• Title/Summary/Keyword: Quick Response Code

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The Countermeasure for Threat of Cyber Terror in Sociological Perspective (사회적 이슈 관점에서 바라 본 사이버 테러 유형에 대한 위험 대응방안)

  • Choi, Heesik;Kim, Hyunkyu
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.1
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    • pp.59-67
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    • 2017
  • In recent years, cyber terror that break into major institution's information system and destroy and paralyzed important information occurs frequently. Some countries do dangerous acts such as train hackers and order hackers to hack important industrial confidential documents which are core of national competitiveness to reduce the competitiveness of the country and cause social confusion. In this thesis, it will study problems of cyber terror to help people to use Internet in web environment that safe from cyber terror and to avoid the risk from cyber terror such as malware and DDos. This thesis is organized as following. In second chapter, it will look thorough the research that are related to cyber terror. In third chapter, it will study attack types of cyber terror. In fourth chapter, to defend from cyber violence, it will suggest safe solution. In fifth chapter, it will end with conclusion. Finally, to prevent urgent incidents like North Korean Cyber-attack, every Internet user must indicate their recognition on Internet security and it is significant to make a quick response treatment to create the safe online environment.

A Micro-Webpage Stored in NFC Tag (NFC태그에 저장 가능한 마이크로 웹페이지)

  • Choi, BokDong;Eun, SeongBae
    • IEMEK Journal of Embedded Systems and Applications
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    • v.7 no.1
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    • pp.1-7
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    • 2012
  • A Smartphone has an ability accessing Internet by URL stored in NFC(Near Field Communication) Tag for storing the information of items, blogs and web pages. Because the system works through the Internet with URL, however, it needs to pay some costs like communication fee and time. If we can store the web page on the tags, we can save the communication overhead. But they have too small memory to store it. In this paper, we introduce the Micro-Webpage technology which can be stored in NFC tag or QR(Quick Response) code. To make a Micro-Webpage, we remove control tags from the web page to leave a user original content. The removed control tags are stored in our smartphone application as a template. The user content is also compressed to a smaller one by an lossless compression algorithm. When a tag is read, the stored content is decompressed and, it is combined with the template to make the original web page. We have implemented a prototype of Micro-Webpage system on Android platform and confirmed that the prototype has reasonable performance improvements in saving memory and loading web page time.

Inspection Technology Development Based on Wireless Sensor Network for Agricultural Water Management (농업용수관리를 위한 WSN 기반 점검기술 개발)

  • Nam, Won-Ho;Kim, Tae-Gon;Choi, Jin-Yong;Kim, Jin-Taek;La, Min-Chul
    • Proceedings of the Korea Water Resources Association Conference
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    • 2011.05a
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    • pp.220-220
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    • 2011
  • 관개배수를 수행하는 농업용 수리시설물은 소규모이고 개소수가 많아 효율적으로 관리하기가 어려우며, 넓은 지역에 분포하고 있어 시설 현황의 파악조차 쉽지 않다. 농업용 수리시설물은 점검자가 관리항목을 종이 조사표에 수기로 작성하여 시설상태를 점검하고 있기 때문에 자료의 누락 및 오류, 전산화를 위한 재입력 과정 등에 있어서 어려움이 발생할 수 있다. 이러한 시설물을 효과적으로 관리하기 위해서는 정보망을 구성하여 원격으로 관리하거나, 직접 시설물을 돌아보며 관리해야 한다. 전자의 경우에는 비용이 많이 들기 때문에 적은 수의 관리지점을 제어하는 데는 유리하나, 농업용 수리시설물과 같이 개체수가 많을 경우에는 적용이 어렵다는 단점이 있다. 본 연구에서는 농업용 수리시설 점검 및 관리의 편의성, 효율성을 제고하기 위하여 농업용 수리시설물에 대하여 점검표준코드를 설계하였으며, WSN (Wireless Sensor Network) 기반의 점검기술 (RFID 및 QR코드)을 개발, 현장 적용을 통하여 활용성을 평가하였다. WSN 기술을 바탕으로 빠르고 정확하게 시설물을 인식할 수 있으며, 식별한 시설물의 정보를 바탕으로 현장에서 시설물에 대한 적절한 대응이 가능하도록 설계하였다. 개발한 기술은 대한민국 이동 지구의 시설물을 관리하는 데 직접 이용함으로써 평가하였다. 본 연구는 기존 농업용 수리시설물 점검의 비효율성을 개선하고 시설물 안전 평가 및 현장 이력 관리 등 현장 업무 효율 향상을 통해 농업용 수리시설 관리 및 농업용수 관리에 기여하는 바가 클 것으로 기대된다.

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A study about production process management that use QR Codes (QR코드를 활용한 생산 공정관리 적용방법 연구)

  • Kim, jung-cheol;Moon, il-young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.448-450
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    • 2013
  • QR codes, a kind of 2-dimensional barcode, is used to encode information such as simple URLs or namecards. QR codes can store much more information than a just barcode can do. Now QR code is very popular service in our ordinary life. These days many companies has used QR codes in the way of home-page link, especially a production explanation, the material instruction of model houses, the services in a library and on-line events, etc. This paper is going to make a study about how to establish a production process management on the basis of QR codes, addedly, about strong points of QR codes and the examples of using it.

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Factors Affecting Consumer Intention on QR Payment of Mobile Banking: A Case Study in Indonesia

  • KOSIM, Krisananda Putera;LEGOWO, Nilo
    • The Journal of Asian Finance, Economics and Business
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    • v.8 no.5
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    • pp.391-401
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    • 2021
  • Technological developments facilitate payment transactions. In 2020, Bank Indonesia issued a regulation that supports QR payments using the Indonesian Standard Quick Response Code (QRIS). PT ABC is one of the banks that launched a QR payment feature on mobile banking with QRIS standards to make it easier for customers to make payment transactions at various merchants. In its implementation, the interest of QR payment users still tends to be small, so an analysis of the interests of QR payment users is carried out. The purpose of this study is to analyze the factors that influence user interest by using a modified UTAUT model. The UTAUT model was modified by adding variables to perceived trust, perceived risk, perceived regulatory support, and promotional benefits. The population taken is the company's customers in the DKI Jakarta area and it takes 403 samples for this case study. The results of empirical analysis show that 8 out of 12 hypotheses are considered proven where business expectations, social influence, perceived trust, perceived risk, perceptions of regulatory support, promotion benefits, age-moderated performance expectations, and age-moderate effort expectations have a significant effect on behavioral intentions, while performance expectations, facilitation conditions, business expectations are moderated by experience and social influence.

A study on the trader-centered blockchain-based bill of lading (거래자 중심의 블록체인 기반 선하증권 연구)

  • Lee, Ju-Young;Kim, Hyun-A;Sung, Chae-Min;Kim, Joung-Min
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.1353-1356
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    • 2021
  • 블록체인은 다수의 노드 네트워크 내에서 거래내역을 분산 저장함으로써 투명성을 확보하는 기술이다. 최근에는 금전적 가치를 지닌 선하증권(Bill of Lading, B/L 서류)에 블록체인을 적용하여 무결성을 확보하고 거래 과정을 간소화 하기위한 연구가 진행되고 있다. 본 논문에서는 거래자 중심의 블록체인 기반의 선하증권 시스템을 제안한다. 수출자는 발행 받은 선하증권을 AI(Artificial intelligence)기반의 OCR(Optical character recognition)기능을 통해 블록체인에 등록하고, 각국 은행에서 열람하여 신용장거래를 진행한다. 수입자는 선하증권 정보를 담은 QR(Quick Response code)코드로 자기증명을 하여 물품을 인도 받게 된다. 이는 수출자 측에서는 선적서류를 우편으로 보낼 시간과 비용을 단축하고, 서류의 무결성을 입증할 수 있다는 점에서 큰 효과를 얻을 수 있다. 수입자 측에서는 서류가 등록됨과 동시에 확인할 수 있고, 해당 거래를 신뢰할 수 있다는 이점을 갖는다. 마지막으로 은행 측에서는 선적서류에 대해 보안성을 갖출 수 있고 검증이 더 신속하게 이루어질 수 있다.

QRIS as a Drivers of Product Distribution Flows in Indonesia: Factors of Consumer Purchasing Behavior in the Use of Fintech Payments

  • Ariani BAKHITAH;Ricardo INDRA;Wandy HALIM;Vicky FERBIAN;Zinggara HIDAYAT
    • Journal of Distribution Science
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    • v.21 no.12
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    • pp.59-69
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    • 2023
  • Purpose: Consumers can experience better service for distribution of products with payment technology such as QRIS (Quick Response Code Indonesian Standard) compared to conventional purchase methods. This research aims to determine the experience of QRIS service users in Indonesia. Perceived Usefulness, Ease of Use, and Perceived Security were independent factors. Behavioral Intention to Use is the dependent variable. Furthermore, Word of Mouth Attitude is an intervening variable. Research Design, Data, and Methodology: Involving active QRIS users in a survey-based quantitative study in Indonesia. A survey sample of 400 people was taken from data records of 30.87 million QRIS users in Indonesia. Data were analyzed using SEM-PLS. Results: Show that Perceived Usefulness and Perceived Ease of Use significantly impact Attitudes Word of Mouth, and Behavioral Intention to Use. This research also found that Behavioral Intention to Use does not significantly impact Perceived Security. Conclusion: QRIS, as a revolutionary innovation, offers faster payments than previous methods, with a payment time of no more than one minute. QRIS is seen as valuable, simple, and safe, disseminating information to the public and continuing to use QRIS. The implications of this research are very significant in accelerating the flow of distribution of goods and services and facilitating transactions.

A Case Study on Quick Response (QR) Codes and Satisfaction in the Management of Public Records (공공기관 기록물관리에서의 QR코드 도입사례와 이용만족도 연구)

  • Hong, Deok-Yong
    • Journal of Korean Society of Archives and Records Management
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    • v.18 no.3
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    • pp.145-163
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    • 2018
  • The act was designed to identify the introductory cases of the use of quick response (QR) codes in records management by public institutions and propose measures to enhance users' satisfaction with their work. This study looked at the definition of the QR codes and the user services that can be provided by the records depository and reviewed the introduction cases using the codes. The reason QR codes are used by records depositors is that public institutions currently have a single-person system that specializes in records management. With the number of employees and the number of records becoming more extensive, explaining the contents of all tasks accurately as well as other professional contents to employees who lack understanding of the records management life cycle is becoming more difficult. The introductory cases were divided into information on how to register nonelectronic records, information on location and history of important records and administrative museum, and education on standard records management. The research was conducted by dividing the research team's "Records Management Guide" (QR code status) into experimental groups and control groups for officials of the Busan Metropolitan Government. There were significant differences in the level of satisfaction with records management guidance depending on whether or not QR codes were used. When the first and second surveys were compared in December 2017 and March 2018, the results of the first survey averaged 2.94, but the second survey showed high results at 3.75 and was statistically significant. This can be said to be more satisfactory by introducing QR codes than guidance provided by existing type. Although this research examines introductory cases of records management by public institutions using QR codes and user satisfaction, future tasks are to be applied to Records Management System and document production systems so that completion can be improved.

A Development of Chatbot Q&A System to Answer Questions in Webpage - Focused on arts education matching services - (온라인 시스템 장애를 원활히 해결하기 위한 챗봇 Q&A시스템 개발 - 예술 교육 서비스를 중심으로 -)

  • Kim, Jae Min;Lee, Hye Moon;Kim, Myoung Young;Lee, Won Hyung;Yi, Dae Youmg
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.157-166
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    • 2018
  • Communication between customers and service providers is an important issue at sites where various businesses and transactions take place. In particular, the ability to solve problems quickly and accurately when a problem arises and when an inquiry is received is directly linked to trust in the site. In this paper, we propose a method of handling complaints and inquiries of site users by using chatbot technology on talent market platform site. First, we implemented chatbot that can communicate with the inquirers in real time, so that users can use the site usage and word search functions. For various errors and problems of the site which can not be defined by a few words or sentences, I have specified an error code and database it. Users of the site were able to contact chatbot with the error code that was output when an error occurred and get the corresponding response in real time. The chatbot implemented in this study provided a satisfactory experience because that was able to provide quick and accurate answers to users who experienced errors or inquiries when using the site. This will have a positive impact on the credibility and favorability of the site over the long term, and will help reduce manpower and time costs for error inquiries.

Development and Evaluation of a Game-Based Lesson Plan Applied to the 'Food Culture' Unit of the High School Home Economics Class (고등학교 가정과 식생활 문화 단원에 적용한 게임 기반의 교수·학습 과정안 개발 및 평가)

  • Choi, Seong-Youn;Chae, Jung-Hyun
    • Human Ecology Research
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    • v.54 no.3
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    • pp.333-349
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    • 2016
  • This study develops and evaluates a game-based lesson plan applied to the 'Food Culture' unit of a high school Home Economics class. We developed, implemented, and evaluated lesson plans for seven periods that contained 'the Korean food table setting card,' 'the world's food culture card,' and the procedure for cards games according to the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model. 'The Korean food table setting card' consisted of 'the Korean food table setting order card' to easily understand 10 types of Korean traditional daily meals based on pictures and 'the Korean food table setting food card' to easily understand Korean traditional food based on 104 kinds of food picture and quick response (QR) code. 'The world's food culture card' consisted of 'the world's food culture quiz card' to help learners easily understand influential food culture formation factors, features of food culture, typical foods from 16 countries, and 'the world's traditional food card' to help learners easily understand typical foods from 16 countries through 63 kinds of pictures. Respective 'game guides' were also developed. High school students who studied the game-based Home Economics classes and who participated in the 'Food Culture' unit, could easily and enjoyably learn the food culture of Korea (and other countries), actively participate in learning activities, and understood the content of food culture. In addition, they evaluated that the game-based instruction was easy to remember with minimal memorizing.