• 제목/요약/키워드: Potentials User

검색결과 29건 처리시간 0.02초

생체전위를 이용한 중증 운동장애자들을 위한 컴퓨터 접근제어장치 설계 (Design of Computer Access Devices for Severly Motor-disability Using Bio-potentials)

  • 정성재;김명동;박찬원;김일환
    • 대한전기학회논문지:시스템및제어부문D
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    • 제55권11호
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    • pp.502-510
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    • 2006
  • In this paper, we describe implementation of a computer access device for the severly motor-disability. Many people with severe motor disabilities need an augmentative communication technology. Those who are totally paralyzed, or 'locked-in' cannot use conventional augmentative technologies, all of which require some measure of muscle control. The forehead is often the last site to suffer degradation in cases of severe disability and degenerative disease. For example, In ALS(Amyotrophic Lateral Sclerosis) and MD(Muscular dystrophy) the ocular motorneurons and ocular muscles are usually spared permitting at least gross eye movements, but not precise eye pointing. We use brain and body forehead bio-potentials in a novel way to generate multiple signals for computer control inputs. A bio-amplifier within this device separates the forehead signal into three frequency channels. The lowest channel is responsive to bio-potentials resulting from an eye motion, and second channel is the band pass derived between 0.5 and 45Hz, falling within the accepted Electroencephalographic(EEG) range. A digital processing station subdivides this region into eleven components frequency bands using FFT algorithm. The third channel is defined as an Electromyographic(EMG) signal. It responds to contractions of facial muscles and is well suited to discrete on/off switch closures, keyboard commands. These signals are transmitted to a PC that analyzes in a time series and a frequency region and discriminates user's intentions. That software graphically displays user's bio-potential signals in the real time, therefore user can see their own bio-potentials and control their physiological signals little by little after some training sessions. As a result, we confirmed the performance and availability of the developed system with experimental user's bio-potentials.

메타버스 플랫폼을 활용한 전시 감상수업에서 초등 학습자의 상호작용성 향상을 위한 UX 분석: 제페토를 중심으로 (Analysis of User Experiences to Improve Elementary Learner's Interactivity in the Exhibition Appreciation Class through Metaverse platform : Focusing on Zepeto)

  • 김유빈;남양희
    • 한국멀티미디어학회논문지
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    • 제25권3호
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    • pp.476-492
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    • 2022
  • This study explored at the potentials of exhibition appreciation classes using the metaverse platform, and identified what types of interactions could occur when elementary students participate in the exhibition appreciation education using metaverse platform. We had a user observation research and FGI through implementation of actual elementary class and we analyzed problematic experiences from the viewpoint of user to content and user to user interaction. As a result, fifteen UX improvements were derived by Delphi technique for solving the problematic experiences and improving learner's interactivity.

다채널 말초 신경신호의 실시간 디코딩 (Real-Time Decoding of Multi-Channel Peripheral Nerve Activity)

  • 지인혁;이연정;추준욱
    • 전기전자학회논문지
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    • 제24권4호
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    • pp.1039-1049
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    • 2020
  • 신경의수를 제어하기 위해서는 사용자의 의도를 인식하는 신경신호 디코딩이 중요하다. 본 논문에서는 다채널 말초 신경신호의 실시간 디코딩 방법을 제안한다. 말초 신경신호는 정중신경과 요골신경에서 측정되었으며 운동잡음은 국소 근사 다항식에 의해 제거되었다. 다음으로 활동전위는 k-평균 알고리즘으로 분류되었다. 특징벡터는 활동전위의 발화율로부터 추출되었으며 자기 조직화 특징지도를 통해 차원이 축소되었다. 마지막으로 다층 퍼셉트론으로 손동작을 분류하였다. 원숭이 실험에서 모든 신호처리가 실시간 제한조건 이내에 완료되었으며 높은 성공률로 손동작을 인식할 수 있었다.

The End User Computing Strategy of Using Excel VBA in Promoting Nursing Informatics in Taiwan

  • Chang, Polun;Hsu, Chiao-Ling;Hou, I-Ching;Tu, Ming Hsiang;Liu, Che-Wei
    • Perspectives in Nursing Science
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    • 제5권1호
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    • pp.45-58
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    • 2008
  • The nursing informatics has been booming in Taiwan since 2003 when we started to use the end user computing strategy to promote it. We used Excel 2003, which was well known and used by our clinical nurses, as well as the embedded VBA to teach them how simple information applications could and should be built to meet their information management needs in order to support their professional responsibility. Many cost-effective projects were successfully done and the importance and potentials of nursing informatics started to be noticed. Our training strategy and materials are introduced in this paper.

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가상현실 기반 사용자 참여형 타공패널 파사드 설계 방법론 (User-Participated Design Method for Perforated Metal Facades using Virtual Reality)

  • 장도진;김성준;김성아
    • 대한건축학회논문집:계획계
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    • 제36권4호
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    • pp.103-111
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    • 2020
  • Perforated metal sheets are used as panels of facades for controlling environmental factors while ensuring user's visibility. Despite their functional potentials, only a specific direction of facades or an orientation of a building was considered in the relevant studies. This study proposed a design methodology for the perforated panel facades that reflects the location on the facades and the user's requirements. The optimization of quantitative and qualitative performance is achieved through communication between designers and users in a VR system. In optimizing quantitative performances, designers use machine learning techniques such as clustering and genetic algorithm to allocate optimal panels on the facades. In optimizing qualitative performances, through the VR system, users intervene in evaluating performances whose preferences are depending on them. The experiment using the office project showed that designers were able to make decisions based on clustering using GMM to optimize multiple quantitative performances. The gap between the target and final performance could be narrowed by limiting the types of perforated panels considering mass customization. In assessing visibility as a qualitative performance, users were able to participate in the design process using the VR system.

Mobile application to evaluate existing university buildings using building information

  • Chung, Min-Hee
    • KIEAE Journal
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    • 제16권5호
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    • pp.13-20
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    • 2016
  • Purpose: The purpose of this study is to provide information on building's energy consumption and efficiency for general building users through a mobile application. Method: This paper presents a mobile application process and building energy assessment models for general users to understand easily. There are two assessment models, one is based on the energy consumption. The other is based on the architectural planning factors of a building. The assessment models are proposed to understand buildings' energy efficiency and to compare the energy consumption level for general users. The applicability of proposed application has been evaluated by conducting a case study. The case study is targeting university buildings. Result: Energy efficiency potentials were proposed using weighting factor which was calculated by the impact on energy consumption of a building according to parameters. The mobile application used the simple energy assessment model by energy efficiency potentials and was developed for a smartphone By using the mobile application, numerous general users of smartphones can easily and conveniently access information pertaining to buildings, energy consumption, and reductions in energy consumption. The proposed application enables user to find more energy efficient buildings by comparing energy status and energy efficiency potential by given information.

An Empirical Study on Consumer Acceptance of IPTV Service

  • Kim, Jung;Ryu, Myong-Hwan;Lee, Dong-Won
    • 한국IT서비스학회:학술대회논문집
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    • 한국IT서비스학회 2008년도 추계학술대회
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    • pp.153-156
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    • 2008
  • In recent years, IPTV attracts great attention along with the digital convergence of communication and media technologies. IPTV combines the advantages of TV and Internet and changes our lifestyle dramatically. In addition, the IPTV service is capable of becoming a new business model which has huge growth potentials in technology-converging marketplaces. This study examines critical factors on the consumer's adoption of the IPTV service. Based on the Innovation Diffusion Theory (IDT), IPTV specific attributes and personal characteristics, we derive eight key factors in the research model. compatibility, ease of use, image, diversity of contents, interactivity, monetary value, social influence, and user satisfaction. Using the partial least square (PLS) method on the data collected through a web-based survey, we test our research model with several hypotheses. From this study, we find that diversity of contents, compatibility and interactivity have a significant indirect effect on the use of IPTV service via user satisfaction, and user satisfaction and social influence also have a significant direct impact on the IPTV use. These findings not only provide practical insights on the consumer acceptance of new technology-converging services, but also help managers to plan their marketing strategies better.

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다중 단계 신호의 적응적 전파를 통한 동일 장면 영상의 이원 영역화 (Bilayer Segmentation of Consistent Scene Images by Propagation of Multi-level Cues with Adaptive Confidence)

  • 이수찬;윤일동;이상욱
    • 방송공학회논문지
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    • 제14권4호
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    • pp.450-462
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    • 2009
  • 최근까지 단일 영상이나 동영상을 영역화하는 기법들은 다양하게 제시되어 왔으나, 유사한 장면에 대한 여러 장의 영상을 동시에 영역화하는 기법은 많지 않았다. 본 논문에서는 한 장소에서 연속적으로 촬영하였거나 전경 물체가 유사한 여러 영상들을 동일 장면 영상으로 정의하고, 이런 동일 장면 영상들을 적은 양의 사용자 입력을 통해 효과적으로 영역화하는 기법을 제안한다. 구체적으로, 사용자가 최초의 영상 한 장을 직접 영역화한 후, 그 영상의 영역화 결과와 영상의 특성을 토대로 다중 단계 신호를 적응적 가중치를 주어서 인접 영상으로 전파하고, 이를 통해 제안하는 기법은 인접 영상을 반복적으로 영역화한다. 영역화는 마르코프 랜덤 장에서의 에너지 최소화를 통해 이루어지는데, 전파되는 신호는 각 픽셀에 대한 에너지를 정의하는 바탕이 되며, 픽셀, 픽셀 패치, 그리고 영상 전체로부터 비롯되었는가에 따라 낮은 단계, 중간 단계, 그리고 높은 단계의 신호로 지칭된다. 또한 에너지 최소화 틀 안에서 전파된 신호를 통해 정의되는 에너지 역시 낮은 단계, 중간 단계, 그리고 높은 단계의 세 단계로 정의한다. 이런 과정을 통해 전파된 신호를 최대한 다양하게 활용하고, 이를 통해 다양한 영상에 영역화 결과가 일관되게 유지된다. 다양한 동일 장면 영상들에 제안하는 기법을 적용하여 성능을 평가하고, 픽셀 패치를 바탕으로 하는 중간 단계 신호만을 이용한 결과와 제안하는 다중 신호를 적용하는 기법의 결과를 비교한다.

정상상태시각유발전위를 이용한 Mirror Neuron System 기반 BCI 시스템 개발 (Development of Mirror Neuron System-based BCI System using Steady-State Visually Evoked Potentials)

  • 이상경;김준엽;박승민;고광은;심귀보
    • 한국지능시스템학회논문지
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    • 제22권1호
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    • pp.62-68
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    • 2012
  • 정상상태시각유발전위 (Steady-State Visually Evoked Potentials)는 특정 주파수를 가진 시각자극에 대한 자연반응 신호이며 3.5Hz~75Hz의 주파수 범위를 갖는 시각 자극에 의해 동일한 주파수로 후두엽 영역이 전기적 활성화되는 특성이 있다. 본 논문에서 이러한 SSVEP 특성을 기반으로 EEG 분석을 수행하는 실험 패러다임을 구축하여 행동유발특성을 가지는 특정 객체에 대한 영상입력 시각자극에서의 주파수 패턴에 대응하는 EEG의 주파수 특징을 검출하고 이를 기반으로 객체와 관련된 행동유발특성을 Mirror Neuron System을 통해 측정한다. 이 때 측정된 EEG 기반 행동유발특성 데이터에 대한 선형판별분석을 수행하여 객체 패턴분류를 실시간으로 수행한다. 이러한 SSVEP 관측 실험을 기반으로 사용자의 내재적 의도를 파악하기 위한 Brain-Computer Interface(BCI) 시스템을 제안했다. Speller 등으로 대표되는 기존의 SSVEP 응용시스템은 격자영상패턴에 대응하는 뇌파특성 분석에 따른 패턴분류의 수행이 가능하나 본 논문의 SSVEP 기반 BCI는 다양한 형태의 사물을 입력객체로 활용하여 분류가 가능함으로 인해 범용성이 높아졌다.

A Decision Support System for Paddy Rice Irrigation

  • Park, Seung-Woo;Chung, Ha-Woo;Kim, Byeong-Jin;Koo, Jee-Hee
    • Korean Journal of Hydrosciences
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    • 제2권
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    • pp.99-113
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    • 1991
  • Integrated irrigation management system (IIMS) that is incorporated with a microcomputer-based decision support system (DSS) has been developed and applied to paddy rice irrigation systems management. The system hardwares consist of field data acquisition units, data transmission units, central data processing units, and printing and displaying units. Ridld data to be collected include incremental rainfall, streamflow and reservoir water levels, and water levels at several irrigation canal sections within an irrigation sidtricts. The softwares are to process field data, real-time forecasting, irrigation control data, and decision variables from data-base and simulation model subsystems. And the user-interface subsystems are incorporated to present the water system operators and managers the results from data and model sugsystems. User-friendly menu with animated graphic modules are adopted to help understand irrigation controls for the district. This paper issues the overal descriptions of DSS as applied to Anjuk irrigation district. The details of major model components for the irrigation controls are presented along with real-time data collection systems. The potentials of DSS have been appraised very practical and promising for better irrigation system operation and management.

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