• Title/Summary/Keyword: QR Codes

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Interworking architecture between Smart-TV and Smart-phone using NFC and QR technology (NFC와 QR기술을 사용한 스마트TV와 스마트폰의 연동구조)

  • Eun, Sung Bae;Chae, Yi Geun;So, Sun Sup
    • Journal of Advanced Marine Engineering and Technology
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    • v.38 no.4
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    • pp.463-469
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    • 2014
  • We propose an interworking architecture between a smart TV and a smart phone. This architecture provides control mechanism for the newly adopted App on Smart-TV with smart phone. The general method connecting between a smart phone and a mobile AP is very carefully complex and troublesome procedure. The mobile AP transfers data from a smart phone to a smart TV after getting the connection. Connecting procedure between a smart phone and a mobile AP is therefore necessary operation. We worked out the new procedure and control method that acquires some information from Near Field Communication or Quick Reference codes for connecting between a smart TV and a smart phone. Our proposed architecture was confirmed practical possibility as user-oriented automatic connection and simple manipulation for control a kiosk or various display equipment.

A Study on Media Art using Ilwolobongdo (일월오봉도를 활용한 미디어아트 연구)

  • Kideok Park;Jeanhun Chung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.6
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    • pp.103-108
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    • 2023
  • This paper conveys the limitations of analog natural history sample information in digital form, giving viewers interest and fun, and presenting the direction of digital diorama utilization of sample exhibitions. In this exhibition, through various media such as 10,000 won bill dramas and newspaper articles, the Sun and Moon and Five Peaks, a picture familiar to the public, was reproduced in media art so that it can be realized in real life. It is a Joseon Dynasty work in which five mountain peaks, a pair of waterfalls, and four pine trees are drawn symmetrically from side to side. In order to express the vividness of nature, the symbols of the sun and moon were created with the effect of light to maximize immersion, and animals such as waves, crane movements, deer, ramie butterflies, and carp were inserted under the mountain peaks to create the vividness of nature and creatures playing in them. The media art folding screen was produced and directed as a screen. In addition, the introduction of the work and information related to the living things in the work were provided through QR codes.

Converting Panax ginseng DNA and chemical fingerprints into two-dimensional barcode

  • Cai, Yong;Li, Peng;Li, Xi-Wen;Zhao, Jing;Chen, Hai;Yang, Qing;Hu, Hao
    • Journal of Ginseng Research
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    • v.41 no.3
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    • pp.339-346
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    • 2017
  • Background: In this study, we investigated how to convert the Panax ginseng DNA sequence code and chemical fingerprints into a two-dimensional code. In order to improve the compression efficiency, GATC2Bytes and digital merger compression algorithms are proposed. Methods: HPLC chemical fingerprint data of 10 groups of P. ginseng from Northeast China and the internal transcribed spacer 2 (ITS2) sequence code as the DNA sequence code were ready for conversion. In order to convert such data into a two-dimensional code, the following six steps were performed: First, the chemical fingerprint characteristic data sets were obtained through the inflection filtering algorithm. Second, precompression processing of such data sets is undertaken. Third, precompression processing was undertaken with the P. ginseng DNA (ITS2) sequence codes. Fourth, the precompressed chemical fingerprint data and the DNA (ITS2) sequence code were combined in accordance with the set data format. Such combined data can be compressed by Zlib, an open source data compression algorithm. Finally, the compressed data generated a two-dimensional code called a quick response code (QR code). Results: Through the abovementioned converting process, it can be found that the number of bytes needed for storing P. ginseng chemical fingerprints and its DNA (ITS2) sequence code can be greatly reduced. After GTCA2Bytes algorithm processing, the ITS2 compression rate reaches 75% and the chemical fingerprint compression rate exceeds 99.65% via filtration and digital merger compression algorithm processing. Therefore, the overall compression ratio even exceeds 99.36%. The capacity of the formed QR code is around 0.5k, which can easily and successfully be read and identified by any smartphone. Conclusion: P. ginseng chemical fingerprints and its DNA (ITS2) sequence code can form a QR code after data processing, and therefore the QR code can be a perfect carrier of the authenticity and quality of P. ginseng information. This study provides a theoretical basis for the development of a quality traceability system of traditional Chinese medicine based on a two-dimensional code.

Development of Indoor Navigation System based on the Augmented Reality in Subway Station (증강현실 기반 지하철 역사의 보행안내 시스템)

  • KIM, Wongil;LIM, Guk hyun;KIM, Hyun
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.18 no.1
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    • pp.43-55
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    • 2019
  • Smart phone based navigation applications are very useful in everyday life. Cost-effective and user friendly navigation can be provided to the user by many applications available in market. Using the Smart phone these navigation applications provide accurate navigation for outdoor locations. But providing an accurate navigation underground space such as subway station is still a challenge. It is hence more convenient and appropriate for mobility services if the visitors could simply view the guidance of the subway station on their mobile phone, wherever and whenever it is needed. This study develops a algorithm for indoor navigation with the help of Augmented Reality(AR) and QR marker code from the entrance to the train platform for users. This indoor navigation uses AR and QR maker codes for two purposes: to provide the user link to the subway station location and to provide the current guidance details to the user. This Smart phone algorithm that uses a smart phone optical tool to decode the QR marker to determine the location information and provide guidance to the AR without indoor Maps. This algorithm also provides a module to guide mobility vulnerable to the Barrier Free route to destination.

Enriching Natural Monument with User-Generated Mobile Augmented Reality Mashup

  • Shin, Choonsung;Hong, Sung-Hee;Yoon, Hyoseok
    • Journal of Multimedia Information System
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    • v.7 no.1
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    • pp.25-32
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    • 2020
  • This paper proposes a mobile augmented reality mashup for cultural heritage sites such as natural monuments. Several benefits of mobile augmented reality solutions are ideal for preserving and protecting cultural heritage sites. By presenting mobile augmented reality mashup scenarios and mobile mashup framework, we introduce how user-generated multimedia contents can be added. We present two scenarios of Mashup Viewer and Mashup Maker. In Mashup Viewer mode, visitors can create new AR contents using mashup tools for memo, Twitter, images and statistical graphs. In Mashup Maker mode, other visitors also can view the user-generated multimedia AR contents using QR codes as access points. To show feasibility of our approach in mobile platforms, we compare several detection algorithms on PC and mobile platform and report on deployment of our approach in a natural monument museum. With our proposed mashup tools, visitors to the cultural heritage sites can enjoy default AR contents provided by the site administrators and also participate as active content producers and consumers.

Extended-list SQRD-based Decoder for Improving BER performance in V-Blast systems

  • PHAM, Van-Su;LE, Minh-Tuan;MAI, Linh;YOON, Giwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.98-102
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    • 2005
  • In the QR Decomposition-based (QRD) decoding class, the system performance is sensitive to the error propagation. Thus, it is critical to correctly decode the previous layers. One approach to desensitize the error propagation is to propose the optimal decoding order of layers. In this work, we propose a new extended-list Sorted QRD-base (SQRD) decoding approach. In the proposed decoding scheme, the solution of the few first layers is extended as the list of promising possible solutions. By doing so, the diversity of the lowest layer is increased. As a result, the system performance is less sensitive to the error propagation than its counterparts. The proposed approach is verified by the computer simulation results.

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A Study on Safety Management for Senior-Friendly Medical Devices (고령친화 의료기기의 안전관리방안 연구)

  • Lim, Kyeongmin;Song, Tongjin
    • Journal of Biomedical Engineering Research
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    • v.39 no.6
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    • pp.256-267
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    • 2018
  • The number of items and the market size of the senior-friendly medical devices are rapidly increasing, and it is necessary to come up with a safety management plan for senior-friendly medical devices. We searched and analyzed the definition and policy of senior-friendly medical device, and classified medical device items of the Ministry of Food and Drug Safety, calculated market sizes and manufacturing export import results by classification, and investigated the current state of senior-friendly industry and the fields of its culture. In order to prepare a safety management plan, we reduce the number of items that need to be managed intensively by extracting 69 items for administration, that are substantially harmful to the elderly. As specific safety management plans of items for administration, we propose plans for introductions of readability-enhanced labeling, QR codes for cautions and manuals, universal design mandatory, UDI code system with considering a balanced viewpoint of the industry development.

Smartphone User Authentication Algorithm based on Mutual Cooperation in Mobile Environment (모바일 환경에서 상호 협력 기반 스마트폰 사용자 인증 알고리즘)

  • Jeong, Pil-Seong;Cho, Yang-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.7
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    • pp.1393-1400
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    • 2017
  • As the number of smartphone users increases, vulnerability to privacy protection is increasing. This is because personal information is stored on various servers connected to the Internet and the user is authenticated using the same ID and password. Authentication methods such as OTP, FIDO, and PIN codes have been introduced to solve traditional authentication methods, but their use is limited for authentication that requires sharing with other users. In this paper, we propose the authentication method that is needed for the management of shared information such as hospitals and corporations. The proposed algorithm is an algorithm that can authenticate users in the same place in real time using smart phone IMEI, QR code, BLE, push message. We propose an authentication algorithm that can perform user authentication through mutual cooperation using a smart phone and can cancel realtime authentication. And we designed and implemented a mutual authentication system using proposed algorithm.

Types of Media Combination and Strategy of Interactivity in Digital Signage: A Case Study in view of Media Creative (디지털 사이니지의 매체결합 유형과 상호작용 전략 -유형별 미디어 크리에이티브 사례분석을 중심으로)

  • Lee, Hyun-Woo;Kim, Woon-Han
    • Journal of Digital Contents Society
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    • v.17 no.1
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    • pp.33-41
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    • 2016
  • This study aims to suggest practical ways to interact effectively with consumers based on current situation of 'media creative' and media use patterns. Cases of digital signage are reviewed in the perspective of cross media, and the strategic meanings of cross media are explored according to interactivity. Results are collected through 'Naver' search engine service, and can be possibly assorted into five media combined types: SNS-combined, QR codes or Augmented Reality(AR)-combined, Brand App(application)-combined, Online to Offline-combined, and Behavioral factors-combined ones. Some strategic suggestions on media creative are given for effective interaction with consumers.

Interface Design for Service Improvement of Unmanned Ordering Device to the Digital Underprivileged (디지털 소외계층의 무인주문기기 서비스 향상을 위한 인터페이스 설계)

  • Oh, Am-Suk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.11
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    • pp.1592-1598
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    • 2022
  • This paper proposes an improvement system for the marginalized digital underprivileged of these services due to the lack of intuition and usability for the recently increasing number of unmanned ordering devices' interfaces and device environments. The problem with kiosk service is that it lacks intuition among design principles and cannot be used by wheelchair passengers in environments that meet general standing standards. To solve this problem, we propose a service that can use kiosk-like environments on mobile devices by photographing QR codes with mobile devices. As a result of the experiment, people in their 20s did not experience difficulties in using the existing kiosk model, but in the case of the elderly, it was difficult to use the kiosk, so they asked for help. The improved kiosk model was carried out in their 20s without difficulty, and the results showed that it was carried out without difficulty even in the case of the elderly.