• 제목/요약/키워드: Posture control

검색결과 658건 처리시간 0.026초

VDT 작업을 위한 최적치수 및 작업자세에 관한 연구 (Preferred settings of the VDT workstation dimensions posture)

  • 박수찬;이남식;장명현;김철중
    • 대한인간공학회지
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    • 제10권2호
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    • pp.3-13
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    • 1991
  • As the VDT work constrains work postures because of its work characteristics. VDT worksta- tions should be properly designed so as to be fitted to various types of physical conditions of op- erators. Therefore, in this study, the preferred settings of VDT wrokstation dimensions of operators. Therefore, in this study, the preferred settings of VDT workstation dimensions and work postures were studied in order to determine the appropriate dimensions and the work postures for VDT operators which will alleviate the musculoskeletal troubles or visual fatigue. The scpoe of the study is as follows. 1. Measurement and analysis of the preferred settings of the height of workstation, keyboard, seat, and screen among the experienced VDT operators. 2. Anaysis of the relationship between the preferred settings of workstation height and the seat height control among the experienced VDT operators. 3. Analysis of the work postures of the experienced VDT operators.

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Application of 3-D Scanner to Analysis of Functional Instability of the Ankle

  • Han, Cheng-Chun;Kubo, Masakazu;Matsusaka, Nobuou;Ishimatsu, Takakazu
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.1971-1975
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    • 2003
  • This paper describes a technique, which analyzes the functional instability of the ankle using three-dimensional scanner. The technique is based on the structured light pattern projection method, which is performed by using one digital still camera and one LCD projector. This system can be easily realized with the low cost. The measuring result has high accuracy. The measuring error is about 0.2 mm or less. Using this technique the three-dimensional posture of the leg and foot of the target person are measured and analyzed.

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학습기법을 이용한 로봇의 모션패턴 생성 연구 (Use of learning method to generate of motion pattern for robot)

  • 김동원
    • Journal of Platform Technology
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    • 제6권3호
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    • pp.23-30
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    • 2018
  • 동작 패턴 생성이란 로봇이 어떤 동작을 안정하게 수행하기 위해 미리 안정적인 동작 궤적을 계산해 내는 것을 말하며 자세 제어는 미리 생성된 동작 패턴을 이용하여 동작을 수행하는 도중 발생하는 외란을 제거하여 로봇의 자세를 안정 하게 만들어주는 것을 말한다. 본 논문에서는 수치적 방법이나 로봇의 상체 구조를 간략화하여 근사적으로 생성하는 기존의 보행 패턴 방법과는 다르게 범용적으로 사용 가능한 뉴럴네트워크 학습기법을 이용한 로봇의 동작패턴 생성방법에 대하여 연구한다.

기능적 전기자극에 대한 고찰 (The Review of Functional Electrical Stimulation)

  • 박규현;김선규;정현애;박래준
    • The Journal of Korean Physical Therapy
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    • 제13권2호
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    • pp.399-405
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    • 2001
  • Attainment of the goals of functional electrical stimulation(FES) applications such as strengthening of muscle, increasing muscular endurance, improvement in joint range of motion or the reduction of spasticity does not insure that patients will be able to produce voluntary muscle contraction sufficient to maintain posture or produce purposeful movements. In many patients who have sustained CNS damage, the control exerted by higher nervous system center over muscle contraction may impaired. In Searched patients, a variety of advanced therapeutic exercise techniques have been employed traditionally to facilitate the return of controlled functional muscular activity or maintain postural alignment until recovery from dysfunction occurs Among the most common clinical applications of FES for functional muscle contraction is as a substitute for static or dynamic orthotic devices

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롤러형 바퀴를 갖는 이동로봇 개발 (Development of Roller Wheel Mobile Robot)

  • 김순철;이수영;최재석
    • 로봇학회논문지
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    • 제9권4호
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    • pp.250-257
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    • 2014
  • In this paper, a new mobile robot, so called a rollerbot, is presented, which has single body and rugby-ball shaped roller wheel. A rollerbot has single point contact on ground and low energy consumption in motion because of the reduced friction. By changing center of mass using a balancing weight, a rollerbot is able to get steering force. The vertical position of mass center of the rollerbot in this paper is designed to lie inside radius of the roller wheel, so that to have stable equilibrium position. Thus, the posture and the steering control of the rollerbot can be easily done by changing the center of mass. Kinematics of the rollerbot is derived by transformation of differential motion in this paper.

3자유도 암 로봇의 가상시뮬레이션과 실체궤적 (A Virtual Simulation and Real Trajectory of 3-DOF Arm Robot)

  • 문진수;김철우
    • 한국조명전기설비학회:학술대회논문집
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    • 한국조명전기설비학회 2007년도 춘계학술대회 논문집
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    • pp.300-305
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    • 2007
  • This study developed a human robot master arm, which has a structure similar to the human arm, with the object of taking over human works. The robot arm was structured to reproduce human actions using three axes on each of the shoulder and the wrist based on mechanics, and the actuator of each axis adopted an ordinary DC motor. The servo system of the actuator is a one body type employing an amp for electric power, and it was designed to be small and lightweight for easy installation. We examined the posture control characteristics of the developed robot master arm in order to test its interlocking, continuous notions and reliability.

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가상현실 바이크 시뮬레이터의 개발과 성능평가 (Performance Evaluation and Development of Virtual Reality Bike Simulator)

  • 김종윤;송철규;김남균
    • 대한전기학회논문지:시스템및제어부문D
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    • 제51권3호
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    • pp.112-121
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    • 2002
  • This paper describes a new bike system for the postural balance rehabilitation training. Virtual environment and three dimensional graphic model is designed with CAD tools such as 3D Studio Max and World Up. For the real time bike simulation, the optimized WorldToolKit graphic library is embedded with the dynamic geometry generation method, multi-thread method, and portal generation method. In this experiment, 20 normal adults were tested to investigate the influencing factors of balancing posture. We evaluated the system by measuring the parameters such as path deviation, driving velocity, COP(center for pressure), and average weight shift. Also, we investigated the usefulness of visual feedback information by weight shift. The results showed that continuous visual feedback by weight shift was more effective than no visual feedback in the postural balance control It is concluded this system might be applied to clinical use as a new postural balance training system.

경사계를 이용한 자세 제어 (Control the Posture using Inclinometer)

  • 장윤영;오용환;박민용
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2006년도 제37회 하계학술대회 논문집 D
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    • pp.1965-1966
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    • 2006
  • 휴머노이드 로봇 연구의 목표는 인간의 생활환경에서 휴머노이드 로봇이 인간과 같은 동작을 수행하는 것이다. 지금까지 많은 연구자들은 안정된 동작을 수행할 수 있는 휴머노이드 로봇에 대한 연구를 많이 해왔지만 주로 보행에 국한되어 있고 이에 비해 자세 제어에 관한 연구는 아직까지 많지 않다. 이 논문에서는 이러한 점을 보완하기 위해서 정확하고 반응속도가 빠른 경사계를 이용하여 자세를 제어하는 방법을 제시한다. 경사계로부터 얻은 데이터를 바탕으로 지면의 상태를 파악하고 현재의 지면에서 알맞은 자세를 유지할 수 있도록 휴머노이드 로봇의 질량중심을 조절하여 자세를 제어한다.

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The Effect of Spinal Decompression Therapy on the Pain and Posture in the Patients with Low back Pain

  • Um, Ki-Mai;Bae, Young-Sook
    • 국제물리치료학회지
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    • 제2권2호
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    • pp.318-323
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    • 2011
  • The purpose of this study identify that spinal decompression therapy effect on and pain, length Of leg distance(LLD), and muscle power and flexibility in patient with low back pain. The participants is 20 female and male with low back pain, and participant assign to decompression therapy group and control group at random. The decompression therapy apply to 20 minute 3 time for a week during 4 weeks. The Measurement items is pain, LLD, and muscle power, flexibility. The comparison between the before and after was Wilcoxon's U test, and 2 group after spinal decompression therapy application compared Mann-Whithney U test. Spinal decompression therapy reduced statistically significance the pain, LLD, and increased statistically significance the muscle power and flexibility increased the muscle power(p<.05). This study showed that spinal decompression therapy does affect pain, LLD, and muscle power and flexibility in patient with low back pain.

Real-Time Analysis of Occupant Motion for Vehicle Simulator

  • Oh, Kwang-Seok;Son, Kwon;Kim, Kwang-Hoon;Oh, Sang-Min;Choi, Kyung-Hyun
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.129.2-129
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    • 2001
  • Visual effects are important cues for providing occupant s with virtual reality in a vehicle simulator which imitates real driving. The viewpoint of an occupant is sensitively dependent upon the occupant´s posture, therefore, the total body motion must be considered in a graphic simulator. A real time simulation is required for the dynamic analysis of complex human body motion. This study attempts to apply a neural network to the motion analysis in various driving situations. A full car of medium-sized vehicles was selected and modeled, and then analyzed using ADAMS in such driving conditions as bump-pass and acceleration. A multibody system analysis software, MADYMO, was used in the motion analysis of an adult male dummy in the seated position. Position data of the head were collected as inputs to the viewpoint movement. Based on these data, a back- propagation neural network was ...

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