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Virtual Network Embedding based on Node Connectivity Awareness and Path Integration Evaluation

  • Zhao, Zhiyuan;Meng, Xiangru;Su, Yuze;Li, Zhentao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.7
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    • pp.3393-3412
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    • 2017
  • As a main challenge in network virtualization, virtual network embedding problem is increasingly important and heuristic algorithms are of great interest. Aiming at the problems of poor correlation in node embedding and link embedding, long distance between adjacent virtual nodes and imbalance resource consumption of network components during embedding, we herein propose a two-stage virtual network embedding algorithm NA-PVNM. In node embedding stage, resource requirement and breadth first search algorithm are introduced to sort virtual nodes, and a node fitness function is developed to find the best substrate node. In link embedding stage, a path fitness function is developed to find the best path in which available bandwidth, CPU and path length are considered. Simulation results showed that the proposed algorithm could shorten link embedding distance, increase the acceptance ratio and revenue to cost ratio compared to previously reported algorithms. We also analyzed the impact of position constraint and substrate network attribute on algorithm performance, as well as the utilization of the substrate network resources during embedding via simulation. The results showed that, under the constraint of substrate resource distribution and virtual network requests, the critical factor of improving success ratio is to reduce resource consumption during embedding.

The method of Deciding PC Web Important Image for Mobile Web Service (모바일 웹 서비스를 위한 PC 웹에서의 중요 이미지 결정 방법)

  • Park, Dae-Hyuck;Hong, Maria;Seo, Jeong-Man;Lee, Keun-Soo;Lim, Young-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.1 s.39
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    • pp.63-69
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    • 2006
  • There are many new studies on the contents for mobile devices that are all connected to networks in a seemingly ubiquitous environment. The purpose of this paper is to propose a framework for obtaining Internet content intended for computers on mobile devices. In other words, the primary concern of this paper is to select the best images for optimal performance and convert them into images that can be effectively reproduced on mobile devices. For this, the performance of the server is to be optimized through selecting high-priority images among the many available images and converting them while considering the display pixel rates (DPR) and the image distribution areas.

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