• Title/Summary/Keyword: Process Elements

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Development of the ISEP Based on Systems Engineering (시스템엔지니어링을 적용한 ISEP 개발에 관한 연구)

  • Byun, BoSuk;Choi, YoChul;Park, Young T.
    • Journal of Korean Society for Quality Management
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    • v.41 no.4
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    • pp.725-735
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    • 2013
  • Purpose: The purpose of this study is to propose an Integrated Safety Evaluation Process (ISEP) that can enhances the safety aspect of the safety-critical system. This process utilizes the advantages of the iterative Systems Engineering process combined with the safety assessment process that is commonly and well defined in many standards and/or guidelines for railway, aerospace, and other safety-critical systems. Methods: The proposed process model is based on the predefined system lifecycle, in each phase of which the appropriate safety assessment activities and the safety data are identified. The interfaces between Systems Engineering process and the safety assessment process are identified before the two processes are integrated. For the integration, the elements at lower level of Systems Engineering process are combined with the relevant elements of safety assessment process. This combined process model is represented as Enhanced Functional Flow Block Diagram (EFFBD) by using CORE(R) that is commercial modelling tool. Results: The proposed model is applied to the lifecycle and management process of the United States aircraft system. The US aircraft systems engineering process are composed of twelve key elements, among which the requirements management, functional analysis, and Synthesis processes are considered for examplenary application of the proposed process. To synchronize the Systems Engineering process and the safety assessment process, the Systems Engineering milestones are utilized, where the US aircraft system has thirteen milestones. Taking into account of the nine steps in the maturity level, the integrated process models are proposed in some phases of lifecycle. The flows of processes are simulated using CORE(R), confirming the flows are timelined without any conflict between the Systems Engineering process and the safety assessment process. Conclusion: ISEP allows the timeline analysis for identifying activity and data flows. Also, the use of CORE(R) is shown to be effective in the management and change of process data, which helps for the ISEP to apply for the development of safety critical system. In this study, only the first few phases of lifecyle are considered, however, the implementation through operation phases can be revised by combining the elements of safety activities regarding those phases.

A Study on Elements and Procedure of Instruction Consulting for Successful Flipped Learning (성공적인 Flipped Learning을 위한 수업컨설팅 요소 및 절차 연구)

  • Choi, Jeong-bin;Kang, Seung-Chan
    • Journal of Engineering Education Research
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    • v.19 no.2
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    • pp.76-82
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    • 2016
  • The purpose of this study is to identify core elements required of instruction consulting and to develop a systematic consulting procedure for successful Flipped Learning. The main contents of this study to achieve its purpose are as follows. First, core elements required of consulting are deduced by analyzing cases of instruction implemented with Flipped Learning. Second, consulting procedure is constructed based on core consulting elements of Flipped Learning. Based on the study results, the 3P process is suggested as the elements and procedure of instruction consulting for Flipped Learning. The 3P process has the following characteristics. The first stage Preparation involves guiding students to have an objective viewpoint about the lesson beginning with building a relationship with the instructor. Also, a lesson plan and source materials for lesson are selected and developed. The second stage Performance involves implementing lesson coaching oriented towards cooperative problem-solving to find better direction. The last stage Post-review involves introspection necessary for continuous quality improvement of lessons. The validity of the instruction consulting elements for Flipped Learning applied to deduce the aforementioned results has been verified after specialist review and field application.

A Study on the BIM-based Design for the Elements of Wooden Structure of Korean Traditional Buildings Through a Parametric Design Methodology (파라메트릭 디자인 방법론을 활용한 한옥 목구조부재의 BIM 설계 프로세스 연구)

  • Park, Jung-Dae
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.2
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    • pp.104-113
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    • 2011
  • With the rising social interest in the sustainable life, demands are growing for Hanok, as a viable alternative to modernized architecture of Western origin. However, even Hanok is gaining popularity among the general public, its design and construction are still a minor practice. Aiming to build an information system of Hanok, this research proposes a new design process for traditional architecture, utilizing a parametric design methodology. This process, based on the understanding of tectonic joints and spatial composition of our traditional architecture, defines a parametric relationship among the structural elements that compose Hanok. The research uses Gehry Technologies' Digital Project and Autodesk Revit Architecture to apply a concurrent parametric design methodology, approaching the project in both bottom-up and top-down to present a new design process for Hanok elements.

User Enjoyment Elements on Mobile and Online Games: Comparative Study between China and Korea (모바일과 온라인 게임의 즐거움 요소들에 대한 연구:한국과 중국 간 비교 연구)

  • Jin, Yu;Kim, Jong Woo;Lee, Hong Joo
    • Journal of Information Technology Services
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    • v.12 no.4
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    • pp.381-397
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    • 2013
  • User enjoyment is a key factor to understand online and mobile game users' behaviors. This study aims to understand the differences between mobile and online games, and the differences between Korean and Chinese game users in terms of the perceived importance of user enjoyment elements. To use AHP (Analytic Hierarchical Process), we decompose user enjoyment into sub-elements; sensory enjoyment, content enjoyment, enjoyment of the achievement, and enjoyment of interaction. Though the empirical study and independent t-test, we can find that there are the differences in the perceived importance of user enjoyment elements between Korean and Chinese game players, and between mobile and online games. Chinese users more stress on enjoyment of interaction and Korean users more emphasize on enjoyment of the achievement.

Triangular Mesh Generation Algorithm for Generating Nodes and Triangular Elements Concurrently (절점과 요소의 동시 생성을 위한 삼각 요소 알고리즘)

  • 천재홍;양현익
    • Korean Journal of Computational Design and Engineering
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    • v.5 no.3
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    • pp.207-214
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    • 2000
  • For last 20 years, a number of researches and developments on finite element mesh generation has been carried out and most of them are comported of node generation part and node generation part. However these algorithms are inefficient in mesh veneration process and difficult to control the shape of elements when comparing with the generation of nodes and elements concurrently. In this study, therefore, an algorithm it proposed to generate nodes and elements concurrently for various two-dimensional objects having multiple holes. Inner node generation is performed by choosing three consecutive boundary nodes and comparing them with other close boundary nodes. As soon as inner nodes are determined, element generation is conducted based on the comparison of the distances among the generated inner nodes, three consecutive boundary nodes and other close boundary nodes. the generated element nodes become new boundary nodes for further repeated process. The processes are repeated through out each region until three consecutive boundary nodes finally form a tirangular element.

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Skeletal Development - Wnts Are in Control

  • Hartmann, Christine
    • Molecules and Cells
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    • v.24 no.2
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    • pp.177-184
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    • 2007
  • Approximately 200 individual skeletal elements, which differ in shape and size, are the building blocks of the vertebrate skeleton. Various features of the individual skeletal elements, such as their location, shape, growth and differentiation rate, are being determined during embryonic development. A few skeletal elements, such as the lateral halves of the clavicle and parts of the skull are formed by a process called intramembranous ossification, whereby mesenchymal cells differentiate directly into osteoblasts, while the majority of skeletal elements are formed via endochondral ossification. The latter process starts with the formation of a cartilaginous template, which eventually is being replaced by bone. This requires co-regulation of differentiation of the cell-types specific for cartilage and bone, chondrocytes and osteoblasts, respectively. In recent years it has been demonstrated that Wnt family members and their respective intracellular pathways, such as non-canonical and the canonical $Wnt/{\beta}$-catenin pathway, play important and diverse roles during different steps of vertebrate skeletal development. Based on the recent discoveries modulation of the canonical Wnt-signaling pathway could be an interesting approach to direct stem cells into certain skeletal lineages.

The practitioners' perceptions on settlement of cultural welfare policy (문화복지 제도정착에 관한 실천가 인식)

  • Choi, Jong Hyug;Yu, Young Ju
    • Korean Journal of Social Welfare Studies
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    • v.43 no.2
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    • pp.179-206
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    • 2012
  • This study was based on politic reality which is being developed within the ambiguity of cultural welfare, and discussed what sort of awareness the practitioners show in the settlement process of the cultural welfare policy in depth. 4 elements were discovered in the settlement process of the cultural welfare policy which the practitioners are aware of. The elements are value(pursuit of comprehensive mankind), element of practice(process of operation), elements of external influences(process of policy settlement), and elements of internal influences(reinforcement of practitioners capability). This means that not only the process of policy settlement in a narrow sense, but also value, practice, and reinforcement of practitioners' capability for the provision of better service should be considered for the settlement of the policy. This study which analyzed the cultural welfare practitioners' awareness of policy settlement process is significant in that it provides the basic data for future settlement of the cultural welfare policy.

Burr Control in Meso-Punching Process

  • Shin Hong Gue;Shin Yong Seung;Kim Byeong Hee;Kim Heon Young
    • Journal of Mechanical Science and Technology
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    • v.19 no.4
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    • pp.968-975
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    • 2005
  • The shearing process for the sheet metal is normally used in the precision elements such as semi-conductor components. In these precision elements, the burr formation brings a bad effect on the system assembly and demands the additional de-burring process, so this imposes high cost on manufacturing. In this paper, we have developed the in-situ auto-aligning precision meso-punching system to investigate the burr formation mechanism and ultimately minimize burr. Firstly, we introduced the punch-die contact sensing method to align the punch and the die at initial state prior to the punching process. Secondly, by using the low-price semi-con­ductor laser, burr formed on the edges is measured intermittently during the punching process. We could, finally, make burr on the sheet metal uniformized and minimized by controlling of the precision X - Y table, $1\;{\mu}m$ resolution, and measuring burr height by semiconductor laser. Experimental results show the validity of our system for pursuing the burr-free punched elements.

Automatic Generation of Triangular Ginite Element Meshes on Three-Dimensional Surfaces (3차원 곡면에서 삼각형 유한요소망의 자동생성)

  • 채수원;손창현
    • Korean Journal of Computational Design and Engineering
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    • v.1 no.3
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    • pp.224-233
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    • 1996
  • An automatic mesh generation scheme with triangular finite elements on three-dimensional surfaces has been developed. The surface triangulation process is performed as follows. To begin, surfaces with key nodes are transformed to two-dimensional planes and the meshes with triangular elements are constructed in these planes. Finally, the constructed meshes are transformed back to the original 3D surfaces. For the mesh generation, an irregular mesh generation scheme is employed in which local mesh densities are assigned by the user along the boundaries of the analysis domain. For this purpose a looping algorithm combined with an advancing front technique using basic operators has been developed, in which the loops are recursively subdivided into subloops with the use of the best split lines and then the basic operators generate elements. Using the split lines, the original boundaries are split recursively until each loop contains a certain number of key nodes, and then using the basic operators such as type-1 and type-2, one or two triangular elements are generated at each operation. After the triangulation process has been completed for each meshing domain, the resulting meshes are finally improved by smoothing process. Sample meshes are presented to demonstrate the versatility of the algorithm.

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A Design Process of Digital System in Polymachine Image (복합 기계 상에 의한 디지탈 시스템의 일반계 과정)

  • 김현재
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.19 no.6
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    • pp.9-16
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    • 1982
  • This is an introduction to an art of digital hardware design using polymachine image as a target structure of the product. As in the case of software design of a computer, the design process begins with a sketch of planned system in flow chart description and the flow charts is partitioned into divergent elements. Each of the element machine is derived from those divergent elements. We can build a complete digital system with the preparation of an index, and a polymer of these element machines.

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