• Title/Summary/Keyword: Questionnaire investigation

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Implementation of Questionnaire and Customer Satisfaction Investigation System on Internet (인터넷을 이용한 설문조사와 고객만족도조사 시스템구현)

  • Namkung, Pyong
    • The Korean Journal of Applied Statistics
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    • v.18 no.3
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    • pp.713-727
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    • 2005
  • The advantage of an internet survey is the speed with which data can be accumulated from respondents. And this method is more economical, provides more accurate information, and has greater scope in subject coverage. Since there is used multi-media, the design of questionnaires is even more important in order to achieve high data quality.

The Relationship Among the Components of family Resource Management System. (가정자원관리체계 구성요소간의 관계)

  • 최동숙;이정우
    • Journal of Families and Better Life
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    • v.10 no.2
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    • pp.163-178
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    • 1992
  • This study is focused on causual relationship analysis among the components of family resource management system based on a theory of Deacon and Firebaugh. The system of family resource management is consisted for the component of input like on objective resource and level of resource perception, the component of throughput like a behavior pattern of the family resource management, and the component of output like a degree of the family life satisfaction. The instrument for resource perception level, behavior pattern of family resource management and degree of life satisfaction were developed for this study, and main investigation was executed through 1st and 2nd pre-test. The 800 questionnaire were distributed by cluster sampling to the homemakers in Seoul. The final data used in this study were 703, and analyzed by Cronback's coefficient, factor analysis. frequency. percentage, regression analysis and path analysis, and teated with SAS PC+. Consequently , the findings of this study were accepted hypothesis I, II, II, IV.

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A Study on the Diversification of Apartment Interior Space Planning (아파트 실내공간의 차별화 계획에 관한 연구)

  • 오혜경
    • Journal of the Korean Home Economics Association
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    • v.36 no.7
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    • pp.1-12
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    • 1998
  • The purpose of this study was to investigate the recongnition, the tendency of preferences, and the needs of the future residents from the current diversified apartment, and to plan the desirable interior space for the near future apartment based on the results of investigation. The questionnaire survey was used for this study. The sample was taken from 155 female college students. The results were analyzed by frequency, percentage, mean, standard deviation, t-test, X2-test, one-way ANOVA, Duncan's Multiple Range Test. The major findings in this survey were summarized as follows; 1. The majority people wanted diversified interior space. 2. The first majority(23.9%) wanted to choose their own interior image. The second majority(17.8%) wanted to have a inner garden and the third majority(17.2%) wanted to have two story apartment. 3. 35.7% of the respondants survey wanted to have a home-office space. Finally, various diversified apartment plans were suggested for the future.

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A Study on Relationship marketing of Apparel Store toward Customers-Focused on department store- (의류점포의 대고객 관계마케팅에 관한 연구 -백화점을 중심으로-)

  • 김은정;이선재
    • Journal of the Korean Society of Clothing and Textiles
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    • v.25 no.6
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    • pp.1079-1090
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    • 2001
  • This paper suggest the importance of relationship marketing of the apparel store, and proved the relationship between the relationship marketing factors and the relationship quality and performance. In this research, department store is focused, Credence service, contact guest service, and communication service are defined as relationship marketing factors. Satisfaction and trust are defined as relationship quality. And long-term oriented relationship, repeat purchase. and positive word-of-mouth are set to performance. The questionnaire survey was carried out 238 20's & 30's women in the capital region during nov, 2000. SAS package program was used to analyze the gathered data. The investigation of this research reveals some results. First, relationship marketing factor has effects on relationship quality. Second, it is proved that relationship quality has effects on performance. In conclusion, it is proved that relationship marketing of apparel store is very important marketing strategy that make concrete relationship with consumer and give satisfaction and trust to consumer, and then can make partnership with consumer for long-term consideration.

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Study on Evaluation of Coppice Landscape Depend on Healthiness of Plants

  • Satoshi Yamamoto;Yue Shin;Naoki Takeda
    • Journal of the Korean Institute of Landscape Architecture International Edition
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    • no.2
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    • pp.192-198
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    • 2004
  • It is increasing scenery created as a result of pine wilt disease. The purpose of this study is to investigate the local resident's awareness against the scenery caused by pine wilt disease in their neighboring area, through the questionnaire investigation. The result showed that more than $40\%$ of the residents are not aware of such scenery in their local area, and about 30% of the residents did not know that those trees were dying. More than $40\%$ of the people do not know of the pine wilt disease as a general argument. Another question showed that the recognition of such scenery depends on the distance of the viewer. General residents don't worry about such scenery in the far distance in fact some of them think those are colored leaves. However, the nearer they see the trees, the higher they have negative feeling against it.

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Research on Scene Features of Mixed Reality Game Based on Spatial Perception-Focused on "The Fragment" Case Study

  • Li, Wei;Cho, Dong-Min
    • Journal of Korea Multimedia Society
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    • v.24 no.4
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    • pp.601-609
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    • 2021
  • This article combines literature and empirical research based on space perception theory and the case study of mixed reality game "The Fragment." It is concluded that the mixed reality scene under space perception has a three-level visual definition. This definition carries out a corresponding level analysis of the scenes of the "The Fragment" game and draws up the constituent factors of the mixed reality game scene characteristics. Finally, through questionnaire data investigation and analysis, it is verified that the three factors of virtual reality coexistence, human-computer interaction, and local serviceability can better explain the characteristics of mixed reality game scenes. At the end of the study, it is concluded that the definition of three levels of visual hierarchy and the constituent factors of mixed reality game scenes can provide reference and help for other mixed-reality game designs and a brief description of future research plans.

Utilization of snails as food and therapeutic agents by Baiga tribals of Baihar tehsil of Balaghat District, Madhya Pradesh, India

  • Baghele, Mahendra;Mishra, Shubhi;Meyer-Rochow, Victor Benno;Jung, Chuleui;Ghosh, Sampat
    • International Journal of Industrial Entomology and Biomaterials
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    • v.43 no.2
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    • pp.78-84
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    • 2021
  • We explored the indigenous local knowledge associated with the use of snails by Baiga people in Baihar tehsil of Balaghat district in central India through interview with a semi-structured questionnaire. Results revealed that Baiga people widely accept snails of 3-5 morpho-groups belonging to Ampullariidae, and Viviparidae family as food. Besides, use of snail as therapeutic agents for ailments like body ache, joint pain, digestion, weakness of bones etc. were found common. Hand-picking of snails from the wild environments as well as agriculture field was the primary way of harvesting edible snails. We advocate the development of a farming system for the continuous supply of snails as a food resource, advancement of scientific investigation of functional properties of them, economic progress of the region and therefore the overall sustainability.

Research on the Short-term Memory Effects on VR Tour Games

  • Sui, Qiao;Cho, Dong-Min
    • Journal of Korea Multimedia Society
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    • v.24 no.7
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    • pp.922-932
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    • 2021
  • This thesis mainly studies the impact of short-term memory in VR tour games on users. The thesis is based on VR tour games and short-term memory, using the literature research method, the practical research method, and the investigation method. First, the author designs and makes VR tour games on the Beijing-Hangzhou Grand Canal, and then conducts a questionnaire survey and designs a control experiment. The experiment explores the differences of the short-term memory level of individuals between the normal environment and the VR tour game environment. It verifies whether the influential hypothesis proposed by the research is correct. Research conclusions show that: VR tour games have an impact on short-term memory. Compared with the normal environment, the subjects have better performance in the VR tour game mode and can maintain a high short-term memory level for a longer time. Its conclusions should promote the cultural propaganda of scenic spots and provide theoretical support for tourists' short-term memory of scenic spots culture.

Effects of social support, learning flow, and learning satisfaction on academic achievement in university students (일부 대학생의 사회적지지, 학습몰입, 학업만족도가 학업성취도에 미치는 영향)

  • Bohee Song;ByoungGil Yoon;Danbee Lee;Jinyoung Kim
    • The Korean Journal of Emergency Medical Services
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    • v.27 no.1
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    • pp.59-70
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    • 2023
  • Purpose: This study was designed to identify the effects of social support, learning flow, and learning satisfaction on academic achievement in university students. Methods: This study involved university students who agreed to participate the investigation in D City using a structured online questionnaire from December 1, 2022 to December 31, 2022. Results: Social support, learning flow, learning satisfaction, and academic achievement had significant correlations. The influencing factors of academic achievement were age and learning flow, with an explanatory power of 20%. Conclusion: Further active management and attention are imperative for vulnerable students in high-age groups to search for the ways to improve learning flow.

EMPIRICAL INVESTIGATION OF MANAGERS' PREFERENCES FOR CONSTRUCTION SAFETY PRACTICES IN PAKISTAN

  • Tauha H. Ali;Sherif Mohamed
    • International conference on construction engineering and project management
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    • 2005.10a
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    • pp.486-490
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    • 2005
  • Classic construction safety management functions - such as recruitment, training, supervision, etc. - are determined by different conceptions of the role and nature of management effectiveness, and these conceptions are underpinned by related cultural values. This paper attempts to shed some light on in what way, and to what extent, does the national cultural value orientations influence individual preferences for safety management policies and practices. It presents the empirical results of a questionnaire survey administered in Pakistan targeting construction managers with safety management responsibilities. Based on the survey findings, the paper argues that there is a causal link between cultural values' orientations and preferences for, and perceptions of, safety management policies and practices.

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