• Title/Summary/Keyword: Pose Estimation

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A Real-time Vehicle Localization Algorithm for Autonomous Parking System (자율 주차 시스템을 위한 실시간 차량 추출 알고리즘)

  • Hahn, Jong-Woo;Choi, Young-Kyu
    • Journal of the Semiconductor & Display Technology
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    • v.10 no.2
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    • pp.31-38
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    • 2011
  • This paper introduces a video based traffic monitoring system for detecting vehicles and obstacles on the road. To segment moving objects from image sequence, we adopt the background subtraction algorithm based on the local binary patterns (LBP). Recently, LBP based texture analysis techniques are becoming popular tools for various machine vision applications such as face recognition, object classification and so on. In this paper, we adopt an extension of LBP, called the Diagonal LBP (DLBP), to handle the background subtraction problem arise in vision-based autonomous parking systems. It reduces the code length of LBP by half and improves the computation complexity drastically. An edge based shadow removal and blob merging procedure are also applied to the foreground blobs, and a pose estimation technique is utilized for calculating the position and heading angle of the moving object precisely. Experimental results revealed that our system works well for real-time vehicle localization and tracking applications.

3D Visualization using Face Position and Direction Tracking (얼굴 위치와 방향 추적을 이용한 3차원 시각화)

  • Kim, Min-Ha;Kim, Ji-Hyun;Kim, Cheol-Ki;Cha, Eui-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.173-175
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    • 2011
  • In this paper, we present an user interface which can show some 3D objects at various angles using tracked 3d head position and orientation. In implemented user interface, First, when user's head moves left/right (X-Axis) and up/down(Y-Axis), displayed objects are moved towards user's eyes using 3d head position. Second, when user's head rotate upon an X-Axis(pitch) or an Y-Axis(yaw), displayed objects are rotated by the same value as user's. The results of experiment from a variety of user's position and orientation show good accuracy and reactivity for 3d visualization.

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Wavelet transform-based hierarchical active shape model for object tracking (객체추적을 위한 웨이블릿 기반 계층적 능동형태 모델)

  • Kim Hyunjong;Shin Jeongho;Lee Seong-won;Paik Joonki
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.11C
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    • pp.1551-1563
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    • 2004
  • This paper proposes a hierarchical approach to shape model ASM using wavelet transform. Local structure model fitting in the ASM plays an important role in model-based pose and shape analysis. The proposed algorithm can robustly find good solutions in complex images by using wavelet decomposition. we also proposed effective method that estimates and corrects object's movement by using Wavelet transform-based hierarchical motion estimation scheme for ASM-based, real-time video tracking. The proposed algorithm has been tested for various sequences containing human motion to demonstrate the improved performance of the proposed object tracking.

Tangible Tele-Meeting in Tangible Space Initiative

  • Lee, Joong-Jae;Lee, Hyun-Jin;Jeong, Mun-Ho;Jeong, SeongWon;You, Bum-Jae
    • Journal of Electrical Engineering and Technology
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    • v.9 no.2
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    • pp.762-770
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    • 2014
  • Tangible Space Initiative (TSI) is a new framework that can provide a more natural and intuitive Human Computer Interface for users. This is composed of three cooperative components: a Tangible Interface, Responsive Cyber Space, and Tangible Agent. In this paper we present a Tangible Tele-Meeting system in TSI, which allows people to communicate with each other without any spatial limitation. In addition, we introduce a method for registering a Tangible Avatar with a Tangible Agent. The suggested method is based on relative pose estimation between the user and the Tangible Agent. Experimental results show that the user can experience an interaction environment that is more natural and intelligent than that provided by conventional tele-meeting systems.

The Estimation of Craniovertebral Angle using Wearable Sensor for Monitoring of Neck Posture in Real-Time (실시간 목 자세 모니터링을 위한 웨어러블 센서를 이용한 두개척추각 추정)

  • Lee, Jaehyun;Chee, Youngjoon
    • Journal of Biomedical Engineering Research
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    • v.39 no.6
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    • pp.278-283
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    • 2018
  • Nowdays, many people suffer from the neck pain due to forward head posture(FHP) and text neck(TN). To assess the severity of the FHP and TN the craniovertebral angle(CVA) is used in clinincs. However, it is difficult to monitor the neck posture using the CVA in daily life. We propose a new method using the cervical flexion angle(CFA) obtained from a wearable sensor to monitor neck posture in daily life. 15 participants were requested to pose FHP and TN. The CFA from the wearable sensor was compared with the CVA observed from a 3D motion camera system to analyze their correlation. The determination coefficients between CFA and CVA were 0.80 in TN and 0.57 in FHP, and 0.69 in TN and FHP. From the monitoring the neck posture while using laptop computer for 20 minutes, this wearable sensor can estimate the CVA with the mean squared error of 2.1 degree.

Robust Object Pose Estimation for Dynamic Projection Mapping (동적 프로젝션 맵핑을 위한 안정적 객체 자세 추정)

  • Kim, Sang-Joon;Byun, Young-Ju;Choi, Yoo-Joo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.06a
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    • pp.105-106
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    • 2018
  • 본 논문에서는 동적 프로젝션 맵핑을 구현하기 위하여 3차원 공간의 깊이 정보와 대상 객체의 색상영상에서의 특징점을 추출하여 3차원 공간상에서 움직이는 2차원 평면 객체의 자세를 안정적으로 추정하는 기법을 제안한다. 제안 기법은 타겟 이미지를 출력하여 타겟 이미지 보다 큰 평면 패널에 부착하고, 이 평면 패널을 3차원 공간상에서 움직이는 환경에서 타겟 이미지의 자세를 안정적으로 추정하기 위하여 고안되었다. 제안 기법에서는 우선 패널이 움직일 수 있는 깊이 영역을 지정하여 해당 깊이 영역에 존재하는 2차원 패널을 추출하고, 패널의 사각영역을 추출한다. 또한, 색상 영상에 SURF 알고리즘을 적용하여 2차원 평면상에 부착된 타겟 이미지의 영역을 색상 특징을 기반으로 함께 추출하여 패널의 사각 영역과 타겟 이미지의 상대적인 위치 정보를 추출한다. 셋업 단계에서 추출된 타겟 이미지의 상대적인 위치 정보를 이용하여, 조명의 변화에 의하여 순간적으로 타겟 이미지의 특징점 추적에 실패한 경우, 패널의 사각 영역에 의해 계산된 타겟 이미지의 상대적 위치 정보를 계산하여 자세 추정에 사용함으로써 움직이는 타겟 이미지의 3차원 자세를 안정적으로 추정할 수 있도록 하였다.

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A Study on Estimating Skill of Smartphone Camera Position using Essential Matrix (필수 행렬을 이용한 카메라 이동 위치 추정 기술 연구)

  • Oh, Jongtaek;Kim, Hogyeom
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.6
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    • pp.143-148
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    • 2022
  • It is very important for metaverse, mobile robot, and user location services to analyze the images continuously taken using a mobile smartphone or robot's monocular camera to estimate the camera's location. So far, PnP-related techniques have been applied to calculate the position. In this paper, the camera's moving direction is obtained using the essential matrix in the epipolar geometry applied to successive images, and the camera's continuous moving position is calculated through geometrical equations. A new estimation method was proposed, and its accuracy was verified through simulation. This method is completely different from the existing method and has a feature that it can be applied even if there is only one or more matching feature points in two or more images.

Sign2Gloss2Text-based Sign Language Translation with Enhanced Spatial-temporal Information Centered on Sign Language Movement Keypoints (수어 동작 키포인트 중심의 시공간적 정보를 강화한 Sign2Gloss2Text 기반의 수어 번역)

  • Kim, Minchae;Kim, Jungeun;Kim, Ha Young
    • Journal of Korea Multimedia Society
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    • v.25 no.10
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    • pp.1535-1545
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    • 2022
  • Sign language has completely different meaning depending on the direction of the hand or the change of facial expression even with the same gesture. In this respect, it is crucial to capture the spatial-temporal structure information of each movement. However, sign language translation studies based on Sign2Gloss2Text only convey comprehensive spatial-temporal information about the entire sign language movement. Consequently, detailed information (facial expression, gestures, and etc.) of each movement that is important for sign language translation is not emphasized. Accordingly, in this paper, we propose Spatial-temporal Keypoints Centered Sign2Gloss2Text Translation, named STKC-Sign2 Gloss2Text, to supplement the sequential and semantic information of keypoints which are the core of recognizing and translating sign language. STKC-Sign2Gloss2Text consists of two steps, Spatial Keypoints Embedding, which extracts 121 major keypoints from each image, and Temporal Keypoints Embedding, which emphasizes sequential information using Bi-GRU for extracted keypoints of sign language. The proposed model outperformed all Bilingual Evaluation Understudy(BLEU) scores in Development(DEV) and Testing(TEST) than Sign2Gloss2Text as the baseline, and in particular, it proved the effectiveness of the proposed methodology by achieving 23.19, an improvement of 1.87 based on TEST BLEU-4.

Design of Personalized Exercise Data Collection System based on Edge Computing

  • Jung, Hyon-Chel;Choi, Duk-Kyu;Park, Myeong-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.5
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    • pp.61-68
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    • 2021
  • In this paper, we propose an edge computing-based exercise data collection device that can be provided for exercise rehabilitation services. In the existing cloud computing method, when the number of users increases, the throughput of the data center increases, causing a lot of delay. In this paper, we design and implement a device that measures and estimates the position of keypoints of body joints for movement information collected by a 3D camera from the user's side using edge computing and transmits them to the server. This can build a seamless information collection environment without load on the cloud system. The results of this study can be utilized in a personalized rehabilitation exercise coaching system through IoT and edge computing technologies for various users who want exercise rehabilitation.

Character Recognition and Search for Media Editing (미디어 편집을 위한 인물 식별 및 검색 기법)

  • Park, Yong-Suk;Kim, Hyun-Sik
    • Journal of Broadcast Engineering
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    • v.27 no.4
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    • pp.519-526
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    • 2022
  • Identifying and searching for characters appearing in scenes during multimedia video editing is an arduous and time-consuming process. Applying artificial intelligence to labor-intensive media editing tasks can greatly reduce media production time, improving the creative process efficiency. In this paper, a method is proposed which combines existing artificial intelligence based techniques to automate character recognition and search tasks for video editing. Object detection, face detection, and pose estimation are used for character localization and face recognition and color space analysis are used to extract unique representation information.