• Title/Summary/Keyword: Real - time

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Mining Information in Automated Relational Databases for Improving Reliability in Forest Products Manufacturing

  • Young, Timothy M.;Guess, Frank M.
    • International Journal of Reliability and Applications
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    • v.3 no.4
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    • pp.155-164
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    • 2002
  • This paper focuses on how modem data mining can be integrated with real-time relational databases and commercial data warehouses to improve reliability in real-time. An important Issue for many manufacturers is the development of relational databases that link key product attributes with real-time process parameters. Helpful data for key product attributes in manufacturing may be derived from destructive reliability testing. Destructive samples are taken at periodic time intervals during manufacturing, which might create a long time-gap between key product attributes and real-time process data. A case study is briefly summarized for the medium density fiberboard (MDF) industry. MDF is a wood composite that is used extensively by the home building and furniture manufacturing industries around the world. The cost of unacceptable MDF was as large as 5% to 10% of total manufacturing costs. Prevention can result In millions of US dollars saved by using better Information systems.

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Real-Time Visual Production using Unity 3D

  • Lee, Dong-Min;Shin, Seung-Jung
    • International journal of advanced smart convergence
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    • v.7 no.4
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    • pp.138-146
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    • 2018
  • Generally, the animation and image production process consists of three stages: Pre-Production, Main-Production, and Post-Production. Real-time video production is also made based on this configuration. On the premise of the increase of productivity by reducing the production time effectively in the main production stage that takes the most time, this study aims to summarize the process of producing videos, focusing on the concrete main production stage. To do this, we propose a method for creating a real-time image from the point of view of the general user using Unity 3D, one of the game engines. Also, this study utilizes the Cinemachine feature provided by Unity 3D, which is suitable for the implementation of the proposed module structure.

Path Collision-aware Real-time Link Scheduling for TSCH Wireless Networks

  • Darbandi, Armaghan;Kim, Myung Kyun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.9
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    • pp.4429-4445
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    • 2019
  • As low-power and low-rate WSNs are being widely used for industrial applications, the scheduling of such applications becomes a critical issue to guarantee meeting the stringent requirements of determinism and tight latencies. This paper studies the link scheduling problem for real-time industrial applications in time-slotted channel hopping (TSCH) networks. We propose a heuristic algorithm for centralized link scheduling referred to as path-collision aware least laxity first (PC-LLF) algorithm, which dynamically prioritizes the packets based on the laxity time to the end-to-end deadlines and the amount of collisions that messages might deal with along their designated paths to the destination device. We propose schedulability analysis of real-time applications scheduled under our prioritization approach over TSCH networks, based on the literature on real-time schedulability analysis of multiprocessors and distributed systems. We show that our methodology provides an improved schedulability condition with respect to the existing approaches. Performance evaluation studies quantify to quantify the performance of our proposed approach under a variety of scenarios.

Application of Neural Network Adaptive Control for Real-time Attitude Control of Multi-Articulated Robot (다관절 로봇의 실시간 자세제어를 위한 신경회로망 적응제어의 적용)

  • Lee, Seong-Su;Park, Wal-Seo
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.25 no.9
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    • pp.50-55
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    • 2011
  • This research is to apply the adaptive control of neuron networks for the real-time attitude control of Multi-articulated robot. Multi-articulated robot is expressed with a complicated mathematical model on account of the mechanic, electric non-linearity which each articulation of mechanism has, and includes an unstable factor in time of attitude control. If such a complex expression is included in control operation, it leads to the disadvantage that operation time is lengthened. Thus, if the rapid change of the load or the disturbance is given, it is difficult to fulfill the control of desired performance. In this research we used the response property curve of the robot instead of the activation function of neural network algorithms, so the adaptive control system of neural networks constructed without the information of modeling can perform a real-time control. The proposed adaptive control algorithm generated control signs corresponding to the non-linearity of Multi-articulated robot, which could generate desired motion in real time.

Design of Main-Memory Database Prototype System using Fuzzy Checkpoint Technique in Real-Time Environment (실시간 시스템에서 퍼지 검사점을 이용한 주기억 데이터베이스 프로토타입 시스템의설계)

  • Park, Yong-Mun;Lee, Chan-Seop;Choe, Ui-In
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.6
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    • pp.1753-1765
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    • 2000
  • As the areas of computer application are expanded, real-time application environments that must process as many transactions as possible within their deadlines, such as a stock transaction systems, ATM switching systems etc, have been increased recently. The reason why the conventional database systems can't process soft real-time applications is the lack of prediction and poor performance on processing transaction's deadline. If transactions want to access data stored at the secondary storage, they can not satisfy requirements of real-time applications because of the disk delay time. This paper designs a main-memory database prototype systems to be suitable to real-time applications and then this system can produce rapid results without disk i/o as all of the information are loaded in main memory database. In thesis proposed the improved techniques with respect to logging, checkpointing, and recovering in our environment. In order to improve the performance of the system, a) the frequency of log analysis and redo processing is reduced by the proposed redo technique at system failure, b) database consistency is maintained by improved fuzzy checkpointing. The performance model is proposed which consists of two parts. The first part evaluates log processing time for recovery and compares with other research activities. The second part examines checkpointing behavior.

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Development of Education and Training System for the Auto-Reclosing of Power Transmission System Using a Real Time Digital Simulator (실시간 계통시뮬레이터를 이용한 송전계통 자동재폐로 교육 및 훈련 시스템 개발)

  • Park, Jong-Chan;Yun, Sang-Yun
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.59 no.1
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    • pp.1-9
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    • 2010
  • This paper summarizes an education and training system for the auto-reclosing of power transmission system using a real time digital simulator. The system is developed to understand the principle of reclosing and the sequence of automatic reclosing schemes, and practice the effects of reclosing actions to power system in real-time simulator. This study is concentrated into the following two parts. One is the development of real time education and training system of automatic reclosing schemes. For this, we use the RTDS(real time digital simulator) and the actual digital protective relay. The mathematical relay model of RTDS and the actual distance relay which is equipped automatic reclosing function are also used. The other is the user friendly interface between trainee and trainer. The various interface displays are used for user handing and result display. The conditions of automatic reclosing which is a number of reclosing, reclosing dead time, reset time, and so on, can be changed by the user interface panel. A number of scenario cases are reserved for the education and training. Through the test, we verified that the proposed system can be effectively used to accomplish the education and training of automatic reclosing.

Deterministic Multi-dimensional Task Scheduling Algorithms for Wearable Sensor Devices

  • Won, Jong-Jin;Kang, Cheol-Oh;Kim, Moon-Hyun;Cho, Moon-Haeng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.10
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    • pp.3423-3438
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    • 2014
  • In recent years, wearable sensor devices are reshaping the way people live, work, and play. A wearable sensor device is a computer that is subsumed into the personal space of the user, and is always on, and always accessible. Therefore, among the most salient aspects of a wearable sensor device should be a small form factor, long battery lifetime, and real-time characteristics. Thereby, sophisticated applications of a wearable sensor device use real-time operating systems to guarantee real-time deadlines. The deterministic multi-dimensional task scheduling algorithms are implemented on ARC (Actual Remote Control) with relatively limited hardware resources. ARC is a wearable wristwatch-type remote controller; it can also serve as a universal remote control, for various wearable sensor devices. In the proposed algorithms, there is no limit on the maximum number of task priorities, and the memory requirement can be dramatically reduced. Furthermore, regardless of the number of tasks, the complexity of the time and space of the proposed algorithms is O(1). A valuable contribution of this work is to guarantee real-time deadlines for wearable sensor devices.

Modeling and Control of Intersection Network using Real-Time Fuzzy Temporal Logic Framework (실시간 퍼지 시간논리구조를 이용한 교차로 네트워크의 모델링과 제어)

  • Kim, Jung-Chul;Lee, Won-Hyok;Kim, Jin-Kwon
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.4
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    • pp.352-357
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    • 2007
  • This paper deals with modeling method and application of Fuzzy Discrete Event System(FDES). FDES have characteristics which Crisp Discrete Event System(CDES) can't deals with and is constituted with the events that is determined by vague and uncertain judgement like biomedical or traffic control. We proposed Real-time Fuzzy Temporal Logic Framework(RFTLF) to model Fuzzy Discrete Event System. It combines Temporal Logic Framework with Fuzzy Theory. We represented the model of traffic signal systems for intersection to have the property of Fuzzy Discrete Event System with Real-time Fuzzy Temporal Logic Framework and designed a traffic signal controller for smooth traffic flow. Moreover, we proposed the method to find the minimum-time route to reach the desired destination with information obtained in each intersection. In order to evaluate the performance of Real-time Fuzzy Temporal Logic Framework model proposed in this paper, we simulated unit-time extension traffic signal controller model of the latest signal control method on the same condition.

Component Software Architecture for Embedded Controller (내장형 제어기를 위한 컴포넌트 소프트웨어 아키텍처)

  • 송오석;김동영;전윤호;이윤수;홍선호;신성훈;최종호
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.8-8
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    • 2000
  • PICARD (Port-Interface Component Architecture for Real-time system Design) is a software architecture and environment, which is aimed to reduce development time and cost of real-time, control system. With PICARD, a control engineer can construct a control system software by assembling pre-built software components us ing interact ive graphical development environment. PICARD consists of PVM(Picard Virtual Machine) , a component library, and PICE(PIcard Configuration Editor). PVM is a real-time engine of the PICARD system which runs control tasks on a real-time operating system. The component library is composed of components which are called task blocks. PICE is a visual editor which can configure control tasks by creating data-flow diagrams of task blocks or Ladder diagrams for sequential logics. For the communication between PVM on a target system and PICE on a host computer, a simple protocol and tools for stub generation was dove]oped because RPC or CORBA is difficult to be applied for the embedded system. New features such as a byte-code based run time system and a simple and easy MMI builder are also introduced.

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Phase Switching Mechanism for WiFi-based Long Distance Networks in Industrial Real-Time Applications

  • Wang, Jintao;Jin, Xi;Zeng, Peng;Wang, Zhaowei;Wan, Ming
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.1
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    • pp.78-101
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    • 2017
  • High-quality industrial control is critical to ensuring production quality, reducing production costs, improving management levels and stabilizing equipment and long-term operations. WiFi-based Long Distance (WiLD) networks have been used as remote industrial control networks. Real-time performance is essential to industrial control. However, the original mechanism of WiLD networks does not minimize end-to-end delay and restricts improvement of real-time performance. In this paper, we propose two algorithms to obtain the transmitting/receiving phase cycle length for each node such that real time constraints can be satisfied and phase switching overhead can be minimized. The first algorithm is based on the branch and bound method, which identifies an optimal solution. The second is a fast heuristic algorithm. The experimental results show that the execution time of the algorithm based on branch and bound is less than that of the heuristic algorithm when the network is complex and that the performance of the heuristic algorithm is close to the optimal solution.