• Title/Summary/Keyword: R GUI

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RAN-aCGH: R GUI Tools for Analysis and Visualization of an Array-CGH Experiment

  • Kim, Sang-Cheol;Kim, Byung-Soo
    • Genomics & Informatics
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    • v.5 no.3
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    • pp.137-139
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    • 2007
  • RAN-aCGH is an R GUI tool for the analysis and visualization of array comparative genomic hybridization (array-CGH) experiments. The tool consists of data-loading, preprocessing for missing data, several methods for statistical identification of DNA copy number aberration, and visualization of the copy number change. RAN-aCGH requires a single input format, provides various visualizations, and allows the addition of a new statistical method, all in a user-friendly graphic user interface (GUI).

A Study on performance imporvenment of street light GUI monitoring and control system (LED가로등의 GUI자동감시시스템에 대한 개선방안 연구)

  • Kim, Dong-Sik;Jang, Young-seok;Kim, Byung-Oh;Kim, Sang-Ok
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.279-280
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    • 2015
  • 가로등 무선원격감시제어 시스템의 문제점 분석 및 개선 방안에 대한 분석을 통하여 가로등 효율성 제고 및 무선 원격감시제어 시스템의 안정성을 높이기 위한 가로등 무선원격감시제어 시스템의 문제점의 개선 방안을 연구하고, 도입을 위한 구체적인 절차를 제시하였다. 이러한 불완전한 GUI기반자동감시시스템을 원인 분석하여 문제점을 파악 개선방안을 제안하였다. 또한 원격제어용 GUI기반자동감시시스템 구현 방법을 제안하였다.

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Recognition of GUI Widgets Utilizing Translational Embeddings based on Relational Learning (트랜슬레이션 임베딩 기반 관계 학습을 이용한 GUI 위젯 인식)

  • Park, Min-Su;Seok, Ho-Sik
    • Journal of IKEEE
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    • v.22 no.3
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    • pp.693-699
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    • 2018
  • CNN based object recognitions have reported splendid results. However, the recognition of mobile apps raises an interesting challenge that recognition performance of similar widgets is not consistent. In order to improve the performance, we propose a noble method utilizing relations between input widgets. The recognition process flows from the Faster R-CNN based recognition to enhancement using a relation recognizer. The relations are represented as vector translation between objects in a relation space. Experiments on 323 apps show that our method significantly enhances the Faster R-CNN only approach.

Usability Evaluation Criteria of Software GUI on Weapon System (무기체계 소프트웨어 GUI에 대한 사용성 평가 요소 도출)

  • Kim, Du-Jeong;Lee, Hye-Won;Jung, Joo-Hyun;Yong, Hwa-young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.12
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    • pp.8691-8699
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    • 2015
  • With the technology of our time growing sophisticated everyday, softwares advance rapidly in accordance. Reflecting this trend, researches on Usability of S/W GUI(Graphical User Interface) is actively taking place. However, despite the active researches on such topic, Usability study of S/W GUI for weapon system remains insufficient. For such reason, this paper intends to focus on drawing evaluation factors as well as priority of design factors for Usability of S/W GUI for weapon system. For an accurate and reliable result, Usability evaluation attributes & design factors were assessed by professionals. Moreover, by incorporating AHP(Analytical Hierarchy Process) and Matrix analysis, each evaluation attributes' level of importance and relation between design factors & usability attributes were assessed to draw final design priority. As a result, the importance of Informativity, Accessibility, and Visibility were derived as 0.127, 0.121, 0.108, and selected to be the foremost priority for evaluating. This research could be utilized as foundation for usability evaluation of S/W GUI on weapon system.

Development of Optimum Design Program for Reinforced Concrete Continuous Beam Using Graphic User Interface System (GUI를 이용한 철근콘크리트 연속보의 최적설계프로그램 개발)

  • 조홍동;이상근;박중열;한상훈
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.13 no.1
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    • pp.1-11
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    • 2000
  • In this paper, optimum design problem of R.C. continuous beam is considered and GUI system is developed for using at the practical design. Objective function lot formulation of optimum design problem is made up of the costs of concrete, reinforcing steel and formwork. Design variables are width, effective depth of the beam and steel ratio and design constraints are considered on the strength, serviceability, durability and geometrical conditions. The optimum design problem is solved by using sequential linear programming(SLP), sequential convex programming(SCP) and compared their effectiveness. Also this paper shows the application at practical design work according to the development of GUI system using visual basic.

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Usability Evaluation of Graphic User Interfaces for a Military Computer-Based Training System

  • Kim, Sungho;Lee, Soojung;Lee, Kiwon;Lee, Baekhee;Lee, Jihyung;Park, Seikwon;You, Heecheon
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.5
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    • pp.401-410
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    • 2015
  • Objective: The present study was to improve the graphic user interface (GUI) of a military computer-based training (CBT) system in terms of usability. Background: Existing studies have focused on usability evaluation of a particular GUI type such as sequence, hierarchy, or context type; however, few research has been conducted which identifies preferred GUI features based on a comparative analysis of different GUI types. Method: A comparative evaluation was conducted by 9 CBT design experts using a 7-point scale (1: very low, 4: neutral, and 7: very high) on hierarchy and context GUI types of a military CBT system in terms of 10 usability criteria. Then, preferred features of the hierarchy and context types being accommodated, a new GUI was developed and validated by 22 CBT users. Results: While the hierarchy type was found preferred by 1.6 times in terms of controllability to the context type, the opposite was found in terms of attractiveness, simplicity, and responsiveness by 0.6, 0.8, and 0.8 times, respectively. The proposed GUI was found superior to the hierarchy and context types in terms of accessibility and informativeness by more than 1.5 times, but inferior to the hierarchy and context type in terms of simplicity by 0.6 and 0.9 times, respectively. Conclusion: The new GUI developed by accommodating the preferred features of the hierarchy and context types improves usability in terms of accessibility and informativeness except simplicity. Application: The comparative analysis of various GUIs can be applied to develop an improved GUI in a systematic manner based on preferred features of the existing GUIs.

Developing a GUI-based Standalone Application of MATLAB Program for Windows

  • Jeong, Yun-Kyoung;Baek, Jang-Sun
    • Journal of the Korean Data and Information Science Society
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    • v.19 no.2
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    • pp.519-529
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    • 2008
  • Many statisticians have been using object-oriented languages such as S-PLUS, R, and MATLAB to make programs for new data analysis methods. S-PLUS and R are slower in computation as well as in processing large data sets than MATLAB. Recently MATLAB is often used for developing statistical analysis programs owing to its fast computing ability and abundant mathematical algorithm modules. Sometimes it is hard for non-statistician to understand MATLAB programs which are developed by statisticians. Therefore Graphical User Interface(GUI) is needed to facilitate the usage of MATLAB codes. In this paper, we introduce how to develop a GUI for MATLAB codes which is executable on Windows with examples.

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A Study of Usability Evaluation and Improvement of Weapon System Display GUI Using Performance Model (Performance Model을 이용한 무기체계 운용화면 GUI 사용성 평가 및 개선에 대한 연구)

  • Jeon, Dong-Ju;Lee, Seung-Ryool;Choi, Young-Won;Lee, Hye-Won;Kim, Doo-Jung
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.39 no.3
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    • pp.64-70
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    • 2016
  • The recent development of modern weapon system by SOS (System of System) has required users to have more exact decision making. It is possible to achieve the control of complex weapon system more efficiently and effectively by increasing usability. Accordingly, many studies on graphical display have been conducted for several years in the field of HCI (Human Computer Interaction) and GUI (Graphic User Interface), starting from its design stage. Therefore, this paper focuses on evaluating the system GUI usability and analyzing several important points based on performance model, which is a tool for the evaluation and the improvement of service quality. Performance Model, the main focus of this study, reflects user expectations (which is defined as user importance in this paper). The study consists of four steps. First, 34 checklists are drawn from the existing studies related to GUI usability evaluation by using a heuristic method, and then the checklists are matched with 11 weapon system design factors. Next, the study evaluates the importance of GUI element and the usability of weapon system "A" with the checklists twice respectively. Third, the performance of user importance ($P_i$) and the performance of usability ($P_u$) are calculated by modifying a numerical formula for normalization in this step. Finally, the study compares the approach it takes and the existing usability evaluation method, demonstrating that there is a significant difference between the two methods as a result. In addition, 4 improvement factors are suggested for weapon system "A" as "Shortcut" and "Description of Abbreviation," and so on. Although it is necessary to conduct more studies for higher reliability and validity of the results, this study is meaningful considering it takes a new point of view.

Usability Evaluation Checklisks of Software GUI on Weapon System (무기체계 소프트웨어 GUI에 대한 사용성 평가 체크리스트 개발)

  • Kim, Du-Jeong;Cho, Hyun-Su;Kang, Tae-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.11
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    • pp.214-222
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    • 2016
  • As information becomes more sophisticated with the advancing technology of our times, the usability of software is considered an important factor. However, the research on usability of weapons system software graphical user interfaces (GUIs) remains insufficient. For this reason, this paper focuses on developing checklists for the usability of GUIs in weapons systems. In the first step, design principles are collected from various design guidelines on usability and from career soldiers. In the second step, a survey is conducted for factor analysis, and in the third step, factor analysis is conducted on 12 principles, with two principles excluded, as a result, due to less correlation with weapons system usability. In Step 4, the weights for design characteristics and design principles are derived using AHP. In the final step, the checklists are developed by mapping the GUI design factors and from the results of factor analysis. This research could be utilized as a foundation for usability evaluation of GUIs in weapons systems.

The Usability Evaluation of Menu Interfaces using ACT-R : Focusing on Performance Prediction (ACT-R 모델을 이용한 메뉴 인터페이스의 사용성 평가 : 수행도 예측을 중심으로)

  • Jo, Seong-Sik;Cha, Yeon-Joo;Myung, Ro-Hae
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1064-1068
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    • 2009
  • 인지모델(Cognitive Model)에 의한 사용성 평가는 실제 실험에 의한 방법에 비해 시간, 노력, 비용을 절감할 수 있다. 여러 인지모델 중 ACT-R(Adaptive Control of Thought Rational)은 인간의 모든 인지과정을 상세하게 묘사할 수 있어 다른 모델보다 정확히 인간의 과제 수행을 정량적으로 예측할 수 있다. 그러나 ACT-R 모델을 수립하기 위해서는 인간의 지각, 주의, 기억 인출 등의 처리 과정과 행동 선택 및 수행에 필요한 과제 수행 규칙을 매우 상세하게 분석 및 기술해야 하기 때문에, GUI(Graphic User Interface) 환경에서 운용되는 메뉴 인터페이스와 같이 다양한 시각적 정보의 처리가 요구되는 과제에 대한 모델을 수립하는데는 많은 시간과 노력이 요구된다. 이에 본 연구에서는 GUI 환경에서 전문가 수준의 과제 수행을 예측할 수 있는 간략화한 ACT-R 모델 수립 방안을 제안하고, 이를 이용하여 상용 통계 분석 소프트웨어의 과제 수행도를 예측하였다. 그 결과 실제 실험을 통한 측정 결과와 간략화한 ACT-R 모델의 예측 결과가 잘 일치하였으며 본 연구에서 제시한 간략화한 ACTR 모델이 메뉴 인터페이스의 사용성 평가에 효율적으로 적용될 수 있음을 확인하였다.

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