• Title/Summary/Keyword: Primitive Motions

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Treatment for Sport Disability by Proprioceptive Neuromuscular Facilitation Technique (고유수용성 신경근 촉진법에 의하 Sport 장해 환자의 치료)

  • Kim, Tae-Yoon
    • Journal of Korean Physical Therapy Science
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    • v.3 no.4
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    • pp.189-196
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    • 1996
  • The purpose of this review are that what is the concept of sport P. N. F and to give the information about proprioceptive neuromuscular facilitation technique when the sport physical therapy will be needed in field. Technique of proprioceptive neuromuscular facilitation are methods of placing specific demands in order to secure a desired response. Greatest emphasis was placed on the application of optimal resistance throughout the range of motion, using many combinations of motions which were related to primitive patterns and employment of postural and righting reflexes. The treatment after sport injury patient is required that two component actions of muscles as well as permitting action to occur at two or more joint. The effect of P. N. F and of sprot P. N. F are reviewed. Implications for treatment of sport disability are suggested.

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Microprocessor Control of a Prosthetic Arm by EMG Pattern Recognition (EMG 패턴인식을 이용한 인공팔의 마이크로프로세서 제어)

  • Hong, Suk-Kyo
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.33 no.10
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    • pp.381-386
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    • 1984
  • This paper deals with the microcomputer realization of EMG pattern recognition system which provides identification of motion commands from the EMG signals for the on-line control of a prosthetic arm. A probabilistic model of pattern is formulated in the feature space of integral absolute value(IAV) to describe the relation between a motion command and the location of corresponding pattern. This model enables the derivation of sample density function of a command in the feature space of IAV. Classification is caried out through the multiclass sequential decision process, where the decision rule and the stopping rule of the process are designed by using the simple mathematical formulas defined as the likelihood probability and the decision measure, respectively. Some floating point algorithms such as addition, multiplication, division, square root and exponential function are developed for calculating the probability density functions and the decision measure. Only six primitive motions and one no motion are incorporated in this paper.

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Interactive Colision Detection for Deformable Models using Streaming AABBs

  • Zhang, Xinyu;Kim, Young-J.
    • 한국HCI학회:학술대회논문집
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    • 2007.02c
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    • pp.306-317
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    • 2007
  • We present an interactive and accurate collision detection algorithm for deformable, polygonal objects based on the streaming computational model. Our algorithm can detect all possible pairwise primitive-level intersections between two severely deforming models at highly interactive rates. In our streaming computational model, we consider a set of axis aligned bounding boxes (AABBs) that bound each of the given deformable objects as an input stream and perform massively-parallel pairwise, overlapping tests onto the incoming streams. As a result, we are able to prevent performance stalls in the streaming pipeline that can be caused by expensive indexing mechanism required by bounding volume hierarchy-based streaming algorithms. At run-time, as the underlying models deform over time, we employ a novel, streaming algorithm to update the geometric changes in the AABB streams. Moreover, in order to get only the computed result (i.e., collision results between AABBs) without reading back the entire output streams, we propose a streaming en/decoding strategy that can be performed in a hierarchical fashion. After determining overlapped AABBs, we perform a primitive-level (e.g., triangle) intersection checking on a serial computational model such as CPUs. We implemented the entire pipeline of our algorithm using off-the-shelf graphics processors (GPUs), such as nVIDIA GeForce 7800 GTX, for streaming computations, and Intel Dual Core 3.4G processors for serial computations. We benchmarked our algorithm with different models of varying complexities, ranging from 15K up to 50K triangles, under various deformation motions, and the timings were obtained as 30~100 FPS depending on the complexity of models and their relative configurations. Finally, we made comparisons with a well-known GPU-based collision detection algorithm, CULLIDE [4] and observed about three times performance improvement over the earlier approach. We also made comparisons with a SW-based AABB culling algorithm [2] and observed about two times improvement.

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Fall Detection Based on Human Skeleton Keypoints Using GRU

  • Kang, Yoon-Kyu;Kang, Hee-Yong;Weon, Dal-Soo
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.83-92
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    • 2020
  • A recent study to determine the fall is focused on analyzing fall motions using a recurrent neural network (RNN), and uses a deep learning approach to get good results for detecting human poses in 2D from a mono color image. In this paper, we investigated the improved detection method to estimate the position of the head and shoulder key points and the acceleration of position change using the skeletal key points information extracted using PoseNet from the image obtained from the 2D RGB low-cost camera, and to increase the accuracy of the fall judgment. In particular, we propose a fall detection method based on the characteristics of post-fall posture in the fall motion analysis method and on the velocity of human body skeleton key points change as well as the ratio change of body bounding box's width and height. The public data set was used to extract human skeletal features and to train deep learning, GRU, and as a result of an experiment to find a feature extraction method that can achieve high classification accuracy, the proposed method showed a 99.8% success rate in detecting falls more effectively than the conventional primitive skeletal data use method.

A Study on Electromyogram Signals Recognition Technique using Neural Network and Genetic Algorithms (신경회로망과 유전알고리즘을 이용한 근전신호 인식기법)

  • Shin, Chul-Kyu;Lee, Sang-Min;Lee, Eun-Sil;Kwon, Jang-Woo;Jang, Young-Gun;Hong, Seung-Hong
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.35S no.11
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    • pp.176-183
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    • 1998
  • A new recognition technique using neural network coupled with Genetic Algorithms (GAs) was proposed. This technique concentrate on efficient Electromyography signal recognition through out improving neural network's several demerits. GAs paly a role of selecting Multilayer Perceptron's optimized initial connection weights by its typical global search. Electro Myography signal was pre-processed with Hidden Markov Model (HMM) in order to refect its time-varying property into input pattern except other features such as Zero Crossing Number(ZCN) and Integral Absolute Value (IAV). Results for 6 primitive motions show that the suggested technique has better performance in learning time and recognition rates than already established ordinary methods. Moreover, it performed stable recognition without convergence into a local minimum.

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Human Skeleton Keypoints based Fall Detection using GRU (PoseNet과 GRU를 이용한 Skeleton Keypoints 기반 낙상 감지)

  • Kang, Yoon Kyu;Kang, Hee Yong;Weon, Dal Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.2
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    • pp.127-133
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    • 2021
  • A recent study of people physically falling focused on analyzing the motions of the falls using a recurrent neural network (RNN) and a deep learning approach to get good results from detecting 2D human poses from a single color image. In this paper, we investigate a detection method for estimating the position of the head and shoulder keypoints and the acceleration of positional change using the skeletal keypoints information extracted using PoseNet from an image obtained with a low-cost 2D RGB camera, increasing the accuracy of judgments about the falls. In particular, we propose a fall detection method based on the characteristics of post-fall posture in the fall motion-analysis method. A public data set was used to extract human skeletal features, and as a result of an experiment to find a feature extraction method that can achieve high classification accuracy, the proposed method showed a 99.8% success rate in detecting falls more effectively than a conventional, primitive skeletal data-use method.