• Title/Summary/Keyword: Raytracing

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Assessment of Spatial Filter for Gaussian Beam (가우시안빔에 대한 공간파수여과기 성능평가)

  • 홍경희
    • Proceedings of the Optical Society of Korea Conference
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    • 1989.02a
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    • pp.76-80
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    • 1989
  • Spatial filters were designed for 1 TW high power phosphate glass laser development. Laser beam should be expanded from 1 mm diameter to 200mm diameter. Pin hole size should be determined and most of incident energy should be transmitted through out to final spatial filter. Each pin hole size is determined by calculating encircled energy for Gaussian beam from the oscillator. The optical tube length of each spatial filter is corrected to have the best collimating quality by scew raytracing through the total system.

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CUDA-based Object Oriented Programming Techniques for Efficient Parallel Visualization of 3D Content (3차원 콘텐츠의 효율적인 병렬 시각화를 위한 CUDA 환경 기반 객체 지향 프로그래밍 기법)

  • Park, Tae-Jung
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.169-176
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    • 2012
  • This paper presents a parallel object-oriented programming (OOP) platform for efficient visualization of three-dimensional content in CUDA environments. For this purpose, this paper discusses the features and limitations in implementing C++ object-oriented codes using CUDA and proposes the solutions. Also, it presents how to implement a 3D parallel visualization platform based on the MVC (Model/View/Controller) design pattern. Also, it provides sample implementations for integral MLS (iMLS) and signed distance fields (SDFs) based on the Marching Cubes and Raytracing. The proposed approach enables GPU parallel processing only by implementing simple interfaces. Based on this, developers can expect general benefits that are common in general OOP techniques including abstractization and inheritance. Though I implemented only two specific samples in this paper, I expect my approach can be widely applied to general computer graphics problems.

Reflection travel time tomography using blocky parameterization

  • Kim Wonsik;Hong Soonduk;Shin Changsoo;Yang Seungjin
    • Proceedings of the KSEEG Conference
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    • 2002.04a
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    • pp.163-166
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    • 2002
  • Initial velocity model close to real velocity structure of the subsurface governs the quality of image of prestack depth migration. Geophysicists employ velocity estimation tools such as velocity analysis (curvature method, coherency inversion), tomography and waveform inversion. We present a reflection tomography that parameterizes the subsurface into the movable blocks. By interpreting the depth-migrated section or stacked section, we can design an initial constant velocity model having only impedance boundaries. We use shooting-raytracing method that allows us to calculate the Jacobian-matrix efficiently.

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EZTOMO CROSSWELL TOMOGRAPHY SOFTWARE SYSTEM UPDATE (EZTOMO 시추공 토모그래피 소프트웨어 시스템 보완)

  • Lee, Doo-Sung
    • 한국지구물리탐사학회:학술대회논문집
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    • 2008.10a
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    • pp.69-72
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    • 2008
  • EZTOMO is a crosswell seismic tomography software system. The system has capability of event picking, raytracing, inversion, error analysis, and visualization of the processing results. Waveform of the first arrival signal has been utilized to select the event of the first motion, and uncertainty measured in estimation of the first breaks has been utilized to improve the inversion process.

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Analysis of Fourier-transform Holographic Kinoforms Using Exact Ray Tracing (엄밀한 광선추적법에 의한 푸리에변환 holographic kinoform의 분석)

  • 조두진
    • Korean Journal of Optics and Photonics
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    • v.4 no.4
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    • pp.390-396
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    • 1993
  • When a one-dimensional telecentric paraxial holographic kinoform is used as a Fourier transform lens, we analyzed three surface-relief structures, i.e., plano-convex, convex-plano and biconvex shapes, employing exact raytracing method based on Snell's law. For the kinoform of E/8 and focal length of 15 mm, the number of zones, the thickness, and the slope of parabolic surfaces are varied by changing the refractive indicies of kinoform material and surrounding medium. It is found that biconvex shape gives the best results in general, although off-axis performance degrades in all cases as the slope of parabolic surfaces increases.

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Optimized Construction and Visualization of GPU-based Adaptive and Continuous Signed Distance Field, and Its Applications (GPU기반 적응형 및 연속적인 부호 거리장의 최적화된 구성과 시각화, 그리고 그 응용 사례)

  • Moon, Seong-Hyeok;Kim, Jong-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.655-658
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    • 2021
  • 본 논문에서는 GPU 아키텍처를 이용하여 적응형 부호 거리장을 최적화하여 빠르게 구축하고 시각화 할 수 있는 방법에 대해 제안한다. 쿼드트리를 효율적으로 GPU 메모리로 전달하고, 이를 활용하여 삼각형에 대해 유클리디안 거리를 각 스레드 별로 병렬처리하여 최단 거리를 찾는다. 이 과정에서 GPU를 사용하여 삼각형으로 구성된 3D 메쉬로부터 빠르게 적응형 부호 거리장을 계산할 수 있는 최적화 기법과 절단면 보기, 특정 위치의 값 조회, 실시간 레이트레이싱 및 충돌처리 작업을 빠르고 효율적으로 수행할 수 있는지를 보여준다. 또한, 제안하는 프레임워크를 활용하면 하이 폴리곤 메쉬도 1초 내외로 부호 거리장을 계산할 수 있기 때문에 강체뿐만 아니라 변형체에도 충분히 활용될 수 있다.

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Interactive Synthesizing of Sound in Virtual Environments with considering Shape and Elevation of the Terrain (가상환경에서 지형의 형태와 고도를 고려한 인터렉티브한 사운드 합성)

  • Park, Soyeon;Park, Seong-A;Kim, Jong-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.593-596
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    • 2021
  • 본 논문에서는 지형의 고도와 기울기를 고려하여 사운드의 확산과 회절을 인터렉티브하게 표현할 수 있는 사운드 합성 기법을 제안한다. 우리의 접근 방식은 광선 추적법(Raytracing)을 기반으로 소리의 크기를 보여줄 수 있는 사운드 강도 맵을 빠르게 계산한다. 지형의 고도와 기울기 값을 고려하여 소리의 강도 맵에 가중치를 적용하여, 결과적으로 지형의 지오메트리 분석인 큰 계산 과정을 피하고 지형을 고려한 소리의 크기를 인터렉티브하게 업데이트한다. 이 과정에서 소리의 근원지에 따른 고도 간의 격차를 계산하여 소리의 크기를 자동으로 감쇠시키며, 주변 지형의 공간 기울기를 기반으로 기울기의 차에 따라 소리의 크기를 자동으로 감쇠시킨다. 본 논문에서 제안하는 방법을 이용한 소리는 실제 높낮이가 있는 현실의 지형에서 듣는 소리의 전파 및 감쇠와 유사한 형태를 보여주며, 소리의 위치에 따라서 소리 감소 패턴이 변경되고, 또한, 지형에 따라서 소리의 크기가 제어되는 결과를 보여준다.

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Optimal Wave Source Position Determination Based on Wave Propagation Simulation (전자파 영향 평가를 통한 최적의 전파 기지국 위치 결정 방법)

  • 박성헌;박지헌
    • Korean Management Science Review
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    • v.18 no.1
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    • pp.41-54
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    • 2001
  • In this paper, we proposed a method to determine optimal wave source for mobile telephone communication. The approach is based on wave propagation simulation. Given a wave source we can determine wave propagation effects on every surfaces of wave simulation environment. The effect is evaluated as a cost function while the source’s position x, y, z work as variables for a parameter optimization. Wave propagated 3 dimensional space generates reflected waves whenever it hits boundary surface, it receives multiple waves which are reflected from various boundary surfacers in space. Three algorithms being implemented in this paper are based on a raytracing theory. If we get 3 dimensional geometry input as well as wave sources, we can compute wave propagation effects all over the boundary surfaces. In this paper, we present a new approach to compute wave propagation. First approach is tracing wave from a source. Source is modeled as a sphere casting vectors into various directions. This approach has limit in computing necessary wave propagation effects on all terrain surfaces. The second approach proposed is tracing wave backwards : tracing from a wave receiver to a wave source. For this approach we need to allocate a wave receiver on every terrain surfaces modeled, which requires enormous amount of computing time. But the second approach is useful for indoor wave propagation simulation. The last approach proposed in this paper is tracing sound by geometric computation. We allow direct, 1-relfe tion, and 2-reflection propagation. This approach allow us to save in computation time while achieving reasonable results. but due to the reflection limitaion, this approach works best in outdoor environment.

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Laser Head Design and Heat Transfer Analysis for 3D Patterning (3차원 패터닝을 위한 레이저 헤드설계 및 열해석)

  • Ye, Kang-Hyun;Choi, Hae-Woon
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.15 no.4
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    • pp.46-50
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    • 2016
  • A laser head was designed for micro-scale patterning and joining applications. The target feature size of the pattern was $100{\mu}m$, and optics were designed to perform the target. Two singlet lenses were combined to minimize the chromatic aberration, and the geometry of the lenses was calculated by using the raytracing method with a commercial software program. As a restriction of lens design, the focal length was set at 100mm, and the maximum diameter of the lens or beam size was limited to 10mm for the assembly in the limited cage size. The maximum temperatures were calculated to be $1367^{\circ}C$, $1508^{\circ}C$, and $1905^{\circ}C$ for 10, 12, and 15 Watts of power, respectively. A specially designed laser head was used to compensate for the distance between the object and the lens. The detailed design mechanism and 3D data were presented. The optics design and detailed performance of the lens were analyzed by using MTF and spot diagram calculation.

Heat & Cool Injection Molded Fresnel Lens Solar Concentrators (가열-냉각 사출성형 방식을 적용한 집광형 프레넬렌즈)

  • Jeong, Byeong-Ho;Min, Wan-Ki;Lee, Kang-Yeon
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.63 no.4
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    • pp.283-289
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    • 2014
  • A Fresnel lens is an optical component which can be used as a cost-effective, lightweight alternative to conventional continuous surface optics. Fresnel lens solar concentrators continue to fulfill a market requirement as a system component in high volume cost effective Concentrating Photovoltaic (CPV) electricity generation. The basic principles of the fresnel lens are reviewed and some practical examples are described. To investigate the performance space of the Fresnel lens, a fast simulation method which is a hybrid between raytracing and analytical computation is employed to generate a cache of simulation data. Injection molders are warming up to the idea of cycling their tool surface temperature during the molding cycle rather than keeping it constant. Heat and cool process are now also finding that raising the mold wall temperature above the resin's glass-transition or crystalline melting temperature during the filling stage and product performance in applications from automotive to packaging to optics. This paper deals with the suitability of Fresnel lenses of imaging and non-imaging designs for solar energy concentration. The concentration fresnel lens confirmed machinability and optical transmittance and roughness measure through manufactured the prototype.