• Title/Summary/Keyword: Radiosity

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Lightscape를 사용한 에니메이션 제작

  • 장우진
    • The Proceedings of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.16 no.1
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    • pp.20-29
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    • 2002
  • 최근 야간 경관조명의 설치가 늘어나면서 조명 시뮬레이션에 Lightscape를 적용하는 사례가 증가하고 있는 추세이다. Lightscape는 현재 조명 시뮬레이션에 가장 널리 사용되고 있는 소프트웨어로서 조명설계에 따른 조도와 휘도 분포를 계산할 수 있으며, 에니메이션이 가능하다. 에니메이션은 Radiosity를 사용한 화면은 물론 photorealistic한 고화질의 Raytrace영상이 가능하다. 본 보고서에서는 최근 건축물이나 구조물의 설계입찰시에 조명 시뮬레이션은 물론이고 에니메이션 파일의 제출요구가 증가하고 있는 점을 감안하여 Lightscape의 에니메이션 기능을 Learning Lightscape를 중심으로 설명하고 상세한 설명이 요구되는 곳은 Lightscape User's Guide를 발췌하여 소개한다. 또한, 본문의 내용은 Lightscape을 사용하는 것을 전제로 하고 있으므로 "3. 에니메이션 생성" 부분부터는 컴퓨터에서 직접 실행해 볼것을 추천한다.

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A Study on Heat Transmission Through Roof Materials for Amimal Structures (축사용 지윤재료의 복사열전달에 관한 연구)

  • 장희대;김문기고재군
    • Magazine of the Korean Society of Agricultural Engineers
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    • v.19 no.4
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    • pp.4544-4554
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    • 1977
  • The objective of this study was to measure and compare the radiation heat load generated through a few chosen shade-materials that would protect animals from the direct solar radiation heat in summer condition. The results obtained from this study are as follows; 1. when the materials were used in original state, the most effective material for radiation heat reduction was slate, followed by aluminum and galvanized steel successively. 2. The radiation heat load under the white top and black underside aluminum was 2.5 Cal. per hour per square cm less than that under the bare aluminum of their diurnal peak. 3. When the modified galvanized steel was used, the radiation heat load was reduced as much as 2.4 cal per hour per square cm by attaching plywood under the galvanized steel, 3.9 cal per hour per square cm by attaching plywood and coating white paint on the top of the galvanized steel. The galvanized steel covered by hay material showes similar result as that of the galvanized steel lined with plywood. 4. In case of slate, the radiation heat reduction value was increased by using bare slate, white top slate and white-top-black-underside slate in the descending order. 5. The calculated value of radiosity of inside surface of aluminum was about 20 percent of the radiation heat load, the reduced value of radiosity by coating paint was considered to be indirect indication of the effect of total radiation heat load reduction of painted surface. 6. About an hour of the time lag of radiation heat load peak on sept. 10 for slate materials should be investigated more comprehensively in future.

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The Effect of the Materials of an Outer Wall and the Paved Street on Human Thermal Comfort in a Housing Complex in Pohang City (포항시의 집합 주거공간에 있어서 외장재 및 도로 구성재료가 인체 온열 쾌적성에 미치는 영향)

  • Jeong, Chang-Won;Kim, Kyung-Dae;Choi, Young-Sik
    • Journal of the Korean Society of Industry Convergence
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    • v.4 no.3
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    • pp.319-327
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    • 2001
  • The objective of this study is to clarify the effect of thermal radiation environments on human thermal comfort, depending on different canyon types and surface materials on the human thermal comfort in a housing complex in Pohang city, Korea. For this purpose, the operative temperature and new effective temperature were calculated based on the modified mean radiant temperature of canyon models variated by the existence of direct radiation existence, surface materials, and the width and length of the street spaces in a housing complex. These indices for the canyon have been calculated from the meteorological data of Pohang city, which include air temperature, relative humidity, air velocity, global solar radiation and cloud. And the monthly averages of these climate factors measured at noon have been used. The results are as follows: (1) It is revealed that the short-wave radiosity reached the human body is affected by direct solar radiation and surface materials, and the long-wave radiosity by canyon types. (2) The existence of direct solar radiation, the kinds of surface materials and canyon types affect operative temperature($OT_n$) and new effective temperature($ET^*{_n}$). (3) The analysis of the human heat balance in the canyon indicates that the influence of radiation on human body is marc likely to be affected by the existence of direct solar radiation on human model.

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Fast Intersection Test and Interpolation in Ray Tracing Algorithm (광선 추적 알고리즘에서의 빠른 교차 검사와 보간법)

  • Jeong, Yeon-Chul;Kim, Jay-Jeong
    • Journal of the Korea Computer Graphics Society
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    • v.1 no.2
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    • pp.234-240
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    • 1995
  • 광선추적법에서 계산시간의 대부분은 광선과 물체와의 교차 검사에 사용된다. 그러므로 빠른 교차검사는 광선추적 알고리즘의 속도 증가를 가져올 수 있다. 따라서 본 논문에서는 광선 추적 알고리즘을 이용하여 삼각형이나 사각형등의 물체로 구성된 이미지를 생성할 때 전처리과정(preprocessing)에서 미리 계산된 두 상수 vector $\hat{u}$$\hat{v}$을 이용하여 지금까지 알려진 방법보다 빠른 교차 검사를 수행함으로써 속도를 향상 시키는 방법을 제안한다. 또한 이 결과를 삼각형의 보간(interpolation)에서 뿐만 아니라, 적응분할(adaptive subdivision) 방법을 사용하는 래디오시티 모델(radiosity model)에서 자주 사용되는 일반 사각형에서의 효율적인 bilinear interpolation 기법을 제시한다.

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Simple Estimation of Sound Source Directivity in Diffused Acoustic Field: Numerical Simulation (확산음향장에서의 음원 지향성 간이추정: 수치시뮬레이션)

  • Kim, Kookhyun
    • Journal of Ocean Engineering and Technology
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    • v.33 no.5
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    • pp.421-426
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    • 2019
  • The directivity of an underwater sound source should be measured in an acoustically open field such as a calm sea or lake, or an anechoic water tank facility. However, technical difficulties arise when practically implementing this in open fields. Signal processing-based techniques such as a sound intensity method and near-field acoustic holography have been adopted to overcome the problem, but these are inefficient in terms of acquisition and maintenance costs. This study established a simple directivity estimation technique with data acquisition, filtering, and analysis tools. A numerical simulation based on an acoustic radiosity method showed that the technique is practicable for sound source directivity estimation in a diffused reverberant acoustic field like a reverberant water tank.

Extended Light Buffers for Efficient Visibility Operations (효율적인 가시성 연산을 위한 확장된 광 버퍼)

  • Kim, Ja-Hee;Kwon, Bomjun;Kim, Dae Seoung;Shin, Sung Yong
    • Journal of the Korea Computer Graphics Society
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    • v.2 no.2
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    • pp.1-9
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    • 1996
  • It is important issue to increase the efficiency of visibility operations in rendering since the most of rendering time is spent for performing visibility operations. In this paper, we present light buffers of area light sources, which provide efficient visibility operations from the sources. The light buffers are extended to support visibility operations not originated from the sources. We also explore their applications such as shadow generation, ray tracing and radiosity. Our experimental results show that the light buffers support more efficient visibility operations than the previously developed data structures including BSP trees, linear grids, and octrees.

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Effect of Higher Order Form Factors on the Prediction of Room Acoustics by Extended Radiosity Method (확장 라디오시티법에 의한 실내음향 예측에 있어 고차형태계수의 영향)

  • Lee Heewon;Goh Ildu;Oh Yangki;Doo Sejin;Jeong Dae-up
    • Proceedings of the Acoustical Society of Korea Conference
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    • spring
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    • pp.519-522
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    • 2002
  • 컴퓨터에 의한 실내음향 예측에 있어 확산반사의 고려는 매우 중요한 요소의 하나로 간주된다. 지난 수년 동안 음선추적법을 이용하여 실내음향을 예측하는 경우에 확산 반사를 고려하기 위한 방안들이 다양하게 제시되었으나 경면반사를 근본으로 하는 영상법에서는 확산 반사를 고려하기가 어려운 것으로 알려져 있다. 본 연구에서는 컴퓨터 그래픽 분야에서 제안된 확장 라디오 시티법을 적용하여 영상법에서 확산반사를 고려하는 방안을 제시하였다. 부분적으로 확산성을 갖는 반사면에서의 음향에너지 반사는 확산반사와 경면반사의 형태로 나누어 볼 수 있으며 반사의 횟수를 거듭함에 따라 확산-확산, 확산-경면, 경면-확산, 경면-경면의 형태로 반사에너지의 전환이 이루어진다. 본 연구에서는 고차 형태계수의 개념을 이용하여 이 네가지 형태의 반사음전달과정을 모두 고려할 수 있도록 함으로써 실내의 벽면을 부분적 확산반사의 특성을 갖는 반사면으로 모델링 할 수 있도록 하였다. 본 논문에서는 확장라디오시티법의 개념과 이에 따른 고차형태계수의 근사 계산법을 제시하고 고차형태계수가 실내음향 씨뮬레이션의 결과에 미치는 영향 등을 분석해 보았다. [본 연구는 한국과학재단 특정기초 연구 (과제번호 1999-1-310-004-3)의 지원에 의한 연구결과의 일부임]

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The Prediction of Interior Luminous Effect Through a Comparison of Shading Algorithms (음영처리기법의 비교를 통한 실내공간 조명효과의 예측)

  • Hong, Sung-De;Park, Hyoun-Jang
    • Journal of The Korean Digital Architecture Interior Association
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    • v.5 no.1
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    • pp.9-16
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    • 2005
  • In Interior design, light is the most important factor in deciding color, texture and illumination level which are the basic factors of spatial design. To apply rendering technologies on prediction of illuminating effect, it is important to understand and analyse the basic properties of the illumination models that are local illumination model and global illumination model. The illumination models in computer graphics express the factors which determine the surface color, texture and light distribution through the reflection. The purpose of this study is to propose the best way of shading algorithm in interior space provided by the computer, based on the experimental analysis that 5 shading methods are applied to the interior space. The results of this study were as followed. 1) Local illumination models that are Lambert shading, Ground shading and Phong shading are not suitable to the prediction of interior illumination effect. 2) Ray tracing that is global illumination model could be adopted to interior illumination effects. Ray tracing is a very versatile algorithm because of the large range of lighting effects it can model. 3) Neither radiality nor ray tracing offers a complete solution for simulating all interior illumination effects. 4) Radiosity excels at rendering diffuse-to-diffuse inter-reflections and ray tracing excels at rendering specular reflections. By merging both shading techniques, that offers the best of both. Using computer technologies to simulate lighting in preliminary design stage which will provide information for designers and occupants to determine the effect of using artificial light sources at each stage of their design process. Further study in illumination analysis, prediction of illumination effect, and lighting calculation is required as computer media expands.

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Heat Transfer in Radiatively Participating Gas-Particle Cavity Flows (輻射가 關與하는 氣體-固體粒子 캐비티 流動에서의 熱傳達)

  • 이종욱;이준식;이택식
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.12 no.3
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    • pp.551-560
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    • 1988
  • Gas-particle two phase flow and heat transfer in a cavity receiving thermal radiation through selectively transparent walls have been analyzed by a finite difference method. Particles injected from the upper hole of the cavity are accelerated downward by gravity and exit through the lower hole while they absorb, emit and scatter the incident thermal radiation. Gas phase is heated through convection heat transfer from particles, and consequently buoyancy induced flow field is formed. Two-equation model with two-way coupling is adopted and interaction terms are treated as sources by PSI-Cell method. For the particulate phase, Lagrangian method is employed to describe velocities and temperatures of particles. As thermal radiation is incident upon horizontally, radiative heat transfer in the vertical direction is assumed negligible and two-flux model is used for the solution of radiative heat flus. Gas phase velocity and temperature distributions, and particle trajectories, velocities and temperatures are presented. The effects of particle inlet condition, particle size, injection velocity and particle mass rate are mainly investigated.

Evaluation of Daylighting Performance and Design of a Curved-Lightshelf by the Ray Tracing Method (광선추적기법을 활용한 곡면형 광선반시스템 설계 및 채광성능 평가)

  • Kim, Dong-Su;Yoon, Jong-Ho;Shin, Woo-Chul;Lee, Kwang-Ho
    • Journal of the Korean Solar Energy Society
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    • v.31 no.4
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    • pp.136-141
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    • 2011
  • The lightshelf system reduces intense illumination levels of indoor from direct sun light and reflect to lead diffused light into indoor deeply. This study aims to design acurved-lightshelf by a ray tracing method and evaluate the daylighting performance of window integrated with the curved-lightshelf by computer simulations. For this purpose, evaluation test model was designed for the experiments to validate the simulation model, and the curved-lightshelf was designed by the ray tracing method using Ecotect. After the office model was designed using 3D simulation, the average indoor illuminance, luminance and distribution of illuminance were evaluated by simulation which has a algorithm of Radiosity and Ray-Tracing method under four different cases(case1;no lightshelf, case2; Flat board, case3; tilted at $30^{\circ}$ angle, case4; the curved-lightshelf). As results, it turns out that case1 showed higher average illuminance and case4 was more uniformly distributed than case2 and case3, In addition average luminance of case1 was also lower. indicating that the curved-lightshelf would reduce the possibility of the glare, while maintaining the sufficient daylight level.