• 제목/요약/키워드: Professional Sports

검색결과 215건 처리시간 0.027초

약학대학 학생들의 교과외활동 현황 평가 및 동기에 대한 분석 (Evaluation of Pharmacy Students' Level of Involvement in Extracurricular Activities and Analysis of Their Motivations)

  • 최미나;김수지;임성실;이윤정
    • 약학회지
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    • 제60권3호
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    • pp.154-162
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    • 2016
  • Extracurricular activities are voluntary participations that students engage in outside of classrooms. This study aimed to determine Korean pharmacy students' degree of involvement in extracurricular activities, motivations behind participation, and influences from those engagements. The study was performed as a voluntary online survey to pharmacy students in four pharmacy schools in Korea and a total of 188 students participated. Sixty-one percent and 34% of students reported that they were involved in at least one extracurricular activities in-school, and out-of-school, respectively. Areas with most involvements were arts/music/sports (73%), followed by volunteer activities (31%). Thirty two percent responded that they have been involved in research internships, followed by 15% and 10% in pharmaceutical company and community pharmacy internships, respectively. For motivations behind involvement, students indicated that their involvement was for hobby (72%) and networking (38%). In conclusion, while Korean pharmacy students actively engage in extracurricular activities, the range of activities was limited in scope, and most students were involved in extracurricular activities as hobbies rather than for career exploration. Opportunities for student involvement in various pharmacy professional organizations and internships in the pharmacy work setting would provide valuable experiences for pharmacy students in their professional development as a pharmacist.

경기력 수준에 따른 낙관성의 차이: 배드민턴 청소년 대표선수를 대상으로 (Difference of optimism according to the level of performance: For the Korean badminton national youth players)

  • 김덕진
    • 문화기술의 융합
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    • 제6권1호
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    • pp.179-183
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    • 2020
  • Seligman은 미국 프로야구와 프로농구 선수들을 대상으로 실시한 연구결과를 근거로 낙관적인 운동선수가 승리한다고 주장한다(최호영 역, 2008). 이에 본 연구는 낙관성으로 배드민턴 청소년 대표선수들의 경기력을 예측할 수 있는지 알아보기 위하여 수행되었다. 고등학생 대표 60명을 경기력 상, 하 두 집단으로 구분하여 그들의 낙관성에 차이가 있는가를 알아보았다. 검사도구로는 Scheier, Carver 및 Bridges(1994)가 개발하고 신현숙(2005)이 번안한 삶의 지향성 검사 개정판(LOT-R : Revised Life Orientation Test)을 사용하였고 빈도분석, 신뢰도 분석, 독립 t검증을 실시하여 자료를 분석하였다. 그 결과, 경기력 상집단이 하집단에 비해서 낙관성이 통계적으로 유의미하게 높은 것으로 나타났다. 따라서 경기력을 향상시키기 위해서는 체력훈련, 기술연습과 동시에 낙관성을 향상시킬 수 있는 심리기술훈련이 필요하겠다.

Shoulder and Elbow Injury Rates and Patterns in Korean Rookie Professional Baseball Pitchers

  • Park, Jin-Young;Lee, Seung-Jun;Kim, Yong-Il;Heo, Gu-Yeon
    • Clinics in Shoulder and Elbow
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    • 제19권1호
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    • pp.15-19
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    • 2016
  • Background: To investigate how many rookie pitchers suffered from injuries while playing in the amateur league without guidelines for prevention of excessive pitching, we analyzed their amateur pitching patterns based on the pitch count, use of breaking balls, and pitches during winter camp. Methods: Forty-one rookie pitchers who graduated from high school or university in 2013 and joined professional baseball teams. Participants were interviewed by a trainer using our questionnaire. Injury inclusion criteria were 1) history of shoulder surgery, 2) history of elbow surgery, 3) shoulder pain requiring treatment, and 4) elbow pain requiring treatment. Results: Mean number of pitches per game and warm-up pitches for practice was 84.5 pitches (range, 15 to 130 pitches) and 16.4 pitches (range, 2 to 210 pitches), respectively. Mean number of pitches during the last year was 906.9 (range, 80 to 2,000). Mean number of maximal pitches was 127 pitches (range, 50 to 210 pitches). Fourteen pitchers had pitched over 150 pitches. Twenty-seven pitchers (65.9%) had pitched in spite of enduring pain. During winter training (mean 1.8 months), mean number of pitches per day was 162.5 pitches, and 20 pitchers (48.8%) had practiced pitching excessively despite the cold weather. Twenty-six rookies (63.4%) had shoulder pain or history of shoulder surgery, and 31 pitchers (75.6%) had elbow pain or history of elbow surgery. Only four participants (9.8%) did not have pain and history of surgery. Conclusions: For young baseball pitchers, guidelines for prevention of excessive pitching and for regulating the winter training program may be needed.

A motion classification and retrieval system in baseball sports video using Convolutional Neural Network model

  • Park, Jun-Young;Kim, Jae-Seung;Woo, Yong-Tae
    • 한국컴퓨터정보학회논문지
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    • 제26권8호
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    • pp.31-37
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    • 2021
  • 본 연구에서는 CNN(Convolution Neural Network) 모델을 이용하여 야구 경기 영상에서 투구나 스윙과 같은 특정 영상이 출현하는 장면을 자동으로 분류하여 효과적으로 검색하는 방법을 제안한다. 또한, 특정 동작의 분류 결과와 경기 기록을 연계한 영상 장면 검색시스템을 제안한다. 제안 시스템의 효율성을 검정하기 위하여 2018년부터 2019년까지 진행된 한국프로야구 경기 영상을 대상으로 특정 장면별로 분류하는 실험을 진행하였다. 야구 경기 영상에서 투구 장면을 분류하는 실험에서는 경기별로 약 90%의 정확도를 보였다. 그리고 경기 영상 내에 포함된 스코어보드를 추출하여 경기 기록과 연계하는 영상 장면 검색 실험에서는 경기별로 약 80% 정도의 정확도를 보였다. 본 연구 결과는 한국프로야구 경기에서 과거 경기 영상을 체계적으로 분석하여 경기력 향상을 위한 전략 수립을 위하여 효과적으로 사용할 수 있으리라 기대한다.

Development of an Information System for Accounting for the Level of Training of Future Specialists in the Field of Information Technology

  • Alla Kapiton;Nataliia Kononets;Valeriy Zhamardiy;Lesya Petrenko;Nadiya Kravtsova;Tetiana Blahova
    • International Journal of Computer Science & Network Security
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    • 제24권1호
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    • pp.95-106
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    • 2024
  • The article is devoted to the design and development of an information system for preserving the results of testing to verify the residual knowledge of students of the resource for training specialists in information and communication technologies. The purpose of the study is to provide a scientific justification for the problem of developing professional training of specialists in information and communication technologies in the process of using an information system to save test results to verify students' residual knowledge and to verify the effectiveness of its implementation in universities. According to the results of the experiment, it can be argued that the introduction of an information system to preserve the results of testing to test students' residual knowledge in the educational process contributes to the professional training of specialists in information and communication technologies at the universities of Ukraine. The practice of development and use of modern information technologies focused on the implementation of psychological and pedagogical goals of teaching and education is fundamentally new mediated by modern technical and technological innovations.

태권도(跆拳道)에 대한 기공학적(氣功學的) 접근(接近) (A Study on the Relations between Gi-gong and Taekwondo)

  • 이명찬;사희수
    • 대한한의정보학회지
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    • 제14권1호
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    • pp.55-61
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    • 2008
  • The Taekwondo is the martial arts where possibility thousand Ul of history and the ancestor is put in with specific martial arts of our nation. Also it practiced with the self defense martial arts which rules over the body and a mind and it came, the country from crisis of imminent danger won a victory with the good state affair alcoholic beverage and it was come. The ancestors condition anger the Taekwondo where the soul is put in were born again with martial arts of the world and they became and the world-wide conference was adopted with the Olympic formal item which becomes the historian of of course sports and became the martial arts in the world-wide center. In like this features martial arts even from each country condition anger and the sports raises the phase of the country is racing with of course martial arts. Specially from China it makes the right shoe which is a Chinese martial arts with condition item and sports anger the features of the martial arts origination to do and there is a possibility of seeing the features which in the succession nose sleeping martial arts perforation defends it concentrates. The martial arts perforation character is letting in religion and philosophy thought of the Orient. Confucianism and Buddhism, it puts in the teaching of friendship thoughts and heaven and earth positive and negative principles, five lines and eight divination signs. Features of like this perforation our ancestors the positive and negative principles where the philosophy of the Orient is put in, there is a possibility of searching from life and the Taekwondo which it does with at five events together. With history of the ancestor it breathes together and all Taekwondo operation every one by one it puts in the thought of our ancestors as well. The some branch it tried to listen to the representative example which the feather holds hereupon in basic operation, the Taoist garment, the belt and width tax of Taekwondo. The flesh which is healthy in the spirit which is healthy holds the feather. Taekwondo Oh! as the true feelings one martial art which accomplishes the artificial flower of the dynamic thing and the static thing at end with the perforation essentially it is deep it will be able to confirm repeatedly fire tube characteristic.

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소셜 빅데이터 기반 2016리우올림픽 축구 관련 이슈 및 인물에 대한 연관단어 분석 (Social Big Data-based Co-occurrence Analysis of the Main Person's Characteristics and the Issues in the 2016 Rio Olympics Men's Soccer Games)

  • 박성건;이수원;황영찬
    • 한국체육학회지인문사회과학편
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    • 제56권2호
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    • pp.303-320
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    • 2017
  • 본 연구의 목적은 소셜 빅데이터를 기반으로 리우올림픽 축구 관련 이슈 및 인물에 대한 대중들의 주요 관심사를 알아보는 것이다. 본 연구를 위해 수집된 데이터는 2016 리우올림픽 한국축구 경기와 관련된 웹 뉴스 및 댓글이다. 경기별 주요 이슈 및 대중들의 관심사를 알아보기 위해 연관단어 분석을 실시하고, NodeXL을 이용하여 시각화하였다. 연구 결과, 대중들에게 높은 관심을 받은 경기는 피지와의 경기, 한국축구대표팀 관련 인물은 손흥민, 해설위원은 이영표, 캐스터는 조우종으로 나타났다. 리우올림픽에 출전한 한국축구대표팀에 대한 대중들의 생각은 일부 부정적인 평가가 나타났지만, 대체로 긍정적인 것으로 평가할 수 있다. 해설위원 및 캐스터에 대한 대중들의 관심은 경기결과 및 예측, 설명에 대한 재치, 해설위원 및 캐스터의 호흡, 즐거움 요소(예능)로 나타났다. 결론적으로, 스포츠빅이벤트에 대한 대중들의 관심을 높일 수 있는 방안은 다양한 스포츠 분석 콘텐츠 제공, 전문성과 예능감 등을 겸비한 방송해설자 선정이 될 수 있다.

Generating a Ball Sport Scene in a Virtual Environment

  • Choi, Jongin;Kim, Sookyun;Kim, Sunjeong;Kang, Shinjin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권11호
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    • pp.5512-5526
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    • 2019
  • In sports video games, especially ball games, motion capture techniques are used to reproduce the ball-driven performances. The amount of motion data needed to create different situations in which athletes exchange balls is bound to increase exponentially with resolution. This paper proposes how avatars in virtual worlds can not only imitate professional athletes in ball games, but also create and edit their actions effectively. First, various ball-handling movements are recorded using motion sensors. We do not really have to control an actual ball; imitating the motions is enough. Next, motion is created by specifying what to pass the ball through, and then making motion to handle the ball in front of the motion sensor. The ball's occupant then passes the ball to the user-specified target through a motion that imitates the user's, and the process is repeated. The method proposed can be used as a convenient user interface for motion based games for players who handle balls.

한국개화기 여성복식의 변천요인 - 집단복식을 중심으로 - (Changing Factors of Korean Women's Costume During The Enlightening Period - Centerring on Group Clothing -)

  • 조효순
    • 복식
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    • 제32권
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    • pp.149-162
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    • 1997
  • In this paper it was observed that the influences of social environment that had been saturated by the modern awareness and west-ern culture effected largely on clothing. Also it was studied how and by what en-vironmental factors the costume during the enlightening period was accepted and devel-oped in Korea relative to social cultural en-vironment. In this research the emphasis was placed on the process of changing to western clothing especially the influence of Group Clothing on the general women's clothing. Therefore the types of group clothing and its influences were studied. in this study the types of group clothing recalled were modern women's clothing mission-ary women's clothing professional women's such as nurse uniforms school girls' uniforms and the invention of women's sports wear. And lastly it was searched for the direction of developent in apparels. From the above mentioned we can conclude that the clothing is inseparable from social and cultural Invironments and foreign affairs of politics at the time. Also it is considered that the types of group styles were the necessary happenings in the early stage of modern so-ciety. Because of historical situation in Korea the western clothing style had taken place in a short period of time. however Korean women's clothing which had been centerred around group clothing was considered to have changed from Korean traditional costume to western clothing by rational decisions of modern awareness in-stead of sudden change from traditional clothing to western clothing by indiscrete acceptance of western culture.

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현대 패션에 표현된 젠더(Gender)에 관한 연구 (A Study on Gender Expressed in Contemporary Fashion)

  • 박미령
    • 한국의류산업학회지
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    • 제5권4호
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    • pp.324-330
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    • 2003
  • The purpose of this study is on the meaning and variety about gender expressed in modern fashion. The results are as follows ; First, the typical masculine gender was authority, discretion as a result of heteropatriarchy focused on the western reason. It was conservative and the symbolic image type of the meaning excluded masculine sexual expression. Dress and its ornament was expressed as the style of straight silhouette, dark color, rough and stiff material. Second, the typical feminine gender was the symbolic image type of a mother and a wife defined relatively by man as a result of western heteropatriarchy and the image type which men regarded women as sexual objects. Dress and its ornament was expressed as the style of silhouette which let bodily curve out, light color, soft material. The most typical item is dress and suit. Third, androgyny has been described as the feminie gender of androgynous, which shows masculine image as the effect of feminism and social success of professional women. Dress and its ornament is expressed as the style of business suit, the symple of typical man's one. The masculine gender of androgynous is showed man's suit as silhouette that let bodily curve out, light color, exposure and soft material, which is the symbol of feminine dress, Fourth, unisex is the area of dress and its ornament used the sexless symbol which there has been no gender more because of the spread of sports and diffusion of leisure in life style.