• Title/Summary/Keyword: Program Genre

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Genre Characteristics of Objet Hats in Contemporary Fashion (현대 패션에 나타난 오브제 햇(objet hat)의 장르별 특성)

  • Park, Sun-Hee;Yim, Eun-Hyuk
    • Fashion & Textile Research Journal
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    • v.17 no.2
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    • pp.147-156
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    • 2015
  • Lately, unique hats, which worn by iconic figures in fashion industry, like Anna Piaggi and Isabella Blow to express the originality and self-awareness, received attention from the mass media along with their styles. The purpose of this research is to investigate, analyze, and media-specific characteristics of objet hats which are used to show various items, shape up targets, and express the concept of attires. In order to fulfill this, this study focuses on objet hat designers who have been influential from the 1980's to recent years. As for the research methodologies, this study conducts investigating examples from fashion related books, research papers, and websites along with literary research. Study of objet hat is based on cases and works of designer in objet hat in contemporary fashion expression shape. As a result, objet hat, First, the experimental work to maximize the effectiveness as a fashion objet containing the concept of designer in the runway shows. Second, as pieces displayed on art galleries and museums, objet hats are recognized as artistically defined world of conceptual designers' imaginations. Third, objet hats function as ways of celebrities' expression, who affects the public as fashion leaders. Lastly, objet hat designers's activities operate the story and notion contained in the work through a variety of genres. Objet hats, an independent fashion genre, which symbolize creativity and freedom, influenced the fashion industry with astonishing materials, forms, and decorations.

A Study on the TV drama production system (방송드라마의 제작 시스템에 관한 연구)

  • Bae, Jin-Ah
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.255-258
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    • 2006
  • TV drama is the entertainment content which is the very popular and profitable program than any other TV program genre. Although recently some broadcasting companies have been tried to set up the drama production system, they don't have the formal system yet. This study analyses the practices and mechanisms of the drama producing process by doing the dept-interview with the experts in the drama production field. The Korean drama production system is 'the producer-director system' and the strategies for the windowing effects are not applied systematically from the pre-production step. For the broadcasting companies to have the competitiveness through drama, the expert-producer system should be applied, the production elements should be controled systematically, and the multi-use strategies should be established.

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A Study on the Co-relationship between Programming Ratio of Animation and the Preference of Broadcasting Channel : Focusing on the Programming Ratio of Terrestrial Broadcasting in the 1980s (방송채널의 애니메이션 편성비율과 선호채널이미지 축적간의 상관관계 연구 : 1980년대 지상파 방송채널 애니메이션 편성비율을 중심으로)

  • Han, Chang-Wan
    • Cartoon and Animation Studies
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    • s.13
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    • pp.211-221
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    • 2008
  • Animation programs are regarded as bad genre in the aspect of advertisement revenues due to relative low viewing ratios. But programming of animation can be considered positively in the aspect of channel loyalty and preference. This study is based on the assumption that if the scheduling of animation genres could bring out the improvement of channel image of broadcasting stations in the long term, the terrestrial broadcasters could reconsider the increase of animation programs. The research questions of this study are as follows: 1. What is the relationship between the programming ratio of animation genres and the concentration of viewing patterns? 2. How has the increase of animation programming influenced the channel image of broadcasters? 3. Why is it necessary to increase of reinforce the programming of animation genre in the new media platforms? The teenagers aged from 8 to 14 can generally make a decision which program they want to watch. Likewise, the adult viewers aged from 30 to 40 can make a selection which commodity they want to buy. The results of this study indicate that the adult viewers have showed the strong preference for the same broadcasting stations which they have been exposed to in their teenages. This result implies that in the new media environment, animation genre can lead the viewers' loyally and preference for the broadcasting channel for a long period.

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Exploring the Meaning of College Students' Leisure Activity: Means-end Chain Analysis of Social Network Game Playing

  • Han, Ju Hyoung
    • International Journal of Contents
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    • v.10 no.4
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    • pp.18-22
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    • 2014
  • Social network games (SNGs), a rapidly growing online game genre, are built and played on social network sites. SNGs provide an online world for enjoying leisure time and interpersonal communication, and an increasing numbers of college students are involved in such game-playing as a leisure time activity. Despite the popularity, relatively few studies have been conducted to investigate the nature of game players, especially the meaning of such leisure time behavior by college students. This paper's aim was to explore a subjective meaning structure of online social network game play. The means-end chain model was used to link attributes of SNGs to the underlying values of game playing as a leisure activity. The results revealed two emerging end-values: the need for bridging and a sense of belonging. This study sheds light on the meaning of college students' leisure activities when playing social network games.

Relative Difficulty of Various English Writings by Fuzzy Reasoning and Its Application to Selecting Teaching Materials

  • Ban, Hiromi;Dederick, Toby;Nambo, Hidetaka;Oyabu, Takashi
    • Industrial Engineering and Management Systems
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    • v.3 no.1
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    • pp.85-91
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    • 2004
  • The writing styles of TIME and Newsweek are analyzed using a specially developed linguistic program. These two news magazines were chosen because of their wide popularity. As for the results, it became obvious that both the frequency curve of words and that of characters have not changed for the past 60 years. Also, we have found that the frequency curves have some inflection points and that the genre of English writings can be identified by these points. After counting the percentage of required vocabulary for junior high school students and high school students in English writings, we can derive the relative difficulties of them using fuzzy reasoning. Fuzzy rules are constructed using features of the characteristic curves. We feel it would be a good guide index when selecting textbooks or supplementary readers.

Study of Synergy Effects of Collaboration in News Program between TV Reporter & Producer - Focusing on KBS 2TV - (방송뉴스제작에 있어서 기자.PD 협업의 시너지효과 탐구 - KBS 2TV <뉴스투데이>를 중심으로 -)

  • Hong, Kyung-Soo
    • The Journal of the Korea Contents Association
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    • v.11 no.4
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    • pp.164-176
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    • 2011
  • To get an implication for desirable direction for Collaboration between Reporter & Producer, I found that had 4 modes of collaboration such as, Producer System, Reporter System, Double Reporting System, Co-Work System, and each was distinguished by field cover, on-mic, editing, writing. Producer system and Reporter system got no chemical synergy because of simple array of single reports due to physical assemble. The achievements of collaboration was birth of new news which had different duration, visual, sound & perspective. It also offered fertile soil for new program and genre literacy of 8 o'clock news. The success factor of collaboration was surprisingly turned out to be personnel rather than system. The balance of reporter & producer was also good factor. But the wall between 2 groups was so high that, after disappearance of extraordinary leader, system began to crumble and at last program was repealed.

EPG User Interface based on Specifying Multiple Program Attributes (복수의 프로그램 속성 값 지정을 통한 EPG User Interface)

  • Lee Jae Hoo;Jung Moon Ryul
    • Journal of Broadcast Engineering
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    • v.10 no.1 s.26
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    • pp.103-118
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    • 2005
  • Since the introduction of digital broadcasting, an additional advanced service called EPG has been brought to viewers. EPG (Electronic Program Guide) helps people select channels or programs. But existing user Interfaces for EPG are not convenient enough for the viewer. TV is the media anyone can access. Therefore, the 'look and feel' user interface is needed to guide the viewer to select their favorite programs without any difficulties. Generally, TV programs can be categorized by their attributes such as genre, broadcasting hours, and TV ratings. At the present moment, those attributes are not categorized systematically enough for easy program navigation. This paper presents how to organize the attributes of TV programs systematically and offers a user friendly interface to help the viewer access their favorite programs by specifying the values of the attributes in any order comfortable to them.

Improving the Electronic Program Guide Development Process using PODA Specification Method (FODA 명세 기법을 활용한 전자프로그램가이드 개발 프로세스의 효율성 향상 방안)

  • KO, Kwangil
    • Convergence Security Journal
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    • v.16 no.5
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    • pp.73-79
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    • 2016
  • EPG (Electronic Program Guide), which shows the title, broadcasting time, genre, parental rating of a program, is recognized as one of the most successful data service by viewers and broadcasting stations, who want an improved TV watching experience and a more fruitful profit model, respectively. In the circumstance, the request for the development or renewal of EPG frequently occurs and so the developers are looking for ways to improve the efficiency of the EPG development. This paper addresses the need of the developers by devising an EPG feature model based on FODA (Feature-Oriented Domain Analysis) and the testcases of each feature of the model. By utilizing the EPG feature model and the testcases, the tasks of requirement analysing and testcase designing, which are major tasks of the EPG development process, can be improved.

A Data Service of Managing Favorite Broadcasting Programs for helping Viewer's Program Searching Task (시청자의 방송프로그램 탐색 작업을 지원하는 디지털방송의 선호방송프로그램 관리 데이터 서비스)

  • Ko, Kwangil;Lee, Chang-Jo
    • Convergence Security Journal
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    • v.14 no.5
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    • pp.9-15
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    • 2014
  • Although the increase in number of the programs provides rich entertainment to viewers, it also has caused a negative of making it hard for viewers to find out their favorite programs. To address the problem, several researches have been performed mainly focusing on the technologies to analyze a viewer's TV watching-patterns and to recommend a program (or a channel) based on the analysis when a viewer changes channels. The researches, however, have the trouble of frequently failing to choose proper programs because, in the real-world broadcasting circumstance, the programs are re-broadcast over a number of the channels and a set of programs of a genre are usually playing in the overlapped times. To avoid the trouble, the data service, proposed in the paper, allows a viewer to book "explicitly" his/her favorite programs and provides a set of functions of listing up the booked program's broadcasting schedules and reserving viewing or recording the booked programs.

An MHP based Data Service for Managing Viewer's Favorite Broadcasting Programs (MHP 기반의 시청자 선호 방송 프로그램 관리 데이터 서비스)

  • Ko, Kwang-Il
    • Journal of Digital Contents Society
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    • v.13 no.2
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    • pp.197-203
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    • 2012
  • Although the increase in number of the programs provides rich entertainment to viewers, it also has caused a negative of making it hard for viewers to find out their favorite programs. To address the problem, several researches have been performed mainly focusing on the technologies to analyze a viewer's TV watching-patterns and to recommend a program (or a channel) based on the analysis when a viewer changes channels. The researches, however, have the trouble of frequently failing to choose proper programs because, in the real-world broadcasting circumstance, the programs are re-broadcast over a number of the channels and a set of programs of a genre are usually playing in the overlapped times. To avoid the trouble, the data service, proposed in the paper, allows a viewer to book "explicitly" his/her favorite programs and provides a set of functions of listing up the booked program's broadcasting schedules and reserving viewing or recording the booked programs.