• 제목/요약/키워드: Real World

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Customer Level Classification Model Using Ordinal Multiclass Support Vector Machines

  • Kim, Kyoung-Jae;Ahn, Hyun-Chul
    • Asia pacific journal of information systems
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    • 제20권2호
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    • pp.23-37
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    • 2010
  • Conventional Support Vector Machines (SVMs) have been utilized as classifiers for binary classification problems. However, certain real world problems, including corporate bond rating, cannot be addressed by binary classifiers because these are multi-class problems. For this reason, numerous studies have attempted to transform the original SVM into a multiclass classifier. These studies, however, have only considered nominal classification problems. Thus, these approaches have been limited by the existence of multiclass classification problems where classes are not nominal but ordinal in real world, such as corporate bond rating and multiclass customer classification. In this study, we adopt a novel multiclass SVM which can address ordinal classification problems using ordinal pairwise partitioning (OPP). The proposed model in our study may use fewer classifiers, but it classifies more accurately because it considers the characteristics of the order of the classes. Although it can be applied to all kinds of ordinal multiclass classification problems, most prior studies have applied it to finance area like bond rating. Thus, this study applies it to a real world customer level classification case for implementing customer relationship management. The result shows that the ordinal multiclass SVM model may also be effective for customer level classification.

Multi-scale 3D Panor ama Content Augmented System using Depth-map

  • Kim, Cheeyong;Kim, Eung-Kon;Kim, Jong-Chan
    • 한국멀티미디어학회논문지
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    • 제17권6호
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    • pp.733-740
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    • 2014
  • With the development and spread of 3D display, users can easily experience an augmented reality with 3D features. Therefore, the demand for content of an augmented reality is exponentially growing in various fields. A traditional augmented reality environment was generally created by CG(Computer Graphics) modelling production tools. However, this method takes too much time and efforts to create an augmented environment. To create an augmented environment similar to the real world, everything in the real world should be measured, gone through modeling, and located in an augmented environment. But the time and efforts spent in the creation don't produce the same environment as the real world, making it hard for users to feel the sense of reality. In this study, multi-scale 3D panorama content augmented system is suggested by using a depth-map. By finding matching features from images to add 3D features to an augmented environment, a depth-map is derived and embodied as panorama, producing high-quality augmented content system with a sense of reality. With this study, limits of 2D panorama technologies will be overcome and a sense of reality and immersion will be provided to users with a natural navigation.

도시운전모드 하에서 HEV 배터리 충.방전 전략 분석에 대한 연구 (A study of charge and discharge strategy analysis on HEV battery under urban dynamometer driving schedule)

  • 김성곤;정기윤;양인범;김덕진;이춘범
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 추계학술대회 논문집 전기기기 및 에너지변환시스템부문
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    • pp.247-249
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    • 2007
  • Urban dynamometer driving schedule(FTP-75 mode) plays very significant role on automotive emission test, due to reference point. The overall system energy efficiency of a HEV(Hybrid Electric Vehicle) is highly dependent on the energy management strategy employed. An energy source is the heart of a HEV. In order to applicable to a vehicle component, it must be need to real world test result. But, the present state of things have numerous problems. In this paper, be studied performed based on HEV simulation software in virtual world and chassis dynamometer test in real world and the result make a comparative. Toyota Prius vehicle was adapted as a modeling and real testing to evaluate the hybrid components and energy balancing management. The point at issue is voltage and current analysis for HEV battery SOC(State of Charge), and verification for energy.

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단일 허브를 이용한 시간 제약이 존재하는 수거 및 배달 차량 경로 문제 (Pick Up and Delivery Vehicle Routing Problem Under Time Window Using Single Hub)

  • 김지용
    • 산업경영시스템학회지
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    • 제42권4호
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    • pp.16-22
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    • 2019
  • After Dantzig and Rasmer introduced Vehicle Routing Problem in 1959, this field has been studied with numerous approaches so far. Classical Vehicle Routing Problem can be described as a problem of multiple number of homogeneous vehicles sharing a same starting node and having their own routes to meet the needs of demand nodes. After satisfying all the needs, they go back to the starting node. In order to apply the real world problem, this problem had been developed with additional constraints and pick up & delivery model is one of them. To enhance the effectiveness of pick up & delivery, hub became a popular concept, which often helps reducing the overall cost and improving the quality of service. Lots of studies have suggested heuristic methods to realize this problem because it often becomes a NP-hard problem. However, because of this characteristic, there are not many studies solving this problem optimally. If the problem can be solved in polynomial time, optimal solution is the best option. Therefore, this study proposes a new mathematical model to solve this problem optimally, verified by a real world problem. The main improvements of this study compared to real world case are firstly, make drivers visit every nodes once except hub, secondly, make drivers visit every nodes at the right time, and thirdly, make drivers start and end their journey at their own homes.

퍼지 모델을 이용한 카메라 보정에 관한 연구 (Camera Calibration Using the Fuzzy Model)

  • 박민기
    • 한국지능시스템학회논문지
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    • 제11권5호
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    • pp.413-418
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    • 2001
  • 본 논문에서는 기존에 사용한 물리적 카메라 모델 대신 퍼지 모델을 사용한 새로운 카메라 보정 방식을 제안한다. 카메라 보정은 카메라의 영상 좌표계와 실제 환경이 가지는 좌표계와의 관계를 규정하는 것으로, 퍼지 모델을 이용하는 방법은 기존의 방법에서 이용했던 물리적 변수들을 설정할 수는 없지만 카메라 보정의 목적인 카메라 좌표계와 실제 환경 좌표계와의 관계를 별다른 제약없이 규정할 수 있으므로 매우 간단하고 효율적인 카메라 보정 방법이다. 실제 실험을 통해 얻은 실공간상의 하나의 보정면 좌표에 대해 퍼지 모델링 방법을 이용하여 3차원 실 공간 좌표 및 2차원 영상좌표 예측을 통해 제안한 방법의 유효성을 보인다.

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인페인팅 기법을 활용한 IR LED 마커 처리 기법 (IR LED Marker Processing Technique using Inpainting Method)

  • 류남훈;이혜미;김응곤
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2011년도 춘계학술대회
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    • pp.375-377
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    • 2011
  • 증강현실은 현실 세계에 가상의 사물을 합성하여 현실 세계만으로는 얻기 힘든 부가적인 정보를 타나내는 기술이다. 본 논문에서는 가상의 사물을 정합하고자 하는 현실 세계의 위치를 IR LED 마커를 통해 획득하는 방법을 사용한다. IR LED 마커는 실세계에서는 보이지 않도록 추적대상체에 삽입하여 제작하므로 비가시적인 마커의 특징을 갖는다. 증강현실을 구현하기 위한 카메라 입력 영상에서는 마커의 존재를 확인할 수 있으므로 본 논문에서는 IR LED 마커를 구현함에 있어 인페인팅 기법을 적용하여 완전한 비가시적인 마커의 특징을 갖도록 하는 방법을 제안한다.

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GIS Oriented Platform For Solving Real World Logistic Vehicle Routing Problem

  • Md. Shahid Uz Zaman;Chen, Yen-Wei;Hayao Miyagi
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 ITC-CSCC -2
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    • pp.1248-1251
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    • 2002
  • Logistics optimization problems related with vehicle routing such as warehouse locating, track scheduling, customer order delivery, wastage pickup etc. are very interesting and important issues to date. Many Vehicle Routing and Scheduling Systems (VRSS) have been developed/proposed to optimize the logistics problems. But majority of them are dedicated to a particular problem and are unable to handle the real world spatial data directly. The system developed for one problem may not be suitable for others due to inter-problem constraint variations. The constraints may include geographical, environmental and road traffic nature of the working region along with other constraints related with the problem. So the developer always needs to modify the original routing algorithm in order to fulfill the purpose. In our study, we propose a general-purpose platform by combining GIS road map and Database Management System (DBMS), so that VRSS can interact with real world spatial data directly to solve different kinds of vehicle routing problems. Using the features of our developed system, the developer can frequently modify the existing algorithm or create a new one to serve the purpose.

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GBS(Goal-Based Scenario)에 의한 '생태와 환경' 수업 사례 ('Ecology & Environment' Learning Case by GBS (Goal-Based Scenario))

  • 이명순
    • 한국환경교육학회지:환경교육
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    • 제20권3호
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    • pp.31-44
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    • 2007
  • The solution of the environment problem is the common issue all over the world, for this reason the necessity of the environmental education of school has emphasized. On this a variety method for environmental education is needed, this paper planned and applied the 'ecology & environment' for high school which are based on GBS theory and presented a new model of environment education. GBS(Goal-Based Scenario) is that learners are presented with an end goal that is motivating and challenging. This goal is structured such that, in order to successfully meet it learners are required to build a predetermined core set of skills and knowledge by process mission and scenario. GBS is an active learning environment in which learners are trained in study that have a real-world context. When they are back in real-world they have increased ability to apply what was learned by reflecting on the GBS learning experience. This study was designed on GBS theory and taught a class by using internet Blog. As a result, when carefully reviewing the materials such as final presentation reflect journal, we conclude that the students' awareness of a learning environment is improved and the students seems to try to apply the learning outcome to a real life.

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Tiled Stereo Display System for Immersive Telemeeting

  • Kim, Ig-Jae;Ahn, Sang-Chul;Kim, Hyoung-Gon
    • Journal of Information Display
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    • 제8권4호
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    • pp.27-31
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    • 2007
  • In this paper, we present an efficient tiled stereo display system for tangible meeting. For tangible meeting, it is important to provide immersive display with high resolution image to cover up the field of view and provide to the local user the same environment as that of remote site. To achieve these, a high resolution image needs to be transmitted for reconstruction of remote world, and it should be displayed using a tiled display. However, it is hard to transmit high resolution image in real time due to the limit of network bandwidth, and so we receive multiple images and reconstruct a remote world with received images in advance. Then, we update only a specific area where remote user exists by receiving low resolution image in realtime. We synthesize the transmitted image to the existing environmental map of remote world and display it as a stereo image. For this, we developed a new system which supports GPU based real time warping and blending, automatic feature extraction using machine vision technique.

Stereo Vision System Using Relative Stereo Disparity with Subpixel Resolution

  • Kim, Chi-Yen;Ahn, Cheol-Ki;Lee, Min-Cheol
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.407-407
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    • 2000
  • For acquisition of 3-Dimensional information in real space, stereo vision system is suitable. In the stereo system, 3D real world position is derived from translation of coordinates between cameras and world. Thus, to use stereo vision, it is needed to construct a precise system which provides kinematically precise translation between camera and world coordinate, in spite of intricacy and hardness. So much cost and time should be spent to build the system. In this paper, facilely to solve previous problem, a method which can easily obtain 3D informations using reference objects and RSD(Relative Stereo Disparity) is proposed. Instead of direct computation of position with translation of coordinates, only relative stereo disparity in stereo pair of image is used to find the reference depth of objects, and real 3D position is computed with initial condition of reference objects. In computation, subpixel resolution is involved to find the display for accuracy. To find the RSD, corresponding points are calculated in subpixel resolution. So the result in experiemnt will be shown that subpixel resolution is more accurate than 1 pixel resolution.

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