitioned patches using the curve fitting and the fractal-based triangular prism method, and a traversability analysis module which assesses traversability incorporating with extracted terrain information and fuzzy inference to construct a TM. The potential of the proposed method is validated via simulation works over a set of fractal DTMs.

Generation of Realistic Terrain Based on LOD Simplification and Fractal

  • Min, Hu;Zhen, Wang
    • International Journal of CAD/CAM
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    • v.8 no.1
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    • pp.37-40
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    • 2009
  • Based on the study of Digital Elevation Simplification Model and fractal theory, this paper put forward a new method to simulate complex terrain. That use simplified DEM data to construct terrain frame based on the quad tree at first, and then use fractal to generate the details of every node of the tree. In the process of construction, the LOD theory is used to simplify the terrain and get its typical data. According to the change of view position and direction, the paper gives a new way to judge the visibility of the surface patch. Experimental results show that this algorithm is simple, efficient and supports the real time dynamic simulation of terrain model.

Development of Low Altitude Terrain Following System based on TERain PROfile Matching (TERPROM 기반의 저고도 지형추적시스템 개발)

  • Kim, Chong-sup;Cho, In-je;Lee, Dong-Kyu;Kang, Im-Ju
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.9
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    • pp.888-897
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    • 2015
  • A flight capability to take a terrain following flight near the ground is required to reduce the probability that a fighter aircraft can be detected by foe's radar fence in the battlefield. The success rate for mission flight has increased by adopting TFS (Terrain Following System) to enable the modern advanced fighter to fly safely near the ground at the low altitude. This system has applied to the state-of-the-art fighter and bomber, such as B-1, F-111, F-16 E/F and F-15, since the research begins from 1960's. In this paper, the terrain following system and GCAS (Ground Collision Avoidance System) was developed, based on a digital database with UTAS's TERPRROM (TERrain PROfile Matching) equipment. This system calculates the relative location of the aircraft in the terrain database by using the aircraft status information provided by the radar altimeter and the INS (Inertial Navigation System), based on the digital terrain database loaded previously in the DTC (Data Transfer Cartridge), and figures out terrain features around. And, the system is a manual terrain following system which makes a steering command cue refer to flight path marker, on the HUD (Head Up Display), for vertical acceleration essential for terrain following flight and enables a pilot to follow it. The cue is based on the recognized terrain features and TCH (Target Clearance Height) set by a pilot in advance. The developed terrain following system was verified in the real-time pilot evaluation in FA-50 HQS (Handling Quality Simulator) environment.

Classification of Binary Obstacle Terrain Based on 3D World Models for Unmanned Robots (무인로봇을 위한 3D 월드모델에 기초한 Binary 장애지형의 판정)

  • Jin, Gang-Gyoo;Lee, Hyun-Sik;Lee, Yun-Hyung;Lee, Young-Il;Park, Yong-Woon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.12 no.4
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    • pp.516-523
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    • 2009
  • Recently, the applications of unmanned robots are increasing in various fields including surveillance and reconnaissance, planet exploration and disaster relief. To perform their missions with success, the robots should be able to evaluate terrain's characteristics quantitatively and identify traversable regions to progress toward a goal using mounted sensors. Recently, the authors have proposed techniques that extract terrain information and analyze traversability for off-road navigation of an unmanned robot. In this paper, we examine the use of 3D world models(terrain maps) to classify obstacle and safe terrain for increasing the reliability of the proposed techniques. A world model is divided into several patches and each patch is classified as belonging either to an obstacle or a non-obstacle using three types of metrics. The effectiveness of the proposed method is verified on real terrain maps.

Terrain-Alignment Linked Design (지형 선형 연결 설계)

  • Kim, Yong Seok
    • International Journal of Highway Engineering
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    • v.16 no.6
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    • pp.191-198
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    • 2014
  • PURPOSES : Safety consciousness can be the first factor to hinder the acceptance of design alternative, which moderates the applied design criteria in order to adapt the road to the natural terrain condition. METHODS : The method which enables to check the safety of design alternative by using design consistency concept is suggested. The method is based on the linked or interactive analysis between terrain and road alignment. Real design example is considered as a guide how to apply the method and the analysis result is discussed with the future research. RESULTS : Suggested method can be used for designers as a tool to review their design outputs can be safe as much as the original design. So, designers have the more objective judgement on their designs and have the confidence on their designs. CONCLUSIONS : The method is expected to be used as a tool to see the safety consciousness in an objective view, so any possible conflicts between designers and design-related personnels caused by the terrain-oriented design can be solved.

A study on the 3D Terrain Modelling Technique based on DEM data (DEM 데이타에 의한 3차원 지형 모델링 기법에 관한 연구)

  • Choi, Jeong-Dan;Jeong, Yun-Jong;Lee, Cheol-Won;Yoon, Kyung-Hyun
    • Journal of Korean Society for Geospatial Information Science
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    • v.2 no.2 s.4
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    • pp.99-108
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    • 1994
  • In this thesis, we propose the 3D terrain modelling method for the better understanding of the geographic information. The process of 3D terrain medelling consists of three steps. The first step is to obtain real-world data from satellite images and stored in the form of DEM(Digital Elevation Model). The second one is to extract the meaningful data from DEM data based on LOD(Level Of Detail). And the third is to construct the 3D surface by TIN(Triangulated Irregular Network) with the extracted meaingful data. The proposed dynamic TIN reconstruction algorithm locally reconstruct the existed TIN model with the additional a new point. In this way, we can construct the TIN with the reduced time and can simulated 3D terrain model in real time.

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Robust Terrain Classification Against Environmental Variation for Autonomous Off-road Navigation (야지 자율주행을 위한 환경에 강인한 지형분류 기법)

  • Sung, Gi-Yeul;Lyou, Joon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.5
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    • pp.894-902
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    • 2010
  • This paper presents a vision-based robust off-road terrain classification method against environmental variation. As a supervised classification algorithm, we applied a neural network classifier using wavelet features extracted from wavelet transform of an image. In order to get over an effect of overall image feature variation, we adopted environment sensors and gathered the training parameters database according to environmental conditions. The robust terrain classification algorithm against environmental variation was implemented by choosing an optimal parameter using environmental information. The proposed algorithm was embedded on a processor board under the VxWorks real-time operating system. The processor board is containing four 1GHz 7448 PowerPC CPUs. In order to implement an optimal software architecture on which a distributed parallel processing is possible, we measured and analyzed the data delivery time between the CPUs. And the performance of the present algorithm was verified, comparing classification results using the real off-road images acquired under various environmental conditions in conformity with applied classifiers and features. Experiments show the robustness of the classification results on any environmental condition.

Terrain editing and processing system design for construction work (건축 공사를 위한 지형 편집 및 처리 시스템 설계)

  • Gao, Rui;Hao, Shujia;Huang, Kaisi;Jin, Yong;Xi, Yulong;Chu, Phuong;Lee, Dajeong;Cho, Seoungjae;Lee, Seungsoo;Cho, Kyungeun
    • Annual Conference of KIPS
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    • 2018.10a
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    • pp.825-826
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    • 2018
  • In this paper, we propose a terrain processing system that can display real and large terrains. The system integrates real terrain display and interaction, which makes up for the lack of interactive functions in mainstream terrain visualization software. In addition, the system provides functions such as line marking, volume calculation, and contour display.