• Title/Summary/Keyword: Random Generation Module

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Development of a Returnable Folding Plastic Box RFID Module for Agricultural Logistics using Energy Harvesting Technology (에너지 하베스팅 기술을 활용한 농산물 물류용 리턴어블 접이식 플라스틱 상자 RFID 모듈 개발)

  • Jong-Min Park;Hyun-Mo Jung
    • KOREAN JOURNAL OF PACKAGING SCIENCE & TECHNOLOGY
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    • v.29 no.3
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    • pp.223-228
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    • 2023
  • Sustainable energy supplies without the recharging and replacement of the charge storage device have become increasingly important. Among various energy harvesters, the triboelectric nanogenerator (TENG) has attracted considerable attention due to its high instantaneous output power, broad selection of available materials, eco-friendly and inexpensive fabrication process, and various working modes customized for target applications. In this study, the amount of voltage and current generated was measured by applying the PSD profile random vibration test of the electronic vibration tester and ISTA 3A according to the time of Anodized Aluminum Oxide (AAO) pore widening of the manufactured TENG device Teflon and AAO. The discharge and charging tests of the integrated module during the random simulated transport environment and the recognition distance of RFID were measured while agricultural products (onion) were loaded into the returnable folding plastic box. As a result, it was found that AAO alumina etching processing time to maximize TENG performance was optimal at 31 min in terms of voltage and current generation, and the integrated module applied with the TENG module showed a charging effect even during the continuous use of RFID, so the voltage was kept constant without discharge. In addition, the RFID recognition distance of the integrated module was measured as a maximum of 1.4 m. Therefore, it was found that the surface condition of AAO, a TENG element, has a great influence on the power generation of the integrated module, and due to the characteristics of TENG, the power generation increases as the surface dries, so it is judged that the power generation can be increased if the surface drying treatment (ozone treatment, etc.) of AAO is applied in the future.

Avoiding Automatic Android App Analysis by Detecting Random Touch Generation (무작위 터치 발생 탐지를 이용한 안드로이드 앱 자동 분석 회피에 관한 연구)

  • Yun, Han Jae;Lee, Man Hee
    • Convergence Security Journal
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    • v.15 no.7
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    • pp.21-29
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    • 2015
  • As the number of malicious Android applications increases rapidly, many automatic analysis systems are proposed. Hoping to trigger as many malicious behaviors as possible, the automatic analysis systems are adopting random touch generation modules. In this paper, we propose how to differentiate real human touches and randomly generated touches. Through experiments, we figured out that the distance between two consecutive human touches is shorter than that of random generation module. Also we found that the touch speed of human is also limited. In addition, humans rarely touch the outer area of smartphone screen. By using statistics of human smartphone touch, we developed an algorithm to differentiate between human touches and randomly generated touches. We hope this research will help enhance automatic Android app analysis systems.

Development of Optimal Maze Path Game Using Java (Java를 이용한 최적 미로 게임 개발)

  • Jeong, Gab-Joong;Lee, Yeong-Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.671-674
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    • 2005
  • This paper describes the development of an optimal maze path game as web-based game contents. Client suer using web can access and run java applet program with download of java byte code with the independence of hardware system. The optimal maze path game developed in this paper consists of random maze path generation module, selected path input module, weighted optimal path search module, and path comparison module, selected path input module, weighted optimal path search module, and path comparison module. It enhances the cognition faculty of game users with the comparison of the maze path searched by optimal path search algorithm and the selected maze path by game users.

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A lightweight true random number generator using beta radiation for IoT applications

  • Park, Kyunghwan;Park, Seongmo;Choi, Byoung Gun;Kang, Taewook;Kim, Jongbum;Kim, Young-Hee;Jin, Hong-Zhou
    • ETRI Journal
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    • v.42 no.6
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    • pp.951-964
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    • 2020
  • This paper presents a lightweight true random number generator (TRNG) using beta radiation that is useful for Internet of Things (IoT) security. In general, a random number generator (RNG) is required for all secure communication devices because random numbers are needed to generate encryption keys. Most RNGs are computer algorithms and use physical noise as their seed. However, it is difficult to obtain physical noise in small IoT devices. Since IoT security functions are required in almost all countries, IoT devices must be equipped with security algorithms that can pass the cryptographic module validation programs of each country. In this regard, it is very cumbersome to embed security algorithms, random number generation algorithms, and even physical noise sources in small IoT devices. Therefore, this paper introduces a lightweight TRNG comprising a thin-film beta-radiation source and integrated circuits (ICs). Although the ICs are currently being designed, the IC design was functionally verified at the board level. Our random numbers are output from a verification board and tested according to National Institute of Standards and Technology standards.

DEVELOPMENT OF COMPUTER SOFTWARE FOR CALCULATION OF VOLUMETRIC ERROR MAP IN 3 AXIS CMMs

  • Park, H.;M.Burdekin;G.Peggs
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 1992.03a
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    • pp.131-158
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    • 1992
  • Verification, calibration, and compensation are becoming more essential elements for manufacture and maintenance of high performance CMMs. A computer module of volumetric error generation has been developed to calculate volumetric errors (random as well as systematic) from measured parametric errors, accepting most types of CMMs in current use. New transformation rules have been derived to transform all the parametric errors with respect to the origin of working volume considered, then incorporated, then incorporated into the module of error calculation. Two cases of practical CMMs are tested with the developed module, and showed good performance.

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Development of Optimal Maze Path Game Using Java (3차원 최적 미로 게임 개발)

  • Kim, Ki-Bum;Baek, Tae-Gwan;Jeong, Gab-Joong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.113-116
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    • 2007
  • This paper describes the development of an optimal 3D maze path game as web-based game contents. Client user using web can access and run java applet program with download of java byte code with the independence of hardware system. The optimal 3D maze path game developed in this paper consists of random maze path generation module, selected path input module, weighted optimal path search module, and path comparison module. It enhances the cognition faculty of game users with the comparison of the maze path searched by optimal path search algorithm and the selected maze path by game users.

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Design of Synchronization_Word Generator in a Bluetooth System (블루투스 동기워드 생성기의 구현)

  • Hwang, Sun-Won;Cho, Sung;Ahn, Jin-Woo;Lee, Sang-Hoon;Kim, Seong-Jeen
    • Proceedings of the IEEK Conference
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    • 2003.07a
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    • pp.214-217
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    • 2003
  • In this paper, we deal with implementing design for a correlator access code generator module which they are used for setting up a connection between units, a packet decision, a clock syncronization, by FPGA. The orrelator module which is composed of the Wallace Tree's CSA and threshold value decision device decides useful a packet and syncronizes a clock, after it correlates an input signal of 1 Mbps transmission rate by a sliding window. An access code generator module which is composed of a BCH (Bose-Chadhuri-Hocquenghem) cyclic encoder and control device was designed according as a four steps' generation process proposed in the bluetooth standard. The pseudo random sequence which solves syncronization problem saved a voluntary device Proposed the module was designed by VHDL. An simulation and test are inspected by Xilinx FPGA.

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Agent based real-time fault diagnosis simulation (에이젼트기반 실시간 고장진단 시뮬레이션기법)

  • 배용환;이석희;배태용;이형국
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1994.10a
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    • pp.670-675
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    • 1994
  • Yhis paper describes a fault diagnosis simulation of the Real-Time Multiple Fault Dignosis System (RTMFDS) for forcasting faults in a system and deciding current machine state from signal information. Comparing with other diagnosis system for single fault,the system developed deals with multiple fault diagnosis,comprising two main parts. One is a remotesignal generating and transimission terminal and the other is a host system for fault diagnosis. Signal generator generate the random fault signal and the image information, and send this information to host. Host consists of various modules and agents such as Signal Processing Module(SPM) for sinal preprocessing, Performence Monotoring Module(PMM) for subsystem performance monitoring, Trigger Module(TM) for multi-triggering subsystem fault diagnosis, Subsystem Fault Diagnosis Agent(SFDA) for receiving trigger signal, formulating subsystem fault D\ulcornerB and initiating diagnosis, Fault Diagnosis Module(FDM) for simulating component fault with Hierarchical Artificial Neural Network (HANN), numerical models and Hofield network,Result Agent(RA) for receiving simulation result and sending to Treatment solver and Graphic Agent(GA). Each agent represents a separate process in UNIX operating system, information exchange and cooperation between agents was doen by IPC(Inter Process Communication : message queue, semaphore, signal, pipe). Numerical models are used to deseribe structure, function and behavior of total system, subsystems and their components. Hierarchical data structure for diagnosing the fault system is implemented by HANN. Signal generation and transmittion was performed on PC. As a host, SUN workstation with X-Windows(Motif)is used for graphic representation.

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A Basic Study on Development of a Tracking Module for ARPA system for Use on High Dynamic Warships

  • Njonjo, Anne Wanjiru;Pan, Bao-Feng;Jeong, Tae-Gweon
    • Journal of Navigation and Port Research
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    • v.40 no.2
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    • pp.83-87
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    • 2016
  • The maritime industry is expanding at an alarming rate hence there is a perpetual need to improve situation awareness in the maritime environment using new and emerging technology. Tracking is one of the numerous ways of enhancing situation awareness by providing information that may be useful to the operator. The tracking module designed herein comprises determining existing states of high dynamic target warship, state prediction and state compensation due to random noise. This is achieved by first analyzing the process of tracking followed by design of a tracking algorithm that uses ${\alpha}-{\beta}-{\gamma}$ tracking filter under a random noise. The algorithm involves initializing the state parameters which include position, velocity, acceleration and the course. This is then followed by state prediction at each time interval. A weighted difference of the observed and predicted state values at the $n^{th}$ observation is added to the predicted state to obtain the smoothed (filtered) state. This estimation is subsequently employed to determine the predicted state in the next radar scan. The filtering coefficients ${\alpha}$, ${\beta}$ and ${\gamma}$ are determined from a pre-determined value of the damping parameter, ${\xi}$. The smoothed, predicted and the observed positions are used to compute the twice distance root mean square (2drms) error as a measure of the ability of the tracking module to manage the noise to acceptable levels.

SARAPAN-A Simulated-Annealing-Based Tool to Generate Random Patterned-Channel-Age in CANDU Fuel Management Analyses

  • Kastanya, Doddy
    • Nuclear Engineering and Technology
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    • v.49 no.1
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    • pp.267-276
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    • 2017
  • In any reactor physics analysis, the instantaneous power distribution in the core can be calculated when the actual bundle-wise burnup distribution is known. Considering the fact that CANDU (Canada Deuterium Uranium) utilizes on-power refueling to compensate for the reduction of reactivity due to fuel burnup, in the CANDU fuel management analysis, snapshots of power and burnup distributions can be obtained by simulating and tracking the reactor operation over an extended period using various tools such as the $^*SIMULATE$ module of the Reactor Fueling Simulation Program (RFSP) code. However, for some studies, such as an evaluation of a conceptual design of a next-generation CANDU reactor, the preferred approach to obtain a snapshot of the power distribution in the core is based on the patterned-channel-age model implemented in the $^*INSTANTAN$ module of the RFSP code. The objective of this approach is to obtain a representative snapshot of core conditions quickly. At present, such patterns could be generated by using a program called RANDIS, which is implemented within the $^*INSTANTAN$ module. In this work, we present an alternative approach to derive the patterned-channel-age model where a simulated-annealing-based algorithm is used to find such patterns, which produce reasonable power distributions.