• Title/Summary/Keyword: Pushpush game

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Reductions of State Space for Solving Games (게임 풀이를 위한 상태 공간 축소)

  • Lee, Tae-Hoon;Kwon, Gi-Hwon
    • Journal of Korea Game Society
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    • v.4 no.1
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    • pp.58-66
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    • 2004
  • This paper uses counterexamples for solving reachability games. An objective. of the game we consider here is to find out a minimal path from an initial state to the goal state. We represent initial states and game rules as finite state model and the goal state as temporal logic formula. Then, model checking is used to determine whether the model satisfies the formula. In case the model does not satisfy the formula, model checking generates a counterexample that shows how to reach the goal state from an initial state. In this way, we solve many of small-sized Push Push games. However, we cannot handle larger-sized games due to the state explosion problem. To mitigate the problem, abstraction is used to reduce the state space to be che cked. As a result, unsolved games are solved with the abstraction technique we propose inthis paper.

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