• Title/Summary/Keyword: Public Multimedia Network

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Architecture and Call Setup Latency of a Softswitch for VoIP Service (소프트스위치 시스템의 호처리 성능 향상)

  • Kim, Sung-Chul;Yoo, Byun-Hoon;Lee, Byung-Ho
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.113-118
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    • 2005
  • Softswitch is the core BcN equipment which voice and multimedia switching based on the IP Technologies. It is designed to replace the Class 5(local Exchange) and Class 4(Toll Exchange) switch based on the circuit wired and wireless switching network technologies. Softswitch gets its name because typically it is a software based solution implemented on general purpose computers/servers. While the traditional PSTN switches are rely on dedicated facilities for T and S inter-connection and are designed primarily for voice communications. Packet based Softswitch is divided the control of call and bearer, very different from Public telephone network. Sometimes Call Agent or Media Gateway Controller, a key component in the VoIP solution, is also called Softswitch. This paper will suggest the software architecture of softswitch for performance in call processing part, also suggest the session management model to cover call setup latency.

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File Transmission using Push Service in Multi-source Environment (다중 송신자 환경에서 푸시 서비스 기반 파일 전송 기법)

  • An, Dong Hyeok
    • Smart Media Journal
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    • v.4 no.3
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    • pp.38-43
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    • 2015
  • The increased number of smart devices leads users to share multimedia contents with others. Smart device users transmit multimedia files using apps. For multimedia file transfer under NAT (Network Address Translator), a lot of apps exploit a server with public IP or short range communication technologies such as WiFi Direct or Bluetooth because smart devices with private IP address cannot communicate each other directly. We first proposed the push service based file transmission scheme without an additional server and distance limitation. Second, for the push service based transmission, we proposed congestion control scheme to adapt transmission rate to the receiver's link bandwidth. Third, we considered bandwidth aware transmission for senders with different bandwidth. We implemented apps to evaluate the proposed scheme, and conducted experiments with smart devices.

A Study on the Multimedia Design of Samkuk Yusa (삼국유사의 멀티미디어화에 관한 연구)

  • 홍석일
    • Archives of design research
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    • v.17 no.3
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    • pp.157-166
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    • 2004
  • Samguk Yusa is a important historic record about the dynasties of ancient Korea. It consists of information about the hidden, mythical history, old languages and poems. This historical book has been translated many times since the Liberation of Korea in 1945. However, these books are the result of academic research so we are restricted in our usage of them to understand Korean history. There are many historical documentaries and TV series on Samguk Yusa. However, these programs can be viewed only and not be utilized in any way by the audience. Since the computer was introduced to the public, multimedia technology has been a good source to combine text, image, moving picture, sound, animation and graphic. Producing the CD-ROM about historical books not only produce digital images but also a valuable high quality digital information. Digitalization process also keeps the original content of the historical books as well as provide value as a research material as historical, artistic and archaeological item. Furthermore, its information would be provided through a network, like internet, to share and to promote more advanced studies. The purpose of this study is to produce the basic method of multimedia design of Samguk Yusa. This study also researches the problems of multimedia process for more effective usage.

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A P2P-to-UPnP Proxy Gateway Architecture for Home Multimedia Content Distribution

  • Hu, Chih-Lin;Lin, Hsin-Cheng;Hsu, Yu-Feng;Hsieh, Bing-Jung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.1
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    • pp.406-425
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    • 2012
  • Deploying advanced home networking technologies and modern home-networked devices in residential environments provides a playground for new home applications and services. Because home multimedia entertainment is among the most essential home applications, this paper presents an appealing home media content sharing scenario: home-networked devices can discover neighboring devices and share local media content, as well as enormous amounts of Internet media content in a convenient and networked manner. This ideal scenario differs from traditional usages that merely offer local media content and require tedious manual operations of connection setup and file transfer among various devices. To achieve this goal, this study proposes a proxy gateway architecture for home multimedia content distribution. The proposed architecture integrates several functional mechanisms, including UPnP-based device discovery, home gateway, Internet media provision, and in-home media content delivery. This design addresses several inherent limitations of device heterogeneity and network interoperability on home and public networks, and allows diverse home-networked devices to play media content in an identical and networked manner. Prototypical implementation of the proposed proxy gateway architecture develops a proof-of-concept software, integrating a BitTorrent peer-to-peer client, a UPnP protocol stack, and a UPnP AV media server, as well as media distribution and management components on the OSGi home gateway platform. Practical demonstration shows the proposed design and scenario realization, offering users an unlimited volume of media content for home multimedia entertainment.

The Interoperability Issue in Broadband Convergence network Implementation (광대역통합망 구축에서 상호운용성 이슈)

  • Lee, Jae-Jeong;Ryu, Han-Yang;Nam, Ki-Dong;Kim, Chang-Bong
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.48 no.2
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    • pp.57-64
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    • 2011
  • The NGN (Next Generation Network) means the kernel infrastructure technology to provide information and communication services which are able to be used at present and future when a ubiquitous computing era has been realized. In other words, NGN can be the frame providing the same information and communication services anytime and anywhere regardless of wire and wireless. The broadband convergence network that has been built in the public institution has established a broadband multimedia communication network supporting voice telephone, task net, internet network, video conference network, voice over IP (VoIP) network and etc. It is possible for a requested bandwidth and services to be served, only if a broadband convergence network provide the interoperability between the various classes which include a transport network layer, network control layer, service control layer and other layers. In this paper, we analyzed the interoperability issues of the present broadband convergence network and propose a guideline for the future one.

Transmission Performance of ADSL for High Speed Multimedia Service Using Unshield Twisted Pair (동선에 의한 고속 멀티미디어 서비스를 위한 ADSL 전송성능)

  • Kim, Jin-Tae;Yang, Sung-Mo;So, Woon-Sup;Kwak, Kyung-Sup;Choi, Byung-Ha
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.12
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    • pp.3111-3122
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    • 1997
  • Since the advent of an information era, the traffic of communication has been remarkably increasing and the information service has gradually become speedy and popular. With these trends, it is necessary to extend the utilization of existing twist pair cables for PSTN(Public Switched Telephone Network) to provide high speed data services for telephone subscribers, In this paper, we have studied on a structure of discrete multi-tone ADSL(Asymmetric Digital Subscriber Lines) system which can support high speed multimedia service using a twist pair cable, and analyzed the transmission performance by computer simulations.

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Unsupervised Learning with Natural Low-light Image Enhancement (자연스러운 저조도 영상 개선을 위한 비지도 학습)

  • Lee, Hunsang;Sohn, Kwanghoon;Min, Dongbo
    • Journal of Korea Multimedia Society
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    • v.23 no.2
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    • pp.135-145
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    • 2020
  • Recently, deep-learning based methods for low-light image enhancement accomplish great success through supervised learning. However, they still suffer from the lack of sufficient training data due to difficulty of obtaining a large amount of low-/normal-light image pairs in real environments. In this paper, we propose an unsupervised learning approach for single low-light image enhancement using the bright channel prior (BCP), which gives the constraint that the brightest pixel in a small patch is likely to be close to 1. With this prior, pseudo ground-truth is first generated to establish an unsupervised loss function. The proposed enhancement network is then trained using the proposed unsupervised loss function. To the best of our knowledge, this is the first attempt that performs a low-light image enhancement through unsupervised learning. In addition, we introduce a self-attention map for preserving image details and naturalness in the enhanced result. We validate the proposed method on various public datasets, demonstrating that our method achieves competitive performance over state-of-the-arts.

Realtime Digital Information Display System based on Web Server (웹 서버 연동의 실시간 디지털 정보 디스플레이 시스템)

  • Lee, Se-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.1
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    • pp.153-161
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    • 2009
  • In this paper, we designed and implemented realtime DID(digital information display) system based on web server that displayed multimedia contents. The contents are weather, news information on the internet web sites and public relations or advertisements data on local systems. The DID system has client/server architecture that the server send to client that schedule informations and multimedia contents received form web server and the client displayed the contents though scheduled information. Therefore the systems overcome network fault for the mean time. Also, the system has realtime services of web page filtering function that extract the partial information of specific web pages.

Image Encryption using the chaos function and elementary matrix operations (혼돈함수와 기본 행렬 연산을 이용한 영상의 암호화)

  • Kim Tae-Sik
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.1
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    • pp.29-37
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    • 2006
  • Due to the spread of mobile communication with the development of computer network, nowadays various types of multimedia data play an important role in many areas such as entertainments, culture contents, e-commerce or medical science. But for the real application of these data, the security in the course of saving or transferring them through the public network should be assured. In this sense, many encryption algorithm have been developed and utilized. Nonetheless, most of them have focused on the text data. So they may not be suitable to the multimedia application because of their large size and real time constraint. In this paper, a chaotic map has been employed to create a symmetric stream type of encryption scheme which may be applied to the digital images with a large amounts of data. Then an efficient algebraic encryption algorithm based on the elementary operations of the Boolean matrix and image data characteristics.

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Healthcare System using Pegged Blockchain considering Scalability and Data Privacy

  • Azizan, Akmal;Pham, Quoc-Viet;Han, Suk Young;Kim, Jung Eon;Kim, Hoon;Park, Junseok;Hwang, Won-Joo
    • Journal of Korea Multimedia Society
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    • v.22 no.5
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    • pp.613-625
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    • 2019
  • The rise of the Internet of Things (IoT) devices have greatly influenced many industries and one of them is healthcare where wearable devices started to track all your daily activities for better health monitoring accuracy and even down to tracking daily food intake in some cases. With the amounts of data that are being tracked and shared between from these devices, questions were raised on how to uphold user's data privacy when data is shared between these IoT devices and third party. With the blockchain platforms started to mature since its inception, the technology can be implemented according to a variety of use case scenarios. In this paper, we present a system architecture based on the healthcare system and IoT network by leveraging on multiple blockchain networks as the medium in between that should enable users to have direct authority on data accessibility of their shared data. We provide proof of concept implementation and highlight the results from our testing to show how the efficiency and scalability of the healthcare system improved without having a significant impact on the performance of the Electronic Medical Record (EMR) that mostly affected by the previous solution since these solutions directly connected to a public blockchain network and which resulted in significant delays and high cost of operation when a large amount of data or complicated functions are involved.