• Title/Summary/Keyword: Popularization

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A Study on the Design of Pop Art Applied to T-Shirt (티셔츠에 표현된 팝아트 디자인 연구)

  • Kim, Eun-Ha;Cho, Jean-Suk
    • The Research Journal of the Costume Culture
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    • v.16 no.3
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    • pp.409-424
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    • 2008
  • This study intends to analyze T-shirt designs, particularly in connection with pop art. 444 pieces of T-shirts which conveyed the pop art spirits of well-known designers were selected for five years from 2001 to 2005, through fashion magazines(Collection: Dong-ah TV, Collezioni: Italy). The findings are as follows. As for formative characteristics of pop art in T-shirts, previous studies were analyzed to set classifications criteria such as popularization of images, eroticism, lettering and graffiti, assemblage. The design factor of the image popularization includes everyday images, cartoon, celebrities, and caricature. Everyday images ranked first followed by cartoon, caricature and celebrities. The design factor of eroticism ranges from the see-through look, partial exposure of human body, symbolization of underwear, and to printing of sexy images. The see-through look was ranked first, followed by partial exposure of human body, symbolization of underwear, and printing of sexy images. The design factor of lettering and graffiti encompasses letters, numbers, symbols and logos. Adoption of letters, numbers or symbols was ranked first, followed by brand logos and graffiti. The design factor of Assemblage is closely related to a three-dimensional effect. Varied expressions are possible: combination of two different textiles and fusion of textile and non-textile. Combination of two different textiles are higher than fusion of textile and non-textile.

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Development of monitoring system for demonstration test of solar energy system (태양에너지 시스템의 실증시험을 위한 모니터링 시스템 개발)

  • Yang, Dong-Jo;Kim, Jae-Yeol;Oh, Yool-Kwon;Kim, Jin-Heung;Chung, Nak-Kyu;Cho, Guem-Bae
    • Proceedings of the KIPE Conference
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    • 2005.07a
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    • pp.723-726
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    • 2005
  • The application of solar energy, in the field of alternative energy, was on the increase tendency. In the case of advanced nations, through continuous R&D, solar hot water heater with high efficiency has been used for the house and the industrial process on business, advanced nations were reached up the experimental stage of solar generation system. But, the actual circumstance of the domestic has been not accomplished the popularization of solar hot water heater and the settlement of it which is the fundamental stage of the solar energy usage. This trouble, the domestic was flooded with small enterprise for producing solar hot water heater, was caused by the popularization and the production without verification of performance. To supply the monitoring program for evaluating solar hot water heater, this research was purpose to improve the technical development of the enterprise for producing solar-heat hot-water-boiler and served as an aid for the enlargement and the popularization on solar energy.

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Digitization & Popularization of Printing Woodblocks of the Tripitaka Koreana and Miscellaneous Buddhist Scriptures, Memory of the World (세계기록유산 고려대장경 및 제경판의 디지털화와 대중화)

  • Kang, Soon-Ae
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.22 no.1
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    • pp.27-46
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    • 2011
  • The present paper is focused on Korea's inscribed heritages, digitization of the Tripitaka Koreana & miscellaneous buddhist scriptures, and public uses of the digital properties in order to describe the Digitization & Popularization of Printing Woodblocks of the Tripitaka Koreana and Miscellaneous Buddhist Scriptures, Memory of the World. The Goryeo Daejanggyeong or the Tripitaka Koreana and miscellaneous Buddhist sculptures refer to printing woodblocks of the Tripitaka(National Treasure No.32), and repositories (National Treasure No.52) where the woodblocks are stored. The woodblocks numbers 1,514 types/81,350 blocks/162,700 pages. Haein temple has worked the digital Tripitaka project 2009-2010 and The project for 2010 will focus on DB correction and modification, improvement of homepage that was made in 2009. For this, the focus was especially put on investigating current status and development plans of the digital Tripitaka project. In popularization of the digital Tripitaka, this study examined the Korea's utilization policy and current situation of knowledge resources about culture, successful cases of digital Tripitaka projects, and popularization strategies. This research can contribute to digitization of other cultural heritages and related researches in the future.

Storymaking with Mathematics and its examples (수학으로 이야기 만들기와 사례)

  • Lee, Gyou Bong
    • Communications of Mathematical Education
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    • v.29 no.3
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    • pp.301-311
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    • 2015
  • If the storytelling Mathematics is teaching Mathematics by making and telling stories on Mathematics, the storymaking with Mathematics is that teachers(or mathematicians) who wish to develop their opinions concerning about their interesting fields apply them into a real life. They can use mathematical consequences for their arguments. I'll call it 'storymaking'. It could let the general public know that studying Mathematics is useful. So this application is helpful to the popularization of Mathematics.

Comparison of children and mothers in opinion of ricecake (어린이와 어머니의 떡에 대한 인식 비교 연구)

  • 윤재영
    • Korean journal of food and cookery science
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    • v.16 no.6
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    • pp.548-556
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    • 2000
  • To examine the opinions of consumers concerning the ricecake as a traditional food, we conducted the study of the cognition and interests of children and mothers ricecake for its popularization. Our subjects of study were elementary school children as the future consumers and their mothers as the present consumers. The results were as follows: children favored to eat much more western style food and sweet food than did mothers. All of children and mothers liked traditional food and ricecake, but children did not know how to prepare the traditional food and ricecake, indicating thenecessity of the education of ricecake-making. All of them were satisfied with the taste of ricecake 'on sale, but not with packaging designs and price of ricecake. Development of packaging designs was required for popularization of ricecake to spread worldwide.

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Science in Public: Theoretical Trends and Policy Issues (대중과 과학기술: 이론적 흐름과 정책적 이슈)

  • 송성수
    • Journal of Korea Technology Innovation Society
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    • v.6 no.2
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    • pp.137-158
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    • 2003
  • This paper examines theoretical trends and policy issues concerning science and public. The dominant perspective about it was changed from “popularization of science” to “public understanding of science (PUS)”. PUS pays attention to active roles of public in the understanding of science based on the contextual model. And recently various concepts are attempted to complement PUS such as “heterogeneous PUS”, “quantitative PUS”, “public understanding of research”, and “public participation in science”. PUS related activities in Korea can be analyzed using the concept of “science and technology culture system”. The characteristics of science and technology culture system in Korea can be summarized as follows: Its purpose is confined to support existing national innovation system; Its constituents have been unevenly and separately developed; Its material and institutional infrastructure is not sufficiently prepared; Its organizing mechanism is strongly influenced by government's execution power.

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A Study on Content Characteristics of Hyperrealism Web Drama (하이퍼리얼리즘형 웹드라마 <좋좋소>의 콘텐츠 특성 연구)

  • Lee, Jun Seok;Jung, Won Sik
    • Journal of Korea Multimedia Society
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    • v.25 no.1
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    • pp.114-123
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    • 2022
  • Korean web drama are undergoing changes before and after the popularization of the OTT platform. The previous web drama were mainly aimed at teenagers, with school content as a genre feature, and the active casting of new idols and the use of B-grade emotions as production characteristics. After the popularization of OTT represented by YouTube and Netflix, there are signs of significant change. This study examined the hyperrealistic content characteristics of the web drama , which can be the center of the change. Through this, it was considered that has a greatly changed aspect from previous web dramas through stereoscopic typification, emphasis on detailed expression, active use of experiential narrative characteristics, and a new media creator-centered production method.

A Study on the Commerciality and Popularization of Online Games in Korea (국내 온라인 게임 음악의 상업성과 대중화에 관한 연구)

  • Lee, Du-hyun;Kim, Hyo-Nam
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.159-162
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    • 2021
  • 국내 문화 예술 산업에서 게임과 관련된 음악 혹은 OST가 드라마, 영화, 애니메이션 등의 타 장르와는 다르게 국내의 미디어 매체에서 언급과 노출이 비교적 적은 편이다. 게임을 소비하는 일부 이용자를 제외한 일반적인 대중은 게임 음악을 접할 기회가 많지 않기 때문에 게임 음악은 여전히 문화 예술이 아닌 게임 음악이라는 틀 안에 갇혀 있다. 본 논문에서는 국내 온라인 게임과 관련된 음악의 상업성에 대해 분석하고 게임 음악이 하나의 음악 장르로 자리를 잡기 위한 방안을 제시하고자 한다.

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