• Title/Summary/Keyword: Quick return mechanism

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Design of Packer Holder Mechanism in an Egg Grading Machine (계란선별기의 계란이송 메커니즘 해석 및 설계)

  • Lee, Jang-Yong
    • Journal of the Korean Society for Precision Engineering
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    • v.25 no.2
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    • pp.96-104
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    • 2008
  • An egg grading machine is composed of many mechanisms of which functions are to carry eggs to the bucket in that sensors are located to categorize eggs by their weight, to transfer eggs from the basket of packer holder to the mold tray, to feed the mold tray dispenser after egg chairs are filled with eggs. This paper deals with the analysis and new design of packer holder mechanism of which function is transfer eggs vertically from the bucket conveyor to the mold tray dispenser. Egg is fragile to impact so in designing packer holder mechanism it is necessary to estimate moving speed, acceleration and impact when eggs are touched by any links of mechanism and mold tray dispenser. A new packer holder mechanism is proposed in this paper, which use quick return mechanism composed of 6 links with pin and contact joints.

Design of Crank Drive System Based on Gait Pattern for Stand-up Bicycle (보행패턴을 접목한 직립주행 자전거용 크랭크 구동장치의 거동분석)

  • Hyeong, Joonho;Roh, Jongryun;Kim, Sayup
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.41 no.10
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    • pp.991-996
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    • 2017
  • Gait stability is partly characterized by an extended stance phase that comprises 60 of the gait % cycle. In this study, a gait pattern was employed for a crank drive system that allows for stable lower limb kinematics during stand-up cycling. A quick return mechanism was applied to the crank system to allow for a slow rotation of the crank during the stance phase and for a quick return during the swing phase. Design parameters for the quick return crank mechanism were defined, and kinematic simulations were performed to understand the behavior of the mechanism. To evaluate the design, an experimental instrument was fabricated, and the cycling motion was analyzed. The results indicated that this new drive system can stabilize the center of mass of the user. This study can contribute to the development of a stand-up bicycle that allows for more comfortable leg kinematics.

A study on estimating the quick return flow from irrigation canal of agricultural water using watershed model (유역모델을 이용한 농업용수 신속회귀수량 산정 연구)

  • Lee, Jiwan;Jung, Chunggil;Kim, Daye;Maeng, Seungjin;Jeong, Hyunsik;Jo, Youngsik;Kim, Seongjoon
    • Journal of Korea Water Resources Association
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    • v.55 no.5
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    • pp.321-331
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    • 2022
  • In this study, we tried to present a method for calculating the amount of regression using a watershed modeling method that can simulate the hydrological mechanism of water balance analysis and agricultural water based on watershed unit. Using the soil water assessment tool (SWAT), a watershed water balance analysis was conducted considering the simulation of paddy fields for the Manbongcheon Standard Basin (97.34 km2), which is a representative agricultural area of the Yeongsan river basin. Before evaluating return flow, the SWAT was calibrated and validated using the daily streamflow observation data at Naju streamflow gauge station (NJ). The coefficient of determination (R2), Nash-Sutcliffe Efficiency (NSE), Root-Mean-Square Error (RMSE) of NJ were 0.73, 0.70, 0.64 mm/day. Based on the calibration results for three years (2015-2017), the quick return flow and the return rate compared to the water supply amount for the irrigation period (April 1 to September 30) were calculated, and the average return flow rate was 53.4%. The proposed method of this study may be used as foundation data to optimal agricultural water supply plan for rational watershed management.

Haptic System to Provide the Realistic Sensation of Virtual Impact (사실적인 가상 임팩트 감각 전달을 위한 햅틱 시스템)

  • Jechan Jeon;Jaeyoung Park
    • Journal of Internet Computing and Services
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    • v.24 no.6
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    • pp.23-29
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    • 2023
  • As an effort to maximize the immersiveness of user experience in virtual reality, there have been constant efforts to provide a user with tactile sensation by providing haptic feedback. Most of the haptic feedback methods, however, can create only limited or unrealistic haptic sensations since they utilize affordable actuators such as a vibrotactile actuator. When it comes to martial arts training or a game, the limitation of such haptic feedback is apparent due to the significant difference between the physical impact of hitting an object and the sensation departed from a vibrotactile actuator. Noting this, we proposed a haptic impact system that can create a haptic impact when the user hits a virtual object with the fist. The haptic interface uses a quick-return mechanism that can deliver haptic impact feedback to a user's fist. The realism of the haptic impact was evaluated by conducting a human-subject experiment. The results indicate a significant effect of haptic feedback on the realism of the virtual impact.