• Title/Summary/Keyword: Product and Process Design

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Development of Design Catalogue to Reduce the Design Period for Recycling (리사이클링 고려 설계시간 단축을 위한 설계카탈로그의 개발)

  • Lee K.S.
    • Korean Journal of Computational Design and Engineering
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    • v.11 no.1
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    • pp.67-76
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    • 2006
  • Today the tastes of consumers change rapidly and the kinds of the products become diverse. There- fore the product life cycle becomes shorter and shorter. Moreover the save of resources and the recycling for the environmental preservation are the essential theme. On this the necessary information for the product development increases enormously. For the right use of the information the design process should be supported by the proper design tool. For this the 'design catalogue system for recycling' is suggested here. This system consists of four parts. that is, 'the existing automobile system database', 'welting principle database', 'Assessment system of the ease of disassembly' and 'one's own product development ratabase'. By the use of this system the product development period could be reduced about 30% drastically.

Development of a Modular Design System for Press Die (모듈식 프레스 다이 설계 시스템 개발)

  • Park, Hong-Seok;Jung, Jin-Hyung
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.3
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    • pp.182-192
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    • 2007
  • The reduction of product development time is exposed to the competitive pressure due to shortened product-and production technology lifecycles as well as increasingly dynamic markets. Specially in automobile companies, that is of major importance for designing die because it is a bottleneck process in the development of a new car. To improve this conventional design process, this paper describes how to design it fast and flexibly. This was done by a modular method using standard template and a feature and knowledge based design method along the design process.

A Quantitative Study of Influencing Factors on Crowd Participation in a Crowdsourcing Project for Consumer Product Design

  • Tran, Tuananh;Park, Joon Young
    • Industrial Engineering and Management Systems
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    • v.14 no.4
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    • pp.325-334
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    • 2015
  • Nowadays, crowdsourcing has become a popular concept and is widely used in many social, economical and technological areas. For consumer product design, crowdsourcing is implemented extensively with many cases. Although there has been a lot of research on the application of crowdsourcing for product design, the big picture of how factors influence the participartion of individuals from the crowd in a crowdsourcing project for product design has not yet been understood. This paper aims to investigate the relationships of crowd participation and influencing factors including: process, product, and reward. To do this, we conducted a survey on a crowd of engineering individuals and analyzed the collected data with data mining techniques. Main findings include the relationships of crowd participation versus process, product, and reward factors as well as regression models to predict crowd participation.

Design for Vibration of Radiator at the Early Stage of Product Development Process in Construction Equipment (건설중장비 제품개발 초기 단계에서의 라디에이터 진동 설계)

  • Kang, Hyun-Seok;Kim, Sung-Hwan;Kang, Jong-Min
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2011.10a
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    • pp.271-276
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    • 2011
  • The working conditions of construction equipments such as excavators, wheel loaders and haulers are very tough and severe in fact. To design main components of construction equipment under the severe environment, it's important for engineers to consider design for vibration durability point of view at the early stage of product development process. Radiator as a cooling unit of construction equipment is one of critical components to apply design for vibration. We present a design for vibration process and methodology on the radiator system in construction equipment industries. From the natural frequency and the random vibration analysis based on field vibration test data, we could find current status of radiator layout design to develop and made best layout specification of radiator design to decide for product development process at the early stage.

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A Study on the Applicability of Facial Action Coding System for Product Design Process (제품 디자인 프로세스를 위한 표정 부호화 시스템(FACS) 적용성에 대한 연구)

  • Huang, Chao;Go, Jung-Wook
    • The Journal of the Korea Contents Association
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    • v.19 no.3
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    • pp.80-88
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    • 2019
  • With more emphasis on emotional communication with users in product design field, designers' clear and prompt grasp of user's emotion has become the core activity in product design research. To increase the flexibility applying emotion measurement in the process of product design, this study has used Facial Action Coding System (FACS) of behavioral emotion measurement method in product design evaluation. To select specimens, it has flexibly used the emotional product Image Map. Then this study has selected six product irritants inducing positive, negative and neutral emotions, and conducted FACS experiment with ordinary product users of 20 generations as the experimental subject, and analyzed users' emotional state in response to the irritants through their facial expressions. It also analyzes the advantages and disadvantages of FACS in the process of product design, such as "recording users' unconscious facial expressions" and puts forward some applicable schemes, such as "choosing a product stimulus with high user response". It is expected that this paper can be helpful to the flexibility of FACS as a method to predict user's emotion in advance at the trial stage of product design before launching them to the market.

Framework of a CAD System to Support Design Process Modeling of Mechanical Products (기계 제품의 개념 설계를 위한 하향 설계 지원 CAD시스템의 개발)

  • 홍진웅;이건우
    • Korean Journal of Computational Design and Engineering
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    • v.5 no.4
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    • pp.359-372
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    • 2000
  • Current CAD systems are good enough to be used as a tool to manipulate three-dimensional shapes. This is a very important capability to be owned by a design tool because a major portion of designers'activities is spent on the shape manipulation in the design detailing process. However, the whole design process involves a lot more than the, shape manipulation. Currently, these remaining tasks, mostly logical reasoning process for the function realization together with structure decomposition in the top-down manner, are processed in the designer's brain. To support the top-down functional design process of a mechanical product, a system integrating the functional, structural and geometrical aspects of a product design in a unified environment is presented. Using this system, a designer can perform function decomposition, structure decomposition, and geometry detailing, and function verification activities in parallel and the whole design process it modeled resultantly. Once the whole design process is modeled, any redesign task can be automatically performed with the verification of the desired functions.

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A Study of Product Design Process Model for Digital Environment (디지털 환경에서의 제품 디자인 프로세스 모형 연구)

  • 조성근
    • Journal of the Korean Professional Engineers Association
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    • v.35 no.5
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    • pp.78-84
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    • 2002
  • From designers' viewpoint, today, the major environmental change can be found in the digital environment. Especially, more than the development of physical product which can be characterized as the backup of old function and realization of new function in the field of product design, as the digital product development of program style that exists without substance is deepened, the development of the digital design media has been accelerating. However, it is the recent matter that the link with educational system about the added value which could be embodied by digitech, and the interdisciplinary research about producing goods become regular. The construction of the industrial design development process based on the digital environment must be the major research object. Therefore, the goal of my research is to present the concept of the product design process model required in the digital environment.

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Work Involvement Study of Each Job on Technical Design in Garment Development Process in South Korea (국내 의류상품개발과정에서 직종별 업무관여도 비교 - 테크니컬 디자인 업무 중심으로 -)

  • Kim, Bo Ah;Nam, Yun Ja;Lee, Jaeil;Yoon, Mi Kyung
    • Fashion & Textile Research Journal
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    • v.18 no.5
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    • pp.658-667
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    • 2016
  • The purpose of this study is 1) to research how practitioners in fashion industry in South Korea perceive concepts of Technical Design/Designer, 2) to compare and analyze issues at work by occupation, 3) to research specific works in garment development process, and 4) to compare and analyze work involvement by occupation, type of a company and etc, and 5) to propose the role of Technical Designers in apparel companies in South Korea. There were two methods to conduct this study, which were in-depth interview and survey. Both methods were conducted to designers, merchandisers, pattern makers, technical designers, and production coordinators. Frequency analysis, ANOVA, Duncan test, and Factor analysis were performed to get results by using SPSS 18.0 program. The results are following. There were 50 works during garment development process from the result of in-depth interview, and 6 factors were obtained from the result of Factor analysis, which were 'Works about Sample in Sample Development Process', 'Works about Product's Pattern and Size Spec', 'Works about Development of Garment's Design', 'Works about Planning of Product Development and Management of Product in Stock', 'Works about Production Process', and 'Preparation Works for Sample Development'. In conclusion, technical designer in apparel companies in South Korea should be in charge of works about sample in sample development process and decision making of product' size spec, which is included in works about product's pattern and size spec. Also, they should complete technical package after product is developed by designers.

Integrated Structural Design of Oceanic Buildings using STEP (STEP을 이용한 해양건축물의 통합구조설계 기법)

  • 송화철
    • Journal of Korean Port Research
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    • v.14 no.1
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    • pp.77-86
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    • 2000
  • The planning process of complex projects in oceanic architectural engineering is characterized by the cooperation of many involved specialists and by a high degree of information exchange. In order to improve the quality of the structural design of oceanic buildings, information of different involved partners in the planning process has to be integrated. This paper aims to introduce a concept of the integrated structural design for the floating-type oceanic building using STEP(Standard for the Exchange of Product Model Data). STEP(ISO 10303) is an international standard for the computer-interpretable representation and exchange of product data and it provides a consistent data exchange format and application interfaces between different application systems. In this paper, the structural design process and information of oceanic buildings is analyzed and product models are preposed fir the exchange of the structural design information between superstructure and floating structure. The entities for calculating wind loads, metacenter and restoring forces are represented by Express. As a case study a floating hotel is applicated to describe the STEP physical file.

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Design Process for Fashion Product Development Applying Taekuki (태극기를 응용한 패션상품개발을 위한 디자인 프로세스)

  • Kim Hyun-Joo;Seo Soo-Hyun;Jang Nam-Kyung
    • Journal of the Korean Society of Costume
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    • v.55 no.4 s.94
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    • pp.1-15
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    • 2005
  • For every country, the flag is a major symbol that represents the country. Establishing image though the use of the country's symbol is more important for achieving national competitiveness in this global age. In Korea, Taekuki has not been actively applied to fashion products, however Korean people began to realize the Taekuki as a motif of fashion with 2002 World Cup. Thus, research on fashion product development applying Taekuki is needed. This research developed designs for fashion product development applying Taekuki. In addition, through suggesting various applied motives, this research explored the product possibility of global fashion design that represents Korean identity and fashion. For research method, after research on fashion design process, design development was progressed according to the 4-phases that comprehends processes previous researchers presented. First, in the problem recognition phase, background on the introduction of Taekuki to products and Taekuki fashion during 2002 World Cup was analyzed. Then, the need and possibility of fashion product development applying Taekuki's formative characteristics were found. Second, in research and analysis phase, meaning and history of Taekuki as well as flag fashion product developments in the U.S. and England examples were reviewed. Also, individual interviews with experts and consumers were conducted to collect qualitative data regarding product and design direction. Third, in idealization for problem solving phase, 62 designs including 43 apparels and 19 accessories were emerged. Finally, in evaluation phase, 40 university students majoring design evaluated designs' creativity, function, uniqueness, symbol, aesthetics, and harmony. Through this research, it is expected that fashion products applying Taekuki will be formly established as a fashion item. Furthermore, it is also expected that product development in other categories, brand planning, and product development using other national symbols such as name, anthem, and flower will be followed.