• Title/Summary/Keyword: Quadrangulation

Search Result 1, Processing Time 0.012 seconds

Quadrangulation of Sewing Pattern Based on Recursive Geometry Decomposition (재귀적 기하 분해 방법에 기반한 봉제 패턴의 사각화 방법)

  • Gizachew, Gocho Yirga;Jeong, Moon Hwan;Ko, Hyeong Seok
    • Journal of the Korea Computer Graphics Society
    • /
    • v.22 no.2
    • /
    • pp.1-10
    • /
    • 2016
  • The computational cost of clothing simulation and rendering is mainly depends on the type of mesh and its quality. Thus, quadrilateral meshes are generally preferred over triangular meshes for the reasons of accuracy and efficiency. This paper presents a method of quadrangulating sewing pattern based on the recursive geometry decomposition method. Herein, we proposed two simple improvements to the previous algorithms. The first one deals with the recursive geometry decomposition in which the physical domain is decomposed into simple and mappable regions. The second proposed algorithm deals with the vertex validation in which the invalid vertex classification can be validated.