• 제목/요약/키워드: Real World

검색결과 4,242건 처리시간 0.036초

기상청 동네예보의 영농활용도 증진을 위한 방안: 2. 강수량 분포 상세화 (Improving Usage of the Korea Meteorological Administration's Digital Forecasts in Agriculture: 2. Refining the Distribution of Precipitation Amount)

  • 김대준;윤진일
    • 한국농림기상학회지
    • /
    • 제15권3호
    • /
    • pp.171-177
    • /
    • 2013
  • 본 연구는 기상청에서 제공하는 강수 실황 혹은 예보로부터 농업부문에서 활용 가능한 수준의 상세한 강수분포도를 제작하기 위한 방안으로서, 레이더 반사강도를 KLAPS 5km 강수자료에 적용하여 1km 격자해상도로 상세화 하는 1단계와, 고해상도 DEM에 근거한 지표면 경사방향(지향면)에 따라 고도-강수량 회귀 계수를 달리하여 지형효과를 반영하는 2단계 등으로 이루어진 추정기법을 고안하였다. 이 기법의 현실세계 적용방법 모색 및 신뢰도 평가를 위해 경상남도 하동군 악양면을 실험 집수역으로 설정하고 2013년 1월부터 5월까지 총 19사례의 강수에 대해 기상청으로부터 KLAPS 강수자료를 수집하였다. 1단계로는 강수일의 24시간 적산 레이더에코 자료를 이용하여 1km 해상도로 자료의 규모를 축소하였다. 2단계로는 1km 격자점의 값을 가상의 관측자료로 삼아 270m 해상도에서 PRISM 기반의 지형효과를 반영한 강수량 분포도를 생성하였다. 실험 집수역에 13대의 무인기상관측장비를 다양한 고도 및 지형조건에서 설치하고, 추정된 강수분포도로부터 13개 지점에 해당하는 격자점의 자료를 추출하여 실측값과 비교하였다. 일 강수량 10mm 이상의 사례에서는 모든 관측지점에서 추정오차 감소효과가 인정되었으며, 특히 일강수량이 30mm 이상인 사례에서 평균 35% 이상의 오차감소효과를 확인하였다.

사용자 간 신뢰관계 네트워크 분석을 활용한 협업 필터링 알고리즘의 예측 정확도 개선 (Enhancing Predictive Accuracy of Collaborative Filtering Algorithms using the Network Analysis of Trust Relationship among Users)

  • 최슬비;곽기영;안현철
    • 지능정보연구
    • /
    • 제22권3호
    • /
    • pp.113-127
    • /
    • 2016
  • 협업 필터링(Collaborative Filtering)은 유용성과 정교성 면에서 가장 성공적인 추천 알고리즘으로 평가받으며 산업계나 학계에서 많이 활용 및 연구되고 있지만, 기본적으로 사용자들이 평가한 점수에만 기반하여 추천결과를 생성하는 한계점이 있다. 이에 본 연구는 사용자가 상품을 구매할 때 자신이 신뢰하는 타인의 추천을 더 적극적으로 수용할 것이라는 점에 착안하여, 사용자의 평점 외에 사용자 간 신뢰관계를 소셜네트워크분석으로 분석한 결과를 추가로 반영하는 추천 알고리즘들을 제안하였다. 구체적으로 본 연구에서는 소셜네트워크분석에서 네트워크 내의 중심적 위치를 나타내는 척도인 내향 및 외향 중심성을 활용하여 사용자 간 유사도를 산출하는 알고리즘들과 사용자 신뢰 네트워크를 탐색하여 추천 대상이 되는 사용자가 직접 간접적으로 신뢰하는 사용자의 평가점수를 보다 높게 반영하는 알고리즘을 제안한 뒤 그 성능을 비교해 보았다. 실제 데이터에 적용하여 분석한 결과, 사용자 신뢰 네트워크의 내향 중심성 지수를 조건 없이 적용한 경우에는 오히려 정확도의 감소만을 야기하는 것으로 나타났고, 일정 임계치 이상의 외향 중심성을 갖는 사용자에 한해 내향 중심성 지수를 고려한 추천 알고리즘은 전통적인 협업 필터링에 비해 약간의 정확도 개선이 이루어짐을 확인할 수 있었다. 아울러, 사용자 신뢰 네트워크를 기반으로 탐색하는 알고리즘이 가장 우수한 성능을 보이는 것을 알 수 있었으며, 전통적인 협업 필터링과 비교해서도 통계적으로 유의한 수준의 정확도의 개선이 이루어짐을 확인할 수 있었다.

유전자 알고리즘을 활용한 소셜네트워크 기반 하이브리드 협업필터링 (Social Network-based Hybrid Collaborative Filtering using Genetic Algorithms)

  • 노희룡;최슬비;안현철
    • 지능정보연구
    • /
    • 제23권2호
    • /
    • pp.19-38
    • /
    • 2017
  • 본 연구는 사용자 평점 이외에 사용자 간 직접 간접적 신뢰 및 불신 관계 네트워크의 분석 결과를 추가로 반영한 새로운 하이브리드 협업필터링(Collaborative filtering, CF) 추천방법을 제안한다. 구체적으로 사용자 간의 유사도를 계산할 때 사용자 평가점수의 유사성만을 고려하는 기존의 CF와 다르게, 사용자 신뢰 및 불신 관계 데이터의 사회연결망분석 결과를 추가적으로 고려하여 보다 정교하게 사용자 간의 유사도를 산출하였다. 이 때, 사용자 간의 유사도를 재조정하는 접근법으로 특정 이웃 사용자가 신뢰 및 불신 관계 네트워크에서 높은 신뢰(또는 불신)를 받을 때, 추천 대상이 되는 사용자와 해당 이웃 간의 유사도를 확대(강화) 또는 축소(약화)하는 방안을 제안하고, 더 나아가 최적의 유사도 확대 또는 축소의 정도를 결정하기 위해 유전자 알고리즘(genetic algorithm, GA)을 적용하였다. 본 연구에서는 제안 알고리즘의 성능을 검증하기 위해, 특정 상품에 대한 사용자의 평가점수와 신뢰 및 불신 관계를 나타낸 실제 데이터에 추천 알고리즘을 적용하였으며 그 결과, 기존의 CF와 비교했을 때 통계적으로 유의한 수준의 예측 정확도 개선이 이루어짐을 확인할 수 있었다. 또한 신뢰 관계 정보보다는 불신 관계 정보를 반영했을 때 예측 정확도가 더 향상되는 것으로 나타났는데, 이는 사회적인 관계를 추적하고 관리하는 측면에서 사용자 간의 불신 관계에 대해 좀 더 주목해야 할 필요가 있음을 시사한다.

케어션스타이너 교육사상의 인문적 전통 (Education of Humanistic Tendency of Kerschensteiner)

  • 김덕칠
    • 수산해양교육연구
    • /
    • 제13권1호
    • /
    • pp.117-131
    • /
    • 2001
  • The character of the educational tradition of Germany could be divided into two aspects. One is the humanistic liberal tendency and the other is vocational. From the beginning of the Twentieth Century, however, there has been an attempt to unify these two trends by the . Georg Kerschensteiner is the first of importance to make some comprehensive curriculum for this goal. In Kerschensteiner, the genuine education makes the individual assume his work and role in society, and to develop them by cultivating insight, will and power. His view is well expressed in the slogn "The vocational education is the beginning of the humanistic education." His goal is to make men of independence and autonomy through vocational education. The theory of Kerschensteiner's education is called 'general vocational education'. The reason why is that his vocational education concerns not just technical training for industry, but also general liberal arts. In this point, Kerschensteiner's point of view goes back to Wilhelm von Humboldt, neo-humanist afar in the first half of the Ninteenth Century, and to John Dewey, pragmatist in the contemporary age of Kerschensteiner. Kerschensteiner was much influenced by Humboldt's concepts of power and individuality. These concepts came to be embodied as a principle of vocational education in Kerschensteiner. Furthermore, Humboldt's concept of power could be associated with Dewey's theory of reflexive thinking. The power in Humboldt is to create spirit, which is connected with the world outside through language. The reflexive thinking of Dewey is a process that examines and selects some alternative thinking in the consciousness before acting. This process makes one find the method of problem-solving which results in behaviour. That is the experimental spirit or pragmatic behaviourism. These theories are reduced to the concept of 'work' in Kerschensteiner. And Kerschensteiner's theory of education that has both sides, humanistic and vocational, is similar to that of John Dewey. Dewey brings forward the idea that the vocational education is the best way to cultivate intelligence and emotion, as intelligence operates best in the life. The position of Dewey is in accord with that of Kerschensteiner who intends to cover experiences of various fields of society through practice-learning, and to have knowledge got from outside of school, refuting the misled trend of education isolated from real life. However, there is some difference between Kerschensteiner and Humbolt or Dewey. While the Neo-humanism of Humbolt and the pragmatic education of Dewey put emphasis rather on the liberal arts and culture of individuality, Kerschensteiner is concerned more with the work and life of the reality of society as a group. Kerschensteiner's concept of utility is related to education for the whole man and to the work of the individual and the nation as well as the will and power to practice it. The ideal man of utility of Kerschensteiner is to learn perfectly the value and behaviour of society through vocational life and to have right view of the state establishing a sound mutual relation between individual and state. Kerschensteiner is regarded as a devotee of 'the state of harmony' or 'the ideal of the state', as he makes the state as the criterion for defining the role of the individual. It can be said that Kerschensteiner is not a democrat of the American style as Dewey is, as he makes much of the value of the nation and state. However, he is a humanist and democrat in the point of vocational education. His purpose of education is to make whole men through work and vocational education.

  • PDF

중국군의 해양작전능력과 한국군의 과제 (PRC Maritime Operational Capability and the Task for the ROK Military)

  • 김민석
    • Strategy21
    • /
    • 통권33호
    • /
    • pp.65-112
    • /
    • 2014
  • Recent trends show that the PRC has stepped aside its "army-centered approach" and placed greater emphasis on its Navy and Air Force for a wider range of operations, thereby reducing its ground force and harnessing its economic power and military technology into naval development. A quantitative growth of the PLA Navy itself is no surprise as this is not a recent phenomenon. Now is the time to pay closer attention to the level of PRC naval force's performance and the extent of its warfighting capacity in the maritime domain. It is also worth asking what China can do with its widening naval power foundation. In short, it is time to delve into several possible scenarios I which the PRC poses a real threat. With this in mind, in Section Two the paper seeks to observe the construction progress of PRC's naval power and its future prospects up to the year 2020, and categorize time frame according to its major force improvement trends. By analyzing qualitative improvements made over time, such as the scale of investment and the number of ships compared to increase in displacement (tonnage), this paper attempts to identify salient features in the construction of naval power. Chapter Three sets out performance evaluation on each type of PRC naval ships as well as capabilities of the Navy, Air Force, the Second Artillery (i.e., strategic missile forces) and satellites that could support maritime warfare. Finall, the concluding chapter estimates the PRC's maritime warfighting capability as anticipated in respective conflict scenarios, and considers its impact on the Korean Peninsula and proposes the directions ROK should steer in response. First of all, since the 1980s the PRC navy has undergone transitions as the focus of its military strategic outlook shifted from ground warfare to maritime warfare, and within 30 years of its effort to construct naval power while greatly reducing the size of its ground forces, the PRC has succeeded in building its naval power next to the U.S.'s in the world in terms of number, with acquisition of an aircraft carrier, Chinese-version of the Aegis, submarines and so on. The PRC also enjoys great potentials to qualitatively develop its forces such as indigenous aircraft carriers, next-generation strategic submarines, next-generation destroyers and so forth, which is possible because the PRC has accumulated its independent production capabilities in the process of its 30-year-long efforts. Secondly, one could argue that ROK still has its chances of coping with the PRC in naval power since, despite its continuous efforts, many estimate that the PRC naval force is roughly ten or more years behind that of superpowers such as the U.S., on areas including radar detection capability, EW capability, C4I and data-link systems, doctrines on force employment as well as tactics, and such gap cannot be easily overcome. The most probable scenarios involving the PRC in sea areas surrounding the Korean Peninsula are: first, upon the outbreak of war in the peninsula, the PRC may pursue military intervention through sea, thereby undermining efforts of the ROK-U.S. combined operations; second, ROK-PRC or PRC-Japan conflicts over maritime jurisdiction or ownership over the Senkaku/Diaoyu islands could inflict damage to ROK territorial sovereignty or economic gains. The PRC would likely attempt to resolve the conflict employing blitzkrieg tactics before U.S. forces arrive on the scene, while at the same time delaying and denying access of the incoming U.S. forces. If this proves unattainable, the PRC could take a course of action adopting "long-term attrition warfare," thus weakening its enemy's sustainability. All in all, thiss paper makes three proposals on how the ROK should respond. First, modern warfare as well as the emergent future warfare demonstrates that the center stage of battle is no longer the domestic territory, but rather further away into the sea and space. In this respect, the ROKN should take advantage of the distinct feature of battle space on the peninsula, which is surrounded by the seas, and obtain capabilities to intercept more than 50 percent of the enemy's ballistic missiles, including those of North Korea. In tandem with this capacity, employment of a large scale of UAV/F Carrier for Kill Chain operations should enhance effectiveness. This is because conditions are more favorable to defend from sea, on matters concerning accuracy rates against enemy targets, minimized threat of friendly damage, and cost effectiveness. Second, to maintain readiness for a North Korean crisis where timely deployment of US forces is not possible, the ROKN ought to obtain capabilities to hold the enemy attack at bay while deterring PRC naval intervention. It is also argued that ROKN should strengthen its power so as to protect national interests in the seas surrounding the peninsula without support from the USN, should ROK-PRC or ROK-Japan conflict arise concerning maritime jurisprudence. Third, the ROK should fortify infrastructures for independent construction of naval power and expand its R&D efforts, and for this purpose, the ROK should make the most of the advantages stemming from the ROK-U.S. alliance inducing active support from the United States. The rationale behind this argument is that while it is strategically effective to rely on alliance or jump on the bandwagon, the ultimate goal is always to acquire an independent response capability as much as possible.

빅데이터 기반 추천시스템 구현을 위한 다중 프로파일 앙상블 기법 (A Multimodal Profile Ensemble Approach to Development of Recommender Systems Using Big Data)

  • 김민정;조윤호
    • 지능정보연구
    • /
    • 제21권4호
    • /
    • pp.93-110
    • /
    • 2015
  • 기존의 협업필터링 추천시스템 연구는 상품에 대한 고객의 평점(rating)이나 구매 여부 데이터로부터 하나의 프로파일을 생성하고 이를 기반으로 추천 성능을 향상시킬 수 있는 새로운 알고리즘을 개발하는 위주로 진행되어 왔다. 그러나 빅데이터 환경이 도래하면서 기업이 수집할 수 있는 고객 데이터가 풍부해지고 다양해짐에 따라, 보다 정확하게 고객의 선호도나 행태를 파악하는 것이 가능하게 되었고 이러한 데이터, 즉 퍼스널 빅데이터(personal big data)를 추천시스템에 활용하는 연구의 필요성이 대두되고 있다. 본 연구에서는 마케팅의 시장세분화 이론에 근거하여 퍼스널 빅데이터로부터 고객의 선호도나 행태를 다양한 관점에서 표현할 수 있는 5종의 다중 프로파일(multimodal profile)을 개발하고, 이를 활용하여 협업필터링 추천시스템의 성능을 개선하고자 한다. 제안하는 5종의 다중 프로파일은 프로파일 통합 유사도, 개별 프로파일 유사도 평균, 개별 프로파일 유사도 가중 평균이라는 세 가지 앙상블 기법을 통해 협업필터링의 이웃(neighborhood) 탐색과정에 적용된다. 실제 퍼스널 빅데이터에 본 연구에서 제안하는 방법론을 적용한 결과, 단일 프로파일을 사용하는 협업필터링 알고리즘보다 추천 성능이 상당히 개선되었으며 앙상블 방법 중에서는 개별 프로파일 유사도 가중 평균 기법이 가장 높은 추천 성능을 보여주었다. 본 연구는 빅데이터 환경에서 추천시스템을 개발하고자 할 때, 어떠한 성격의 데이터로부터 고객의 특성을 규명하는 프로파일을 만들고 이를 어떻게 결합하여 사용하는 것이 효과적인 지 처음으로 제안하였다는 점에서 그 의의가 있다.

퍼지이론을 이용한 물류단지 입지 및 규모결정에 관한 연구 (Applications of Fuzzy Theory on The Location Decision of Logistics Facilities)

  • 이승재;정창무;이헌주
    • 대한교통학회지
    • /
    • 제18권1호
    • /
    • pp.75-85
    • /
    • 2000
  • 기존모형을 이용한 연구들은 최적화기법에 있어서 의사결정을 지원할 수 있는 최적해를 도출해내기 위해 목적식이나 제약조건식에 정확한 데이터 값을 입력시켜 최적해를 계산하였다. 또한 현실세계의 불확실하고 주관적인 상황들은 확률적 불확실성으로 간주하여 주관적인 상황들은 배제하였다. 즉, 이러한 최적해는 의사결정자가 의사결정상의 위험을 최소화하기 위하여 경영과학적인 방법들을 적용하는 과정에서 기존모형들의 목적함수를 완전하게 만족시켜 주는 해라고 할 수 있다. 이에 따라 수요량의 변화 및 기타 변수들의 변화에 적절히 대응할 수 없었으며, 입지의사결정자에게 입지결정에 대한 정보의 부족 등으로 선택의 기회를 폭넓게 제공하지 못하는 문제가 있었다. 이러한 배경하에서 본 연구는 의사결정분석에서 엄격히 주어진 제약조건하에서의 목적식을 최적화하는 문제로서 제약조건을 반드시 만족시켜야만 했던 기존의 의사결정문제를 바탕으로, 애매한 환경에서의 의사결정을 주관적인 측면에서 가장 합리적으로 이루어 보려는 의도로 Zadeh교수가 제안한 퍼지이론을 이용하여 물류단지 입지 및 규모결정모형을 개발하고자 하였다. 모형의 현실적 적합성 및 적용가능성을 분석한 결과, 첫째, 입지 및 규모결정시 기존의 연구에서 제시할 수 없었던 현실세계의 유연적이고 융통성있는 측면을 반영하여 입지 및 규모를 결정해 낼 수 있었으며 둘째, 기존의 입지결정 모형에 비해 상대적으로 많은 의사결정 상황을 최종의사결정 자에게 다양한 정보 및 선택의 기회를 제공해 줄 수 있었다. 따라서 이 결과가 반드시 최적의 입지를 제시하고 있다고는 단정할 수 없으나 모든 자료들이 빠짐없이 정확하게 모형에 반영될 경우 현실적 상황에서 모형적용이 가능하다고 하겠으며 이 모형은 현실상황에서 발생하는 기타시설의 입지선정 문제에도 적용할 수 있을 것이라고 판단된다. 수 있을 뿐 아니라, 평가된 지표가 신뢰할 만한 수준이 아니라면, 추정된 결과를 보정할 수 있는 가능성을 제시하고자 한다.or objection to the criticism of eating dog meat is that male and female commonly answered most that ′As dog meat food Is our traditional food culture. it is not the problem to be found fault with by others.′ The second reason for that is followed by iris deliciousness.up compared the service quality perception factor of the food service provider. The result was that the group having both the " will buy the service again" and "will suggest to others" criteria, that is, with higher loyalty, tend to have higher points than other group s in the dimension of ′Employee attitude′ and ′ Cleanliness′(p〈0.05), which means these two dimensions are closely related to customer loyalty. 3) From a regression analysis for the service quality perception level of the food service provider and overall satisfaction, it has been found that :

  • PDF

VIDEO GAME CULTURE AND INTERACTIVITY -An exploration of digital interactive media through a metaphorical approach to video game culture-

  • 우탁
    • 한국게임학회지
    • /
    • 제6권1호
    • /
    • pp.70-72
    • /
    • 2009
  • This research is focused on defining interaction within the context of digital media and creating a multi cultural definition of interactivity. The concept of multi digital culture and a definition of interaction in digital media have often been overlooked by other researchers and this has caused the emergence of many different notions on this issue. As a result of these varied notions of the concept, public confusion has arisen regarding interactivity. The main purpose of this research is to find a suitable multi definition of interaction through examining local digital culture. In order to analogise multi digital culture, the video game culture is employed as a metaphor to interpret local digital culture. The reason for this is that a specific national culture can be easily identified within the video game culture. Four countries, South Korea, Japan, the U.S. and the UK have been chosen for comparison purposes. Case study, questionnaire and publicly accessible video game related data, such as, video game charts, are used for formalising and analysing unique local digital culture. The Heyri POP UP IMAGE Festival, S. Korea, was also used as a pilot study, with some of the above research methods being employed to analyse South Korean digital culture. In relation to western cases, interview and questionnaire were primarily used. The data from the case countries was carefully compared and analysed and then it became the basis of a theory of multi definition of interaction in digital media. The case study employed the cultural metaphor for this research and in addition video game culture related questionnaires and interviews with experts of interactive art genre, regarding new notions of digital interaction were utilised. The survey was conducted simultaneously in the four different cultural case nations of this research. Twenty respondents from each case nation participated in the survey, in order to investigate firstly, the existence of 'local digital culture' and secondly, the trends and phenomena of 'digital culture' in these four different 'local digital cultural areas'. In terms of interviews with experts of the interactive art genre, these were focused on obtaining their understanding of contemporary digital culture in their research. Using gathered data from the observation of local digital culture, the basic theory of interaction and the terminology of interaction are reformed. Localised definitions of interaction on digital media, control based interaction and communication based interaction are presented, in order to identify a 'locality' in terms of various contemporary digital cultures. As a result of analysing digital culture, new definitions of 'multi definition of digital interaction' were formulated. As mentioned above, 'control' and 'communication' based interaction were initiated, based on 'user to media' relationships. Based on the degree of physical interaction, 'liminal' and 'transitive' interactions were initiated. Less physical digital interaction is named 'liminal' interaction and more physical digital interaction is named' transitive' interaction. These new definitions of interaction were applied to the real world examples of uses of digital interaction, such as, digital interactive installation artworks and video games. The newly defined meaning of digital interaction can be applied to analysing digital interactive installation artworks and possibly indicate their future development and the prospects of future electronic games. Three leading digital interactive artists were selected for this analysis and their works were studied in terms of the implementation of 'multi definition of digital interaction'. Throughout these processes, the meaning of 'communication' in digital interactive media was emphasised. Many of the selected artists' digital installations were focused on 'communication' or 'interaction between each user through digital media', rather than the concept of 'control' in digital interaction, otherwise termed, 'communication with digital media'. In their artworks, interaction between each audience was digitally engaged within the physical interactive environment which was created by the digital media. Both the audience's action and all the reaction throughout the interaction between the audiences, triggered the digital media' s reaction. This audience-audience-media interaction is the key to understanding the concept of 'communication' in physical digital media and it is the main interactive concept upon which the selected digital interactive installation artists for this research and many other artists from similar fields, are concentrating their efforts. In the case of the video game, a similar trend was noticed to that of digital interactive installations. Based on this research's 'multi definition of digital interaction', the video game has evolved from the early stage of being conventional game, which was focused on control based interaction, to the on-line game which was focused on communication based interaction, to physical interactive games, such as, Nintendo Wii, which are focused on more physical interaction and finally, the ubiquitous interactive game, which is mainly concentrated on the concept of 'communication' in physical digital interaction. It is possible that this evolution of the video game concept of interaction is comparable to the progress of digital interactive artworks. This view is based on the fact that both genres show evidence that they are developing in the direction of the concept of 'communication', in terms of physical digital interaction. The important emphasis of this research's results is 'locality' and 'communication' in physical digital interaction. The existence of different digital culture trends, which were assessed by the 'multi definition of digital interaction', can explain the concept of 'locality' in digital interaction. This meaning of 'locality' may assist in understanding contemporary digital culture and can reduce possible misunderstanding as regards 'local' digital culture. In the application of the concept of digital interaction to the field of either artworks or video games, it is possible to form the opinion that an innovative concept of physical digital interaction is 'communication' within this context. This concept and its applications can improve the potential of both digital interactive culture and technology.

  • PDF

대구지역 치기공과 학생의 취업률 향상과 치과기공사의 인력수급에 관한 연구 (A Study on the Improvement of Employment Rate of Dental Technology School Graduates in Daegu and the Supply and Demand of Dental Technician Work Forces)

  • 이종도;정영해
    • 대한치과기공학회지
    • /
    • 제31권1호
    • /
    • pp.37-54
    • /
    • 2009
  • The purpose of this thesis is to address the imbalance between supply and demand of dental lab technicians and to propose its solutions by analyzing the improvement of employment rate of graduates of dental technology schools in Daegu area and the supply and demand of the technician workforce. Preliminary and full-scale surveys were performed from Aug. 10 to Oct. 10 in 2008 on 150 junior students of dental technology schools who finished their on-the-job-training and 150 dental technicians who were working for dental laboratory in Daegu by self-assessment questionnaire. Followings are the findings of this study. First, regarding the gender of the dental technicians, 32.7% of respondents were female 67.3% were male. Concerning age, respondents younger than 29 years-old occupied the highest percentage(39.3%). With respect to the lab technology school they graduated, DaeguHealthCollege took the largest proportion of 87.3%. With regard to interpersonal relationship at the school, 58.0% of respondents felt their relationship 'smooth'. Second, about the motive of choosing to be a lab technician, the biggest proportion of the respondents(34.7%) replied that 'because it is professional'. Regarding the degree of satisfaction about the profession, 'so-so' was the answer with the biggest percentage(51.3%) followed by 'satisfied'(32.0%) and 'unsatisfied'(16.7%). It showed that respondents were generally satisfied with their major. Third, regarding relevance of on-the-job-training with 'preparation for the employment', highest percentage of both students and lab technicians(50.0%) replied 'so-so'. With respect to 'necessity of practical education', highest percentage of the students and lab technicians replied 'relating didactic education in college to the real world' with 52.7% and 40.7% respectively. With regard to 'the aim of on-the-sport-training', 'practical training of didactic education' was chosen by 54.0% and 47.3% respectively. Fourth, with regard to the 'types of college education advantageous for the employment', both students and lab technicians groups chose 'practical training' with the highest percentage. Concerning 'helpfulness of clinical training on employment', students answered 'so-so' and 'helpful' by 50.0% and 42.7% respectively and dental technicians replied similarly by 50.0% and 46.0% respectively. Fifth, with regard to the influence of financial factors on the supply and demand of dental technician(question #1), 68.0% of respondents agreed that 'salary plays key role in the supply and demand of the work force'. Concerning the question about working condition, respondents requested better working environment. With reference to interpersonal relationship at the laboratory, respondents replied that interpersonal relationship affects the duration of the employment it was found out that there were many conflicts with colleagues or dental office. Sixth, regarding the satisfaction about their profession according to the characteristics of the respondents more respondents were 'satisfied'(10.30 points) with their profession and 'unsatisfied' were 9.47 points and the difference was statistically significant(p<0.05). According to the findings of this study, practical education on campus and on-the-job-training are as important as didactic education at class due to the characteristics of dental technology major. It was found that more practical training is related to higher employment rate. Therefore, efficiency of on-the-job-training by college education should be increased raise employment rate of the graduates and reduce the unemployment. Up-to-date information needs to be promptly delivered and future vision should be presented to the students to raise their satisfaction about the profession. In addition, to reduce dental technician's frequent change of their workplace after facing with the reality of the profession after graduation, related organizations should make an effort to present better future than now.

  • PDF

추천시스템관련 학술논문 분석 및 분류 (A Literature Review and Classification of Recommender Systems on Academic Journals)

  • 박득희;김혜경;최일영;김재경
    • 지능정보연구
    • /
    • 제17권1호
    • /
    • pp.139-152
    • /
    • 2011
  • 1990년대 중반에 협업 필터링의 출현으로 인하여 추천시스템에 관련된 연구가 늘어나게 되었다. 협업 필터링의 출현 이후 내용 기반 필터링, 협업 필터링과 내용 기반 필터링이 혼합된 하이브리드 필터링 등 새로운 기법들이 출현함으로써 2000년대에는 추천시스템의 연구가 눈에 띄게 증가하였다. 하지만 현재까지 추천시스템에 관련된 문헌들에 대한 리뷰와 분류가 체계적으로 되어있지 않다. 이와 같은 문제에 대한 해결방안으로써, 본 연구에서는 2001년부터 2010년도까지의 추천시스템에 관련된 문헌들 중 MIS Journal Ranking의 125개의 저널에서 추천시스템(Recommender system, Recommendation system), 협업 필터링(Collaborative Filtering), 내용 기반 필터링(Content based Filtering), 개인화 시스템(Personalized system) 등의 5가지 키워드로 제한하여 조사하였다. 총 37개의 저널에서 논문을 검색하였으며, 검색되어진 논문을 분석한 결과 추천시스템과 관련이 없는 논문을 제외한 총 187개의 논문을 선정하여 분석하였다. 이 연구에서는 그러나 컨퍼런스 논문, 석사, 박사학위 논문, 영어로 작성되지 않은 논문, 완성되지 않은 논문 등은 제외하였다. 본 연구에서는 187개의 논문을 분석하여 2001년부터 2010년까지의 각각의 년도 별 추천시스템의 연구에 대한 동향 분석, Journal별 추천시스템의 게재 분류, 추천시스템 어플리케이션의 사용 분야(책, 문서, 이미지, 영화, 음악, 쇼핑, TV 프로그램, 기타)별 분류 및 분석, 추천시스템에 사용된 데이터마이닝 기술(연관 규칙, 군집화, 의사 결정나무, 최근접 이웃 기법, 링크 분석 기법, 신경망, 회귀분석, 휴리스틱 기법)별 분류 및 분석을 수행하였다. 따라서 본 연구에서 제안한 각각의 분류 및 분석 결과들을 통하여 현재까지 추천시스템의 연구에 대한 연구 동향을 파악 할 수 있었으며, 분석결과를 통해 추천시스템에 관심이 있는 연구자와 전문가에게 미래의 추천시스템의 연구에 대한 가이드라인을 제시 할 수 있을 것이라고 기대한다.